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Calaveron
Aug 7, 2006
:negative:
Goddamn was fighting a golem one of the most badass moments in videogame history.
My Warrior all scurrying around its body like a horrible cockroach while three pawns kept it off-balance with a flurry of arrows, magic, and nimble dodging.
Game of the year right here.

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Rascyc
Jan 23, 2008

Dissatisfied Puppy

Mokinokaro posted:

So which quests are locked out by meeting the Duke? I know the other wyrmhunt ones are but are any others?
Basically anything given to you by the citizenry. So Grimoire, the Wakestone, Quina, the eviction, etc. I've never seen citizenry quests handed out beyond the starting town and the capital, so if there are any others in the far corners of the land then welp.

Board quests are exempt from this as far as I know. I've even seen some low level escort quests crop back up on my boards periodically (I think this is the perceived "it's bullshit some quests expire randomly" complaint that I've read a few times?)

Calaveron posted:

Goddamn was fighting a golem one of the most badass moments in videogame history.
My Warrior all scurrying around its body like a horrible cockroach while three pawns kept it off-balance with a flurry of arrows, magic, and nimble dodging.
Game of the year right here.
Did you get it to enrage? I don't think some people see enraged golems judging by the youtubes I looked for, and those people are definitely missing out. Enraged golems are great!

haunted bong
Jun 24, 2007


Rascyc posted:

Basically anything given to you by the citizenry. So Grimoire, the Wakestone, Quina, the eviction, etc. I've never seen citizenry quests handed out beyond the starting town and the capital, so if there are any others in the far corners of the land then welp.

Board quests are exempt from this as far as I know. I've even seen some low level escort quests crop back up on my boards periodically (I think this is the perceived "it's bullshit some quests expire randomly" complaint that I've read a few times?)

Did you get it to enrage? I don't think some people see enraged golems judging by the youtubes I looked for, and those people are definitely missing out. Enraged golems are great!

An enraged golem threw one of my pawns through the game world, so there's that.

Stelas
Sep 6, 2010

I caved pretty hard and got the Bradygames guide for this, if only because I wanted a nice map I could refer to regularly as I walked along. It's a bit wonky to read because it does the atlas in alphabetical order rather than how you'd progress through the game, but the master quest list is pretty golden. I'll see if I can't throw a condensed version into a googledoc later tonight if anyone wants it.

The Moon Monster
Dec 30, 2005

Evil Canadian posted:

I was told you can fight the ur-dragon anytime you want in NG+ by going to the unusual beach, apparently this is a lie :(

I didn't bother to fight him right away cause I figured I could just do it during ng+ ;/

It's not the unusual beach, it's starfall beach right in Cassardis.

Count Bleck
Apr 5, 2010

DISPEL MAGIC!

Wait, you can install this game on the PS3?

I haven't seen an option to do such a thing yet :(

Rascyc
Jan 23, 2008

Dissatisfied Puppy
It's automatic.

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.
Yea, it installs in the background as you play through the intro.

Count Bleck
Apr 5, 2010

DISPEL MAGIC!

Schubalts posted:

Yea, it installs in the background as you play through the intro.

Well this goes to show Capcom can be smart sometimes! :downs:

Eddain
May 6, 2007

The Cheshire Cat posted:

He will be. I had this happen to me; as far as I can tell it renders the quest impossible to complete, but it won't actually cancel because the game doesn't consider the fact that Maul won't give you his quest to be an issue. He still has the green quest icon above his head while he attacks you, so I guess the game thinks you can still do it somehow.

Is there a way to pacify NPCs that are pissed enough at you to attack on sight?

I went back to the bandit fort and Maul was actually neutral to me. I got his quest and everything.

On a side note, ogres really aren't that scary if you have a good sorcerer and two melee guys distracting it. Lassitude, the spell that slows enemies, makes the ogre a lot easier to manage.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

VulgarandStupid posted:

Can anyone give me a run down of which Magic Archer skills are good? I don't use a staff, so ignore those. Also, what's a better Stamina augment? The MA's Potential or the Strider's Endurance? I guess I could use both...
6-fold Bolt - use it for solo enemies you want to take out quietly (ie. archers on lookouts / sleeping saurians), or to stun and possibly launch enemies a very long way. It's the magick archer's answer to full bend, basically.

Hunter Bolt - use it for large enemies, and for really weak groups. Basically, cyclops et al, and then goblin hoardes.

Explosive Bolt - this is your main attack, and probably your most important damage skill. Use it on groups of enemies that can't be quickly taken out with 6-fold bolt, such as bandits. Aim for clumps of enemies, so that when your pawns set the bolts off, the explosion hits multiply enemies.


