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Mr.Pibbleton
Feb 3, 2006

Aleuts rock, chummer.

Young Freud posted:

Okay, finally started playing this game. Despite going with level 2 Stealth and Pistol/Chain Shot, I completely blow on the orientation runs (save the Gadget/Grenade area) and the first Saudi mission (Nasri). It seems any attempt at stealth fucks up, I have to go through at the four big open area setpieces with the guards on heightened alert, including one where I managed to stealth all the way through, only to have a guard appear once my Awareness expired and alert everyone to my presence. For the first mission, it seems that the only good weapon are my fists, as I have to mag dump my pistol into someone to potentially kill them and the SMG can't hit the broadside of a barn. I just run screaming into the guys and beat the poo poo out of them. Also, the deactivate alarm and computer hacking minigames frustrate the hell out of me.

Second mission, the detention camp, was a lot easier because I used the rifle, getting crit shots on everything in the big open area. I got the Limited Bloodshed perk, which added 10 to my Endurance. I managed to figure out how to work Chain Shot and, man, does that make things poo poo loads easier (my best one was killing two guards at once with it) and I desperately either want to find something that will decrease the cooldown or increase the number of shots chained. Also, I used Radio Mimic to shut down alarms.

Is there a way to continue to improve my experience with this game, like certain equipment to find? I'm wondering if the map purchases are worth it, since, on the Nasri mission, the map was loving useless and got me into more trouble than I wanted to.

Also, is there way to buy addition customization options. I really want black Razors shades instead of those bright orange ones.

Well, the pistol isn't that great unless you're firing a chain shot or lining up criticals before firing it and surprise criticals are the only real way to go until you get the ability to fire criticals from behind cover. Once you start getting the limited invisibility abilities though a stealth/pistols build becomes pretty nuts. As for the minigames there are armor mods you should equip and ranks in sabotage you should buy to lower the difficulty to a more manageable level.

Alternately you should wear tech armor and just buy a ton of EMPs and with one rank in sabotage skip the minigames entirely. :) Don't worry about the maps, they just provide a little bit of extra information that isn't critical.

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Dominoes
Sep 20, 2007

Kitfox88 posted:

I did recruit my first time through. Just make sure to play on easy, playing on the higher difficulties is dumb as heck.
I'm doing it on recruit on hard on my first playthrough - what's the problem?

Smol
Jun 1, 2011

Stat rosa pristina nomine, nomina nuda tenemus.

Dominoes posted:

I'm doing it on recruit on hard on my first playthrough - what's the problem?

The minigames. Good luck with the lockpicking minigame when you're on your third hub or so.

E: VVV Erm, yeah, I actually mean the keypad bypassing minigame. Not sure why I wrote lockpicking. :doh:

Smol fucked around with this message at 15:15 on Sep 25, 2011

Kainser
Apr 27, 2010

O'er the sea from the north
there sails a ship
With the people of Hel
at the helm stands Loki
After the wolf
do wild men follow
I've done a recruit playthrough on hard, and it's mainly the bypass minigame that becomes a problem. You have to do 15 or so in about as many seconds if I recall correctly. The rest of the game (including hacking and lockpicking) wasn't to bad.

xutech
Mar 4, 2011

EIIST

I wish this game didn't have the fps shooter element to it, because I really enjoy all the other stuff. (apart from hacking, of course).

ToxicFrog
Apr 26, 2008


Young Freud posted:

Okay, finally started playing this game. Despite going with level 2 Stealth and Pistol/Chain Shot, I completely blow on the orientation runs (save the Gadget/Grenade area) and the first Saudi mission (Nasri). It seems any attempt at stealth fucks up, I have to go through at the four big open area setpieces with the guards on heightened alert, including one where I managed to stealth all the way through, only to have a guard appear once my Awareness expired and alert everyone to my presence.

The game occasionally pulls bullshit with guards teleporting into the map. :( That said, trying to stealth it Thief or Splinter Cell style is an exercise in frustration regardless; stealth in AP is meant to work much more like, say, D&D - you activate your stealth ability and the enemies become unable to see you for a while.

