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sicDaniel
May 10, 2009
I haven't played yet, but I read some reviews of DD which were generally positive but criticized certain points which I, on the contrary, found quite interesting. Such as the lack of fast travel and the fact that nights are too dark and too hard, also mechanics of brewing potions and such is supposed to be too complex and unintuitive. I hope the game manages to create some balance between an overworld with hardly any dangers (like Oblivion) and just putting oversized monsters everywhere. This is what I loved about Gothic 1/2 and the Stalker games. The world is inherently hostile, there are always certain areas you can survive in if you know what you're doing, and if you're really competent and/or lucky you might stray from the path and stumble upon new things. But the general feeling is that the world is alive and could kill you very quickly. Is DD comparable to those two games in that sense?

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Blunt Force Trauma
Mar 16, 2008

No one gives a fuck about shit.
So fuck your shit.
We fuck shit up,
Cause shit's fucked anyway.
Shit is run in to the ground.

I don't wanna think about it,
I just wanna get down.

Count Uvula posted:

It's mostly about where you grab. Grabbing on to a cyclops's limbs for example will have him shake you a bunch, but you can jump from the ground to his tusks during a few of his attacks or just scale his back pretty easily (The only thing you can do if you've climbed on to his head is a grab that you can dodge by jumping at the right time)

Climbing up a cyclops' back gives me issues as well, if he's swinging at my teammates I'm unable to move up his back, I just dangle there by one hand until he stops swinging (he doesn't) or I run out of stamina. Is there a stat that governs my ability to hold on or move while enemies are moving around?

Mercedes
Mar 7, 2006

"So you Jesus?"

"And you black?"

"Nigga prove it!"

And so Black Jesus turned water into a bucket of chicken. And He saw that it was good.






I'm saddened by new game +. The lack of difficulty kind of turns me off the game. I don't really want to start a new new game just to get the difficulty back. Am I screwed? Do I have any other choice? Also Mercedes is now a dude. He looks baller.

losonti tokash
Oct 29, 2007

I'm so pretty, oh so pretty.

McDragon posted:

I have no idea why it's not had amazing reviews. It's great fun, and you can do so much ridiculous poo poo it's untrue. To be honest, I was pretty much sold once I heard you could throw stuff around, and I haven't really looked at any reviews of it. All I know is, I really like this game.

Capcom didn't pay for good reviews. That will basically explain why any good game doesn't get the reviews it deserves while mediocre stuff like every Bethesda game ever will get 10/10 goty forever.

Anyway, my "holy poo poo this game" moment was in the Everfall, where you run into the ogre. My main pawn just yelled "Let me handle this!" then jumped on its back and rode the ogre straight to the bottom. I thought he was dead but all of a sudden he says "Was that all? Barely worth the effort." :smug:

losonti tokash fucked around with this message at 01:00 on Jun 1, 2012

Count Uvula
Dec 20, 2011

---

Blunt Force Trauma posted:

Climbing up a cyclops' back gives me issues as well, if he's swinging at my teammates I'm unable to move up his back, I just dangle there by one hand until he stops swinging (he doesn't) or I run out of stamina. Is there a stat that governs my ability to hold on or move while enemies are moving around?

Are you an extremely tall character or something? If you're not (or if that doesn't have an effect on that; I know it effects how fast you can climb), then... I dunno, jump higher before grabbing on?

Manatee Cannon
Aug 26, 2010



losonti tokash posted:

Capcom didn't pay for good reviews. That will basically explain why any good game doesn't get the reviews it deserves while mediocre stuff like every Bethesda game ever will get 10/10 goty forever.

As much as I love this game, it does not deserve amazing reviews. I'm not a fan of the review scale, but if I had to slap a number on it I'd call it a 7/10.

flymonkey
Feb 7, 2012

Mercedes posted:



I'm saddened by new game +. The lack of difficulty kind of turns me off the game. I don't really want to start a new new game just to get the difficulty back. Am I screwed? Do I have any other choice? Also Mercedes is now a dude. He looks baller.

Right, I felt pretty much the same way, which is why I decided to start a completely new game. Changed up my pawn and Arisen's appearance for the sake of variety, and it might just be a weird illusion but I could almost swear they run faster. Do small characters run faster?

Killsion
Feb 16, 2011

Templars Rock.

flymonkey posted:

Right, I felt pretty much the same way, which is why I decided to start a completely new game. Changed up my pawn and Arisen's appearance for the sake of variety, and it might just be a weird illusion but I could almost swear they run faster. Do small characters run faster?

