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Shadow Ninja 64
May 21, 2007

"I stood there, wondering why the puck was getting bigger...

and then it hit me."


Wait, Samurai Sanders, you changed Marcus to a Ranger? I still have him as a Mage from when I hired him awhile ago. Next time I go into the Rift I guess I'll be forced to find a new healbot.

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Jose
Jul 24, 2007

Adrian Chiles is a broadcaster and writer
Since I've gone sorcerer to pick up augments for my magic archer I'm now stuck with my mage main pawn who I'd also planned to go sorcerer for augments before moving her back for healing. Shes 1 rank off being maxed in vocation as a mage. What do people recommend I do for my party?

Jose fucked around with this message at 12:02 on May 27, 2012

MadJackMcJack
Jun 10, 2009
I'm sure my pawns are trolling me. I switched to a Warrior, and was winding up a big swing when my Ranger pawn used that ability which launches an enemy for loving miles, so my swing hit empty air. The same pawn then says "You'll ne'er hit anything swinging blindly like that :smug:" gently caress you pawn, gently caress you sideways!

jerichojx
Oct 21, 2010
I did the escort quest for the Golden Idol. Apparently, doing it a certain way locks you out of the Golden Idol.

How big of a deal is it that I didn't get the Golden Idol?

Jose
Jul 24, 2007

Adrian Chiles is a broadcaster and writer
In the catacombs for the salvation quest it wouldn't let me kill the person at the end. What do I lose from not killing him?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Scott Bakula posted:

I've got the strider stamina augments, I'll have a look at the mage/sorcerer ones.

If you still need a list of augments, this one seems complete, and a little more informative than the in game lists. I'm looking at Ranger 9 for Leg strength, because I love moving faster even as a big guy. I've also gotten both defense augments and it's the rare monster that can actually hurt me, even when I was wearing only cloth as a magic archer.

marshmallow creep fucked around with this message at 12:58 on May 27, 2012

Jose
Jul 24, 2007

Adrian Chiles is a broadcaster and writer
How viable is running Fighter/sorcerer/sorcerer/mage? I want the augments for both my character and my pawn from sorcerer and my pawns hit the max vocation rank for mage. I can swap back to magic archer while she goes sorcerer I guess

Maxcraft
Feb 3, 2005
Still having a great time with this game, I am almost level 30 and barely did any story missions, so I am looking forward doing some of those today. I went from strider to sorcerer, and really trying to balance the stats so I can switch to any class and still be powerful at it, so far it is working out. This google doc certainly helped, I don't think it has been posted here before, if yes, my apologies.

Vocation Stat Growth and Augments guide, quite useful

Edit- I found that you can save slightly quicker if you press start and then select.

Maxcraft fucked around with this message at 13:57 on May 27, 2012

Reginald Fritz
Jan 13, 2010
Having a day off yesterday, I naturally devoted my entire to playing DD and got a good chunk of quests out of the way. Had one really fun experience during the snake purse one though.
Me and my pawn, who just went sorc to get the fast casting augment, along with Shardok's and Cheap Trick's pawn are scouring the edge of river along nameless and prayer falls looking for that stupid purse. After failing miserably and taking out a good chunk of the saurian population, I decided to head back to gran soren.
It turns out this area gets infested with ogres at night, so imagine my surprise when I hear that adorable little howling sound they do and suddenly, two ogres out of loving nowhere! Cut to me and Cheap trick's pawn hanging on to both ogres faces, hacking away, while my sorc and shardoks rain fire and death from afar.
It was glorious!
Sadly this bit of triumph came to a quick end as my cockiness got us all wasted at the next camp down the road from there, also inhabited by Ogres.
The moral of the story, gently caress the snake purse quest.

Minorkos
Feb 20, 2010

It's like they designed the Assassin by trying to think of the most difficult, self-gimping way to play this game, and then making the vocation's playstyle be just that.

Coincidentally, this makes Assassin the best vocation in the game. Can't wait to unlock rank 9 so that I can get those sweet buffs from being alone. No more "THEY'RE ARMED MASTER" for me! Moving around at night was getting boring anyway.

Cheap Trick
Jan 4, 2007

Reginald Fritz posted:

It turns out this area gets infested with ogres at night, so imagine my surprise when I hear that adorable little howling sound they do and suddenly, two ogres out of loving nowhere! Cut to me and Cheap trick's pawn hanging on to both ogres faces, hacking away, while my sorc and shardoks rain fire and death from afar.
It was glorious!