Basically, trying to stealth the first few missions without Veteran skills is possible but can get really annoying.

quote:

For the first mission, it seems that the only good weapon are my fists, as I have to mag dump my pistol into someone to potentially kill them and the SMG can't hit the broadside of a barn. I just run screaming into the guys and beat the poo poo out of them. Also, the deactivate alarm and computer hacking minigames frustrate the hell out of me.

Pistol should be a one-shot kill; make sure you're lining up criticals (hold the reticle over the target's head, wait for it to converge and turn red before you shoot) rather than just blasting away wildly. Eventually you get the ability to stop time and do this (Chain Shot) and do this from behind cover. If you're more a "run into the middle of the enemies blasting" player, it may be worthwhile to respec to shotguns+melee.

Minigames can be bypassed with EMPs if you have, I think, two points in Sabotage.

quote:

Second mission, the detention camp, was a lot easier because I used the rifle, getting crit shots on everything in the big open area. I got the Limited Bloodshed perk, which added 10 to my Endurance. I managed to figure out how to work Chain Shot and, man, does that make things poo poo loads easier (my best one was killing two guards at once with it) and I desperately either want to find something that will decrease the cooldown or increase the number of shots chained. Also, I used Radio Mimic to shut down alarms.

More points into Pistols will increase the number of shots chained; certain armour upgrades and perks will reduce cooldown; points into Technical will get you an ability (Brilliance) that resets all cooldowns instantly when used.

quote:

Also, is there way to buy addition customization options. I really want black Razors shades instead of those bright orange ones.

I'm pretty sure you unlock new customization options at each hub, but don't quote me on that.

Dominoes posted:

I'm doing it on recruit on hard on my first playthrough - what's the problem?

Hard adds nothing to the game except increased combat- and minigame-related frustration, and as a Recruit you'll have an even harder time than normal mitigating those - which is to say, it makes the parts of the game that most people don't enjoy (the combat and the minigames) harder and take longer.

Torsade de Pointes
Feb 14, 2006

Oh, yeah. I name all the operations that go down in Taipei, even the ones that aren't mine. Operation Latex Turtle, Operation Angry Bees, Operation AAAAAHHHH-YOOOOOOOW! Heh. That was a good one.

vulgey posted:

I've begun my veteran play through specialising in shotguns and martial arts and giving as many Aggressive answers as possible. rear end in a top hat Thornton is awesome and charging through the levels doing the flying kick thing then blowing away bad guys is the best thing after sneaking around taking my time being careful and precise. What's this about being able to do everything in the mansion? Is it just an option when you get there?

Yeah, if you're Veteran Mike or have enough points in one of the tech skills. You can choose to go after the data and save your buddy that gets captured at Brayko's mansion. The option comes up when you're talking with Mina, there's a 4th option to choose in that conversation.

Dominoes
Sep 20, 2007

Gotcha on the minigames - the hacking one's a pain, especially with the sluggish controls. Haven't had trouble with the circuits yet, unless I click the wrong one. The combat doesn't seem too bad - I like it this way, since it forces you to play carefully and use your resources.

Scorchy
Jul 15, 2006

Smug Statement: Elementary, my dear meatbag.

Young Freud posted:

Okay, finally started playing this game. Despite going with level 2 Stealth and Pistol/Chain Shot, I completely blow on the orientation runs (save the Gadget/Grenade area) and the first Saudi mission (Nasri). It seems any attempt at stealth fucks up, I have to go through at the four big open area setpieces with the guards on heightened alert, including one where I managed to stealth all the way through, only to have a guard appear once my Awareness expired and alert everyone to my presence. For the first mission, it seems that the only good weapon are my fists, as I have to mag dump my pistol into someone to potentially kill them and the SMG can't hit the broadside of a barn. I just run screaming into the guys and beat the poo poo out of them. Also, the deactivate alarm and computer hacking minigames frustrate the hell out of me.

Second mission, the detention camp, was a lot easier because I used the rifle, getting crit shots on everything in the big open area. I got the Limited Bloodshed perk, which added 10 to my Endurance. I managed to figure out how to work Chain Shot and, man, does that make things poo poo loads easier (my best one was killing two guards at once with it) and I desperately either want to find something that will decrease the cooldown or increase the number of shots chained. Also, I used Radio Mimic to shut down alarms.