Light ones do, and small tends to make your character light. Most likely you got light enough to knock you down into the next size category.

Samurai Sanders
Nov 4, 2003

Pillbug

Giggily posted:

More or less. Each has different abilities. Drakes use fire, Wyverns use.. purple stuff, and Wyrms use ice. Their hearts are also located in different places - the Drake's heart is on its chest, the Wyverns on its back, and the Wyrm's heart is in its stomach.
Oh, then I have only seen drakes. They mumble scary things, and act very shocked when I kill them.

Mercedes
Mar 7, 2006

"So you Jesus?"

"And you black?"

"Nigga prove it!"

And so Black Jesus turned water into a bucket of chicken. And He saw that it was good.




flymonkey posted:

Right, I felt pretty much the same way, which is why I decided to start a completely new game. Changed up my pawn and Arisen's appearance for the sake of variety, and it might just be a weird illusion but I could almost swear they run faster. Do small characters run faster?

Fuuuuuu- I really don't want to have to go through all the trouble of learning all my skills and buying all my sweet equipment. I hope they make ng+ like they did in Dark Souls. That poo poo was great.

Killsion
Feb 16, 2011

Templars Rock.

Samurai Sanders posted:

Oh, then I have only seen drakes. They mumble scary things, and act very shocked when I kill them.

They are rather powerful intelligent beings with large egos. Of course they are.

Oxxidation
Jul 22, 2007

losonti tokash posted:

Capcom didn't pay for good reviews. That will basically explain why any good game doesn't get the reviews it deserves while mediocre stuff like every Bethesda game ever will get 10/10 goty forever.

Are you loving stoned, you are talking about Capcom here

They're only slightly more scrupulous than Activision when it comes to franchises and marketing.

turn off the TV
Aug 4, 2010

moderately annoying

Do the effects of NG+ stack, so you can get ridiculously hard enemies at some point? That would be kind of neat. Hell, I would buy difficulty DLC from Capcom. That's how much of a baby I am.

Mr. Crow posted:

So this game looks amazing, curious what the general "negatives" are for it (e.g. why it's not gotten amazing reviews like Dark Souls vs. just good reviews)? Likely grabbing it regardless but I'd like to get a feel for what the general consensus is on the games faults, and if I care.

A lot of the reason people don't like this game I guess is because they were expecting an amazing, well woven storyline in a video game for some reason, and while the poo poo Bethesda churns out gets a pass I guess Capcom isn't so lucky. It's also sort of hard and very old school, with an actual fast travel system and not the "choose a location on the map to instantly appear at" thing that people like for whatever reason. Not being able to skip like 50% of the game's content is a bad thing apparently.

The world is pretty unfortunately samey, though. There's a grand total of two actually different looking biomes. And even then that's more of a palette swap.

NG+ is also too easy.

losonti tokash
Oct 29, 2007

I'm so pretty, oh so pretty.

Giggily posted:

Do the effects of NG+ stack, so you can get ridiculously hard enemies at some point? That would be kind of neat. Hell, I would buy difficulty DLC from Capcom. That's how much of a baby I am.

Same here, dude. The game's pretty tricky at the beginning but it's crazy easy to outlevel the game and there's no scaling so enemies never really catch up with you. I'd buy hard mode if it was 5 or so bucks.

ButtWolf
Dec 30, 2004

by Jeffrey of YOSPOS
Noob question. Watching roommate play. Three pawns have a yellow blue and a red dot by their name. What is this? Haven't figured that out. Not the blue staff, red sword, etc. All mages.

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

I think the colored dots are just a quick little numbering system. Like I've noticed red dot is always the second pawn.

Samurai Sanders
Nov 4, 2003

Pillbug

jimcunningham posted:

Noob question. Watching roommate play. Three pawns have a yellow blue and a red dot by their name. What is this? Haven't figured that out. Not the blue staff, red sword, etc. All mages.
It just marks your first (main)/second/third pawn, the colors are arbitrary other than that I think.

Teeter
Jul 21, 2005

Hey guys! I'm having a good time, what about you?

It helps mainly for the mini-map so you can see where they are or which one has been incapacitated depending on the skull color

ButtWolf
Dec 30, 2004

by Jeffrey of YOSPOS

Samurai Sanders posted:

It just marks your first (main)/second/third pawn, the colors are arbitrary other than that I think.

