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Want to play a weird Mega Man game? Play the Wonderswan one.
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# ? Apr 27, 2012 08:28 |
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# ? Jun 3, 2024 13:04 |
gently caress the wonderswan one. It's badly designed, ugly and I hate it. The platformer on the Wonderswan Color is okay though. VVVV The Wonderswan is easy to emulate so long as you don't have to turn the screen while playing. It's basically a nightmare to set the keys for. Great Joe fucked around with this message at 09:31 on Apr 27, 2012 |
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# ? Apr 27, 2012 08:36 |
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YourAverageJoe posted:gently caress the wonderswan one. It's badly designed, ugly and I hate it. The platformer on the Wonderswan Color is okay though. Are Wonderswan emulators easy to come by?
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# ? Apr 27, 2012 09:29 |
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The Wonderswan one is one of the few that I never beat. Well, I never beat any of the Battle Network ones either, but I came close in the first one. Then got bored. Same with Command Mission. JRPGs aren't really my thing, unless they're like Chrono Trigger or FF6 and blow my drat mind.
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# ? Apr 27, 2012 13:09 |
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There are three Wonderswan MM games, from memory - Rockman and Forte 2, Battle Chip Challenge and another platformer that I forget the name of that was based on Rockman EXE and conceptually similar to that one Gamecube game.
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# ? Apr 27, 2012 13:28 |
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Gammatron 64 posted:Same with Command Mission. JRPGs aren't really my thing, unless they're like Chrono Trigger or FF6 and blow my drat mind. Command Mission had a pretty solid battle system but the entire thing was just so painfully boring. I think I stopped at around Chapter 3 and never played it again. On the whole JRPGs fall to terrible conventions, but the ones that get it right are absolutely fantastic. (Chrono Trigger, Mother/Earthbound series, Mario RPG)
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# ? Apr 27, 2012 15:14 |
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LemonLimeTime posted:Command Mission had a pretty solid battle system but the entire thing was just so painfully boring. I think I stopped at around Chapter 3 and never played it again. On the whole JRPGs fall to terrible conventions, but the ones that get it right are absolutely fantastic. (Chrono Trigger, Mother/Earthbound series, Mario RPG) I don't want to veer this thread way off topic, but I love Mario RPG. Chrono Trigger, Final Fantasy VI and Mario RPG are like the holy trinity of JRPGs. It wasn't until Mass Effect did I find an RPG I liked as much as those. I'm sorry guys, but Battle Network and Command Mission are just so loving boring. I like running around and shooting things in my Mega Man games, thank you very much. I think we're well overdue for the next 3D Mega Man, though. Doesn't even have to be Legends. Knowing Capcom though, they would probably gently caress up a 3D Mega Man reboot badly, though. We would probably wind up with something like that gritty Bomberman game. I want a bright and colorful third person shooter that has that Mega Man \ Nintendo feel. So in other words... I guess that would be Mega Man Legends 3. Or well, at least its spiritual successor. I think it would be cool to have a game that looks kinda like Legends and has a similar tone, but plays more like something like Saints Row or Mass Effect or Red Dead, and retains the whole "choose your level in any order, kill a boss, take his weapon" gimmick that was basically the primary gameplay element to the whole series until they forgot about it. They don't have to limit themselves to 8 bosses, though.
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# ? Apr 27, 2012 15:32 |
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I think the biggest problem with the MMBN games is the amount of time in game you spend not playing MMBN. Instead you are met with fetch quests, tournament arcs, and less than fun robot master stage mechanics. I just want to play my Megaman themed, action rpg trading card game, not rap for whiskey on a plane.
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# ? Apr 27, 2012 16:43 |
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That really is true. It's got such a fun battle system but you squander so much of the with storyline padding, bad dialogue, and other filler. They could've cut out everything real world related and just focus on the Navis and it would be a much better affair, I bet.
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# ? Apr 27, 2012 16:51 |
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Gammatron 64 posted:I want a bright and colorful third person shooter that has that Mega Man \ Nintendo feel. So in other words... I guess that would be Mega Man Legends 3. I think this is what bummed me out the most about the Legends 3 cancellation and why I was so excited for it in the first place. I've only played about 5 minutes of the first Legends game, and it felt a bit outdated when I played it but I felt like Legends 3 would not only have brought that series into modern times with it's camera control, production values, etc, but it would have been the first true game that felt like a current-gen MegaMan game that we've all been waiting for.
