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Jzmisgoo
Sep 15, 2007

Jzm IS goo!!

Biowarfare posted:



I wish more games did something like this. poo poo would be hilarious in something like CoD.

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Novasol
Jul 27, 2006


Man, I'd forgotten about those Burnout pictures. Worst cam I ever saw was some guy mooning the camera, dick and balls in full view.

Kite Pride Worldwide
Apr 20, 2009


Jzmisgoo posted:

I wish more games did something like this. poo poo would be hilarious in something like CoD.

In Modern Warfare 3 you can hear the mic of whoever you kill for a few seconds after they die :allears:

Slappy Moose
Jan 23, 2010

THE FILTHY IMMIGRANT

Biowarfare posted:

pichurs
Haha, the top left guy in the pacman hat is pretty awesome. Thanks a bunch.


I just had a LoL game where I had 4 kills, and my team had 7 total kills. Some guy who disconnected early and rejoined later got mad at me for dieing a bunch (like 1/4th of our teams deaths) and I responded with "Well I have >50% of our teams kills so whatever, nerd"

And then he utters what is either the quickest and most clever troll response in history, or the dumbest goddamn trash that has ever come to my attention; "lol 4 isnt more tan 50% of 7"


Also, I got trolled earlier by one guy who kept asking, with decent spelling and sincerity, "Are you a girl?" I couldn't get him to explain why he wanted to know, and I actually got kind of annoyed. The best part about being a troll myself is that even if I get griefed, it's just a learning experience :v:

Sanctum
Feb 14, 2005

Property was their religion
A church for one

Shumagorath posted:

It's really unfortunate that I'm too busy to re-make The Hotdog in Dark Souls.

Back when DotA first came around you could get kicked from a lobby just for downloading the map from the host as it meant you obviously hadn't played before. I was persistent and managed to get one of the maps, got randomly assigned a terrible hero then made my entire team quit just by playing.

It's great.
The original DOTA had two dedicated healers on each side that could also teleport anywhere on the map. At the risk of getting out-laned yourself, you could teleport in to save people laning early-game so they wont be worthless in the late-game. There was always one bad player who needed repeated saves who would then spend the entire late-game blaming the healer every time they died stupidly. They would blame the healer literally every time they died, even if you just saved their rear end and they decided to immediately turn back and try to take on 2 enemies again at half health.

Healers in DOTA were the most thankless role ever, it's no wonder there were no dedicated healers in the later Frozen Thone versions of DOTA. :eng99:

duffath
May 9, 2007

My name is Legion for we are many.
Always nice to come back to this thread after a month or so. Loved that pokemon story and the rock-band Monsoon one.

People mentioned Fighting games so I thought I'd chip in, because that's generally where I get my rage-mail from and additionally a completely tarnished rep. Last I checked I'm like 75% avoided for "Unsporting Conduct" which is a vague catch-all the cry-babies tend to use since it's a way to complain about people who aren't technically cheating.

When I started learning fighting games in-depth it was mainly on Marvel vs Capcom 2 and then DOA4, but after a few years of being an educated fighting game player my friends introduced me to Super Turbo or ST for short (the most current update of Street Fighter 2 at the time)

Picking up ST for the first time required me to pick a main character. I used to use Chun-li in my younger days, but I always wanted to use Zangief. My grand-father was russian so I thought cool, big burly russian dude, but never got good with him before because of his 360 inputs, I stuck with it and made my Zangief pretty monstrous.

Then ST got made into the HDRemix that was released on Xbox live and PSN. It got really fun now because Zangief is like Marmite, you love him or you hate him. Good players are scared and intimidated about having to deal with a zangief who you let get close to you because he can throw you for massive damage. He is a great original archetype of a big heavy hitter. He gets close and you're pretty much dead.

Bad players however. They rage so much about Zangief for one main reason. He throws you. There is some weird misconception that throwing is dishonorable, and as such it has been discussed by idiots on game message boards for decades and I've heard stories of people building house rules around throwing not being allowed.

