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SynthOrange posted:For me, it's always that wooden door creak. It's everywhere. Cartoons, games, cop drama, sci-fi, horror. Everywhere. It's the door of the TARDIS!
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# ? Sep 5, 2011 16:01 |
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# ? May 29, 2024 20:49 |
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Comte de Saint-Germain posted:Human Revolution is pretty much strictly better than AP in every single gameplay category you can name. Melee combat
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# ? Sep 5, 2011 16:18 |
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Having bought this during the Steam sale and never played it, I'm coming at it from 2 playthroughs of DXHR, which while different is certainly in the same genre. I can put up with a lot of the polish issues, but I'm getting periodic hiccups that inevitably wind up spinning me 180 degrees as it apparently continues my mouse input during each lagged frame or whatever. Also, my regular sensitivity is quite low (to the point where it's almost an issue) but the first time I jumped on a turret it was wildly ramped up to the point where I could hardly aim. I'm assuming the only solution to this is to plug in a 360 controller?
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# ? Sep 5, 2011 17:52 |
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Sigma-X posted:Having bought this during the Steam sale and never played it, I'm coming at it from 2 playthroughs of DXHR, which while different is certainly in the same genre. I've had that happen as well, but I don't recall how I fixed it. Have you tried everything in the OP and such?
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# ? Sep 5, 2011 18:16 |
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Sigma-X posted:I can put up with a lot of the polish issues, but I'm getting periodic hiccups that inevitably wind up spinning me 180 degrees as it apparently continues my mouse input during each lagged frame or whatever. Turn motion blur off in Options>Video
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# ? Sep 6, 2011 01:28 |
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Fag Boy Jim posted:That shows up in sci-fi shows and movies all the time, I'm thinking Doom had to have lifted it from somewhere itself. This guy figured out which stock sound library Doom used, as well as what modifications (if any) were made to the source sounds. He then created a high-resolution sound pack. As it turns out, almost everything in Doom is straight-up lifted from a stock library with some pitch changes here and there.
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# ? Sep 6, 2011 01:35 |
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Comte de Saint-Germain posted:Human Revolution is pretty much strictly better than AP in every single gameplay category you can name. I honestly prefer a lot of AP's stealth stuff better. I find a lot of DX:HR's AI detection errs on the side of BS especially on higher difficulties, and between the complete pointlessness of the lethal options, and the ridiculous reliance on chowing down candy bars to punch more than one person in a row, it gets kind of stupid. AP's stealth is way overpowered in comparison, but at least I can feel more like a badass in there instead of a dumbass. I do wish AP had body dragging though.
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# ? Sep 6, 2011 12:54 |
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After playing HR a lot more, I actually prefer AP's leveling up. Attaching xp to each individual thing in HR is doing really, really bad things for my OCD as I scour every inch of a level for xp bonuses and try lure guards into double takedowns. I'd rather complete a level anyway I want and get rewarded at the end. The other way just triggers the completionist in me.
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# ? Sep 6, 2011 13:49 |
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Comte de Saint-Germain posted:Human Revolution is pretty much strictly better than AP in every single gameplay category you can name.
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# ? Sep 6, 2011 13:53 |
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Scorchy posted:I honestly prefer a lot of AP's stealth stuff better. I find a lot of DX:HR's AI detection errs on the side of BS especially on higher difficulties, and between the complete pointlessness of the lethal options, and the ridiculous reliance on chowing down candy bars to punch more than one person in a row, it gets kind of stupid. AP's stealth is way overpowered in comparison, but at least I can feel more like a badass in there instead of a dumbass. I do wish AP had body dragging though. This Doctor Spaceman posted:Every time I talked to someone in HR I wished I was playing AP. and this pretty much sums up my experience with DX:HR. Frankly I think I would have enjoyed the game a lot more if Alpha Protocol hadn't completely spoiled me with its conversations and ridiculously overpowered (and fun) stealth takedowns. In fact, without realising it I played DX:HR exactly as I used to play AP (to the extent that it was possible), and production value differences aside, I enjoyed AP a lot more overall. Don't get me wrong, HR was a very good game, way more polished than AP, but in the areas that really matter to me, it just felt less engaging.
