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Merry Magpie posted:There should be an option in Gameplay, I believe, that turns the kill cam off. You'd think with 60+ hours sunk into this game I woulda noticed that at some point Thanks
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# ? May 28, 2012 00:31 |
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# ? May 22, 2024 08:56 |
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Douche Bag posted:You'd think with 60+ hours sunk into this game I woulda noticed that at some point No problem. Obsidian introduced the option in New Vegas, so it's not that surprising.
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# ? May 28, 2012 00:49 |
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It is done. With the release build, CCO has been removed from the Nexus, although it still has a page there with a mirror link. Instead, CCO can now be downloaded from my personal site, which saves me the hassle of not having to go through a lot of red tape. I'm sure you guys have heard the horror stories of the Nexus' userbase and administration.
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# ? May 28, 2012 20:41 |
Cirosan posted:It is done. Would it be alright if I update the OP to link directly to this page, instead of the Nexus?
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# ? May 28, 2012 21:07 |
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Cirosan posted:It is done. Do I need to do anything special to get this to be compatible with JSawyer? I noticed there's no compatibility patch so I'm assuming not, but if that's the case should I load this before or after it? Actually, for that matter, if I'm running Project Nevada (Core only), JSawyer and CCO, what's the proper order I should be running them? Currently for PN/JSawyer I've got it loading in this order: Project Nevada - Core.esm <CCO would be here?> Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues (no Cyberware).esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runner's Arsenal.esp jsawyer.esp
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# ? May 29, 2012 02:17 |
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Cream-of-Plenty posted:Would it be alright if I update the OP to link directly to this page, instead of the Nexus? @Syndlig: CCO isn't compatible with JSawyer yet. Now that the thing's officially done, that's next on the to-do list. However, JSawyer only really conflicts with Gameplay Changes and some of the Perk Rebalance. Depending on which you prefer, load the module whose changes you want to take precedent last. Project Nevada should go before all CCO modules. If you want JSawyer's changes to override CCO's, load JSawyer after all the CCO stuff. If you want CCO to take precedent, load JSawyer earlier. Any conflicts shouldn't be too bad, though. Edit: Let me just quote my own readme: FalloutNV.esm Any official DLCs Project Nevada, whatever you have Whatever other ESMs you have CCO -- Gameplay Changes.esm CCO -- Classic Perks.esm CCO -- Follower Tweaks.esm The Project Nevada Rebalance, if you have it NVWillow.esp, if you have it Whatever other ESPs you have Perk-related mods CCO -- Perk Rebalance.esp CCO -- Perk Rebalance – Dead Money.esp CCO -- Perk Rebalance – Honest Hearts.esp CCO -- Perk Rebalance – Old World Blues.esp CCO -- Perk Rebalance – Lonesome Road.esp Whatever other ESPs you have CCO -- Damage Resistance.esp Compatibility patches for Project Nevada All the CCO compatibility patches Merged Patch.esp Cirosan fucked around with this message at 02:31 on May 29, 2012 |
# ? May 29, 2012 02:28 |
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Cirosan posted:I'm sure you guys have heard the horror stories of the Nexus' userbase and administration. Don't blame you. People outside SA like to keep saying that if I only did The Armory 'properly' in asking for permission n' poo poo, I could have hosted it on Nexus not realizing that I never wanted or intended to ever put it there in the first place legit or not. Plus I can't forgive them for flat out deleting my awesome molerat boob mod due to 'suspected vote piling' even though 12 votes in 2 weeks is no where near a SA goon rush.
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# ? May 29, 2012 02:50 |
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I feel like the list of compatibility patches are going right over my head, so I apologize for sounding dumb but could you tell me if I have everything in the right order here? I just don't want to find out I've got a bunch of redundant patches or I'm missing one in the middle of playing.code:
surfacelevelspeck fucked around with this message at 03:02 on May 29, 2012 |
# ? May 29, 2012 02:56 |
Naky posted:Plus I can't forgive them for flat out deleting my awesome molerat boob mod due to 'suspected vote piling' even though 12 votes in 2 weeks is no where near a SA goon rush. B-b-but it's ironic whereas the rest of the deviant sex mods are not. People got so angry over that mod. It's hilarious.
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# ? May 29, 2012 03:04 |
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Cirosan posted:It is done. edit: Ah, the bethsoft forum link I guess has a little more detail.