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# ? Apr 27, 2012 17:08 |
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LemonLimeTime posted:I think this is what bummed me out the most about the Legends 3 cancellation and why I was so excited for it in the first place. I've only played about 5 minutes of the first Legends game, and it felt a bit outdated when I played it but I felt like Legends 3 would not only have brought that series into modern times with it's camera control, production values, etc, but it would have been the first true game that felt like a current-gen MegaMan game that we've all been waiting for. I'm not entirely sure about that, because it was going to be for 3DS and I dunno how good the controls would be. BUT, I WOULD love a true, current-gen Mega Man game on consoles. Don't get me wrong, I LOVE 2D MegaMan. In fact, 2D side scrollers are my favorite game genre, period, and the Mega Man games are among the finest ever made. And they should keep making them. But, as much as I love Mega Man (and that's a lot, as its my favorite game series ever), the games rarely feel like they're a "big deal." They're loads of fun, but in each one, you fight 8 bosses, then go to Dr. Wily's\Sigma's castle and make him beg on his knees. Each one kind of feels like just another day for Mega Man, rather than a big, epic adventure. I would love a Mega Man game that feels like it's a big, epic adventure sorta like the Zelda games and not just another episode. Mega Man Legends was the closest Mega Man ever got to that. I feel like if they want to keep Mega Man relevant, they need to reinvent him for a modern audience and give him a bigger budget, larger scale game, but also keep the colorful, cartoony, whimsical feel of the originals. Basically, make a third person shooter \ adventure game that has a very kid friendly, "Nintendoy" feel.
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# ? Apr 27, 2012 17:23 |
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Gammatron 64 posted:I feel like if they want to keep Mega Man relevant, they need to reinvent him for a modern audience and give him a bigger budget, larger scale game, but also keep the colorful, cartoony, whimsical feel of the originals. Basically, make a third person shooter \ adventure game that has a very kid friendly, "Nintendoy" feel. I could see something similar to the game play in Ratchet & Clank working for Mega Man. The various guns and gadgets in those games always gave off a classic Mega Man vibe for me.
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# ? Apr 27, 2012 17:43 |
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Gammatron 64 posted:But, as much as I love Mega Man (and that's a lot, as its my favorite game series ever), the games rarely feel like they're a "big deal." They're loads of fun, but in each one, you fight 8 bosses, then go to Dr. Wily's\Sigma's castle and make him beg on his knees. Each one kind of feels like just another day for Mega Man, rather than a big, epic adventure. I would love a Mega Man game that feels like it's a big, epic adventure sorta like the Zelda games and not just another episode. Mega Man Legends was the closest Mega Man ever got to that. That is what Mega Man X/Zero was for. By the end of that you were having characters crash their rockets into orbital space stations and human being killed off and all sorts of bullshit. Frankly, I can do without that. These games don't need deep epic plots, they need to be fun. Any time they try to add story it tends to add more bullshit that makes the games less fun. Maybe if they approached it like Kid Icarus Uprising and were willing to just be silly and have fun with it, but I doubt they would.
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# ? Apr 27, 2012 17:43 |
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J-Spot posted:I could see something similar to the game play in Ratchet & Clank working for Mega Man. The various guns and gadgets in those games always gave off a classic Mega Man vibe for me. I've never played Ratchet and Clank, but people have told me it has a very "MegaMany" feel. ImpAtom posted:That is what Mega Man X/Zero was for. By the end of that you were having characters crash their rockets into orbital space stations and human being killed off and all sorts of bullshit. Frankly, I can do without that. These games don't need deep epic plots, they need to be fun. Any time they try to add story it tends to add more bullshit that makes the games less fun. Yeah, part of the reason why I love the first Mega Man X so much is that it made it feel fresh again, and they totally revamped the whole universe and made it seem pretty interesting. They were going for the same thing with Zero, but I dunno how much they succeeded, well, at least for me. The Zero games were a lot like the X games, but a little blander. While they were quality games, I don't consider them a massive leap forward like X and Legends were. In fact, I rarely even consider Zero its own series and lump it in with the X games. And as you mentioned, the X\Zero games took themselves a little too seriously. I want a Mega Man game that has a "big epic feel", but is on the cartoony, comedic side of things... in other words, the same kind of tone you found in the Legends games. I haven't played the new Kid Icarus either, so I'm not quite sure what it's like, but I'm thinking of something that's basically "Classic Mega Man meets Zelda". And more like, Wind Waker Zelda than Twilight Princess Zelda. Of course, Capcom would likely never do this, and would instead make serious, gritty Gears of War Megaman.
