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Dorkopotamis posted:That sounds like a countdown to a big bummer. It is being made by CCP, who make EVE. e; vvv they make EVE. Eve is 80% about politics and 20% about clicking other ships. Lemon-Lime fucked around with this message at 10:49 on May 29, 2012 |
# ? May 29, 2012 10:12 |
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# ? Jun 10, 2024 10:09 |
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Lemon Curdistan posted:It is being made by CCP, who make EVE. And they claim to want to make roleplaying and political power-jockying as important and tangible as combat, however the hell they're gonna make that work.
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# ? May 29, 2012 10:29 |
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I don't know how I feel about it. Half of me is excited and the other half is "ugh, mmo". From what I hear they're planning on: -Players being able to become Princes of a city, complete with all the power that comes with that position. -Permadeath. -New characters begin as a human and are embraced during the tutorial, but it's possible to not be embraced and play as a human, albeit at a huge disadvantage and with no real reason to. -Werewolf & possibly Hunter expansion after release. I don't have a source, this is just what I've gathered from all over.
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# ? May 29, 2012 11:04 |
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From my understanding, the WoD MMO is being marketed heavily towards a female audience, as WoD Vampire is incredibly popular amongst females (well as far as RPGs go). Fashion is going to play a big part in it, so expect expensive cosmetic items like those introduced to EvE online last year. Players being Princes of a city means there will be a lot of politicking and bitching I imagine. I reckon it'll be terrible and populated almost solely by Toreador, Ventrue and Malkavians.
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# ? May 29, 2012 11:34 |
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If it is as open as EVE is I might give it a go, if only to start an all Nosferatu guild and ruin other people's fun
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# ? May 29, 2012 11:58 |
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Well, even if it isn't as open, what's the worst? If it's more on-rails with a stronger PvE component than EVE, we maybe get a multiplayer successor to Bloodlines. If it's open, a sandbox game like EVE except not as boring as EVE in that space is boring while cities filled with supernatural stuff is less so. Personally I'm optimistic about the MMO however it turns out. And, if we get really lucky, maybe the CCP guys will apply all their hard-learned lessons from EVE and the game will be accessible and not poo poo.
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# ? May 29, 2012 16:17 |
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It won't even be comparable to Bloodlines in any way, shape, or form. Stop fooling yourselves. That's like saying World of Warcraft is comparable to Warcraft 2. (it's not)
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# ? May 29, 2012 16:48 |
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Fuzz posted:It won't even be comparable to Bloodlines in any way, shape, or form. Stop fooling yourselves. Well, at least those games shared creative talent. The WoD MMO could be cool on its own merits, but CCP's games strengths and Bloodlines' strengths couldn't be more different. Meanwhile, Brian Mitsoda is working on some low-key indie zombie game. I realize his resume might not be that appetizing from a surface-level business perspective - Bloodlines and Alpha Protocol - but he could be such a huge asset to a company like Bioware or Bethesda.
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# ? May 30, 2012 03:50 |
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Randallteal posted:Well, at least those games shared creative talent. The WoD MMO could be cool on its own merits, but CCP's games strengths and Bloodlines' strengths couldn't be more different. "Brian Mitsoda hired by Obsidian" is a headline I hope to see.
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# ? May 30, 2012 04:18 |
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Pope Guilty posted:"Brian Mitsoda hired by Obsidian" is a headline I hope to see. https://www.youtube.com/watch?v=Kej8Xgi75dM
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# ? May 30, 2012 04:35 |
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Given the awesome stories that EvE regularly produces, I have a decent confidence that the MMO will also generate intrigue, politicking and betrayals worthy of pen-and-paper VtM. For the same reason I'm also not very worried about missing Obsidian's writing, since the real dialogue should happen between players. I am, however, very worried about whether the gameplay will be fun. EvE's spaceship tactical warfare couldn't have less in common with a third-vampire action-RPG, and I'd almost certainly lose any interest in the title if they resorted to the lovely cookie-cutter "watch stat bars, babysit cooldowns" MMO combat. They are releasing a console-only MMOFPS this year, though, so it'll be interesting to see if they have a solid grasp of real-time mechanics (since Vampire gameplay should be even more ambitious than that, having to mix and balance stealth, melee, shooting, and a touch of magic too). All of that's assuming it ever gets released, of course, which is far from certain.
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# ? May 30, 2012 10:58 |
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NihilCredo posted:Given the awesome stories that EvE regularly produces, I have a decent confidence that the MMO will also generate intrigue, politicking and betrayals worthy of pen-and-paper VtM. For the same reason I'm also not very worried about missing Obsidian's writing, since the real dialogue should happen between players. Shooting will apparently play a minor party they said with guns being cosmetic items rather than anything to really fear. Im hopeful for the WoD MMO because its going to emphasise that vital social aspect at all times that just sort of fell away in later VtMB and to a much more interesting and complex degree, all CCP need to do is give players a lot of ways to interact with each other both positively and negatively and have mechanical consequences to go with them and we'll be golden. LordLeckie fucked around with this message at 16:15 on May 30, 2012 |
# ? May 30, 2012 11:12 |
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Randallteal posted:Well, at least those games shared creative talent. The WoD MMO could be cool on its own merits, but CCP's games strengths and Bloodlines' strengths couldn't be more different. I had a dream a few months ago that Bethesda studios acquired Obsidian, Troika, and basically everyone left over from Black Isle.