That's the only thing I could assume. Thanks.

Vallens
Jan 27, 2004

Get back in line you drunken fool!
I'm still about 10 pages behind catching up on the thread, but is it me, or are these sword stuck in the ground with a piece of armor a spot where another player died? Similar to a Demon's Souls blood stain?

losonti tokash
Oct 29, 2007

I'm so pretty, oh so pretty.
Red pawn is your main pawn, yellow and blue are support.

Samurai Sanders
Nov 4, 2003

Pillbug

Vallens posted:

I'm still about 10 pages behind catching up on the thread, but is it me, or are these sword stuck in the ground with a piece of armor a spot where another player died? Similar to a Demon's Souls blood stain?
Huh, I've never thought of that but I guess it is possible.

Manatee Cannon
Aug 26, 2010



Samurai Sanders posted:

Huh, I've never thought of that but I guess it is possible.

No, they're set. Always in the same spot and you just loot skulls and other garbage off them.

VVV You can't make special class pawns. I think your primary pawn is always red, or at least it is for me. There's an option in one of the menus (history?) that says that red is primary and the other two are support pawns but it might just be because that's what it was at the time. My main pawn has never not been red, though.

Manatee Cannon fucked around with this message at 01:46 on Jun 1, 2012

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
I thought the colors were their class. Red for Fighter, Yellow for Strider, Blue for Mage. You see the same thing in the Rift when searching for pawns. Not sure what the other classes would be though. Orange for Assassin, Green for Magic Archer, Purple for Mystic Knight?

blowingupcasinos
Feb 21, 2006

Marogareh posted:

I'm in the process of making one since I sent him to jail on my first playthrough even though I handed all the evidence. I'll send you one when i get back on.

That would be awesome. Thanks dude.

Zeruel
Mar 27, 2010

Alert: bad post spotted.

Blunt Force Trauma posted:

Climbing up a cyclops' back gives me issues as well, if he's swinging at my teammates I'm unable to move up his back, I just dangle there by one hand until he stops swinging (he doesn't) or I run out of stamina. Is there a stat that governs my ability to hold on or move while enemies are moving around?

There are two Strider Augments that aid climbing: Dexterity(Climb Faster) and Arm-Strength(Halves Stamina needed for climbing)

The moment DD clicked for me was... well, there are a few shining moments...

Hurling live enemies(or friendly NPCs) over cliffs
Encountering a big bad for the first time(Oh poo poo a Chimera oh gently caress oh gently caress)
Hiring a Warrior pawn, strolling through the quarry and proceeding to watch cleave an ogre in two. Seriously, about 80%HP to 0%.

Also... whats with everyone comparing DD to De/DaS? I know they're both Japanese Devs creating a 'western' RPG, but DD isn't anywhere near as 'punishing' as the two Soul games.

e:oh yeah and when I went to Bluemoon tower for the 2nd time, fighting Salomet, as soon as I entered the arena, I realised my main pawn died, I had no healing consumables, and my checkpoint save was an hour ago. :suicide: gently caress me that was a grueling battle.

Zeruel fucked around with this message at 02:08 on Jun 1, 2012

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Mr. Crow posted:

So this game looks amazing, curious what the general "negatives" are for it (e.g. why it's not gotten amazing reviews like Dark Souls vs. just good reviews)? Likely grabbing it regardless but I'd like to get a feel for what the general consensus is on the games faults, and if I care.
Well, a lot of reasons really:

The world is pretty generic; Dark Souls' is not. There's barely any variation in weather and the terrain mostly goes from green to gray to brown,there's really not a lot going on with the wilderness variation. The structures on the other hand are pretty cool to go into, but there's not a lot of these.

The graphics look really dated. The game looks pretty bad a lot of the time when you are not fighting. It's really obvious on the humanoids - the face textures are stretched and it looks kind of comical at times. Gear graphics are pretty good though but it's mostly as a result of good style - the textures are still pretty low'ish a lot of the time. Exceptions to this are giant monsters and spell effects - these look pretty cool but your FPS definitely takes a dive for a lot of spell effects! Also you will never notice these graphical hits in combat so it's not something most of us ever dwell on. I think the faces have a neat sense of charm personally.