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# ? May 29, 2012 03:11 |
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Strudel Man posted:Is there anything that clarifies more precisely what it does? The readme that comes packaged explains it all. -- I was planning on starting up another playthrough after CCO 1.0 was released but now I'm debating waiting on the jsawyer compatibility patch. I'm not even sure how that would work, how would you decide what takes precedence via the difference in level cap, consumables/food, etc.? As far as actual combat goes I think I'd prefer CCO but there are small things in jsawyer (above mentioned level cap, slower xp gain, & courier stash items smartly placed to name a few) that i'd miss. Antignition fucked around with this message at 03:57 on May 29, 2012 |
# ? May 29, 2012 03:52 |
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I'm getting my friend the UE for his birthday. He also refuses to use mods on his first playthrough, because, as he says, the game should be able to stand on its own. What he hated about FO3, when he played it, was shooting a raider in the face several times to little effect. But I'm thinking I might be able to sell him on jsawyer.esp as a kind of "(un)official patch." Does it make combat significantly deadlier from the get-go?
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# ? May 29, 2012 08:08 |
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SplitSoul posted:I'm getting my friend the UE for his birthday. He also refuses to use mods on his first playthrough, because, as he says, the game should be able to stand on its own. What he hated about FO3, when he played it, was shooting a raider in the face several times to little effect. But I'm thinking I might be able to sell him on jsawyer.esp as a kind of "(un)official patch." Does it make combat significantly deadlier from the get-go? Don't; he has the right idea. You never know what you want to mod unless you play the vanilla game. Give him a couple days, I say at least let him get to the strip before trying to convince him to try any mods. Namnesor fucked around with this message at 08:21 on May 29, 2012 |
# ? May 29, 2012 08:18 |
SplitSoul posted:I'm getting my friend the UE for his birthday. He also refuses to use mods on his first playthrough, because, as he says, the game should be able to stand on its own. What he hated about FO3, when he played it, was shooting a raider in the face several times to little effect. But I'm thinking I might be able to sell him on jsawyer.esp as a kind of "(un)official patch." Does it make combat significantly deadlier from the get-go? Coughing Hobo posted:Don't; he has the right idea. You never know what you want to mod unless you play the vanilla game. Give him a couple days, I say at least let him get to the strip before trying to convince him to try any mods. I don't believe Jsawyer.esp does anything for damages like your friend is asking for. That being said, he might be somewhat disappointed to see that the whole "shoot a dude three times in the face" thing hasn't changed between FO3 and NV. Just tell him that there are plenty of mods to alleviate this "problem", should he choose to eventually use them.
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# ? May 29, 2012 08:26 |
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Cream-of-Plenty posted:I don't believe Jsawyer.esp does anything for damages like your friend is asking for. That being said, he might be somewhat disappointed to see that the whole "shoot a dude three times in the face" thing hasn't changed between FO3 and NV. Just tell him that there are plenty of mods to alleviate this "problem", should he choose to eventually use them. drat. Thing is, he's stubborn as hell and has a tendency to give up on games that aren't "right" without mods, and I want him to like this one.
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# ? May 29, 2012 08:39 |
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I'm crashing on start, what did I manage to gently caress up this time?code:
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# ? May 29, 2012 08:41 |
Nuclear Pogostick posted:I'm crashing on start, what did I manage to gently caress up this time? I'm not really noticing anything obvious, but a CTD on start-up generally means that you're missing a master (.esm) file, and an .esp is still looking for it when your game starts.
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# ? May 29, 2012 08:57 |
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Cream-of-Plenty posted:I'm not really noticing anything obvious, but a CTD on start-up generally means that you're missing a master (.esm) file, and an .esp is still looking for it when your game starts. I guess I'll just try disabling a few .esps at a time until it stops. I wish they told you what was conflicting.
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# ? May 29, 2012 09:03 |
Nuclear Pogostick posted:I guess I'll just try disabling a few .esps at a time until it stops. I wish they told you what was conflicting. Often times, in FOMM, you can click on an .esp and see what its dependencies or "masters" are. If you come across an .esp that depends on an .esm that isn't activated or installed, you've found your problem. There's always the chance that the problem isn't a missing .esm, though!
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# ? May 29, 2012 09:08 |
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SplitSoul posted:drat. Thing is, he's stubborn as hell and has a tendency to give up on games that aren't "right" without mods, and I want him to like this one. I wouldn't put too much stock in what everyone else is saying, NV is way less bullet spongey than FO3 was. Once you get guns/energy weapons up, find some powerful weapons and some decent ammo you'll be one or two shotting people in no time.
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# ? May 30, 2012 00:12 |
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Cream-of-Plenty posted:I don't believe Jsawyer.esp does anything for damages like your friend is asking for.