Bad Fighting game players especially hate what is called Tick Throwing. Tick throwing is when you throw out an attack so people are either going to get hit by it or be forced to block it. In ST/HDRemix with the right timing Zangief can throw you in either of these situations and the person being thrown has tiny fractions of seconds to try and avoid it. A lot of people can't deal with it and it makes them so so mad. Playing as Zangief on xbox live with HDRemix got me more raging angry hatemail than all of my other online shenanigans combined and I wasn't even griefing on purpose.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


At the other end of the fighting game rage inducing spectrum from the heavy throw character is the fireball/zoning character.

Vanilla Sagat in SF4 was broken in a lot of ways (especially at low levels of play), but even at decent levels of play he's got strong zoning. A good player can throw out a well timed chain of high and low tiger shots that makes it very hard to ever get in to punish. But even when you're doing it perfectly, it still looks like all you're doing is spamming fireballs as fast as you can.

A friend of mine, who is considerably better at fighting games than I am, would play Sagat on XBL just to troll people by beating them with a strategy that was almost universally deemed as being cheap. He'd get profanity laden death threats non-stop. It was hilarious to watch.

duffath
May 9, 2007

My name is Legion for we are many.

Zaodai posted:

At the other end of the fighting game rage inducing spectrum from the heavy throw character is the fireball/zoning character.

Vanilla Sagat in SF4 was broken in a lot of ways (especially at low levels of play), but even at decent levels of play he's got strong zoning. A good player can throw out a well timed chain of high and low tiger shots that makes it very hard to ever get in to punish. But even when you're doing it perfectly, it still looks like all you're doing is spamming fireballs as fast as you can.

A friend of mine, who is considerably better at fighting games than I am, would play Sagat on XBL just to troll people by beating them with a strategy that was almost universally deemed as being cheap. He'd get profanity laden death threats non-stop. It was hilarious to watch.

yeah I thought I would include zoning/keep-away/ohmygodstopspammingnoob! as a counter-point of griefing, but I'd talked too much about other stuff so I thought I'd leave it for now.

If anyone plays UMVC3 you'll know how intensely annoying fighting against hawkeye can be.

Kazvall
Mar 20, 2009

duffath posted:

Always nice to come back to this thread after a month or so. Loved that pokemon story and the rock-band Monsoon one.

People mentioned Fighting games so I thought I'd chip in, because that's generally where I get my rage-mail from and additionally a completely tarnished rep. Last I checked I'm like 75% avoided for "Unsporting Conduct" which is a vague catch-all the cry-babies tend to use since it's a way to complain about people who aren't technically cheating.

When I started learning fighting games in-depth it was mainly on Marvel vs Capcom 2 and then DOA4, but after a few years of being an educated fighting game player my friends introduced me to Super Turbo or ST for short (the most current update of Street Fighter 2 at the time)

Picking up ST for the first time required me to pick a main character. I used to use Chun-li in my younger days, but I always wanted to use Zangief. My grand-father was russian so I thought cool, big burly russian dude, but never got good with him before because of his 360 inputs, I stuck with it and made my Zangief pretty monstrous.

Then ST got made into the HDRemix that was released on Xbox live and PSN. It got really fun now because Zangief is like Marmite, you love him or you hate him. Good players are scared and intimidated about having to deal with a zangief who you let get close to you because he can throw you for massive damage. He is a great original archetype of a big heavy hitter. He gets close and you're pretty much dead.

Bad players however. They rage so much about Zangief for one main reason. He throws you. There is some weird misconception that throwing is dishonorable, and as such it has been discussed by idiots on game message boards for decades and I've heard stories of people building house rules around throwing not being allowed.

Bad Fighting game players especially hate what is called Tick Throwing. Tick throwing is when you throw out an attack so people are either going to get hit by it or be forced to block it. In ST/HDRemix with the right timing Zangief can throw you in either of these situations and the person being thrown has tiny fractions of seconds to try and avoid it. A lot of people can't deal with it and it makes them so so mad. Playing as Zangief on xbox live with HDRemix got me more raging angry hatemail than all of my other online shenanigans combined and I wasn't even griefing on purpose.

Zangief is the best character to get good with. Drop in overhead with that belly flop, and go straight into a grab. I personally like Capcom VS SNK 2. I will play Blanka all day and just completely dominate people with his medium kick and fast charge moves.