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# ? Sep 6, 2011 14:38 |
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Doctor Spaceman posted:Every time I talked to someone in HR I wished I was playing AP. Having that sort of random win condition also would have made checkpoint saving unnecessary, but woulda shoulda coulda and all that. With the amount of resources they had Obsidian did as well as they possibly could.
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# ? Sep 6, 2011 22:38 |
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thepopstalinist posted:I sort of had that reaction. I wished HR's convo system was more like AP's (which is far and away the best thing about that game) but I wouldn't do a full swap, because HR's system has some undeniable strong points that AP's doesn't. If you took AP's convo system and grafted HR's best elements onto it, you'd have something like a perfect system, in my eyes at least. Fast-paced, branching, but with a randomly designated win condition that the player has to intuit.
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# ? Sep 6, 2011 23:37 |
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thepopstalinist posted:With the amount of resources they had Obsidian did as well as they possibly could. Eh... Saying this makes it sound like we didn't make big mistakes, and we absolutely did. Big ones. There was certainly a time that we were making the best game that we could, but there were other times that making the best game we could meant making certain choices; choices that didn't get made until well after they would have been effective. I appreciate the nice words, though. PS: Don't mistake what I'm saying as dissing my former employees and colleagues. I think everyone involved recognizes what I just said is true, and that it's also something we learned a lot from.
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# ? Sep 7, 2011 00:20 |
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X_Toad posted:Wouldn't a 'win' condition go against the very philosophy of the dialogue in AP, which was basically 'There is no wrong path'? I haven't played DX:HR, but from what I hear, those dialogues are basically the Speech checks of New Vegas but under the guise of an interesting mini-game. It goes hand in hand with the design of multiple paths of the game, but I'm not sure it would work for AP. Sure, sometimes you can avoid/trigger a confrontation with the right choice of words, but it's often a clear-cut choice made available to the player based on his previous actions. For example, don't bother to improve your standing with Surkov, and he will sic Championchik on you and try to escape, but he can also offer you an alliance if he respects you enough. As for Marburg, insult him with a low enough reputation, and he will come after you instead of fleeing. All consequences of past actions rather than 'win' situations. The system in HR is a persuasion game, yes, you are trying to get people to do what you want. Essentially the same exists in AP, it's just that there are more things you can get them to do. It's a matter of scope, partially. AP wound up being "the game where you can talk to all these dudes and it's all super reactive". That's clearly not what HR is trying to do, and good on them. The games have a different focus. (This is where I get snarky and say, "Their focus was on making a game that's actually fun." but that's just me being snarky.) In HR the conversations are more like conversational boss battles. Yeah, there's totally a goal and you are going for it. But even if you fail, that's just one path to your goal. I don't think any of them are mandatory. And it's not like AP doesn't have optimal paths either. It's entirely possible to split the difference with Marburg and neither get him to challenge you or to ally with you.
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# ? Sep 7, 2011 00:26 |
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Scorchy posted:I honestly prefer a lot of AP's stealth stuff better. I find a lot of DX:HR's AI detection errs on the side of BS especially on higher difficulties, and between the complete pointlessness of the lethal options, and the ridiculous reliance on chowing down candy bars to punch more than one person in a row, it gets kind of stupid. AP's stealth is way overpowered in comparison, but at least I can feel more like a badass in there instead of a dumbass. I do wish AP had body dragging though. The lethal option in Deus Ex 3 isn't just pointless, it seems to be actively counterproductive since it tends to harm your chances at earning that exp bonus. Also I would love to have a silenced pistol capable of super-accurate blindfire round-the-corner headshots in Deus Ex 3... That said, being able to abuse reloads when I screw up hacking computers and unlocking doors is nice.
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# ? Sep 7, 2011 00:27 |
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Comte de Saint-Germain posted:In HR the conversations are more like conversational boss battles. I just found myself annoyed that Jensen was saying things I didn't want him too, which happened far less with Thorton.
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# ? Sep 7, 2011 01:14 |
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What style should I use for my next playthrough? I've already done the professional, stealthy pacifist and psychopath rear end in a top hat with a shotgun. I was thinking about a slimy James Bond type with pistols and sub-machineguns.