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# ? May 30, 2012 00:20 |
fennesz posted:I wouldn't put too much stock in what everyone else is saying, NV is way less bullet spongey than FO3 was. Once you get guns/energy weapons up, find some powerful weapons and some decent ammo you'll be one or two shotting people in no time. No, you're right, everybody else is crazy. NV may be less "bullet spongey" than FO3, but it's not "way less". For a significant portion of the game you'll still be blasting people three or four times in the face without killing them. I imagine SplitSoul's friend isn't talking about how OP you can get with endgame weapons. Sure, you'll eventually reach a point where you can 1-shot Deathclaws and Centurions, but that doesn't matter much if the player has a problem with all of the sponginess leading up until that point.
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# ? May 30, 2012 00:27 |
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Cream-of-Plenty posted:No, you're right, everybody else is crazy. Are we playing the same game? I just started a new run and I'm three shotting Fiends with a .357 loaded with JSP rounds. If it's a headshot it's two and if it's a headshot critical it's one. Granted, DLC enemies and major faction opponents are beefier, but I view the Fiends as the baseline human enemies in this game because they're the most common. Hell, even if you do bring Deathclaws or Centurions into the mix you can still deal with them pretty easily with a mid-tier weapon and some good requisite weapon skill. fennesz fucked around with this message at 01:23 on May 30, 2012 |
# ? May 30, 2012 01:19 |
fennesz posted:Are we playing the same game? I just started a new run and I'm three shotting Fiends with a .357 loaded with JSP rounds. If it's a headshot it's two and if it's a headshot critical it's one. Granted, DLC enemies and major faction opponents are beefier, but I view the Fiends as the baseline human enemies in this game because they're the most common. There are no JSP rounds for the .357. Unless you meant JFP rounds, and I find it difficult to believe that you're using those on a brand new character (because those require you being Level 6 and Repair 70 to make.) As I said before, you can eventually get to a point where you are one and two-shotting fodder-NPCs. Nor am I arguing that New Vegas is less "spongey" than its predecessor. But I assure you, the whole conversation behind New Vegas remaining "spongey" is one that is not simply between you and I. A lot of people have played this game and have described it as such--Rope Kid even alluded to it on this very page. It's not a bad thing that the game is spongey: It's an RPG, not a super-realistic Ghost Recon FPS. In fact, I would say that using "realism" mods diminishes the fun of the game, because it takes away from the idea of growing your character. But if a person strongly dislikes "sponginess" in a game, I feel we'd be lying to them if we told them, "Oh, no, man, New Vegas is totally not!" Because it is. I never thought I'd use "spongey" as an adjective so many times in one post.
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# ? May 30, 2012 20:56 |
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Quick question, I'm playing with the Requiem for the wasteland mod, and just got to the part of fallout 3 where your dad and doctor li go to the jefferson memorial to start project purity back up. The problem is that for some reason, Dad is stuck outside the memorial and won't head into the rotunda. I know I can use the console to make him pop into existence in the rotunda, but I don't know what the command is to do it and have no clue if that would fix the problem.
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# ? May 31, 2012 00:59 |
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mrfreeze posted:Quick question, I'm playing with the Requiem for the wasteland mod, and just got to the part of fallout 3 where your dad and doctor li go to the jefferson memorial to start project purity back up. The problem is that for some reason, Dad is stuck outside the memorial and won't head into the rotunda. I know I can use the console to make him pop into existence in the rotunda, but I don't know what the command is to do it and have no clue if that would fix the problem.
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# ? May 31, 2012 01:33 |
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heenato posted:I had this same problem when I played that. You have to go to the rotunda, then the command is " prid (dad's reference ID)" and then "moveto player", I believe. That did it! Thanks a lot!
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# ? May 31, 2012 02:42 |
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Cream-of-Plenty posted:stuff Fair enough. I do agree with you, guess I was just pointing out that a lot of this _can_ be mitigated (even early on) though intelligent use of perks and weapons. As opposed to FO3 where your only option for dealing with Albino Radscorpions was "shoot it more and shoot it harder."
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# ? May 31, 2012 02:55 |
fennesz posted:Fair enough. I do agree with you, guess I was just pointing out that a lot of this _can_ be mitigated (even early on) though intelligent use of perks and weapons. As opposed to FO3 where your only option for dealing with Albino Radscorpions was "shoot it more and shoot it harder." Yeah, there's definitely no denying that FO3 was a drag, especially when it came to DLC. For me, using mods that upped the damage to more realistic levels was almost required for that game, lest you dump 30 rounds of 10mm into a Pitt Raider's face to little effect.
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# ? May 31, 2012 03:03 |
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So ENB is kind of big with Skyrim right now but was there anything decent on that front for New Vegas? I understand there wasn't a dedicated New Vegas version, but I'd imagine the Oblivion version would work all the same. Also, I had no idea the mole rat boob thing was real. I gotta check it out, is there a link to download it at all? And is there a screencap or something of all the rage it caused?