Quests, right. And the story. They all are generally pretty mediocre. There's some gems here and there but they're all pretty weak and are mostly just excuses to send you around the world and do cool things. The presentation of the quests is pretty awful too. I hear the game has voice acting, but I wouldn't know since I spam through most of the text as there's not much point in listening unless you REALLY love that olde english stuff you see in games. Also Capcom didn't bother lip synching in this one, or if they did it's really bad :V

Those are probably the BIG negatives in this game. I like to think of it as the complete inverse of Skyrim. If you could take the best aspects of both games and jam them together, you'd probably have the best open world game to date. Night time is really cool though, but don't look "up" (man that awful night sky box)

Hopefully Capcom can take it there, we'll see.

Zeruel posted:

Also... whats with everyone comparing DD to De/DaS? I know they're both Japanese Devs creating a 'western' RPG
This basically answers your question. It's really as simple as that. It's still a novel thing so there's not many points of comparison for people. They're not really 'western' rpgs per say so much as JRPGs that aren't filled to the brim with animes.

Rascyc fucked around with this message at 01:56 on Jun 1, 2012

blowingupcasinos
Feb 21, 2006
So if someone like the innkeeper dies on an escort mission... does that mean I can't save at the inn anymore?

veni veni veni
Jun 5, 2005


Rascyc posted:

This basically answers your question. It's really as simple as that. It's still a novel thing so there's not many points of comparison for people. They're not really 'western' rpgs per say so much as JRPGs that aren't filled to the brim with animes.

Unusual JRPG's that look western on the surface? That would be my best description.

Please enjoy this awesome gameplay video I made.

https://www.youtube.com/watch?v=SADMqKzq91c

Eddain
May 6, 2007
What's the best way to get gold in this game? I just opened a ton of new items in the shops but I can't buy everything I want. :(

Q-sixtysix
Jun 4, 2005

Eddain posted:

What's the best way to get gold in this game? I just opened a ton of new items in the shops but I can't buy everything I want. :(

selling weapons/armor that you don't use anymore, or random notice board quests (ie kill 10 rats, get 50,000 gold)

Manatee Cannon
Aug 26, 2010



You know what the biggest problem with this game is? Aught. Stop loving saying aught. I don't mind attempts at sounding like ye olden English, but my god they really drove that word into the ground.

What Rascyc said is all pretty true. Another issue is that the world is very static. There's no real deviation. All the enemies stand in the same spots every time you pass by, every event is set in the same place with the same enemies, all the flying creatures are in set paths. The only thing in the game that doesn't feel like that is the griffin, though it's obviously on a set flight path and lands at set spots. Those graves that people were wondering about a little earlier? Yeah, those are always in the same spots. Nothing like a bloodstain from the two Souls games. There are places that they always are, and places where they are added as a part of an event but they don't pop up because somebody died. It's a neat idea, though.

As for the voice acting, some of it is good and some of it is bad. Most is just there, much like the plot until you hit the end game. The plot and especially the quests are what bring this game down. They're awful, just plain bad (note: the dragon and post dragon part of the game are amazing and the entire plot should have been like that). On a personal note, the world just feels tiny and linear and with the exception of two bandit areas there really is no difficulty in this game. I think the value of the game depends entirely upon how much you like what it does well and whether you're willing to ignore or just don't care about what it doesn't.

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!

SixtySix posted:

selling weapons/armor that you don't use anymore, or random notice board quests (ie kill 10 rats, get 50,000 gold)

A easy early one is kill 24 giant bats, which you can find in the well. Just go in, kill a bunch, rest at an inn to reset them, and repeat. Shouldn't take more than 3 runs, if that.

Zeerust
May 1, 2008

They must have guessed, once or twice - guessed and refused to believe - that everything, always, collectively, had been moving toward that purified shape latent in the sky, that shape of no surprise, no second chance, no return.

blowingupcasinos posted:

So if someone like the innkeeper dies on an escort mission... does that mean I can't save at the inn anymore?

No, when they lose all their health they just zorp out like a dead Pawn and you fail the quest. They'll still be around, you just lose the opportunity to raise your affinity with the character.

RE: negatives: I don't know if other people have the same issues, but for me with DD my biggest niggle is purely technical. The framerate seems a bit choppy in places, the level of pop-in is a little disconcerting and the game feels sort of janky in a lot of ways, like AI mishaps, geometry strangeness and some immersion-breaking stuff like murdered NPCs respawning.

Apart from that the actual meat of the gameplay is basically swords-and-sorcery DMC which suits me fine. The story doesn't come off exceptionally weak as far as my own expectations are concerned and the only thing that bugs me about the quest system is how spitefully implemented the escort side missions are. I'm mostly happy to travel by foot to get places, I just wish the encounters were a bit more varied rather than X creature/s which respawns after a while.

