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SolidRed posted:So I just started playing and have gotten up to the run away from the tentacles quest underneath Gran Soren and reading this thread I just noticed that I missed the Madeleine escort quest that opens her shop. Will it still be available if I make my way back to Cassardis and more importantly is it worth heading back? Her shop will open without you completing that quest.
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# ? May 30, 2012 06:42 |
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# ? Jun 5, 2024 09:20 |
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RageBeef posted:So what am I supposed to do with all this money I've accumulated? I'm sitting on ~2.5 million but there's no armor/weapons to buy better than my own and they're all upgraded as far as I can get them. I'm about to go rescue the Dutchess from the Manse, is more new stuff going to ever unlock or am I just going to be sitting on this mountain of gold forever? Save your money because that'll quickly vanish once you advance the plot questline, which unlocks more gear. Fonzarelli posted:As an assassin, I can't use 'roll' with swords, right? I need to have daggers equipped? I hope not, swords are much more fun than daggers. Daggers are awesome. I'll have you know the most powerful enemy control(ensnare), moneymaking(master thief), and movement abilities(double jump & roll) ALL require daggers. Hell they even let you cling to the ur-dragon's weakspots and just mash 100 kisses slashes into them all day.
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# ? May 30, 2012 06:42 |
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Azraden posted:Has anyone done the quest "The Dragon's Tongue"? I think you might have to wait awhile and come back, or maybe advance the story some before it appears.
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# ? May 30, 2012 06:48 |
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Ensnare and Implicate were awesome for a long time, but once you go north of the river in Gran Soren pretty much everything is immune to it.
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# ? May 30, 2012 06:50 |
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Such an awesome game, it truly does make you feel you are having an adventure, and poo poo can hit the fan at any minute...gotta love that. I specially love the night time, its really loving dark...I wonder why more games don't do this. Even in Skyrim, nighttime was so bright... Having said that, is there a way to tune the pawns AI by yourself? I am at the Shadow Fortress and they all just like to stand in front of the two enemy ballistas, not giving a gently caress about my "come over" command...they just stand there and take the hits.
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# ? May 30, 2012 06:52 |
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TheNightReaver posted:Such an awesome game, it truly does make you feel you are having an adventure, and poo poo can hit the fan at any minute...gotta love that. I specially love the night time, its really loving dark...I wonder why more games don't do this. Even in Skyrim, nighttime was so bright... There's a guy standing next to the riftstone in the encampment that'll sell you potion to change your main pawn's personality. You can't really do anything else about it.
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# ? May 30, 2012 06:56 |
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Edge Zero posted:Ensnare and Implicate were awesome for a long time, but once you go north of the river in Gran Soren pretty much everything is immune to it. Lies! Even post-tainted mountain enemies are ensnareable. SOME enemies can BLOCK it yes, but all human-ish sized monsters (except liches maybe?) are able to be snared. Hell, North of the river in gransys I was pulling snow harpies out of the air with my ninja wires. Multiple direwolves and bandits up north can be juggled by them too. Nearby cliff? Snare that bandit, grab him out of midair as he flies towards you and throw his rear end into the abyss.
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# ? May 30, 2012 06:58 |
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To me, the single creepiest thing about night in this game is that there's no moon. I'd imagine that's why it's so loving dark, the stars are your only source of light.
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# ? May 30, 2012 07:06 |
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What happens in the nameless terror quest? I think I got it as a result of not killing the salvation member in the catacombs. It wouldn't let me kill him though as far as I could see. Spells wouldn't target him and I wasn't seeing an option to. The reason I ask is that I want to go see the duke and I think the quest will be cancelled by talking to him
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# ? May 30, 2012 07:14 |
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Alright, I defeated the dragon! Hooray me. I guess I'll wait till there's a comprehensive quest guide that has them all in chronological order before I do NG+. And I took all my dragon-forged gear and put it on my pawn so she's no longer another anonymous girl with Mercedes' armor. Now she's a pretty badass assassin (complete with facemask) in dragonleather. I'm naked, though, of course. This game is awesome. Scott Bakula posted:What happens in the nameless terror quest? I think I got it as a result of not killing the salvation member in the catacombs. It wouldn't let me kill him though as far as I could see. Spells wouldn't target him and I wasn't seeing an option to. I'm pretty sure that isn't one that is canceled by the duke, I just beat the dragon and I think I still have it. Not sure when it was supposed to trigger...