Glad to be of service. Well, my pawn anyway.

Drizvolta, I think your pawn secretly yearns to either be a fighter or a chimera wrangler. Whenever I fight those beasts, the first thing your mage does is climb onto its back and ride them like rodeo horses.

blowingupcasinos
Feb 21, 2006

Minorkos posted:

It's like they designed the Assassin by trying to think of the most difficult, self-gimping way to play this game, and then making the vocation's playstyle be just that.

Coincidentally, this makes Assassin the best vocation in the game. Can't wait to unlock rank 9 so that I can get those sweet buffs from being alone. No more "THEY'RE ARMED MASTER" for me! Moving around at night was getting boring anyway.

How do you make your main pawn go away for the Assassin solo buff?

Also, how do you make the Assassin not suck? I've been running Broad Sword 3*/Sylvan Bow 3* for forever, and now I found daggers with more damage. This is a very hard decision for me...

Evil Canadian
Sep 10, 2000

No one man should have all that Psycho-Power.

Fighting 2 cockatrices, a bunch of grim goblins, and a bunch of little beholder eyes all in 1 small room :smithicide:

ChibiSoma
Apr 13, 2008

by FactsAreUseless
I really hope the speed running community takes to this game. It'd be interesting to see how fast the game could be blitzed, I think. Sadly we'd probably just get a bunch of NG+ runs and no one ever touches the base from-the-start game. Kinda like why RE4 runs are so poo poo. :v: Ain't nothin' interesting about seeing people go through the game with the uber weapons. I watch speed runs to see skill, and I think this game's a good target for some really skilled, impressive feats.

Thievery
Jul 15, 2008

What happens in 3rd Street stays in 3rd Street.

I haven't touched any of the assassin's nighttime perks yet, but i've found myself travelling at night more often anyway. Is it worth it when I could have something that's always benefiting me?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

So I see someone's pawn wearing the Cyclops Veil, and the bandits at the ruined castle wear what looks like a black version. Where do I get one?

coyo7e
Aug 23, 2007

by zen death robot
The main menu theme song is pretty awesome early in the morning.

Hobo Siege posted:

:darksouls:

No, seriously though. The key to that quest is to run screaming down the stairwell, then run screaming back up it.
Haha, so poetically stated! :black101:

see you tomorrow
Jun 27, 2009

Oh man, Liquid Vim (unlimited stamina) + the lightning whip magic just demolishes large enemies. It's glorious.

e: seems like armored Cyclopes might take extra damage from lightning to their metal armor pieces.

see you tomorrow fucked around with this message at 15:08 on May 27, 2012

LibbyM
Dec 7, 2011

Speaking of armored cyclops, is there a trick to breaking off their helmet armor? It feels really inconsistent in terms of how fast it can be broken off.

Nelson Mandingo
Mar 27, 2005




LibbyM posted:

Speaking of armored cyclops, is there a trick to breaking off their helmet armor? It feels really inconsistent in terms of how fast it can be broken off.

If you climb on the helmet, the Cyclops will take off his helmet to grab you. This is actually a problem with aggressive spell users as they'll just shock the hell out of the Cyclops and they'll never take off the helmet. Not to mention they take off the helmet and grab you really really quickly, so you basically have to take getting grabbed and hope your pawns stun the cyclops, or you break out of the hold.

It's great when they do take off the helmet though, because when they get knocked down you can just wail on their head for big boy damage.


Edit: I love the Assassin. I picture my character as a healthy and blond version of Guts with a mullet, but two handed swords is just so slow, and Warriors lack skills. Assassin is the best class I've played so far. When you get "Gouge" with swords, you start demolishing the bigger monsters. The Gouge skill makes it so when you grapple onto big monsters, you use the skill and you'll stab into them, if you hit their weak point you do serious damage. I've knocked off half a Wyvern's health with a full gauge of stamina before, and that was before I got a 1000 damage sword. I don't even have Gouge's upgrade yet either.


Edit: I don't think I've ever done the sword skill "Takedown" or "Dire Onslaught" from the core skills. How do these work exactly?