Is there a way to continue to improve my experience with this game, like certain equipment to find? I'm wondering if the map purchases are worth it, since, on the Nasri mission, the map was loving useless and got me into more trouble than I wanted to.

Also, is there way to buy addition customization options. I really want black Razors shades instead of those bright orange ones.

Just know that with pistols, don't go pew-pew-pew like with other games. Always wait till the reticle turns red and aim for the head, even when you're under fire. One bullet should be one kill.

But if you're having success with the rifle then just stick with that? Even if you're stealthing, you can buy special subsonic bullets that are silenced. Again with that, it pays to wait till the reticle lines up.

You can respec all your points once, at the of Saudi Arabia.

RoboBlaster
Mar 25, 2005

Run, Robot, Run.
I'm playing with a PS3 controller using motionjoy, and the lockpicking minigame is nearly impossible. There is a bit of a deadzone on L2, so I can't really input the right level of "squeeze" to hit the smaller cylinder. I can't seem to find the settings to fix this either, which is a bummer.

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.

RoboBlaster posted:

I'm playing with a PS3 controller using motionjoy, and the lockpicking minigame is nearly impossible. There is a bit of a deadzone on L2, so I can't really input the right level of "squeeze" to hit the smaller cylinder. I can't seem to find the settings to fix this either, which is a bummer.

Look back a few pages in this thread. I seem to remember this exact issue being discussed.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Also got this for $2, and I'm glad I did. The minigames suck and there are some questionable design decisions (I'm glad cameras see through concrete pillars, that's great), but it's worth the two dollars so far. Then again, it's hard not to be.

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer

Smol posted:

The minigames. Good luck with the lockpicking minigame when you're on your third hub or so.

E: VVV Erm, yeah, I actually mean the keypad bypassing minigame. Not sure why I wrote lockpicking. :doh:

Mini game difficulty is scaled to the total number of skill points you have, so recruits actually have an easier time than veterans towards the end.

Hank Morgan posted:

Look back a few pages in this thread. I seem to remember this exact issue being discussed.

To save the trouble, the consensus was that PS3 controllers suck rear end and you should buy some trigger extensions.

Soonmot fucked around with this message at 02:11 on Sep 26, 2011

Kainser
Apr 27, 2010

O'er the sea from the north
there sails a ship
With the people of Hel
at the helm stands Loki
After the wolf
do wild men follow

RoboBlaster posted:

I'm playing with a PS3 controller using motionjoy, and the lockpicking minigame is nearly impossible. There is a bit of a deadzone on L2, so I can't really input the right level of "squeeze" to hit the smaller cylinder. I can't seem to find the settings to fix this either, which is a bummer.
I have the same setup, and yeah, it's terrible. You can still hit the smallest cylinders with some timing and luck, but that is pretty much impossible to do reliably so I just made sure to have a bunch of EMP grenades in my inventory that I could use on Locks.

Delacroix
Dec 7, 2010

:munch:

Soonmot posted:

Mini game difficulty is scaled to the total number of skill points you have, so recruits actually have an easier time than veterans towards the end.


To save the trouble, the consensus was that PS3 controllers suck rear end and you should buy some trigger extensions.

But since you're given so many points it's not hard to throw a stack into technical aptitude and keep the inflated difficulty in check.

Delacroix fucked around with this message at 02:18 on Sep 26, 2011

SALT CURES HAM
Jan 4, 2011
So wait, is the helicopter at the end supposed to be nearly impossible to destroy? SIE tells me to kill it and there's missile launchers everywhere but it doesn't have a health bar and doesn't seem to go down even after 6 rockets.

Hypocrisy
Oct 4, 2006
Lord of Sarcasm

WickedIcon posted:

So wait, is the helicopter at the end supposed to be nearly impossible to destroy? SIE tells me to kill it and there's missile launchers everywhere but it doesn't have a health bar and doesn't seem to go down even after 6 rockets.

I think it takes 7 or 8 rockets. You also have to aim carefully because some areas don't register as hits.

Regardless, you can also shoot it down with your guns.