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# ? Jun 2, 2012 12:15 |
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Upmarket Mango posted:So ENB is kind of big with Skyrim right now but was there anything decent on that front for New Vegas? I understand there wasn't a dedicated New Vegas version, but I'd imagine the Oblivion version would work all the same. Is this what you mean? http://newvegas.nexusmods.com/mods/34868?sid=vvzzHAwFzsFExBvsxABsuBAyvwywEEBGDtAFvtAB
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# ? Jun 2, 2012 17:26 |
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Upmarket Mango posted:Also, I had no idea the mole rat boob thing was real. I gotta check it out, is there a link to download it at all? And is there a screencap or something of all the rage it caused? Molerat Boobs & Gecko Dongs The original mod just had molerat boobs, but gecko dongs was heavily requested so I half assed did it and never finished it. This is where the happy geckos thing comes from, heh. As for the rage; it just offended a bunch of people on Nexus who took the mod seriously because I was serious-posting both in the description and in the comments. They honestly thought I was trying to make the molerats more anatomically correct n' poo poo so it was ridiculously funny. People kept endorsing it and voting it FOTM which only further pissed off a few mod authors that apparently convinced the pedophile that runs Nexus to outright delete the mod rather than disable it/disqualify it for FOTM without any justification at all. When he finally got back to me, he said that the voting was clearly a SA goon rush despite the fact that we had only garnered 12 votes in over 2 weeks and were only sitting in second place. Funny thing? The author who was sitting in first place loved the mod and didn't care if he won or lost the FOTM - he legitimately thought it was a hilarious mod.
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# ? Jun 2, 2012 17:34 |
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Ak Gara posted:Is this what you mean? I was initially disappointed that this was not the mole rat boob mod.
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# ? Jun 2, 2012 17:40 |
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Upmarket Mango posted:So ENB is kind of big with Skyrim right now but was there anything decent on that front for New Vegas? I understand there wasn't a dedicated New Vegas version, but I'd imagine the Oblivion version would work all the same. I once worked on a shader compilation for FNV with mixed results, if you search for my posts in this thread you should find pictures and a download link.
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# ? Jun 2, 2012 17:41 |
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Hey, I'm still working my way through the 300 pages of this thread, but why do you guys refer to the people that run Nexus as pedophiles? I'm wondering if I missed something.
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# ? Jun 2, 2012 18:50 |
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Anonymous Zebra posted:Hey, I'm still working my way through the 300 pages of this thread, but why do you guys refer to the people that run Nexus as pedophiles? I'm wondering if I missed something.
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# ? Jun 2, 2012 18:58 |
Anonymous Zebra posted:Hey, I'm still working my way through the 300 pages of this thread, but why do you guys refer to the people that run Nexus as pedophiles? I'm wondering if I missed something. I don't know if it's fair to call the people who run the Nexus "pedos", but they go to great lengths to defend some of their members, even if those members are producing mods that are very suspect. The whole thing actually started with Oblivion, where people were uploading new "races" that just happened to look like prepubescent girls, complete with nudity. The excuse usually went something like: "But they're not humans! They just look like that! They're really elves, and they're thousands of years old! Redguards aren't actually black people!" Like I said, giving these authors poo poo for their abominations is more likely to get you banned, than the author. The whole subculture of rape / slavery / pedo mods has carried over to each new Bethesda game, and the Nexus seems content to enable it.
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# ? Jun 2, 2012 19:15 |
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Is there some general reason why save games might not be loading? (i.e. the roulette wheel just keeps spinning). Starting a new game and then loading the real save works, but I'd rather get to the source of the problem, if possible. Load order (if it makes any difference): quote:FalloutNV.esm
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# ? Jun 2, 2012 20:55 |
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Found this mod after searching for something to stop having to go through 5 minutes of Doc Mitchell every restart. It seems to work fine - just going straight into character creation / stats and dropping you outside the Doc's house. Any chance of getting it added to the OP please?
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# ? Jun 2, 2012 22:49 |
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# ? May 22, 2024 08:56 |
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Anonymous Zebra posted:Hey, I'm still working my way through the 300 pages of this thread, but why do you guys refer to the people that run Nexus as pedophiles? I'm wondering if I missed something. They delete a fun mod that adds nippleless boobs to molerats but actively defend and protect people who create entire races of little girls complete with nudity and a ridiculous amount of scanty clothing and poo poo for them along with sex mods. Their priorities are hosed up.
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# ? Jun 2, 2012 23:18 |