|
steckles posted:Thanks guys. Just for giggles, I re-rendered the image overnight but with the chamber made of plexiglass. awesome
|
# ? Mar 11, 2012 01:19 |
|
|
# ? May 8, 2024 09:54 |
|
Dammit, now I don't want to post anything because of how awesome those two renders are. My stuff just doesn't compare. Anyway, here's a picture of how my 7-day roguelike is coming along. This is start of day two. I know the color scheme might not be the best idea, but I like it. For information, those '|'s are spinning blades that spin around their pillar, '*' is a pillar moving left to right. The arrows are traps that move you in the direction the arrow is pointing, but they're hidden until you step on them. In case it wasn't clear, my theme is 'traps'.
|
# ? Mar 11, 2012 14:56 |
|
I made a small Chrome extension to automate my lazyness. You can install it here: https://chrome.google.com/webstore/detail/jabbkeapemcfjhgeodmjhapnlbecnnco It turns out that writing Chrome extensions is kind of fun, nothing but JS with a pretty nice (if weirdly documented) API. Edit: Oh well, turns out this only works correctly on my dev environment (MacOSX Lion), sucks to be me. iopred fucked around with this message at 22:17 on Mar 11, 2012 |
# ? Mar 11, 2012 21:48 |
|
iopred posted:I made a small Chrome extension to automate my lazyness. no because anyone not running the best dev environment doesn't deserve such a great extension anyway
|
# ? Mar 12, 2012 04:52 |
|
Contains Acetone fucked around with this message at 17:53 on Jun 24, 2020 |
# ? Mar 12, 2012 05:14 |
|
Contains Acetone posted:I was annoyed that I couldn't find a color picker that I actually liked so I figured hey wait a minute I can just whip that up in javascript/canvas/css over the weekend. Neat. I'm quite partial to this one myself. Site owns too.
|
# ? Mar 12, 2012 10:31 |
|
What're you using for sliders?
|
# ? Mar 12, 2012 11:21 |
|
Contains Acetone fucked around with this message at 17:54 on Jun 24, 2020 |
# ? Mar 12, 2012 14:38 |
|
.
Somebody fucked around with this message at 05:17 on Mar 13, 2012 |
# ? Mar 13, 2012 02:16 |
|
I've started working on a new site, for custom PS Vita wallpapers and lockscreens. I'm basing the site design off of the Bootstrap 2.0 framework, which is pretty drat nice, and for a change, it's pretty easy to edit the CSS to make it work the way I want. So far, I've got partial OpenID support - I'm just using Google and Yahoo for now. I might figure out Facebook later. Also multiple file uploads are working, and I've worked out a nice way of organizing the images - in sets, rather than all individual. This way someone can upload 10 variations of one wallpaper, and keep them organized! One of the things I have planned is that when you find a wallpaper you like, you can choose to customize it - Add custom labels to your wallpaper, add "zippers" for the lockscreen, Change the hue, that sort of thing. It'll then spit out a cached link for that custom image that you can easily save! Similar to how my older project works. ( http://shmups.info/vert /) Alternately, have a .zip file download for a whole set. Here's a screenshot:
|
# ? Mar 13, 2012 10:24 |
|
AFAIK Facebook doesn't actually have OpenID support, you have to use their custom crap
|
# ? Mar 13, 2012 13:59 |
|
Yea, I know. Apparently it isn't TOO bad, but meh. Technically, I could have more OpenID things, like Technorati, Blogger, LiveJournal.. but I didn't want to have a godawful ugly "click one of these 10 icons and enter a username on their service to connect" thing. Google and Yahoo just plain work. Typical OpenID login selector:
|
# ? Mar 13, 2012 18:38 |
|
Clavius posted:Neat. I'm quite partial to this one myself. Site owns too. good loving lord is that site header irritating wicked, but irritating
|
# ? Mar 13, 2012 20:01 |
EDIT: :facepalm: http://cgcad.thss.tsinghua.edu.cn/chenjt/isppm/preprint.pdf
|
|
# ? Mar 14, 2012 07:42 |
|
Building a tool to parse makefile-based build systems, analyze them, and convert them to cmake: The times are kinda screwy since I'm running the demo in a VM on an old laptop, but I think the point comes across well enough. The parser is implemented in Perl (via Makefile::Parser::GMakeDB ), the analyzer in Common Lisp, and the project generator is in C# for the moment. There are obviously a whole host of corner cases that we aren't handling that well yet, but we do handle a few (eg. pure dependencies aren't listed in the build order, nor is the default 'all' target), and my Lisp is atrocious, but so far we're pleased with progress and looking forward to the day when this might be at least an 85% solution to migrate projects away from make & autotools ps slimv is awesome
|
# ? Mar 14, 2012 18:41 |
|
Otto Skorzeny posted:ps slimv is awesome Syntax highlighting and lisp make pretty rainbows all over your screen.
|
# ? Mar 14, 2012 19:16 |
|
poemdexter posted:Syntax highlighting and lisp make pretty rainbows all over your screen. My only regret is that my screen isn't wide enough to do a vertical split between the file and repl windows
|
# ? Mar 14, 2012 19:22 |
|
https://www.youtube.com/watch?v=uLgw9R8sJVE Little bit of lua code. Really simple, but the end result is pretty.
