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If Deus Ex 4 allows me to extend my arm-blades and spin my way into an enemy contingent, then maybe I will deign to purchase it.
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# ? Aug 23, 2011 03:39 |
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# ? May 28, 2024 19:46 |
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Switching to an Xbox controller solved the mouse problem.
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# ? Aug 23, 2011 04:04 |
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Reichstag posted:Add to that, you can't actually punch anyone outside of pre-determined non-lethal takedown moves. There is no melee option at all for a man who can literally punch through walls. What, are you loving serious? Not even a police baton?
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# ? Aug 23, 2011 04:22 |
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Dick Trauma posted:Switching to an Xbox controller solved the mouse problem. SynthOrange posted:What, are you loving serious? Not even a police baton?
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# ? Aug 23, 2011 04:38 |
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Dick Trauma posted:Just started this on PC and the mouse is incredibly slow. Does the fix in the OP work for that, or just stutter? I'm having alot of trouble in fights because I can't look around quickly. I played on a laptop with a wireless mouse that moved find accept in the hacking mini game where it became like molasses. My desktop PC worked great in hacking and in normal action, but when zoomed in with a sniper rifle it was super twitchy. I don't have any fixed and I would certainly recommend doing what you ultimately did: use an Xbox controller.
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# ? Aug 23, 2011 05:25 |
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Y'all are pussies. I finished the game umpteen times with nothing more than my trusty mouse and keyboard
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# ? Aug 23, 2011 05:38 |
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Steven: Hey Mike, good news and bad news. The bad news is that was our way out of way. Mike: What's the good news? Steven: I paid extra on the insurance package!
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# ? Aug 23, 2011 05:42 |
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Reichstag posted:I'm not sure, referencing this review: http://www.bit-tech.net/gaming/pc/2011/08/22/deus-ex-human-revolution-review/2 At this point I'm no longer convinced that most game reviewers actually play the games they ostensibly review, so I would be completely unsurprised to start DXHR and find that it has an extensive selection of brutally effective melee weapons and melee-oriented augs.
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# ? Aug 23, 2011 06:39 |
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Remember, some reviewers were convinced pistols were utterly worthless, the worst weapon in the game in AP!
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# ? Aug 23, 2011 06:42 |
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Exactly like Alpha Protocol then? (seriously, this game is incredibly restrictive about your gameplay actions. Jumping prompts, like whoa)
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# ? Aug 23, 2011 07:56 |
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ToxicFrog posted:At this point I'm no longer convinced that most game reviewers actually play the games they ostensibly review, so I would be completely unsurprised to start DXHR and find that it has an extensive selection of brutally effective melee weapons and melee-oriented augs. Listen goddammit one of the takedowns in DXHR involves grabbing the poor sucker by the head and spinning your bionic hand around to snap his neck a twig. Melee weapons are so 2001.
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# ? Aug 23, 2011 08:05 |
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Captain Oblivious posted:Remember, some reviewers were convinced pistols were utterly worthless, the worst weapon in the game in AP! And that the plot was just too rigid. They should have made it more reactive, like mass effect.
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# ? Aug 23, 2011 08:08 |
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I found those options to purchase modifiers to your missions. Seems like a cool idea. EDIT: I'm working on the second Saudi Arabian mission and it feels like most of the neat tools like stealth, sound projectors, etc. just aren't good for anything the way these levels are constructed. I just wind up in big ol firefights and blowing all my ammo. I'm upgrading to carry more ammo, boosting my pistol skill and toughness, etc. Are those perks I'm collecting active all the time or do I need to somehow be selecting them? I saw the list in my character details and wondered about that. I like the way dialogue works, and the give and take from your choices. I executed an unsavory individual and was rewarded with a reduction in weapons availability to bad guys, but a reduction in intel gathering. No idea if that actually has a visible effect on the game but I thought it was an intriguing way to deal with choices. Dick Trauma fucked around with this message at 17:55 on Aug 24, 2011 |
# ? Aug 23, 2011 23:26 |
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Dick Trauma posted:I found those options to purchase modifiers to your missions. Seems like a cool idea. I just completed my first playthrough using stealthed non-lethal take downs and tranq rounds and 0 career kills, so stealth definitly works (never used a single gadget though).
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# ? Aug 24, 2011 21:54 |
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Dick Trauma posted:I found those options to purchase modifiers to your missions. Seems like a cool idea. Every perk you collect is active for the rest of that playthrough. You're constantly getting rewards for everything you do.