DuckPuncher
Jun 2, 2011

A writer must sleep
And a ghost must haunt
So I'm trying to do a little-killing-as-possible run (so far, it's a no-kill run) for my first game, and, well, I've run out of tranq ammo. I just finished Saudi Arabia and the Clearinghouse doesn't have any now. :stare: Please tell me I can get more soon. Fighting Sis and her goons was a pain in the rear end without them.

The pistol I had my eye on but didn't have enough money for disappeared, too. :argh:

Delacroix
Dec 7, 2010

:munch:

WickedIcon posted:

So wait, is the helicopter at the end supposed to be nearly impossible to destroy? SIE tells me to kill it and there's missile launchers everywhere but it doesn't have a health bar and doesn't seem to go down even after 6 rockets.

Don't just aim at the stomach of it, aiming at the top bit, the bulge near the chopper blades does more damage from what I've seen, I've played normal and gotten away with leftover missile launchers before.

SALT CURES HAM
Jan 4, 2011

Hypocrisy posted:

I think it takes 7 or 8 rockets. You also have to aim carefully because some areas don't register as hits.

Regardless, you can also shoot it down with your guns.

Except it doesn't have a life bar and doesn't show damage, so I have no clue if I'm actually hitting it or not. OBSIDIAAAAAAAN :argh:

Also, seriously, I would have liked a better end game than "HEY REMEMBER THAT IRRITATING BOSS FIGHT AGAINST BRAYKO? HAVE A HUGE STRING OF THOSE!" Especially since I specced Stealth/Pistol/Martial Arts. Which also makes it drat near impossible to destroy the helicopter if I run out of missiles because Chain Shot is really useless against things with that much health!

Mistikman
Jan 21, 2001

I was born ready. I'm Ron Fucking Swanson.

DuckPuncher posted:

So I'm trying to do a little-killing-as-possible run (so far, it's a no-kill run) for my first game, and, well, I've run out of tranq ammo. I just finished Saudi Arabia and the Clearinghouse doesn't have any now. :stare: Please tell me I can get more soon. Fighting Sis and her goons was a pain in the rear end without them.

The pistol I had my eye on but didn't have enough money for disappeared, too. :argh:

You should be doing mostly stealth takedowns for a no kill run, only resorting to tranq shots when you can't get into position.

Also, you can use normal ammo on bosses, since you can't actually kill them until the cut scene, which wont show up as a kill in your stats.


WickedIcon posted:

Except it doesn't have a life bar and doesn't show damage, so I have no clue if I'm actually hitting it or not. OBSIDIAAAAAAAN :argh:

Also, seriously, I would have liked a better end game than "HEY REMEMBER THAT IRRITATING BOSS FIGHT AGAINST BRAYKO? HAVE A HUGE STRING OF THOSE!" Especially since I specced Stealth/Pistol/Martial Arts. Which also makes it drat near impossible to destroy the helicopter if I run out of missiles because Chain Shot is really useless against things with that much health!

As mentioned, bullets do damage to it as well, and there is unlimited ammo in that area (all the ammo respawns about 10 seconds after you pick it up) and in the forward most bunker you can shoot the copter through a hole in the roof while being safe from rockets. It's actually a really easy fight once you understand the mechanics of it all.

Torsade de Pointes
Feb 14, 2006

Oh, yeah. I name all the operations that go down in Taipei, even the ones that aren't mine. Operation Latex Turtle, Operation Angry Bees, Operation AAAAAHHHH-YOOOOOOOW! Heh. That was a good one.
I'm not exactly sure how AP affects the mini game difficulty. I've heard some people say it's how much AP you've picked up throughout the game, so starting as Veteran has no effect on it. I've also heard some people say they think it's total amount of AP you've got, so Veteran makes it harder. v:shobon:v

Torsade de Pointes fucked around with this message at 03:56 on Sep 26, 2011

Young Freud
Nov 26, 2006

Mistikman posted:

You should be doing mostly stealth takedowns for a no kill run, only resorting to tranq shots when you can't get into position.

By the way, how do you switch ammo? It's not easily explained.

Torsade de Pointes
Feb 14, 2006

Oh, yeah. I name all the operations that go down in Taipei, even the ones that aren't mine. Operation Latex Turtle, Operation Angry Bees, Operation AAAAAHHHH-YOOOOOOOW! Heh. That was a good one.