... explosive bolt is especially powerful if you combine it with the dagger dash attack. Explosive bolt at range, enemy closes with you, dash and BOOM. The dash->boom combo has saved my rear end a ton of times, as it will send just about any not-giant enemy flying for distance. They land, are stunned, and then you hundred kiss them to death.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Eddain posted:

I went back to the bandit fort and Maul was actually neutral to me. I got his quest and everything.

On a side note, ogres really aren't that scary if you have a good sorcerer and two melee guys distracting it. Lassitude, the spell that slows enemies, makes the ogre a lot easier to manage.
Why do that when you can just drop meteors on them and kill them in seconds? Sorcerers are so amazing that I have to avoid them just so I can feel meaningful!

Q-sixtysix
Jun 4, 2005

Picked up the DLC weapons since they were cheap in MS funbux and looked cool. Actually I think that Capcom is doing DLC right for this game: the weapons are highly situational, are a bitch to enhance, but look baller, which is what counts.

Couple quick questions:

1. After I max out my vocation rank in a class, will I still get DP if I don't change classes?

2. How is damage calculated? I have level 2 scalding razors, and I just picked up a pair of bardiche daggers. The bardiche daggers have a much higher STR, but the scalding razors show a higher grand total when you take STR and MAG into account.

Tufty
May 21, 2006

The Traffic Safety Squirrel
They need to add another ability to the scrivener in a DLC: the ability to swap the stats of one item with another, so you can wear or wield whatever you want without worrying about using bad stuff.

Dogbutt
Nov 26, 2011

Look at my face.
Where's a good place to find Seeker Tokens?

The Moon Monster
Dec 30, 2005

I hope they eventually come out with DLC that adds new areas and/or monsters. I had some money sitting in my psn account so I got the 10 quests dlc for 99 cents and it basically just added 10 assassin's creed flags that give you 800 rift crystals when you pick them up. If all the 100 quests worth of dlc is going to be that then all the gnashing of teeth over the on-disc dlc is going to sound pretty silly.

On a related note, who the hell is going to buy rift crystals at 2000 for $1 (or at all). Going by that exchange rate my pawn made $70 last night with 0 effort on my part. Too bad I can't sell them back to Capcom.

Zereth
Jul 9, 2003



Rascyc posted:

For example the magic boosting skills are like +10 magic, the strength boosting skill is +10. These things are not going to make you significantly more powerful in any regard (just look at how much strength your weapons are giving you; enhancing is more important).
Aren't they +10%? And take effect after your weapons are added?

Jose
Jul 24, 2007

Adrian Chiles is a broadcaster and writer

Shalinor posted:

6-fold Bolt - use it for solo enemies you want to take out quietly (ie. archers on lookouts / sleeping saurians), or to stun and possibly launch enemies a very long way. It's the magick archer's answer to full bend, basically.

Hunter Bolt - use it for large enemies, and for really weak groups. Basically, cyclops et al, and then goblin hoardes.

Explosive Bolt - this is your main attack, and probably your most important damage skill. Use it on groups of enemies that can't be quickly taken out with 6-fold bolt, such as bandits. Aim for clumps of enemies, so that when your pawns set the bolts off, the explosion hits multiply enemies.


... explosive bolt is especially powerful if you combine it with the dagger dash attack. Explosive bolt at range, enemy closes with you, dash and BOOM. The dash->boom combo has saved my rear end a ton of times, as it will send just about any not-giant enemy flying for distance. They land, are stunned, and then you hundred kiss them to death.

Aside from the dash, which other dagger attacks do you use?

Also the augments are +10%

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Scott Bakula posted:

Aside from the dash, which other dagger attacks do you use?
Normally, hundred kisses and sunflare, but I recently swapped out sunflare for backfire. I'm still not sure if it's good, exactly, but I haven't tried it on a big beasty yet. I'll probably go back to sunflare after a few joke battles.

Right now, I've got the vocation maxed, and I'm not even to level 30 yet. Kinda thinking of going fighter long enough for that carry weight increase. I'd go for the sorceror Magick increase too, but not sure I want to max out that vocation on a character I've focused toward daggers and bows. Besides, that would take forever.

Shalinor fucked around with this message at 16:47 on May 29, 2012

Jose
Jul 24, 2007

Adrian Chiles is a broadcaster and writer
I'm at rank 7 for sorcerer, it goes up far faster when you're a higher level. I moved from magick archer at vocation 6 and strider to magick archer at vocation 7. Currently level 32. You can also buy some of the higher level staff skills as a magick archer and equip them as a sorcerer.

I'm assuming the cast time boost and stamina reduction while casting affect bow skills anyway

Hostage Pokemon
Dec 29, 2011

Wise as a wizard
Quick as a viper

Shalinor posted:

Kinda thinking of going fighter long enough for that carry weight increase.

I did this for my assassin. It was definitely worth it and didn't take very long at all. The extra carry weight is added directly to the "very light" category limit.