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# ? Apr 27, 2012 17:57 |
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Gammatron 64 posted:I'm sorry guys, but Battle Network and Command Mission are just so loving boring. I like running around and shooting things in my Mega Man games, thank you very much. Well, the discussion was about Battle Network because someone wanted to try the games. Also thanks to the people who backed me up there. I wouldn't want a newbie to start with the weaker entires just because they're tolerable to veterans. Cheapsteaks posted:That really is true. It's got such a fun battle system but you squander so much of the with storyline padding, bad dialogue, and other filler. Serenade posted:I think the biggest problem with the MMBN games is the amount of time in game you spend not playing MMBN. Instead you are met with fetch quests, tournament arcs, and less than fun robot master stage mechanics. This is something JRPGs fail at in general. In fact it's a problem with RPGs for me. MMBN's farming by skill level and huge amount of customisation and collection at least keeps things interesting. There's a lot of ways things outside battles could be improved, like if there were not random battles and some kind of dungeon-encounter interaction (like you could encounter enemies in different terrain to get a battle on it or something). What's so frustrating is that the games were progressing in terms of mechanics and 5 even had that in the liberation missions (no random battles, position determined encounter type, etc). But instead of progressing that further when they decided they needed ANOTHER series with Star Force, they gutted the battle system completely and then added social networking features. I have not played them but I have not heard any positive impressions. quote:But, as much as I love Mega Man (and that's a lot, as its my favorite game series ever), the games rarely feel like they're a "big deal." They're loads of fun, but in each one, you fight 8 bosses, then go to Dr. Wily's\Sigma's castle and make him beg on his knees. Each one kind of feels like just another day for Mega Man, rather than a big, epic adventure. I would love a Mega Man game that feels like it's a big, epic adventure sorta like the Zelda games and not just another episode. Mega Man Legends was the closest Mega Man ever got to that. Sort of like Rayman origins. that's my ideal megaman game, really, awesome animation, atmopsphere, and gameplay. and the electrode system would be great for a megaman game - it's like the "Mission grading" thing from MMZ but far less judgemental and far less punishing to those playing the mission for reasons other than perfection because it's the number of points at the end instead of a grade. In fact, Yoshi's Island did the same thing years back. One of the reasons I haven't beaten MMZ besides "Oh my god what happened to my reflexes " is that even if I do beat a level often the grade is too terrible for me to accept and I have to play again for a better one. ImpAtom posted:That is what Mega Man X/Zero was for. By the end of that you were having characters crash their rockets into orbital space stations and human being killed off and all sorts of bullshit. Frankly, I can do without that. These games don't need deep epic plots, they need to be fun. Any time they try to add story it tends to add more bullshit that makes the games less fun. Mega Man X managed to feel epic just with the music and sprites alone and did not need narration. The best SNES platformers did that. With the huge deal ade about graphics and presentation these days I wish they would just PRESENT instead of making a lot of words.
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# ? Apr 27, 2012 20:01 |
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Yonic Symbolism posted:But instead of progressing that further when they decided they needed ANOTHER series with Star Force, they gutted the battle system completely and then added social networking features. I have not played them but I have not heard any positive impressions. I had more fun with Star Force 3 than any game in the Battle Network series, and I loved those games.
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# ? Apr 27, 2012 20:05 |
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Star Force 3 was probably the most abusable game I've played in a long time. Kind of a shame the gameplay pretty much degraded entirely into spam though.Cheapsteaks posted:They could've cut out everything real world related and just focus on the Navis and it would be a much better affair, I bet. They tried that once. We ended up with Battle Chip Challenge, the worst game in the BN series by far, because for some idiotic reason they also decided to completely remove the BN battle system. I'd love a game that just let you choose from a list of bosses and let you customize your folder with whatever you wanted though. That'd be nice to dick around in.
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# ? Apr 27, 2012 23:47 |
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BlitzBlast posted:Star Force 3 was probably the most abusable game I've played in a long time. Kind of a shame the gameplay pretty much degraded entirely into spam though. The first two star force games weren't amazing, particularly 2, although the battle system certaintly improved consistently. But I agree, SF3 was so much loving fun. The sprite work was pretty good and battles went boom: http://www.youtube.com/watch?v=MnArWZJWMVs I still really like the MMBN style of battle, but I have to say they tried really hard to make SF3 look loving good, and I'll be damned if they didn't succeed.