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# ? May 30, 2012 07:15 |
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Zombie Defiler posted:Lies! Even post-tainted mountain enemies are ensnareable. SOME enemies can BLOCK it yes, but all human-ish sized monsters (except liches maybe?) are able to be snared. Really? I can't get undead, sulfur saurians, direwolves, or high level bandits to be ensnared. I suppose I may have to open them up first with other moves unlike their weaker counterparts.
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# ? May 30, 2012 07:17 |
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Scott Bakula posted:What happens in the nameless terror quest? I think I got it as a result of not killing the salvation member in the catacombs. It wouldn't let me kill him though as far as I could see. Spells wouldn't target him and I wasn't seeing an option to. It won't. Supposedly there are five groups of named assassins who will jump you at predefined points on roads at night. I say supposedly because I've never been able to get all of them to show up, so either the information I have is wrong or they're weirdly finicky about the business of killing you. Here's what I found looking for information on it, maybe it'll help you out: quote:Ambush 1: Right in front of the Ancient Quarry where you received the quest from Alon to clear it out and open the door. You'll be attacked by various people named after birds (I recall Raven, Hawk, and Condor). e: Also the last ambush might not trigger until you've done all the rest. see you tomorrow fucked around with this message at 07:31 on May 30, 2012 |
# ? May 30, 2012 07:20 |
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Scott Bakula posted:It wouldn't let me kill him though as far as I could see. Spells wouldn't target him and I wasn't seeing an option to.
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# ? May 30, 2012 07:26 |
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Is there anything that's actually strong vs. fire? The only enemies I can think of that aren't straight up weak to it are Saurians, Ghosts, and Skeletons. All the large enemies I've dealt with could be killed with minimal effort by jumping back and forth like an idiot firing off Sunflare until they die.
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# ? May 30, 2012 07:52 |
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Sometimes my pawn'll grab hold of a goblin or harpy and hold him in front in a 'STAB THIS FUCKER' position. When I try to grab one though my guy just hauls it over his shoulder until it snaps out of it and breaks free. How can I do that grappling thing so my buddies can ?
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# ? May 30, 2012 07:57 |
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From what I have heard, only Fighters and the Fighter-mixed classes can do it. You hold the grab button instead of just pressing it.
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# ? May 30, 2012 07:58 |
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Miijhal posted:Is there anything that's actually strong vs. fire? The only enemies I can think of that aren't straight up weak to it are Saurians, Ghosts, and Skeletons. All the large enemies I've dealt with could be killed with minimal effort by jumping back and forth like an idiot firing off Sunflare until they die. I hear hell hounds will wreck you if you only have fire attacks, but they are late/post game?
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# ? May 30, 2012 07:58 |
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Flame112 posted:From what I have heard, only Fighters and the Fighter-mixed classes can do it. You hold the grab button instead of just pressing it. Yeah this is true I believe, you can also use it to hold down harpies which is pretty satisfying.
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# ? May 30, 2012 08:03 |
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Just swapped to Warrior after maxing out fighter and holy poo poo is it awesome. Fighter plays a lot like DMC, mostly do to the dashing stab move but also has some nice finesse with guard timings where as the Warrior is a lot like the finesse of playing a 2-hander in Monster Hunter. I like the playstyle of the fighter more but the sheer raw damage of the Warrior is hard to pass up. How's the assassin? Strider melee seemed pretty nuts, the pass through attack for example.