Rascyc
Jan 23, 2008

Dissatisfied Puppy
No matter how many times I say the game is probably easy, I still manage to die somehow so there's that!

The thing about the story is that it really doesn't get in your way for the most part. All the scenes are short and sweet and almost always involve going to stick your sword in things. The worst quest in the game is really the stupid child escort and the video a few posts above is really he best outcome.

The Mimic
Apr 27, 2009
I don't find the overall plot of the game to be worse than say, Skyrim (though I have not gotten to this mystical post-game yet.) I had to play through that game with the same amount of patient tolerance that Dogma's story requires.

Manatee Cannon posted:

I think the value of the game depends entirely upon how much you like what it does well and whether you're willing to ignore or just don't care about what it doesn't.

I think that's pretty accurate. Then again, that's really accurate for any game. You definitely have to tolerate a few of the game's rougher aspects to enjoy the rest of it. You put up with a lot of repetitive olde english for your right to grab wolves and toss them down rocky cliffs. I think a lot of teeth gnashing comes from people who thought this would feel more like Dark Souls; it lacks the plot and grim atmosphere of that title.

I expected climbing on things and throwing other things down cliffs to get old really fast. It hasn't. Dealing with the bland plot and odd voice acting is the price you pay to juggle dudes with magic arrows. It's very much give and take in that sense.

Question: I haven't met with the duke yet. Where's Mercedes at? I have not seen her since early on.

VDay
Jul 2, 2003

I'm Pacman Jones!

Eddain posted:

What's the best way to get gold in this game? I just opened a ton of new items in the shops but I can't buy everything I want. :(

The main thing about having gold isn't necessarily how to get it, but how to keep it. Don't buy every single new piece of equipment you can just because it's new. Also don't constantly waste money upgrading stuff to level 1, then level 2, then level 3. If your character has 300 defense, upgrading your bracers for 5,000 gold to give yourself 2 more defense isn't worth it. Only buy stuff when it's significantly better, only upgrade it to level 2 or 3, and you'll see your money start to pile up just from doing quests.

Also if you're an OCD-pick-everything-up type of RPG player, you have to let go of some of that and sell your crap. You can see what different materials can make, and some things only have one or two possibilities. If both of those possibilities are poo poo you'd never make in a million hours, then sell it. Are you planning on making 56 pickaxes? No? Then sell all that copper ore you're hoarding.

e: Forgot to mention but sell your lovely equipment too. If you're like me and like having every piece of equipment just to have it then you can still sell stuff that you have more than 2 of, unless you have some weird fantasy of dressing up other people's pawns.

VDay fucked around with this message at 03:00 on Jun 1, 2012

losonti tokash
Oct 29, 2007

I'm so pretty, oh so pretty.
Mercedes is in the castle.

With regards to the plot, I was pretty meh about it and just went about stabbin dudes until I got to the end and the dragon talks to you and the whole thing is basically totally awesome.

Owl Inspector
Sep 14, 2011

Rascyc posted:

The thing about the story is that it really doesn't get in your way for the most part. All the scenes are short and sweet and almost always involve going to stick your sword in things. The worst quest in the game is really the stupid child escort and the video a few posts above is really he best outcome.

Speaking of which, do nonhostile city NPCs react to physics attacks besides grabbing and throwing? Because she really needs to be Dire Arrowed 100 feet into the air, preferably into the aqueduct. Or maybe off a rooftop. The things this game makes you do for some upgrades...

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veni veni veni
Jun 5, 2005


The Mimic posted:

I expected climbing on things and throwing other things down cliffs to get old really fast. It hasn't. Dealing with the bland plot and odd voice acting is the price you pay to juggle dudes with magic arrows. It's very much give and take in that sense.

Question: I haven't met with the duke yet. Where's Mercedes at? I have not seen her since early on.

I expected/was hoping my enjoyment would be more in line with Saints Row 3 than Dark Souls, and and I feel like that is exactly what I got. Big fun world to play around and do ridiculous poo poo in+ buttloads of character customization. Dragons Dogma has the extra advantage of actually being an RPG so I can dick around with abilities and gear.

My only major complaint outside of technical problems is that the intense difficulty fades so fast after you out level pretty much everything or have the ability to buy leveled up pawns.

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