Nelson Mandingo fucked around with this message at 15:26 on May 27, 2012

turn off the TV
Aug 4, 2010

moderately annoying

Nelson Mandingo posted:

If you climb on the helmet, the Cyclops will take off his helmet to grab you. This is actually a problem with aggressive spell users as they'll just shock the hell out of the Cyclops and they'll never take off the helmet. Not to mention they take off the helmet and grab you really really quickly, so you basically have to take getting grabbed and hope your pawns stun the cyclops, or you break out of the hold.

Breaking out of holds is nearly impossible in this game. I think I've done it once, and that's with years of Mario Party under my belt.

Nelson Mandingo
Mar 27, 2005




Giggily posted:

Breaking out of holds is nearly impossible in this game. I think I've done it once, and that's with years of Mario Party under my belt.

Yeah you gotta get lucky, or get the Egression augment from the Fighter class. I'm thinking about just keeping it in my augments forever at this point since Hellhounds are really good about taking me down.

Minorkos
Feb 20, 2010

Giggily posted:

Breaking out of holds is nearly impossible in this game. I think I've done it once, and that's with years of Mario Party under my belt.

Protip: Don't swing the stick back and forth. Instead, spin it around.

After I discovered this, breaking out of holds got real easy

Tempbot
Nov 22, 2005

by angerbot
When doing the quest to get the golden idol, is there something specific you have to do to get it? I talked to the little girl again and all she gave me was an empty flask. I let her win the race and seemed to do what the guide told me?

Tempbot fucked around with this message at 15:42 on May 27, 2012

Nelson Mandingo
Mar 27, 2005




Man I've missed so many quests it looks like. Welp, when I get into new game+ I'll be able to see them then.

see you tomorrow
Jun 27, 2009

Tempbot posted:

When doing the quest to get the golden idol, is there something specific you have to do to get it? I talked to the little girl again and all she gave me was an empty flask. I let her win the race and seemed to do what the guide told me?

I just finished that quest and on the advice of my pawns let her win and she gave me the idol. Dunno what happened with you.

Eddain
May 6, 2007
I recently switched over to Fighter from Magick Archer in order to pick up some augments. I really like Blink Strike and Skewer, and the general tankiness of the class, but I miss my double jump and roll. You could explore a ton of hidden areas by double jumping across gaps or onto high ledges. My weight is pretty gimped with all this heavy armor on too.

Jimbot
Jul 22, 2008

Argh, what's it going to take to make complete strangers to vote more than 3 stars for Battle Rating on my main pawn? She's a Scathis/Challenger now and uses the Corona, Whirlwind and Exodus Slashes for her skills (the ones that are quick, since the AI never hits anything with the charged ones). Aside from jumping up and down uselessly in some situations with bandits, she's gotten really good at killing things, especially if there's a Fighter in the party to provoke.


Is there a demand for Warrior pawns anyway? If not I could switch back to Fighter. At this point, my pawn is really proficient with both. Altering Inclinations made a world of difference.

see you tomorrow
Jun 27, 2009

Jimbot posted:

Argh, what's it going to take to make complete strangers to vote more than 3 stars for Battle Rating on my main pawn? She's a Scathis/Challenger now and uses the Corona, Whirlwind and Exodus Slashes for her skills (the ones that are quick, since the AI never hits anything with the charged ones). Aside from jumping up and down uselessly in some situations with bandits, she's gotten really good at killing things, especially if there's a Fighter in the party to provoke.


Is there a demand for Warrior pawns anyway? If not I could switch back to Fighter. At this point, my pawn is really proficient with both. Altering Inclinations made a world of difference.

I like Warrior pawns who have the skill that pulls aggro. The damage they can deliver to tough enemies makes them way more useful than Fighters in my experience.

Gherkin Jerkin
Jan 22, 2006

With great power, comes great crunchability...
Is it my imagination or are the items that larger monsters drop affected by how you kill it? My usual way of killing a cyclops was to just stab it in the back of the neck neck repeatedly until dead. I've killed somewhere around 20 or so, but never realized they can drop a misshapen eyeball until I changed up my tactics and went specifically for stabbing it in the eye. I'm two for two now when I manage to stab its eye a few times before it dies.

Golems seem to drop different items if you manage to kill it while it's enraged. I've killed six of them. The first four I killed normally and they always dropped copper ore and magick seals. The last two I've killed while enraged and they dropped much more rare ore.

Are there any other changes to loot tables that anyone has noticed? Or is this just confirmation basis on my part?

Jimbot
Jul 22, 2008

tooooooo bad posted:

I like Warrior pawns who have the skill that pulls aggro. The damage they can deliver to tough enemies makes them way more useful than Fighters in my experience.