Young Freud posted:

By the way, how do you switch ammo? It's not easily explained.

I think it's either default X or mousewheel up. It brings up a screen which shows both weapons and how much of each type of ammo you're carrying. You just select the weapon and ammo from there to switch.

Thundercracker
Jun 25, 2004

Proudly serving the Ruinous Powers since as a veteran of the long war.
College Slice
I just bought this on Steam, and I gotta say, even on Hardest with Recruit it's really not that difficult. Then again, I went Stealth, Pistol, and Sabotage and now I can clear a room of terrorists just by ninja'ing up to them and punching them all in the throat.

Crappy Jack
Nov 21, 2005

We got some serious shit to discuss.

Thundercracker posted:

I just bought this on Steam, and I gotta say, even on Hardest with Recruit it's really not that difficult. Then again, I went Stealth, Pistol, and Sabotage and now I can clear a room of terrorists just by ninja'ing up to them and punching them all in the throat.

The difficulty honestly comes more from the fact that eventually you'll start running into minigames that are literally impossible to complete, at least for me. Imagine having ten seconds to pick 5 locks.

mom and dad fight a lot
Sep 21, 2006

If you count them all, this sentence has exactly seventy-two characters.
Wait, technical aptitude helps with lock and hacking minigames? I thought sabotage did. :saddowns:

This loving game. I started playing it thinking "oh yeah, I see why some of the critics might come down on this". Then I got sucked in and next thing I knew it was 5 in the morning and I still hadn't stopped playing it yet.

gently caress you Alpha Protocol. You've turned me into one of THEM.

fake edit: Veteran is fun as hell.

J Bjelke-Postersen
Sep 16, 2007

I have a 6 point plan to stop the boats.....or turn them around or something....No wait what were those points again....Are there really 6?

Airborne Viking posted:

Wait, technical aptitude helps with lock and hacking minigames? I thought sabotage did. :saddowns:

This loving game. I started playing it thinking "oh yeah, I see why some of the critics might come down on this". Then I got sucked in and next thing I knew it was 5 in the morning and I still hadn't stopped playing it yet.

gently caress you Alpha Protocol. You've turned me into one of THEM.

fake edit: Veteran is fun as hell.

The trick is just to play the game like it's a movie where you make stuff happen. Cheesing the gameplay is fine. Easy is fine. Just have fun loving people over and slamming heads into bars.

etalian
Mar 20, 2006

Crappy Jack posted:

The difficulty honestly comes more from the fact that eventually you'll start running into minigames that are literally impossible to complete, at least for me. Imagine having ten seconds to pick 5 locks.

Except for the Hacking game the other two are pretty easy.

Still really stupid how a plain door lock still triggers a bad guy alarm.

Vadun
Mar 9, 2011

I'm hungrier than a green snake in a sugar cane field.

I've been having serious problems with my mouse not lining up with the minigames/menu screens. I tried the .ini fix but couldn't find the last three options, any tips?

OneFrameThreadLag=false
UseBackgroundLevelStreaming=false
OnlyStreamInTextures=true

aren't in the APEngine.ini file

Scorchy
Jul 15, 2006

Smug Statement: Elementary, my dear meatbag.
Those would only help with jerky camera movements. The mouse doesn't line up in the hacking minigame because it's using the mouse as an analog controller, so it's weird. It should line up for the menus though - what's going on there?

Young Freud
Nov 26, 2006

etalian posted:

Except for the Hacking game the other two are pretty easy.

Still really stupid how a plain door lock still triggers a bad guy alarm.

I don't know, the bypass chipsets are throwing me. However, it does look like there's a pattern to them and my guess is just memorizing the pattern. Hacking is definitely a pain. I really wish they would've gone with something like the Mass Effect 2 hacking minigame where it's looking for and matching datablocks instead of a billion password combos flashing and trying to find the not-moving combo. Yeah, and padlock doors triggering alarms is lame.

I really would like more time overall, or ability to redo the games without setting off alarms, or more Radio Mimics and EMPs.

Vadun
Mar 9, 2011

I'm hungrier than a green snake in a sugar cane field.