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# ? Sep 7, 2011 01:28 |
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E: wrong thread
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# ? Sep 7, 2011 01:40 |
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Mike_V posted:What style should I use for my next playthrough? I've already done the professional, stealthy pacifist and psychopath rear end in a top hat with a shotgun. I was thinking about a slimy James Bond type with pistols and sub-machineguns. James Bond type is fun to contrast with Bioware games where being a Whedonesque quipping douchebag will get everyone to like you.
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# ? Sep 7, 2011 02:06 |
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Mike_V posted:What style should I use for my next playthrough? I've already done the professional, stealthy pacifist and psychopath rear end in a top hat with a shotgun. I was thinking about a slimy James Bond type with pistols and sub-machineguns. aka the Sterling Archer approach. It's hilarious.
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# ? Sep 7, 2011 02:09 |
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Mike_V posted:What style should I use for my next playthrough? I've already done the professional, stealthy pacifist and psychopath rear end in a top hat with a shotgun. I was thinking about a slimy James Bond type with pistols and sub-machineguns. Non Stop Suave.
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# ? Sep 7, 2011 05:30 |
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In Training posted:Non Stop Suave. Wake me up if you do anything scandalous.
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# ? Sep 7, 2011 05:52 |
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I'm really glad I chose a James Bond type. I didn't mess with gadgets my first play through, but setting traps is really fun. Set an incendiary grenade and use the noise machine and watch terrorists catch on fire.
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# ? Sep 8, 2011 04:05 |
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Lots of pistol skill = mega chain shot = everyone gets a bullet in the face. Sometimes more than one!
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# ? Sep 8, 2011 04:16 |
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Dick Trauma posted:Lots of pistol skill = mega chain shot = everyone gets a bullet in the face. Sometimes more than one! The annoying thing is that you can't end chain shot early, so once you get your skill in it up a bit, you have to let several real-time seconds pass while guys shoot you in slow-mo or you have to waste some bullets to force it to end.
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# ? Sep 8, 2011 07:03 |
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Comte de Saint-Germain posted:I would say I agree with you, for the most part. The levels in DXHR feel more like I'm playing a game I like between the cool conversations, not just kinda dealing with them one point from the next. It also seems weird that the game where I play a superhuman cyborg has more realistic damage values, and a less absurdly overpowered cloaking mechanism. This is coming from someone who liked the poo poo out of Alpha Protocol, too. And yes, AP still has much better writing. Also, this is unrelated, but Comte, I gotta ask: you seem to have no end of anecdotes and tidbits about your former employers, but after you got laid off, did you find work with another developer? You seemed to do a large amount of work on AP and it seems like you have a fair amount of experience. What's the deal?
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# ? Sep 8, 2011 07:22 |
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404notfound posted:The annoying thing is that you can't end chain shot early, so once you get your skill in it up a bit, you have to let several real-time seconds pass while guys shoot you in slow-mo or you have to waste some bullets to force it to end. Actually, you can. Someone posted the key in this thread (or maybe in the previous one). If I had to guess, I'd say it was E. But of course, this key wasn't documented in the game at all, so almost nobody knows about it.
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# ? Sep 8, 2011 09:15 |
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I think that only works in the unpatched version
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# ? Sep 8, 2011 09:18 |
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Got this game yesterday, GameStop employee came up behind me while I had the game in my hand and was still browsing for something to get along with it. He tells me "Don't even bother with Alpha Protocol." I ask him, "Why?" To which he responds, "It's horrible." I just kind of said something that was the equivalent of OK and he went back behind the counter. And then he started raving about Dead Island to some other customer. I went back home with this game and I didn't stop playing it for six hours. It's amazing, perks constantly reward you, unlike games that dump piles of XP on you and render the whole purpose of an RPG meaningless by allowing you to max practically everything out. The way characters react to Thorton is incredible, you feel like you're speaking to actual people and it's really something to see that kind of dynamic interactivity in a videogame. It makes Mass Effect look like a child's toy. Honestly, while the gameplay is janky, it's no worse than Mass Effect. From what I hear of Dead Island, its launch has been supposedly even worse of a travesty than the bugginess of Alpha Protocol at launch and even the console version is an unpolished mess with janky gameplay. And it's a Borderlands reskin apparently. Lesson to all gamers: GameStop employees are retarded, also they probably haven't played a tenth of the games they supposedly report as being crap. (Everyone knows this already) Best $20 I've spent in awhile. EDIT: I don't know what you guys are talking about saying the stealth is better in Alpha Protocol than it is in DX:HR because I feel like the stealth in Alpha Protocol is about on par with 1998 standards, That being said, it's definitely not the reason to play the game. Lil Swamp Booger Baby fucked around with this message at 11:33 on Sep 8, 2011 |
# ? Sep 8, 2011 11:29 |
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JebanyPedal posted:
I like Alpha Protocol's stealth better because it doesn't take 20 minutes per room.