Thievery
Jul 15, 2008

What happens in 3rd Street stays in 3rd Street.

Zereth posted:

Aren't they +10%? And take effect after your weapons are added?

Yeah dunno what that guy's on about, the boost from augments is HUGE. And they stack, so it's definitely worth mixing and matching classes to pick up as many as you can.

I'd say the best class to start as would be a strider if you're planning to use any other class, because their growth is pretty average across the board so if you decide to suddenly go warrior or mage or any combination class it'll be a lot easier to get your stats up to par.

Rascyc
Jan 23, 2008

Dissatisfied Puppy
I just activated them on my stat sheet and it just shows strength going up by 10? I have 200 base strength so it should be 20 if it's simply 10%. I did not think to check after weapons though, I was using the augment screen.

I'll play with it more later, must be something I am missing.

I personally don't care that much myself since damage is never something I am lacking even with a 1:1 ratio on strength/magic. I'd trade away every augment for more run speed any day with as much ground as you need to cover.

Count Bleck
Apr 5, 2010

DISPEL MAGIC!

I am easily amused by how good Almace is, how Great Cannon applies the element of your weapon used to summon it as damage, and that you can have multiple ones out at the same time to literally slow down the PS3 to time slow movie effects.

And fills the screen with ice balls of bullet hell proportions to kill the Devilfire Dragon in minutes as opposed to hours :smug:

redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.

Dinosaur Gum
Spoilered Question about size of the map (I don't want to spoiler myself by looking)

I've just started getting quests from the chamberlain, and done the first two: killed the gryphon/griffin and not-found-evidence for the guy's trial so he ended up guilty. I am now apparently able to 'go anywhere'.

So the first thing I tried was to enter some fort (the fort that's two forts north of the big city, the fort near the windy passage) and they told me to gently caress off.

I've been in the swamp area behind the female-only bandits castle, and I've been in the witchwood and that entire area up to the shadow fort. I've pretty much explored everything I can without going inside the shadow fort or the fort near the swamp (great wall?), both of which I assume will let me in now.


Is there another area, if so how big is it? Or is it just the inside of those forts?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

So I've switched back to warrior after a long time working the Magic Archer and Strider vocations for their augments (with some time as a fighter again) and I'm almost disappointed. After being able to take just about anything out of the air or machine gun the armor off a cyclops, now I can't hit anything more than two feet above my head, I have to bounce my weapon off the cylops's armor way too many times to finally start doing damage, and frankly I'm a lot slower than I remember and not doing as much damage as I seemed to earlier in the game even though I've got a max-enhanced Triple Tooth. Worse, I'm basically completely irrelevant in the face of a properly prepared sorcerer; Garfunkel has been eating all the cyclopes and chimeras with her maelstrom. :saddowns: I guess I spent too much time as an MA.

Any advice on getting warrior back up to steam? I've got a number of abilities unlocked, but I think I'm only rank 6 at the moment.

Related, I've got my fighter pawn and am curious what's a good set up for her inclinations and skills. She's basically gotten everything and is currently running around with Dragon's Maw, Shield Summons, Sheltered Spike, Iron Will, Burst Strike and something I don't remember. She's got the Nexus inclination but I'm wondering if I should make the other one scather or challenger or if there's another that works better.

marshmallow creep fucked around with this message at 17:57 on May 29, 2012

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

So when are you supposed to get this "good gear" from giving the Gold Idol to a vendor? I just gave it to Caxton a little while ago and he still has the same stuff he had before.

see you tomorrow
Jun 27, 2009

Policenaut posted:

So when are you supposed to get this "good gear" from giving the Gold Idol to a vendor? I just gave it to Caxton a little while ago and he still has the same stuff he had before.

Both of their inventories upgraded after I finished the escort quest for Madeline. Be interested to know what you get out of giving Caxton the Gold Idol. I gave Madeline the Gold and him the Silver, she got a bunch of new weapons though mostly ranged (no archstaffs) and a lot of new armor (design-wise generally in line with the rest of her inventory), Caxton only got a few additional weapons and no new armor.

edit: noticed that all of the DLC items seem to have glow effects around their icons in the inventory so I dug through that big dump of all of the items and pulled them out and uploaded them here in no particular order if anyone's curious.

see you tomorrow fucked around with this message at 18:54 on May 29, 2012

Honest Thief
Jan 11, 2009
Man, there's no clear quest progression with this game, every quest I think I'm ready to tackle I eventually get beaten up; still managed to go talk to the witch at the woods though.

So crafting is done at inns by combining stuff?
I have a couple of high level pawns that cost me zero points, but I'm not sure they're player made; they're called Sasha and Maxima.

Rueish
Feb 27, 2009

Gone

but not forgotten.
I feel like I've missed a ton of quests in this game because I have no idea who Madeline is. Where is she?