HonorableTB
Dec 22, 2006
I don't see why throwing is such a taboo in fighting games. It's a move, that's all. There are ways to counter or avoid them, and if you're crying about being thrown then learn to play better and not put yourself in a position to be throw-locked.

duffath
May 9, 2007

My name is Legion for we are many.

Kazvall posted:

Zangief is the best character to get good with. Drop in overhead with that belly flop, and go straight into a grab. I personally like Capcom VS SNK 2. I will play Blanka all day and just completely dominate people with his medium kick and fast charge moves.

Blanka is a pretty good to make people rage. He had some annoying normals and Blanka ball is one of those moves that can be spammed. It was insanely fast back in ST days, and all the Scrubby pubbies didn't even realise that to beat it all you had to do was spam a crouching jab or something equally easy and it stopped him cold.


HonorableTB posted:

I don't see why throwing is such a taboo in fighting games. It's a move, that's all. There are ways to counter or avoid them, and if you're crying about being thrown then learn to play better and not put yourself in a position to be throw-locked.

Amongst competent players it totally isn't because they understand it's a required mechanic to prevent someone sitting and blocking all your attacks all day and making the game balanced/fair/good. Scrubs don't like it for that very same reason.

duffath fucked around with this message at 01:30 on Jan 5, 2012

Kazvall
Mar 20, 2009

Still, nothing is easier than spamming strong punch as Sagat.

Miijhal
Jul 10, 2011

I am so tired... I am so tired all the time...
Speaking of games where simply playing is an act of griefing, Gunz Online was... special. Basically, it was an free to play online 3D fighting game where you'd be pitted against a handful of other players trying to get the highest score by the end of the match. Most of the weapons in the game were guns, but there were also swords too, and there was a glitch that basically allowed sword users to cancel their animations before they finished and thus spasm around the map at absurd speeds and pretty much maim anything that got in their way. Of course, since this was a free to play game, the devs didn't give a poo poo and never fixed it, eventually calling it a feature.

The end result is that the community built itself around the glitch abusers. If you entered a match and had the loving audacity to not do animation cancels with a melee weapon, you'd inevitably be kicked from the match for being a 'n00b'. God forbid you used a loving gun, since that would send everyone into fits of yelling 'SPRAYER N00B!' before they kicked you from the match. Also, if you were winning, you would probably get kicked, as well. Also if you were losing.

In fact, just playing would piss everyone off because you weren't them and thus merely interacting with the game was an offense to their sensibilities.

Impotence
Nov 8, 2010
Lipstick Apathy

Miijhal posted:

Speaking of games where simply playing is an act of griefing, Gunz Online was... special. Basically, it was an free to play online 3D fighting game where you'd be pitted against a handful of other players trying to get the highest score by the end of the match. Most of the weapons in the game were guns, but there were also swords too, and there was a glitch that basically allowed sword users to cancel their animations before they finished and thus spasm around the map at absurd speeds and pretty much maim anything that got in their way. Of course, since this was a free to play game, the devs didn't give a poo poo and never fixed it, eventually calling it a feature.

I faced kstyle/butterfly obnoxious pubbies, just point blank fired guns at them and they would be furious I was killing them without flying around with a sword.

Another thing, pistols. You could use a program (joytokey or something? forgot which) and bind shoot to mousewheel, basically emptying a clip before they can react

Impotence fucked around with this message at 02:22 on Jan 5, 2012

Alan BStard
Oct 25, 2003

Izzy wizzy, let's get Byzzy!
If your game is called "Gunz Online" and everyone calls you a "noob" for using a gun, you have done something very, very wrong.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
The Gunz Online discussion reminds me of playing The Specialists (HL1 mod) back in the day, where 90% or more of the playerbase could be raged to hell by using essentially any weapon other than the one they're using. There were server settings to deactivate classes of weapons (no SMGs, no rifles, etc.) but the majority of servers permitted everything so you'd always have people trying to force the rest of the server to go melee only or pistols only, and even then they'd complain because you were using knives instead of a katana, or a Desert Eagle instead of a Beretta.

Agean90
Jun 28, 2008


Ah yes gunz. In addition to swords and guns, you could also use knives. The Knives couldn't block anything like swords could, but they got a charge attack that stuns people and knocks them down. You could cancel out of the knock down by mashing jump though so it wasnt really that helpful.