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# ? Apr 28, 2012 00:03 |
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Pfft, only losers played Ace, Joker's where it's at: http://www.youtube.com/watch?v=H3uj2sB3nrw I love the game because it felt very much like the team making it knew it was the last one, so they crammed in all they could. "Eh, we have all these old bosses lying around, why not just put them in as a bonus?"
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# ? Apr 28, 2012 00:13 |
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Just because superarmor and all those loving break chips meant that Red Joker was competitively better doesn't mean that Ace wasn't the cooler of the two. gently caress now I want to play this game again, where is my DS. Watching my avatar has made me yearn to get 600% noise and poo poo on low level monsters with Black End Galaxy and all those sweet gigas.
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# ? Apr 28, 2012 00:21 |
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I wanted to buy a copy of Mega Man V for the Game Boy a little while ago. I had forgotten that it was never rereleased and apparently the original code for the game was lost/destroyed. Hence, http://www.ebay.com/csc/Games-/1399...omplete=1&rt=nc Oh well, at least I'm not as unlucky as those poor suckers who want an original Earthbound SNES cart.
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# ? May 30, 2012 11:05 |
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Captain Invictus posted:I had forgotten that it was never rereleased and apparently the original code for the game was lost/destroyed. Hence, http://www.ebay.com/csc/Games-/1399...omplete=1&rt=nc Now I'm ever happier that I found this little bugger years ago in a second hand shop for only 10€ enormous digicam pick, don't click )
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# ? May 30, 2012 11:34 |
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Captain Invictus posted:I wanted to buy a copy of Mega Man V for the Game Boy a little while ago. Wait...what do you mean never released? Then how did people play it back in the day? Captain Invictus posted:
Haha my friend is one of those people. I think he got his for something absurd like $130. LemonLimeTime fucked around with this message at 12:49 on May 30, 2012 |
# ? May 30, 2012 12:47 |
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LemonLimeTime posted:Wait...what do you mean never released? Then how did people play it back in the day? REreleased. I'm guessing Capcom never made more after the first production run.
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# ? May 30, 2012 12:55 |
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No, I mean like the Megaman and X collections, or via Virtual Console etc. There was a Game Boy one they were going to make but apparently the original code for Megaman V had been destroyed somehow and they scrapped the project.
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# ? May 30, 2012 13:09 |
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Captain Invictus posted:No, I mean like the Megaman and X collections, or via Virtual Console etc. There was a Game Boy one they were going to make but apparently the original code for Megaman V had been destroyed somehow and they scrapped the project. Huh, weird! They couldn't just do like Square and put a rom and an emulator on a disc, I guess.
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# ? May 30, 2012 13:22 |
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Skychrono posted:Huh, weird! They couldn't just do like Square and put a rom and an emulator on a disc, I guess. The plan was for a handheld anniversary collection for GBA that contained colourised versions of the first five Game Boy games, which would have necessitated the games to be ported rather than emulated.
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# ? May 30, 2012 13:58 |
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Skychrono posted:Huh, weird! They couldn't just do like Square and put a rom and an emulator on a disc, I guess.
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# ? May 30, 2012 14:31 |
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That's too bad. MM5 for Gameboy is pretty drat good, and I think it's the best of the gameboy Mega Man games. I remember the weapon you got from Mercury was pretty awesome. Just a regular type projectile, but when it hit an enemy, the projectile would return to you in the form of a small life energy pellet.
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# ? May 30, 2012 15:48 |
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It probably wasn't worth it for Capcom, but I don't think it'd be that much effort to re-code a Game Boy game from scratch these days.
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# ? May 30, 2012 16:31 |
Little late on this but I don't think it's fair to lump Battle Network and Command Mission in the same boat when it comes to bad story. Command Mission was truly atrociously bad, while Battle Network (at least 1 and 2, never did play the others) is just goofy, overly wordy and awkwardly paced. Command Mission was like playing X6 as an RPG, and if it wasn't for the combat mechanics staying serviceable throughout, I never would've bothered finishing it. It's pretty sad when I see people posting about how great and underrated it is. You must be pretty loving desperate for a Mega Man game when you latch on to Command Mission.Admiral H. Curtiss posted:It probably wasn't worth it for Capcom, but I don't think it'd be that much effort to re-code a Game Boy game from scratch these days. It's actually impossible to do that. You could certainly recreate the level design and code a decent approximation of the mechanics, but it'd never play quite like the original. You can't reverse engineer a game like that. Lurdiak fucked around with this message at 21:46 on May 30, 2012 |
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# ? May 30, 2012 21:43 |
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Lurdiak posted:
I'll also assume that it'd be likewise impossible for them to simply copy the game code over via a copy of the game itself?