|
# ? Mar 15, 2012 02:58 |
|
clockwork automaton posted:https://www.youtube.com/watch?v=uLgw9R8sJVE Hey give me the script since we have the same keyboard.
|
# ? Mar 15, 2012 03:53 |
|
Here's the gist. Mine defaults to red because that's what I have it generally set at.
|
# ? Mar 15, 2012 04:02 |
|
clockwork automaton posted:Here's the gist. Mine defaults to red because that's what I have it generally set at. Cool, making some tweaks now. Does the loop break when the profile is deactivated? Edit: Doesn't look like it. Trying now to find an elegant way to break a loop. Edit: Moved to simple for loop. https://gist.github.com/2041837 https://www.youtube.com/watch?v=X9-q_CEblZw poemdexter fucked around with this message at 05:25 on Mar 15, 2012 |
# ? Mar 15, 2012 04:51 |
|
This is a Spaghetti Western styled Metroidvania game I've been working on for the past few months. I haven't done a sprite-based game since I first started programming, so it's been interesting revisiting this sort of stuff with all of the stuff I've learned in the meanwhile. Not to mention pixel-art is fun as hell to do after doing 3D modeling for so many years!
|
# ? Mar 17, 2012 13:53 |
|
AntiPseudonym posted:
I like the looks of this.
|
# ? Mar 17, 2012 14:36 |
|
AntiPseudonym posted:
This is gorgeous.
|
# ? Mar 17, 2012 15:02 |
|
throw in morricone-esque 8-bit music and i'm there
|
# ? Mar 17, 2012 15:15 |
|
poemdexter posted:https://www.youtube.com/watch?v=X9-q_CEblZw I think I just had a seizure.
|
# ? Mar 17, 2012 18:30 |
|
AntiPseudonym posted:
|
# ? Mar 17, 2012 19:56 |
|
Not really a screenshot, but here is something I made while learning javascript/html canvas. Works best in chrome.
|
# ? Mar 17, 2012 20:21 |
|
HappyHippo posted:Not really a screenshot, but here is something I made while learning javascript/html canvas. Works best in chrome. That was really fun to watch. Wow.
|
# ? Mar 17, 2012 20:26 |
|
HappyHippo posted:Not really a screenshot, but here is something I made while learning javascript/html canvas. Works best in chrome.
|
# ? Mar 17, 2012 20:28 |
|
HappyHippo posted:Not really a screenshot, but here is something I made while learning javascript/html canvas. Works best in chrome. Nice, I love stuff like this. It reminds me of the final project I did in my AI class.
|
# ? Mar 17, 2012 20:53 |
|
HappyHippo posted:Not really a screenshot, but here is something I made while learning javascript/html canvas. Works best in chrome. That's pretty amazing!
|
# ? Mar 17, 2012 23:02 |
|
HappyHippo posted:Not really a screenshot, but here is something I made while learning javascript/html canvas. Works best in chrome. Purple started in the corner and was unmolested at first so they ended up wiping out everyone. You've probably seen it happen more often, is there a bias to the corner guys? EDIT-For some reason it started slowing down, I can't imagine why: Scaramouche fucked around with this message at 07:05 on Mar 18, 2012 |
# ? Mar 18, 2012 04:36 |
|
tef posted:throw in morricone-esque 8-bit music and i'm there The law requires that games with 16-bit retro pixel art have 8-bit music.
|
# ? Mar 18, 2012 09:49 |
|
Made a proof-of-concept of a semi-realistic lighting engine for a Roguelike over the weekend. Still a long way to go, but simple direct lighting is working rather well already, and creating a new type of light is as easy as drawing a gradient onto a 256*64 image in Photoshop. Some screenshots, all in the same area: Wall-mounted omnidirectional lights. Bright ceiling light. Flashlight. And the pièce de résistance: Up next: Shadow-casting for non-floor-to-ceiling objects (e.g., characters and low walls), diffuse lighting, and reflections if I feel up to it. From Earth fucked around with this message at 19:46 on Mar 18, 2012 |
# ? Mar 18, 2012 19:15 |
From Earth posted:Preeeety.
|
|
# ? Mar 18, 2012 19:16 |
|
HappyHippo posted:Not really a screenshot, but here is something I made while learning javascript/html canvas. Works best in chrome. This is really cool and would make a great lite RTS game. Any plans to make it interactive?
|
# ? Mar 18, 2012 20:11 |
|
From Earth posted:Made a proof-of-concept of a semi-realistic lighting engine for a Roguelike over the weekend. Still a long way to go, but simple direct lighting is working rather well already, and creating a new type of light is as easy as drawing a gradient onto a 256*64 image in Photoshop. That looks awesome!
|
# ? Mar 18, 2012 20:50 |
|
quiggy posted:This is really cool and would make a great lite RTS game. Any plans to make it interactive? And some counters to show how many units alive and killed and stuff. And end of round graphs! It's really pretty neat.
|
# ? Mar 18, 2012 22:24 |
|
|
# ? May 8, 2024 09:54 |
|
Thanks guysScaramouche posted:Purple started in the corner and was unmolested at first so they ended up wiping out everyone. You've probably seen it happen more often, is there a bias to the corner guys? Yeah position is important. So is building new bases at the start. And yes some games do get ridiculous. I'm thinking about adding nukes - that could prevent that sort of thing. quiggy posted:This is really cool and would make a great lite RTS game. Any plans to make it interactive?
|
# ? Mar 19, 2012 01:41 |