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# ? May 30, 2012 14:20 |
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Gyshall posted:I had a dream a few months ago that Bethesda studios acquired Obsidian, Troika, and basically everyone left over from Black Isle.
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# ? May 31, 2012 18:07 |
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LordLeckie posted:Shooting will apparently play a minor party they said with guns being cosmetic items rather than anything to really fear. The Barrett M82 is something that should always be feared, under-powering firearms skews the balance of power and essentially makes the masquerade unnecessary. The Masq is kept to protect vamps from the US Gov more than Hunters. I love social heavy RPGs but if the guns are too weak then that destroys the whole immersion factor for me. Though what concerns me most with the Wod MMO is that they might take too much from Requim; vamps get weaker as they increase in age or power is crazy and I'm too attached to the Cain/Lilith lore. So the end to Bloodlines not involving a Methuselah was disappointing somewhat, sticking it to La Croix though made up for it
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# ? Jun 2, 2012 20:41 |
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To be more precise they said the focus would be on close combat rather than distance fighting. Presumably they'll be really powerful weapons and ranged abilities, but you know. Personally I'm hoping for the opportunity to be a Caitiff, complete with the stigmatization it'd involve. I just want to bring my PNP character back.
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# ? Jun 2, 2012 22:55 |
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Kalaxus posted:Though what concerns me most with the Wod MMO is that they might take too much from Requim; vamps get weaker as they increase in age or power is crazy and I'm too attached to the Cain/Lilith lore. Wait, don't Requiem vampires get stronger as they age and their blood potency increases? Countered by their blood requirements becoming more stringent until at potency 6 or so they can only feed on other vampires. Or have I entirely misunderstood the rulebook?
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# ? Jun 3, 2012 00:18 |
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Dr Snofeld posted:Wait, don't Requiem vampires get stronger as they age and their blood potency increases? Countered by their blood requirements becoming more stringent until at potency 6 or so they can only feed on other vampires. Or have I entirely misunderstood the rulebook? Masquerade vampires' overall potential is Generation; the further you are from Caine (i.e. the higher your Generation), the weaker you are. Generally, the older the vampire, the more likely they are to be of lower Generation, though that's not an absolute. Requiem vampires' blood gets stronger as time goes on, measured as Blood Potency. I have no idea what Kalaxus is on about.
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# ? Jun 3, 2012 00:27 |
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Visceral reaction of Requiem Bad! led to my earlier misrepresentation. VtM's diablerie to decrease generation greatly increases the vamps potential power ramping up in effectiveness with each drop in Gen, compared to the somewhat diminishing returns seen in Requiem; where vamps have to take the long nap to weaken their blood to operate practically. It's going to hit the fan eventually leaving you scrounging the swamp for nourishment; needing vamp blood in that situation very bad.
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# ? Jun 3, 2012 01:04 |
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Apologies if this has been asked and/or answered earlier, but is there a mod in existence that changed the Nosferatu player character's somewhat... fringe dress sense? I'm all for representing as many different human interests as possible in media but being forced to wear gimpsuits for protection is somewhat grating when other Nos get to wear bowties
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# ? Jun 3, 2012 23:01 |
Lassitude posted:Well, even if it isn't as open, what's the worst? If it's more on-rails with a stronger PvE component than EVE, we maybe get a multiplayer successor to Bloodlines.
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# ? Jun 3, 2012 23:27 |
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Rather Dashing posted:Apologies if this has been asked and/or answered earlier, but is there a mod in existence that changed the Nosferatu player character's somewhat... fringe dress sense? I'm all for representing as many different human interests as possible in media but being forced to wear gimpsuits for protection is somewhat grating when other Nos get to wear bowties I don't think so. You can change the texture easily enough, but you can't really alter the mesh, so modders options are very limited.
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# ? Jun 4, 2012 01:22 |
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Kalaxus posted:Visceral reaction of Requiem Bad! led to my earlier misrepresentation. VtM's diablerie to decrease generation greatly increases the vamps potential power ramping up in effectiveness with each drop in Gen, compared to the somewhat diminishing returns seen in Requiem; where vamps have to take the long nap to weaken their blood to operate practically. It's going to hit the fan eventually leaving you scrounging the swamp for nourishment; needing vamp blood in that situation very bad. Resting in torpor to lower your BP resets your ability to feed. If you sleep your way to 1 BP, you can eat animals again.