Assuming the other players actually knew the controls

Useing a knife to knock people down, then finish them off with a shotgun blast to the head execution style pretty much turned me in to this massive symbol that represented everything that pissed off Gunz online players. My mere appearance holding a knife would elicited massive amounts of anger. Actually killing people with it caused them to erupt into hatred, spewing forth things that if I repeated them here you would be forced out the room you're in, screaming in terror (they were really bad at spelling you see).

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

duffath posted:

Blanka is a pretty good to make people rage. He had some annoying normals and Blanka ball is one of those moves that can be spammed. It was insanely fast back in ST days, and all the Scrubby pubbies didn't even realise that to beat it all you had to do was spam a crouching jab or something equally easy and it stopped him cold.


Amongst competent players it totally isn't because they understand it's a required mechanic to prevent someone sitting and blocking all your attacks all day and making the game balanced/fair/good. Scrubs don't like it for that very same reason.

Yeah, I could understand if it was like the first few editions of street fighter 2 where you couldn't tech throws and throws did shitloads of damage, but there is no excuse now.

Megillah Gorilla
Sep 22, 2003

If only all of life's problems could be solved by smoking a professor of ancient evil texts.



Bread Liar

HonorableTB posted:

I don't see why throwing is such a taboo in fighting games. It's a move, that's all. There are ways to counter or avoid them, and if you're crying about being thrown then learn to play better and not put yourself in a position to be throw-locked.

People will take anything they don't know how to deal with and call it unfair, cheating, or cheap.

Back in the day when people still went to arcades, I could generate massive freakouts by attacking players in Street Fighter 2 when they were dizzy. Somehow it was dishonourable. Good lord did some people get upset over it.

But if you really wanted to send someone over the edge, there was a move guaranteed to do it every time - get them dizzy and then throw them.

Oh the memories

Drox
Aug 9, 2007

by Y Kant Ozma Post

Biowarfare posted:

I faced kstyle/butterfly obnoxious pubbies, just point blank fired guns at them and they would be furious I was killing them without flying around with a sword.

Another thing, pistols. You could use a program (joytokey or something? forgot which) and bind shoot to mousewheel, basically emptying a clip before they can react

I "griefed" the hell out of people the short time I played Gunz by just taking out stupid butterflies by just playing defensively and using the fastest assault rifle and strongest shotgun. Swords blocked bullets to most of the body, but not the feet. Shoot some idiot to death in the feet while rolling backwards down a straightaway as they make no attempt to dodge.

Shotgun was for outmaneuvering them (fairly easy to do) and nailing them in the back.

PalmTreeFun
Apr 25, 2010

*toot*
The butterfly thing sounds like that 13-year-old who will learn one combo in a fighting game and then spend the entire match trying to mash buttons until he can land the first hit of the combo. It doesn't matter if you know technical stuff if you don't have basic strategy down first.

Dr. VooDoo
May 4, 2006


It's pretty much that. Seriously just look up videos of it on youtube and it'll be of duels in which people spasm on one another than someone dies.

cancertoast
Aug 28, 2002
My favorite griefing experience comes from Ultima Online. This particular story involved the blue bones bug. You could hire a noble to escort and then lead them into town and have them die (I forget how we did that, I want to say we cut the corpse up and hid. It has been so long I can't recall...) Since the noble was innocent, their corpse was flagged as blue, meaning that you could be flagged as a criminal if you took anything from their corpse.

My friend and I set up a corpse south of Brittania bank and waited for the corpse to turn to bones and then for some Trammies to peek into the corpse and steal our planted goodies. As soon as someone stole an item from the corpse, we would call "Guards!" The guards would immediately kill the offender, leaving their corpse lootable. We raked up a lot of loot. I got more than 4 neon colored sandles, and a few pure blacks, one of which was blessed. Anyways, we had to run after it got out of hand, it was a very bannable offense. Good memories. It makes me want to reinstall and play on UO Hybrid again.

cancertoast fucked around with this message at 04:18 on Jan 5, 2012

cage-free egghead
Mar 8, 2004
Every time I see this thread I think back to Habbo Hotel and goons creating genos and telling people to find the gray light in their hearts. Often creating non-stop confusion from other people not in on it and I'm sure teenage boys hearts to crush that they didn't get to hit on a dude's avatar of a girl.