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# ? May 30, 2012 08:21 |
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Okay, so my pawn just now got hired - apparently, bringing back items and RC doesn't mean they were hired, so I'm not sure why she was giving me items/RC every time I rested at an inn. I finally got a screen telling me who hired them and how many RC I gained and showing me the ratings - 5 stars across the board for my Grim Reaper child mage Edit: It just hit me that I probably could have used the Black Cat to forge the Grimoire, then hand in the fake and keep the real one. What happens if I do that? Blunt Force Trauma fucked around with this message at 08:41 on May 30, 2012 |
# ? May 30, 2012 08:32 |
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Yeah, if your pawn actually gets hired by another person it'll show you their gamer tag and ratings and everything. Otherwise it's just the game randomly throwing you some cheap items and RC. You can see a list of everyone who's used your pawn in the stats screen.
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# ? May 30, 2012 08:36 |
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Miijhal posted:Is there anything that's actually strong vs. fire? Once you reach the tainted mountain and beyond you're going to want holy affinity over fire. Fire is awesome up until that point, it'll still have it's uses, but the go-to element for post-mountain is holy. Blunt Force Trauma posted:Okay, so my pawn just now got hired - apparently, bringing back items and RC doesn't mean they were hired, so I'm not sure why she was giving me items/RC every time I rested at an inn. Apparently those "hires" without ratings are the computer "hiring" your pawn and giving out a small rift crystal reward and a generally low grade item such as a basic healing herb or a skull. My pawn was extremely popular before I out-leveled the pack. I suppose she is too expensive for most people to hire, so now all I get are the fake compu-hires.
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# ? May 30, 2012 08:39 |
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Every class I've tried is amazing. This is how to balance an arpg. Heavy YMMV on this, but these tips from another board did improve the visuals on my fairly mediocre hdtv: Karak posted:360 tearing is at the bottom and top. As is consistent with MT Framework games the 360 has less tearing if you set it to 720p lots of people here have posted back after changing it and seeing less. The framerate on the 360 is considerably more even than the PS3. The 360 needs to be set to the proper settings in your console settings though. Autosensing the reference level will leave you with a RGB output which results in very blurred visuals.
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# ? May 30, 2012 08:40 |
Yeah, that's just simulation of hiring. I think there should be a post of commonly asked questions somewhere. Like about Madeleine, pawn hiring, and whatever else. Just killed the dragon, saved at the encampment for the night. This is definitely going to be quite something. Though I wish your pawn could get stuff dragonforged. My pawn is a mage and I play strider/assassin so the stuff doesn't really carry over. I guess next time I try facing a dragon I could put on robes.
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# ? May 30, 2012 08:42 |
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Ankle-biter posted:I hear hell hounds will wreck you if you only have fire attacks, but they are late/post game? This is true. It was awesome as a sorcerer because by that point I had relied on fire spells to do the majority of my damage. Then hellhounds appeared and turned my world upside down The switch to ice was great because all of a sudden my moveset was completely retooled and fresh again since those spells hadn't been used much throughout the game. On top of that, the spells function much differently so I had to adapt quite a bit and play a much different style throughout the post-game. It really broke up the monotony of blasting things to hell with comestion. Also, it's a bit of a shame that brontide isn't stronger. It was by far my favorite effect but it just didn't have the damage that others do. Lightning doesn't really get an end-game spell like the bolide and gicel equivalents do.
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# ? May 30, 2012 08:43 |
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Teeter posted:This is true. It was awesome as a sorcerer because by that point I had relied on fire spells to do the majority of my damage. Then hellhounds appeared and turned my world upside down Excuse me? Go and purchase Fulmination right now mister (Fulmination is really powerful and cool)
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# ? May 30, 2012 08:48 |
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Aww, my pawn Tusk has no rating, so for 31 levels he's never actually been hired? Poor lunkhead, I thought he was being useful.
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# ? May 30, 2012 09:06 |
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I just killed a Cyclops and two Misshapen eyes dropped. What.