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# ? Jun 4, 2012 01:32 |
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Pope Guilty posted:Resting in torpor to lower your BP resets your ability to feed. If you sleep your way to 1 BP, you can eat animals again. You also won't remember who you are, how old you are, or how powerful you were.
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# ? Jun 4, 2012 02:03 |
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Fuzz posted:You also won't remember who you are, how old you are, or how powerful you were. Hell, if you sleep long enough and/or didn't go into torpor in a good frame of mind, you might not remember how many limbs you're meant to have.
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# ? Jun 4, 2012 02:13 |
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Hell, you might not even remember that you're capable of beating senseless a group of muggers, or that you are able to tell people to give you their life savings and have it happen. In short, the Fog of Ages is the best mechanic.
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# ? Jun 4, 2012 03:56 |
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Zereth posted:Is it going to come with a unicorn to be your best magical friend in the box, too? That spits rainbows and can fly and its horn cures cancer? Maybe I'm being optimistic, but I think they're both vampire RPGs which'll have PvE combat stuff to some extent and hopefully the same kind of atmosphere. Although there may not be any really memorable places like the... Oceanview Hotel, or whatever it was called... I'm still hoping that after EVE and after Bloodlines they'll move forward with an eye toward the latter as much as the former.
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# ? Jun 4, 2012 04:31 |
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Pope Guilty posted:"Brian Mitsoda hired by Obsidian" is a headline I hope to see. It's just messageboard gossip, but I've heard that it wasn't exactly amicable when he left (He was apparently really mad about being removed from Alpha Protocol) so I doubt he'd go back.
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# ? Jun 4, 2012 07:47 |
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DemonNick posted:It's just messageboard gossip, but I've heard that it wasn't exactly amicable when he left (He was apparently really mad about being removed from Alpha Protocol) so I doubt he'd go back. Considering they recently laid off a ton of people after that New Vegas debacle, they're not really in a position to be hiring anyway, unfortunately.
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# ? Jun 4, 2012 07:56 |
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Fuzz posted:Considering they recently laid off a ton of people after that New Vegas debacle, they're not really in a position to be hiring anyway, unfortunately. Firing people didn't really have a ton to do with New Vegas. Apparently it was internal politics at... I think it was Microsoft that did them in. Until that next gen launch title got cancelled they were apparently fine regardless of not getting the metacritic bonus.
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# ? Jun 4, 2012 08:01 |
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Fuzz posted:Considering they recently laid off a ton of people after that New Vegas debacle, they're not really in a position to be hiring anyway, unfortunately. Why was New Vegas a "debacle" I thought it sold really well?
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# ? Jun 4, 2012 08:45 |
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It was a debacle because it got 84 instead of 85 on Metacritic. No, it's not a joke. It's seriously that. I know of little else that is such a strong argument for the entire game reviewing culture/industry being sick, broken, and harmful.
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# ? Jun 4, 2012 09:45 |
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And IIRC, that one Metacritic point cost Obsidian a great deal in royalty money.
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# ? Jun 4, 2012 09:54 |
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CommissarMega posted:And IIRC, that one Metacritic point cost Obsidian a great deal in royalty money. Yeah basically this. Black Isle's bonus for the game was tied to it getting at least an 85 on Metacritic.
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# ? Jun 4, 2012 11:23 |
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Stroth posted:Yeah basically this. Black Isle's bonus for the game was tied to it getting at least an 85 on Metacritic. I was going to fix that for you, but you're actually correct. Black Isle Games made New Vegas and now you can't convince me otherwise
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# ? Jun 4, 2012 17:55 |
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CommissarMega posted:And IIRC, that one Metacritic point cost Obsidian a great deal in royalty money. It cost them ALL royalty money. Basically, Bethesda only paid what it cost to make the game, despite it selling a metric fuckton of copies and being (after the dust settled) widely hailed as far better than the original Fallout 3. And people wonder why Double-Fine and some Obsidian folks went the Kickstarter route. It seems that a lot of studios would love to ditch publishers altogether.
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# ? Jun 4, 2012 18:29 |
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Has anyone played The Final Nights mod? Thoughts?
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# ? Jun 4, 2012 21:44 |
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Dominic White posted:It cost them ALL royalty money.
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# ? Jun 5, 2012 23:57 |
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Dead State by Brian Mitsoda, the lead writer of Bloodlines is up on KickStarter! Always wished you could support this game financially and actually have the money be a vote for the sort of devs who make awesome games? Now is your chance.
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# ? Jun 6, 2012 03:19 |
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# ? Jun 10, 2024 10:09 |
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octoroon posted:Dead State by Brian Mitsoda, the lead writer of Bloodlines is up on KickStarter! Always wished you could support this game financially and actually have the money be a vote for the sort of devs who make awesome games? Now is your chance. Nice, this game looks like it has all the nuanced elements that made Bloodlines better than your standard hack and slash RPG. donated.
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# ? Jun 6, 2012 04:50 |