Warcry? I'll have to throw that up there then. I gave the Warrior abilities that were designed to disrupt and damage.

Do skill placement in a pawn's arsenal determine useage? I once saw my warrior pawn use Warcry over and over again for no apparent reason and it was the top skill slotted.

see you tomorrow
Jun 27, 2009

Gherkin Jerkin posted:

Is it my imagination or are the items that larger monsters drop affected by how you kill it? My usual way of killing a cyclops was to just stab it in the back of the neck neck repeatedly until dead. I've killed somewhere around 20 or so, but never realized they can drop a misshapen eyeball until I changed up my tactics and went specifically for stabbing it in the eye. I'm two for two now when I manage to stab its eye a few times before it dies.

Golems seem to drop different items if you manage to kill it while it's enraged. I've killed six of them. The first four I killed normally and they always dropped copper ore and magick seals. The last two I've killed while enraged and they dropped much more rare ore.

Are there any other changes to loot tables that anyone has noticed? Or is this just confirmation basis on my part?

I've seen pawns chatter a bit about picking up tusks after you've broken them off so you're probably right.

e: Just got it again: "Snatch up any tusks you break free!"

e2: Sure enough they dropped tusks when killed.

see you tomorrow fucked around with this message at 16:51 on May 27, 2012

Count Bleck
Apr 5, 2010

DISPEL MAGIC!

So how do you trigger the griffin to spawn for the Griffin's Bane quest?

Do I need to kill something and drop it in the circle area?

Why does this thing eat spiders? :confused:

Count Bleck fucked around with this message at 16:55 on May 27, 2012

The Moon Monster
Dec 30, 2005

My drat pawns keep knocking cyclopses over before I can get them to take their helmet off. If I can scarlet kiss it's face it will die in like ten seconds but otherwise my entire party has to beat on it for like a minute while it lies on the ground.

Some minor Ur-Dragon spoilers. For the third generation dragon I fought it twice and got like 50k gold and some ambrosial meat as a reward when it died :toot: This time I actually managed to make one of its health bars roll over and destroyed one of its weak points (right front paw) so I'm hoping for something better. I think you're only actually damaging it if purple blood comes out when you hit it rather than grey.

Giggily posted:

Breaking out of holds is nearly impossible in this game. I think I've done it once, and that's with years of Mario Party under my belt.

It's really hard to break out of Cyclops holds but pretty much every other hold is easier.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Speaking of inclinations, I just noticed that my pawn only has one. Have I just not talked to her enough or have I overemphasized on trait to the exclusion of a second?

see you tomorrow
Jun 27, 2009

Lotish posted:

Speaking of inclinations, I just noticed that my pawn only has one. Have I just not talked to her enough or have I overemphasized on trait to the exclusion of a second?

You can buy potions from the guy standing next to the riftstone in the Encampment that will instantly give a huge boost to the inclination of your choice. They're all really cheap, like 200 RC each. Makes it simple.

e: Oh, to actually answer your question, if you use a potion to give a pawn a primary inclination, what was in the primary slot before will typically drop to secondary. So just use them in order. If it's a huge shift you might need a couple of potions for it to change.

Sylphosaurus
Sep 6, 2007
So, do anyone have some helpful hints for someone who is entertaining the notion of going Strider->Assassin.

ArcticZombie
Sep 15, 2010
NewGame+, what actually gets carried over? I'm trying to do the post game stuff as quickly as possible because I missed so much by rushing the main story so I can get back around to doing it again. I've heard so many different reports online that I don't know what's up.

The Moon Monster
Dec 30, 2005

You keep all of your items, experience/discipline, vocation points gold and rift crystals. I think you also keep all of your affinity. I've noticed that when I talk to NPCs like Quina and Selene they glow pink slightly and a chime plays so I guess that's affinity. It basically just resets the world and adds a portal to the Ur-Dragon on the hidden beach in Cassardis.

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TERRIBLE SHITLORD
Oct 20, 2005


MY NIGGA HAVE
YOU TRIED LSD
Im getting pretty drat annoyed with this game right now :colbert:

Trying to get to the 2nd part of the griffin fight which appears to be in the middle of loving nowhere so I followed the coast around for about an hour slogging through huge groups of direwolves on the way only to run into a massive iron gate with no way around or through it.

Am I just retarded or is the map in this game horrible?

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