Scorchy posted:

Those would only help with jerky camera movements. The mouse doesn't line up in the hacking minigame because it's using the mouse as an analog controller, so it's weird. It should line up for the menus though - what's going on there?

Its most notable when i'm trying to add mods to my spy kit. I'll have trouble clicking mod 1 and it will instead think i'm trying to click mod 2. Its not even that the mouse is offset by a specific ammount, i'll only be able to click on Armour or mod two.

Backing out of the menu entirely seems to fix the problem most of the time, its just a pain

Delacroix
Dec 7, 2010

:munch:

Airborne Viking posted:

Wait, technical aptitude helps with lock and hacking minigames? I thought sabotage did. :saddowns:

This loving game. I started playing it thinking "oh yeah, I see why some of the critics might come down on this". Then I got sucked in and next thing I knew it was 5 in the morning and I still hadn't stopped playing it yet.

gently caress you Alpha Protocol. You've turned me into one of THEM.

fake edit: Veteran is fun as hell.

No, you're quite right - sabotage has the breaking and entering. I obviously got it confused because I just stuffed my bonus equipment slots with EMP grenades. :smug: You just need one point into sabotage to break anything with an EMP but it is a nice dump stat for veteran runs.

Young Freud posted:

I don't know, the bypass chipsets are throwing me. However, it does look like there's a pattern to them and my guess is just memorizing the pattern. Hacking is definitely a pain. I really wish they would've gone with something like the Mass Effect 2 hacking minigame where it's looking for and matching datablocks instead of a billion password combos flashing and trying to find the not-moving combo. Yeah, and padlock doors triggering alarms is lame.

I really would like more time overall, or ability to redo the games without setting off alarms, or more Radio Mimics and EMPs.

Sabotage has your skill, 7 points gets you Spy Luck which is a second chance at any minigame but I've never had a problem with the minigames if I have the hacking+ armor mods and an upgraded version of breaking and entering, I don't need anything on my armor since I go around tranq crit shotting with the pistol. I could see those flat damage reduction armor mods being useful for martial art characters, however. And then there is EMPs.

You might know that you can only carry a certain amount of one item in a slot but you may not know that you can simply double up on an item by having it in multiple slots. Perks also let you carry more of a certain gadget depending how much you use them, there are no situations that you MUST hoard them for so go ahead and go peg-happy.

Delacroix fucked around with this message at 09:31 on Sep 26, 2011

buglord
Jul 31, 2010

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!

Buglord

ToxicFrog posted:

After playing it a few times I've decided that the dialogue labels are what Thorton thinks they are, not necessarily what they actually are.

I think this should be stuck in the OP somewhere.

I will say though, doing a Suave playthough ensures a hilarious one. You really can't miss the collective sighs of disappointment and looks of sorrow from other characters after Mike says a really, really terrible line. And the ice queen we know as Mina actually gets funny after a while when you do Sauve.

Buy this game if you havent.

Ghosts n Gopniks
Nov 2, 2004

Imagine how much more sad and lonely we would be if not for the hard work of lowtax. Here's $12.95 to his aid.
If the hacking is difficult, relax your eyes, adjust your eyelids a little, should make it easier to spot static elements on the board quickly.


Got it on the Steam sale, put ten hours into it so far. My only thought is that this game deserved better. It deserved playtesters and QA. So much potential, if everything bad and busted wasn't this would be one of the greatest games this generation and Bioware would be making GBS threads themselves over how bad they look in comparison despite the level of polish and cleanliness they can afford.

I'm loving what I'm playing, but it's still a sanitary diamond-polished turd. Graphics, audio, writing, RPG mechanics - top notch, but my god, all these things that normally would have been taken care of after the game went content complete. I was been sitting perfectly still and from the other side of the map came a guard who's idea of a line of sight was a bezier curve, in nother area a guard was shooting wildly at me because he saw me through a leak in the map, while his guard buddy patrolled around the crossfire like a boss.

At least I feel fine with the hacking minigame. Need many glasses of vodka to experience difficulties with that. Sega need to pucker up and let Obsidian (..they're still alive, right?) make Alpha Protocol 2 and actually get to finish it this time around, because when it comes down to decision making and what effects your actions have, the RPG of it, Bioware products now, after ten hours of AP, look like indie-amateur spinoffs to me, and I loved Mass Effect 2.. as a third person shooter.