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# ? May 30, 2012 09:10 |
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Tufty posted:Excuse me? Go and purchase Fulmination right now mister I've actually got it but never had much use from it given the rest of my spell set. I just didn't have a spare slot to use that given how effective the other spells were. Maybe High Fulmination is better though. Other than cyclops and cockatrice, what is weak to lightning? I guess my gripe with it is that the effect feels more mid-tier, similar to comestion or frigor, as opposed to the massive power of something like gicel. Any situation where I needed an aura/AoE spell I felt better off with frazil because of enemy weakness, cast speed, and the freezing effect. Necromancy worked great as well because I'd have mobility and could cast other spells while still having an aura that would protect from most enemies. Teeter fucked around with this message at 09:21 on May 30, 2012 |
# ? May 30, 2012 09:19 |
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NarkyBark posted:Aww, my pawn Tusk has no rating, so for 31 levels he's never actually been hired? Poor lunkhead, I thought he was being useful. Mine has been hired a grand total of two times so hey Hopefully higher levels will have less competition as there's less pawns? Maybe? Hopefully? Oh god
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# ? May 30, 2012 09:20 |
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Swapping to Mystic Knight after 59 levels of Sorcerer/Mage is the most painful thing I have done. Even basic wolves are annoying again.
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# ? May 30, 2012 09:24 |
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Det_no posted:Mine has been hired a grand total of two times so hey In the higher levels there's probably more competition because nobody visits the rift to hire pawns nearly as often. If they do, any pawn they get will likely stick with them for a while unless the pawn dies, sucks, or there's a specific reason why they'd need to adjust their party. I've probably used the same pawns since the start of my NG+ and I'm already pretty far in the story so I'll be giving people a lot of RC with that. I just pulled in over 100k RC from someone who must have had mine on quite a few expeditions of their own. I could use a good sorcerer pawn if anybody has one on xbox. Just looking for anything lvl 50+ that has AI set well enough to get plenty of spells off, particularly big ones for the large foes. The only downside of the google doc is that pawns are constantly changing; either their vocation is changed and not updated on the doc or there just isn't a way to tell what level they are.
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# ? May 30, 2012 09:24 |
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Both of my borrowed pawns dissapeared during the Griffin quest, while at the Tower. Is this supposed to happen? Does the stuff on them just get sent to storage? I got some pretty sweet loot at Smuggler's Pass and I don't want to lose that.
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# ? May 30, 2012 09:32 |
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And the Adventure Log under History has the exact number of times your pawn has been hired, it's under the Pawns section. Mine is only on 45 .
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# ? May 30, 2012 09:32 |
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Chekans 3 16 posted:I just killed a Cyclops and two Misshapen eyes dropped. I keep having this happen too. It's pretty funny. I like to imagine they were just carrying around a spare. I just finished the post-game and am getting started on NG+. Got my first Ur-Dragon kill! I kind of hate that offline mode has worse rewards - I beat the Ur-Dragon in online mode but it didn't really feel like I actually DID much. I chipped off a few of his weak points over two attempts, then on my third visit it was the 0 HP thing. Offline mode means you have to do it all yourself, which to me seems like it would be more satisfying (and also more difficult), but the fact that you don't get all the nice stuff makes me feel like it's not worth the trouble except just to have done it. Some general feelings about the game: -I loved that feeling of just wandering around and running into some huge monster, but I wish there was a bit more variety in the stuff that you could find in the wilderness. Seeing my first wild Chimera was pretty awesome but after the 10th or so the novelty kind of wore off. There are so many monsters that you can't see at ALL except in the post-game dungeon. Why can't a few of them show up in the wild somewhere? -It's awesome that you can climb on monsters. Before I'd even heard of this game I'd always be thinking to myself how silly it was that you kill such huge monsters in fantasy RPGs by stabbing them in the feet over and over again. It's not as if Shadow of the Colossus wasn't already a thing, so we already knew that a monster climbing mechanic could be really fun. The thing is, you don't really need to use it that much in Dragon's Dogma. It would have been nice to see more absolutely gargantuan monsters. The biggest thing you'll fight regularly is a Cyclops, and you basically