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# ? Sep 8, 2011 12:33 |
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THE PWNER posted:I like Alpha Protocol's stealth better because it doesn't take 20 minutes per room. Yeah okay, you like it better, but I really hope no one's saying that AP's stealth "is" better when it has horrible AI and not half the available methods present in Deus Ex to actually perform stealthily. The main reason why I think it's pointless to compare them however, mechanically at least, is because AP treats it as an RPG (trying to stealth without anything in the stealth skills is insanely difficult judging by the differences in doing Saudi Arabia with a Spy type character and then a dumbass Recruit) and Deus Ex: Human Revolution treats it more as skill based stealth, more like Thief, less like Baldur's Gate.
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# ? Sep 8, 2011 12:43 |
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Wolfsheim posted:Also, this is unrelated, but Comte, I gotta ask: you seem to have no end of anecdotes and tidbits about your former employers, but after you got laid off, did you find work with another developer? You seemed to do a large amount of work on AP and it seems like you have a fair amount of experience. What's the deal? I went back to school, but I'm done this winter so I'm starting the job hunt back up again.
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# ? Sep 8, 2011 13:38 |
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Comte de Saint-Germain posted:I went back to school, but I'm done this winter so I'm starting the job hunt back up again. But I thought the only way to get out of Ninja/International Super-Spy school was to defeat your master in single combat? In all seriousness, good luck. Been aching to go back to this after DX but at the same time I've got a feeling I want to diversify some, look at some of those RPGs that never got conversations or story right so I can appreciate this some more, after playing it to death a while back. (126 hours played can do that to a man).
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# ? Sep 8, 2011 18:31 |
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That gelato shop sequence had me laughing. It seemed like every single stage of conversation has the option to EXECUTE! "How are you?" EXECUTE! "What do you want?" EXECUTE! "Oh ok, here's what you were interested in." EXECUTE! P.S. I did not execute. Am I a bad secret agent?
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# ? Sep 8, 2011 20:45 |
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Dick Trauma posted:That gelato shop sequence had me laughing. It seemed like every single stage of conversation has the option to EXECUTE! There's something like this in Mass Effect 2 which is similarly fun. An enemy is ranting at you for about a minute or so, all the while you have a flashing icon just begging to be pressed that will kill him when you do so.
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# ? Sep 8, 2011 20:47 |
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poptart_fairy posted:There's something like this in Mass Effect 2 which is similarly fun. An enemy is ranting at you for about a minute or so, all the while you have a flashing icon just begging to be pressed that will kill him when you do so. And every few seconds the camera will cut to the giant fuel tank beneath the platform he's standing on. I did not do it as Paragon DudeShep and felt nothing but shame. Renegade FemShep fixed that. ... Didn't kill the gelato guy though, I just couldn't decide whether he was legit or not.
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# ? Sep 8, 2011 23:37 |
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Satanos posted:... Didn't kill the gelato guy though, I just couldn't decide whether he was legit or not. Well, I didn't kill him, and he gave me a free gelato.
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# ? Sep 8, 2011 23:40 |
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Satanos posted:... Didn't kill the gelato guy though, I just couldn't decide whether he was legit or not. Try not giving him the code phrase next time.
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# ? Sep 9, 2011 00:18 |
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I killed him and it was lorded over me the entire game
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# ? Sep 9, 2011 00:33 |
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# ? May 29, 2024 20:49 |
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Satanos posted:... Didn't kill the gelato guy though, I just couldn't decide whether he was legit or not. Do a Veteran run and pay close attention at the very start.
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# ? Sep 9, 2011 00:45 |