Duck and Cover
Apr 6, 2007

Agean90 posted:

Ah yes gunz. In addition to swords and guns, you could also use knives. The Knives couldn't block anything like swords could, but they got a charge attack that stuns people and knocks them down. You could cancel out of the knock down by mashing jump though so it wasnt really that helpful.

Assuming the other players actually knew the controls

Useing a knife to knock people down, then finish them off with a shotgun blast to the head execution style pretty much turned me in to this massive symbol that represented everything that pissed off Gunz online players. My mere appearance holding a knife would elicited massive amounts of anger. Actually killing people with it caused them to erupt into hatred, spewing forth things that if I repeated them here you would be forced out the room you're in, screaming in terror (they were really bad at spelling you see).

Also knives weighed so little you could have multiples of the rocket launcher/machine gun.

OBi
Feb 27, 2005

HQ BN A CO BEARMAT
2001-2005. The POG-est.

cancertoast posted:

My favorite griefing experience comes from Ultima Online. This particular story involved the blue bones bug. You could hire a noble to escort and then lead them into town and have them die (I forget how we did that, I want to say we cut the corpse up and hid. It has been so long I can't recall...) Since the noble was innocent, their corpse was flagged as blue, meaning that you could be flagged as a criminal if you took anything from their corpse.

My friend and I set up a corpse south of Brittania bank and waited for the corpse to turn to bones and then for some Trammies to peek into the corpse and steal our planted goodies. As soon as someone stole an item from the corpse, we would call "Guards!" The guards would immediately kill the offender, leaving their corpse lootable. We raked up a lot of loot. I got more than 4 neon colored sandles, and a few pure blacks, one of which was blessed. Anyways, we had to run after it got out of hand, it was a very bannable offense. Good memories. It makes me want to reinstall and play on UO Hybrid again.

UO produced some of the very best griefing moments in gaming (including the name of this thread) and some of my most intense gaming experiences personally, but it's just not the same any more. All the carebear personalities have moved on to games like WoW where PvP doesn't present any real threat, and without them the whole dynamic just isn't the same.

synthetik
Feb 28, 2007

I forgive you, Will. Will you forgive me?
I'm sure this has been linked before, but with the SF talk going around, the Tiger Uppercut spam always makes me smile.

http://www.youtube.com/watch?v=4C0F_aVAnFU

Slappy Moose
Jan 23, 2010

THE FILTHY IMMIGRANT

synthetik posted:

I'm sure this has been linked before, but with the SF talk going around, the Tiger Uppercut spam always makes me smile.

http://www.youtube.com/watch?v=4C0F_aVAnFU

I don't understand like anything about fighting games, but it amuses me to no end that even the announcers were like "Well, just goes to show that even spamming buttons with a stupid bullshit playstyle can win you games" in a clearly pissed off voice.

PalmTreeFun
Apr 25, 2010

*toot*

Slappy Moose posted:

I don't understand like anything about fighting games, but it amuses me to no end that even the announcers were like "Well, just goes to show that even spamming buttons with a stupid bullshit playstyle can win you games" in a clearly pissed off voice.

It's even kind of weird that the announcer said that, because if somebody falls for that poo poo over and over, especially in a tournament, it usually just means they're bad. Tiger Uppercut is extremely easy to punish if it's blocked.

Gherkin Jerkin
Jan 22, 2006

With great power, comes great crunchability...
Haha, I love the announcers' slow decent into passive-aggressive rage as Ironfist keeps getting away with it.

Zereth
Jul 9, 2003



I like the guy who responds by mostly doing shoryukens with Ken. :allears:

Control Volume
Dec 31, 2008

Oh GunZ. I may or may not have talked about GunZ in this thread, but I was one of the original inspirations for elevating daggers in that game from weapons that only scrubs use to being a completely legitimate alternate playstyle, in that I inspired the people who ended up making it popular just by being able to beat them handily, including some other dude who was well known for using it as his gimmick. They were the annoying, loud type who did it more as a fashion statement, but I just did it because I didn't feel like developing carpal tunnel figuring out all the glitch moves involved. I also used rocket launchers, widely considered a noob weapon, which negated the blocking advantage swords, as well as having the audacity to use cover to reload or set up ambushes. The anger just from playing the game to their weaknesses was amazing.