I actually want to play this again after I finish my first lap, unlike almost all other games, despite how many times I go ARGH and end up shooting what I was trying to sneak past, or go UGH and wonder how two rooms of guards just spotted me through the wall. It doesn't crash and wipe my saves, like games that are technically broken. This has charm.

And gently caress.

I've become an AP convert.



(Buy this game. Trust us.)

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

MrLonghair posted:

If the hacking is difficult, relax your eyes, adjust your eyelids a little, should make it easier to spot static elements on the board quickly.


Got it on the Steam sale, put ten hours into it so far. My only thought is that this game deserved better. It deserved playtesters and QA. So much potential, if everything bad and busted wasn't this would be one of the greatest games this generation and Bioware would be making GBS threads themselves over how bad they look in comparison despite the level of polish and cleanliness they can afford.

I'm loving what I'm playing, but it's still a sanitary diamond-polished turd. Graphics, audio, writing, RPG mechanics - top notch, but my god, all these things that normally would have been taken care of after the game went content complete. I was been sitting perfectly still and from the other side of the map came a guard who's idea of a line of sight was a bezier curve, in nother area a guard was shooting wildly at me because he saw me through a leak in the map, while his guard buddy patrolled around the crossfire like a boss.

At least I feel fine with the hacking minigame. Need many glasses of vodka to experience difficulties with that. Sega need to pucker up and let Obsidian (..they're still alive, right?) make Alpha Protocol 2 and actually get to finish it this time around, because when it comes down to decision making and what effects your actions have, the RPG of it, Bioware products now, after ten hours of AP, look like indie-amateur spinoffs to me, and I loved Mass Effect 2.. as a third person shooter.

I actually want to play this again after I finish my first lap, unlike almost all other games, despite how many times I go ARGH and end up shooting what I was trying to sneak past, or go UGH and wonder how two rooms of guards just spotted me through the wall. It doesn't crash and wipe my saves, like games that are technically broken. This has charm.

And gently caress.

I've become an AP convert.



(Buy this game. Trust us.)

So, how far in would you say you are? Also, I'm guessing you're considering going as a shotgun rear end in a top hat Mike your next time around?

ToxicFrog
Apr 26, 2008


MrLonghair posted:

At least I feel fine with the hacking minigame. Need many glasses of vodka to experience difficulties with that. Sega need to pucker up and let Obsidian (..they're still alive, right?) make Alpha Protocol 2 and actually get to finish it this time around, because when it comes down to decision making and what effects your actions have, the RPG of it, Bioware products now, after ten hours of AP, look like indie-amateur spinoffs to me, and I loved Mass Effect 2.. as a third person shooter.

They're still around, yeah - they released Dungeon Siege 3 recently and are currently working on a Wheel of Time game and a "new IP" that they haven't released details on.

And according to Wikipedia they were working on an "Alien RPG" but it was canceled. :(

I'm kind of excited about the WoT game; the old WoT FPS by Legend Entertainment was actually pretty good, and I could see Obsidian doing some interesting things with the setting.

Ghosts n Gopniks
Nov 2, 2004

Imagine how much more sad and lonely we would be if not for the hard work of lowtax. Here's $12.95 to his aid.

evilmiera posted:

So, how far in would you say you are? Also, I'm guessing you're considering going as a shotgun rear end in a top hat Mike your next time around?

Restarted one save just before the "You can respec completely now" part (oops), but now I've done a bunch of meetings in my second hub after finishing Saudi Arabia. I like to take my time first time around.

Suave Shotgun Douchebag Mike coming right up, right from the weapons training course it felt good to use. I want to be as wrong as possible to people as a character, make everybody hate me unless they're into assholes. Thankful the system allows me to do that to the degree I want. Best Human Revolution has is the challenge of not killing or taking down anybody.

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

How feasible/easy is it to build a sneaky character that focuses on martial arts and pulls out a shotgun whenever he gets caught? Because these tutorials are telling me there's no way I'm not going to be tripping alarms and I liked how the shotgun works more than the pistol.

RBA Starblade fucked around with this message at 15:55 on Sep 26, 2011

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