only need to climb them to get them to take off their helmet. Most monsters you aren't so much "climbing" them as "riding" them, because it's just easier to hit them when you're grabbing on. -I like the pawns, but I really wish they were better at keeping themselves alive. They do fine on normal monsters but a lot of my time on bosses is spent just running between my dead pawns reviving, which is really a lot less fun than actually fighting the boss. Fighting the Cyclops on top of the shadow fort would get one of my pawns knocked to the ground and killed without fail, forcing me to run all the way down the stairs to revive them. Still better than other people, though. -The post-game is cool, but the post-game dungeon feels a bit . It's basically a bunch of identical rooms with random monsters in them with no real theme to it all. As I said above, it's kind of disappointing that there are so many monsters that you'll only ever see in that dungeon. I do hope that Dragon's Dogma catches on as a franchise - I really like that they went with a lot of classic mythological monsters, since despite them being cliche you don't actually see them treated with very much dignity a lot of the time (for example, WoW has Ogres, Gryphons, and Drakes, but they're generally cannon fodder monsters easily soloed instead of major encounters). VulgarandStupid posted:Both of my borrowed pawns dissapeared during the Griffin quest, while at the Tower. Is this supposed to happen? Does the stuff on them just get sent to storage? I got some pretty sweet loot at Smuggler's Pass and I don't want to lose that. They probably got knocked off the edge, which is instant death. Happens a lot in that area since pawns really suck at avoiding dangerous ledges (I think as far as the AI is concerned it's just as good as any other piece of ground, then they inevitably get staggered or knocked off), and there are a lot of bottomless pits in the tower. All their stuff just goes to storage though, so don't worry about it. You can never lose anything a pawn is carrying. The Cheshire Cat fucked around with this message at 09:36 on May 30, 2012 |
# ? May 30, 2012 09:34 |
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VulgarandStupid posted:Both of my borrowed pawns dissapeared during the Griffin quest, while at the Tower. Is this supposed to happen? Does the stuff on them just get sent to storage? I got some pretty sweet loot at Smuggler's Pass and I don't want to lose that. There's a bit just after you get inside where I've seen pawns disappear twice, falling into the water most likely. You can either visit the rift stone outside and summon them back or some different guys and hope they don't fall this time (avoid jumping and sprinting around big holes). Anything they had on them is in your storage, don't worry
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# ? May 30, 2012 09:35 |
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The Cheshire Cat posted:-The post-game is cool, but the post-game dungeon feels a bit . It's basically a bunch of identical rooms with random monsters in them with no real theme to it all. As I said above, it's kind of disappointing that there are so many monsters that you'll only ever see in that dungeon. Isn't every kind of post-game dungeon monster also found somewhere in the post-game overworld?
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# ? May 30, 2012 09:38 |
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Tufty posted:Isn't every kind of post-game dungeon monster also found somewhere in the post-game overworld? I never saw Evil Eyes in the overworld, and aside from one quest (which I'm pretty sure is only postgame) and the incomplete fight in the beginning, there's no Hydras either. Then again I didn't spend much time in the Postgame overworld since there's really not a lot of reason to. What I meant was that they should show up during the normal game when you're actually out there and exploring.
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# ? May 30, 2012 09:41 |
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Regarding main pawns and their AI : I have just switched my pawn to Sorcerer to get the reduced casting time aug, I'm thinking about going back to mage later 'cause it's a pain to find a pawn with the right combination of AI and equipped buffs/heals. Although I like the ultra-offensive spells and Sorc still has the Fire/Holy/etc. affinities; is magic healing / status removal very important later in the game? For reference, I still have to do a couple of the wyrmhunter quests. What's the better AI for Healmages ? I have her on Scather/Medicant now, until now it worked a charm because she firebombed cyclopses, buffed my weapons and healed me when needed. Now as a Sorc, how should I change her AI?
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# ? May 30, 2012 09:45 |
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# ? Jun 5, 2024 09:20 |
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Zombie Defiler posted:Hell, North of the river in gransys I was pulling snow harpies out of the air with my ninja wires. For some reason, I have literally never thought of trying ensnare on harpies! This changes everything!
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# ? May 30, 2012 09:56 |