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# ? May 30, 2012 22:05 |
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Magil of Shadow posted:I'll also assume that it'd be likewise impossible for them to simply copy the game code over via a copy of the game itself? Or, you know, take the MMIV code and use that as a base. It's not like the engine is fundamentally different.
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# ? May 30, 2012 22:23 |
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Get that guy who remade Sonic CD to do it. Even Sega realized it was a good project and bought it instead of C&D-ing it. edit: Ever see the crazy poo poo people do with lua extensions and emulators? You could probably use that method, too. In fact, there are emulators out there that have some sort of colorizing feature built into them (Emumaster for PSP is one). There is also this, I guess? http://www.romhacking.net/utilities/30/ Point is, they have plenty of alternatives they could have done, even if all they had to work with was a basic rom dump of the game. But obviously they decided it wasn't worth the money/time/effort and sadly scrapped it. Light Gun Man fucked around with this message at 22:58 on May 30, 2012 |
# ? May 30, 2012 22:25 |
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Magil of Shadow posted:I'll also assume that it'd be likewise impossible for them to simply copy the game code over via a copy of the game itself? This would give them the compiled version of the game, which won't quite do for reconstructing it. As Simply Simon points out, using MMIV as a base and then reverse engineering it from there would be the best way, but my guess is that some Capcom exec decided that was a waste of time considering what they'd get out of it. If they did want to release the Mega Man game boy games they may as well work them over with an expanded resolution and some level polish.
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# ? May 30, 2012 22:40 |
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JumbocactuarX27 posted:This would give them the compiled version of the game, which won't quite do for reconstructing it. As Simply Simon points out, using MMIV as a base and then reverse engineering it from there would be the best way, but my guess is that some Capcom exec decided that was a waste of time considering what they'd get out of it. EDIT: "Higher resolution as we're now on the DS? gently caress THAT black border that poo poo!"
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# ? May 30, 2012 22:54 |
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Simply Simon posted:Hahahaha I see you didn't play the Mega Man Zero Collection. I did play that in fact. I thought we were talking about Mega Man 1 - 5 on the original Game Boy. I can see how you might interpret that to cover Xtreme 1 & 2 as well, but the GBA games don't really need the resolution bump as much as the others I mentioned. Edit: Since you were so kind as to provide a reference photo to support your argument, I felt I should do the same. Here's the start of a level from Mega Man V on Game Boy. Note how in the older game, Mega Man takes up about 20% of the game area. In yours Zero takes up about 3%. Second edit: I was 1% too low on my earlier estimate for Zero's screen real estate. My bad. JumbocactuarX27 fucked around with this message at 23:35 on May 30, 2012 |
# ? May 30, 2012 23:18 |
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JumbocactuarX27 posted:I did play that in fact. I thought we were talking about Mega Man 1 - 5 on the original Game Boy. I can see how you might interpret that to cover Xtreme 1 & 2 as well, but the GBA games don't really need the resolution bump as much as the others I mentioned. You're arguing from the perspective that Capcom will do exactly what you think is best for the games as opposed to just throwing the roms onto a cart/disc/digital download, and putting a lovely main menu to act as a gate to all of the games. Which is exactly what they've done with every single Mega Man collection thus far.
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# ? May 30, 2012 23:45 |
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fivegears4reverse posted:You're arguing from the perspective that Capcom will do exactly what you think is best for the games as opposed to just throwing the roms onto a cart/disc/digital download, and putting a lovely main menu to act as a gate to all of the games.
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# ? May 31, 2012 00:12 |
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# ? Jun 3, 2024 13:04 |
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fivegears4reverse posted:You're arguing from the perspective that Capcom will do exactly what you think is best for the games as opposed to just throwing the roms onto a cart/disc/digital download, and putting a lovely main menu to act as a gate to all of the games. Of course I was arguing from the perspective of what would be best for the games. Not sure where you got the idea that I was doing otherwise.
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# ? May 31, 2012 01:06 |