However, the aforementioned people who made the daggers popular discovered a few dagger-related glitches. Normally, when someone slashes or stabs a blocked sword, they're thrown off balance and the blocker gets a power attack that, when it connects, stuns for even longer. This, combined with two shotgun shells, was enough to end a fight from full health. However, someone discovered that if you start an attack with a dagger and quickly swing the camera away (or just look straight down while attacking), the attack still connects, but you aren't put off balance. This would still give the blocker the power attack, so another glitch was found that, if turned almost exactly 45 degrees to the power attack while at stabbing range, the power attack would have absolutely no effect.

What this meant was that you could rush a sword user and start stabbing at them, and they would block out of habit. Once they got their power attack, they would, again out of habit, use the power attack and pull out their shotguns to finish the fight. However, the fast attack speed of the dagger would allow the user to stunlock anyone with a gun, preventing them from jumping, firing, or doing anything short of pulling their sword back out blocking and letting the process repeat itself. Killing an enemy in this manner produced unholy amounts of rage, since it was inescapable if done perfectly.

Even better was if you pulled out the dagger's special attack and they weren't expecting it, letting you knock them to the floor and kill them with ease, something that only level 1 newbies were susceptible to. Mocking them for falling for such an easily avoidable attack and watching the resulting outburst were the best moments I've ever had in that game.

Nerdlord Actual
Apr 14, 2007

Awaken to your true self with Wisconsin Potatoes
Grimey Drawer

Gherkin Jerkin posted:

Haha, I love the announcers' slow decent into passive-aggressive rage as Ironfist keeps getting away with it.

This is delicious they're just getting so GODDAMN MAD about it. I will never understand the PRO STRATZ FIGHTAN GAMES crowd. :(

PalmTreeFun
Apr 25, 2010

*toot*

Phuzzy posted:

This is delicious they're just getting so GODDAMN MAD about it. I will never understand the PRO STRATZ FIGHTAN GAMES crowd. :(

Usually the thing is that the guys who bitch like that aren't actually good at fighting games.

Now if he was bitching about Wesker in Ultimate Marvel vs. Capcom 3 he'd be completely justified.

Lord Chumley
May 14, 2007

Embrace your destiny.

PalmTreeFun posted:

Now if he was bitching about Wesker in Ultimate Marvel vs. Capcom 3 he'd be completely justified.

Wesker just being in UMVC is the perfect grief right now.

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!
Speaking of fighting games, I loved grabbing the fan in Smash Bros and just constantly swinging it at the person, trapping them in a neverending fan prison until my thumb got tired

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Phuzzy posted:

This is delicious they're just getting so GODDAMN MAD about it. I will never understand the PRO STRATZ FIGHTAN GAMES crowd. :(

Well part of the reason they're mad is that it's not getting countered at all. Consider if you were watching a Harlem Globetrotters game and for some reason you didn't understand that the Washington Generals are just there to get shown up. You'd be raging at them for not just grabbing the ball when the Globetrotters are spinning it on their finger.

So it's not entirely about being pro, it's about preceived stupidity being rewarded.

Corbeau
Sep 13, 2010

Jack of All Trades

Zereth posted:

I like the guy who responds by mostly doing shoryukens with Ken. :allears:

That same Ken player, OnlineTony, went on to become a top player based on the uppercut-or-commandthrow mixup using Seth. As in, he won multiple consecutive months of weekly cali events in 2011. Against some of the best players in the country. No joke.

I never knew where his inspiration came from until now.

A Fancy 400 lbs
Jul 24, 2008

Macaluso posted:

Speaking of fighting games, I loved grabbing the fan in Smash Bros and just constantly swinging it at the person, trapping them in a neverending fan prison until my thumb got tired

Fun Fact: By using items period, you are griefing the entire competitive Smash Bros scene.

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Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!
The best grief of all

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