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# ? Aug 24, 2011 21:57 |
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I'm sorry, I didn't mean that stealth doesn't work. I meant that the level design for those first missions seems to stand against using it successfully. There are a lot of wide open areas with lots of guards all looking at your central entrance point.
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# ? Aug 24, 2011 22:00 |
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Stealthing through is very much possible on the Saudi missions. Sometimes the way to go about it isn't exactly obvious, but trying out alternate routes or waiting a bit until the timing of the guard patrols is favorable will pay off. The only really problematic area I can think of is the last part of the Nasri mission (specifically, his bodyguards), which can quite hard to pull off — at least without abusing silent running and the peculiarities of enemy eyesight. The game does have some moments where stealth doesn't really work, but I don't think that the Saudi missions really fall into that category. Sometimes your cover is blown due to scripted sequences, but other than that, stealth works just fine.
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# ? Aug 24, 2011 23:36 |
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I'm upgrading my opinion to "I am not good at this game."
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# ? Aug 24, 2011 23:55 |
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Smol posted:Stealthing through is very much possible on the Saudi missions. Sometimes the way to go about it isn't exactly obvious, but trying out alternate routes or waiting a bit until the timing of the guard patrols is favorable will pay off. The only really problematic area I can think of is the last part of the Nasri mission (specifically, his bodyguards), which can quite hard to pull off — at least without abusing silent running and the peculiarities of enemy eyesight. The game does have some moments where stealth doesn't really work, but I don't think that the Saudi missions really fall into that category. Why would you even sneak at the end when you can shoot a missle at a wall?
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# ? Aug 25, 2011 00:17 |
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Because of the (somewhat realistic) impossibility of shooting and running, I find myself sneaking most places even during my current assault rifle playthrough. In many ways, assaulting from stealth and cover is proving much more valuable now than during my stealth/pistols playthrough. e: Also, I went through my entire first playthrough without realizing you can switch locations without finishing them, which is lucky, because beating Brayko was completely impossible without a little help from my buddy Steven. 365 Nog Hogger fucked around with this message at 00:27 on Aug 25, 2011 |
# ? Aug 25, 2011 00:22 |
Reichstag posted:Because of the (somewhat realistic) impossibility of shooting and running, I find myself sneaking most places even during my current assault rifle playthrough. In many ways, assaulting from stealth and cover is proving much more valuable now than during my stealth/pistols playthrough. If you're going AR, run and gun is very viable. When you activate the AR power, just do a quick burst and then release your aim button. When you hit the aim button again, it'll auto lock on/crit the nearest enemy IN THE FACE.
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# ? Aug 25, 2011 01:01 |
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I would just like to say that going shotguns and delivering nut-stomps to alerted guards is extremely cathartic after a stealth run. That is all.
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# ? Aug 26, 2011 19:19 |
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I was really looking forward to tearing poo poo up on a Veteran run and now I have to do a whole new recruit run first
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# ? Aug 26, 2011 19:20 |
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Although I haven't put any points in shotgun due to running out of ammo or waiting for chain shot to refresh I've used it a few times without realizing I could melee knocked down enemies.
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# ? Aug 26, 2011 19:22 |
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12 seconds or so to pick a 5 pin safe for $1000 seems like cruelty. Outside of that, my second playthrough really has been as much or more interesting than the first time, both because all the veteran skill points were nice and to see things work out so differently.
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# ? Aug 28, 2011 08:06 |
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The first Taiwan mission felt more like what the game is supposed to be. I actually was sneaking around, sometimes using a silenced pistol with tranc darts, sometimes shooting solo guards in the back. I did set alarms off twice but in general it was a much better mix of stealthing to combat, cleaning up the mess then stealthing to the next section. The choices you get to make are pretty interesting. I like that there are characters that aren't as easy as just using the same approach every time you talk to them, and there's alot of grey when you're making decisions. The environments have good atmosphere and even I can see that sometimes there are multiple paths through the same mission. I feel like I practically stole this game considering it cost me $8. I'm focusing on pistols, tech and toughness. Other weapons still seem effective even without points in them. I liked the shotgun but too many times find myself unable to engage distant enemies so I've been using the AR as my secondary. With proper sneaking you can get time to let your reticule shrink down and make those bullets count.
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# ? Aug 28, 2011 15:42 |
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which first taiwan mission is that?
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# ? Aug 28, 2011 16:18 |
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Bugging the warehouse. Sorry, I forgot that you can select the order of missions.