I also never did any Witch quests or any kind of escort into there, just an Herb Ale one for Arsmith. I am looking forward to NG+ just to actually do all the poo poo I missed, as I must have let a lot of them expire. That and I haven't given gifts to anyone, does that do anything?

I've been playing this game for at least ~40 hours and it feels like I've missed a whole slew of content.

Samurai Sanders
Nov 4, 2003

Pillbug

Rueish posted:

I feel like I've missed a ton of quests in this game because I have no idea who Madeline is. Where is she?
She's an alternative weapons dealer who is across from the black cat. I usually go to her because she doesn't say "they're masterworks all, you can't go wrong" every time, and because she specializes in women's gear. She can't do enhancements though.

Samurai Sanders fucked around with this message at 19:05 on May 29, 2012

Jose
Jul 24, 2007

Adrian Chiles is a broadcaster and writer
Is she available immediately? No-one is there as far as I know in my game but I've yet to see the duke.

Also, this seems like a dumb question but where can I see how many hours I've played?

Rascyc
Jan 23, 2008

Dissatisfied Puppy
"They're masterworks all, you can go wrong!!"

Sounds like you may have missed all the quests in the first town (which in turn opens up some later quests I believe). I imagine most people go straight to encampment, and then straight to the capital. You can actually reverse course at the encampment and get a bunch of quests, some impossible to do at below level 5 (unless you know some of the levitate shortcuts).

One of those is a Madeline escort quest and at the end you can give her some money to start her shop up. No idea if the money part is required but it is chump change.

Clocks
Oct 2, 2007



Honest Thief posted:

So crafting is done at inns by combining stuff?
I have a couple of high level pawns that cost me zero points, but I'm not sure they're player made; they're called Sasha and Maxima.

Well, you can "combine" items both in your inventory and when at an inn. In your inventory it'll give you options using items from anyone in your party, when at an inn you can combine items that are in storage and potentially in your inventory as well.

You can also "enhance" weapons and armor. Traveling merchants and the armorer at Gran Soren give this to you as an option. You can upgrade a weapon/armor up to 3 stars -- and you don't have to go in order, so you can upgrade to level 3 all at once if you're able to. And enhancing will take items that are in storage, so there's no need to carry all the heavy materials around!

Not sure if this is what you were asking, but that's an overview.


vvvv definitely happens to me, but luckily I don't think storage has a weight/item limit. I mostly just take restoratives with me, and maybe something to deal with petrification.

Clocks fucked around with this message at 19:09 on May 29, 2012

Samurai Sanders
Nov 4, 2003

Pillbug
I haven't found myself using 90% of the consumables I can make (I always have a mage with healing/status effect removal magic), so materials are just piling up at the inn like crazy. Is that happening to anyone else?

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Samurai Sanders posted:

I haven't found myself using 90% of the consumables I can make (I always have a mage with healing/status effect removal magic), so materials are just piling up at the inn like crazy. Is that happening to anyone else?
I make dessicated herbs, and love harpsbud sauce/juice because it lets you make the full party incenses.

Beyond that? Everything basically sits, in case I need it for an enhancement later.

UnholyCow
Oct 6, 2005

Samurai Sanders posted:

I haven't found myself using 90% of the consumables I can make (I always have a mage with healing/status effect removal magic), so materials are just piling up at the inn like crazy. Is that happening to anyone else?

This was happening to me until I got to the second "set" of upgraded enemies in the game. Most of the time I'm fine but now I am slowly chipping away at my item reserves. As much as I love my mage spells sometimes you really want a status effect or heal right now.

The Moon Monster
Dec 30, 2005

I never use the attack items like dragonspit because I can't be bothered to navigate through my inventory every time I want to use one. It's too bad there's no way to bind an item to a key.

Clocks
Oct 2, 2007



The Moon Monster posted:

I never use the attack items like dragonspit because I can't be bothered to navigate through my inventory every time I want to use one. It's too bad there's no way to bind an item to a key.
This too. However I think I've seen pawns use stuff like dragonspit if I give it to them, so you can hand it over and watch them waste it on a goblin.

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Shalinor
Jun 10, 2002

Can I buy you a rootbeer?

Clocks posted:

This too. However I think I've seen pawns use stuff like dragonspit if I give it to them, so you can hand it over and watch them waste it on a goblin.
They do - and they seem like they're even smart about it.

Like, healing items. I handed a bunch of them to my pawns when their max healths were low-ish, expecting them to chug back to full max health. They flat out didn't. They saved them, and applied them intelligently when they were in trouble. Hell, one held onto them and used it on ME when I took a cheap shot in a fight an hour later.

Kinda thinking it might be a good idea to just start giving my pawns all of that crap, especially the magical arrows, and just... seeing what happens.

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