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# ? Aug 28, 2011 16:28 |
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Anyone on the fence about buying Deus Ex should consider that its "social battle" system is more or less ripped from AP. You get a set of responses which do not correspond to alignments, only attitudes which may get you what you want or piss the other party off beyond repair. None of the timer system from this game, sadly, but any dev that recognizes the underrated gem that is AP should get a medal.
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# ? Aug 28, 2011 17:09 |
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I feel like it's got a similar combat-dialogue system and a lot in common with Bloodlines but somehow fails to be as interesting as either game. Honestly, playing it feels like a chore and I'm hoping something awesome happens soon because I'm getting tired of it.
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# ? Aug 28, 2011 17:17 |
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The dialogue battle thing isn't quite the same in DX. On the surface there's 3 choices like in AP, but 1 of them is the usually the correct answer and 2 are wrong answers. The goal is to 'win' the conversation, so it's more like a multiple choice quiz. AP doesn't really have 'wrong' answers, just divergent outcomes.
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# ? Aug 28, 2011 21:12 |
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Scorchy posted:The dialogue battle thing isn't quite the same in DX. On the surface there's 3 choices like in AP, but 1 of them is the usually the correct answer and 2 are wrong answers. The goal is to 'win' the conversation, so it's more like a multiple choice quiz. AP doesn't really have 'wrong' answers, just divergent outcomes. Yeah, there's very little to compare between the two games. After playing both now though, my dream is a AAA title with the same level design and gameplay as Human Revolution, that takes about 6 - 8 hours to beat, with the same level of divergent paths and the same dialogue system as AP. Ideally, the different storylines would also lead to different missions, with like, 2 or 3 "final" hubs you could end up at. Would take a lot of effort and will probably never happen but I don't think I would need to play anything else, really.
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# ? Aug 28, 2011 21:25 |
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Is it just me or do game saves sometimes not work? I was going through the Triad elimination mission and reached a checkpoint about 20 minutes in. I saved it and quit. Reloading I see three saves from that mission and they all start me at the beginning. There are twenty minutes between the first and the last but none of them show any progress.
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# ? Aug 28, 2011 22:54 |
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Yeah I could not be less impressed by Deus Ex's conversation system after its use in the final confrontation. It's nothing more than hitting the right button when whichever prompt comes up. The characters come off like total schizophrenics.
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# ? Aug 29, 2011 07:19 |
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I just did the Sis boss battle with my shotgun-rear end in a top hat character. So of course I chose to execute her as the first option. But the way she looks at you... It felt really cold.
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# ? Aug 29, 2011 09:31 |
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Yeah, comparing Deus Ex conversation system to this is tricky. On one hand, having a reactive system that's not as easy to game via quicksaves and loads is nice, but what you usually get is just either winning or losing , instead of different proper reactions from people. Sure, once in a while using the pheromones meant you'd get a change in effects, and that was nice, but those were few and far between. Still love both games though.
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# ? Aug 29, 2011 09:41 |
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Holy gently caress this game. Just finished my first playthrough Played Recruit and did mostly running and gunning with an assault rifle, man that ending was epic. The whole game pretty much hit every spy/action movie convention along the way and pulled it off drat well. I executed just about everyone except Konstantin Brakyov because that was some loving amazing music for a boss fight. I'm not really sure I could ever bring myself to kill him in all honesty. So anyway after being a dick to just about everyone and shooting half a country worth of people I'll try the smooth James Bond/Solid Snake hybrid. I can already see myself playing this a lot more.
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# ? Aug 29, 2011 12:57 |
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This team needs to make an Archer game.
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# ? Sep 3, 2011 00:37 |
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Dick Trauma posted:This team needs to make an Archer game. Title? I like Terms of Enrampagement.
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# ? Sep 3, 2011 17:18 |
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# ? May 28, 2024 19:46 |
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Nucular Carmul posted:Holy gently caress this game. Just finished my first playthrough Played Recruit and did mostly running and gunning with an assault rifle, man that ending was epic. The whole game pretty much hit every spy/action movie convention along the way and pulled it off drat well. I executed just about everyone except Konstantin Brakyov because that was some loving amazing music for a boss fight. I'm not really sure I could ever bring myself to kill him in all honesty. So anyway after being a dick to just about everyone and shooting half a country worth of people I'll try the smooth James Bond/Solid Snake hybrid. I can already see myself playing this a lot more. Man, you have no idea. Second playthroughs on this are a blast, you're going to seriously be amazed at all the new poo poo you see. I've said it before, but I've played through this game about ten times, saw new stuff every time, and there's definitely stuff I actually know exists but haven't figured out how to find yet. Game owns.
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# ? Sep 3, 2011 18:15 |