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The Cheshire Cat
Jun 10, 2008

Fun Shoe

Robo Reagan posted:

How's Mystic Knight in terms of cool poo poo they get to do? I tried warrior, but it didn't really hold a candle to all the run, double jump on to monster's back, stab it in the face that Striders can pull off. I'm thinking of making one for my NG+ though.

Mystic Knight gets some pretty cool poo poo, though you won't be running around and climbing like a Strider (but then, nobody does really). Both staff and sword/mace can be fun with the magic shields and there's a bunch of unique stuff they get for sword/mace. Magic Shield itself has a lot of great utility skills like elemental weapon enchants for the whole party, a really cool range extender for your main weapon (that's a dark spell but doesn't actually apply an element to your weapon, so it stacks with the enchants), and a few other things like a huge holy nuke (the same one the Dragon/Ur-Dragon uses). Magic cannon and Ruinous Sigil are pretty great too (for fun you can cast Ruinous Sigil and Vortex Sigil and watch enemies get sucked into it then tossed back out over and over again).

I went into Mystic Knight directly from Fighter which worked pretty well, though in retrospect I might have wanted to get the Sorcerer casting speed augment too, since a few of the spells are painfully slow to cast. The Wyrmking's Ring would also be handy to hold on to. Otherwise though you don't really need any magick boosting stuff - Mystic Knights have spells but to me they're still a pretty physical class. Most of their spells are buffs or support stuff.

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juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


Am I boning myself by staying as one class? I just found out about the whole augments thing, but I don't really want to have to buy a whole new set of gear.

Sylphosaurus
Sep 6, 2007
I've almost maxed out the Assassin vocation and I'm thinking about trying out either the Warrior or start to branch out into Mage->Sorcerer->Mystic Knight in order to try out another playstyle but I'm not quite sure yet. Do the Warrior vocation give anything worthwhile for a character that's been mostly Strider/Assassin during 35 levels?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Sankis posted:

How do you start his quests, anyway?

I didn't seen anyone answer your question while I was away: I am not perfectly clear, but you have to buy from him. A lot. I don't know if it's buying a certain amount of stuff or spending a certain amount of money, but I burned about 400,000 and almost emptied his entire store, including the new items he was unlocking as I went through it, before I finally exhausted all three stages of his quest. I already had all the requested items in storage, so it took an hour to do this?

Ratios and Tendency
Apr 23, 2010

:swoon: MURALI :swoon:


Lotish posted:

I didn't seen anyone answer your question while I was away: I am not perfectly clear, but you have to buy from him. A lot. I don't know if it's buying a certain amount of stuff or spending a certain amount of money, but I burned about 400,000 and almost emptied his entire store, including the new items he was unlocking as I went through it, before I finally exhausted all three stages of his quest. I already had all the requested items in storage, so it took an hour to do this?

I unlocked the quest just by selling him a few bits of copper ore.

Jose
Jul 24, 2007

Adrian Chiles is a broadcaster and writer
People don't seem to be looking at it much, but Magick Archer is a lot of fun at high vocation ranks. Blowing things up with explosive rivet, a great aoe attack that locks onto 10 targets and 6 fold bolt is a great knock down for smaller enemies. The melee attacks are also fun, hundred kisses as standard, but setting yourself on fire and climbing on the big monsters is great.

It starts off comparatively weaker to most classes though because it takes quite a long time before you get an upgade to the starting magic bow. The fact that all the bow attacks are elemental is good too. Its a really versatile class.

Its best to go Mage > sorcerer > magick archer augment wise though. I went strider and its only the max mage augment I wanted but didn't want to level it

likecnsnnts
Jun 16, 2008

SPLINTER CELLULITE

FirstPersonShitter posted:

Am I boning myself by staying as one class? I just found out about the whole augments thing, but I don't really want to have to buy a whole new set of gear.

I wouldn't say it will necessarily harm you. It might become kinda redundant, gameplay-wise. I stuck in a few classes for large chunks of time--

I was a Fighter until maybe level 16, then a Warrior until 37, then a Ranger until 44, then an Assassin until 50, and now a Mystic Knight.

If you're too poor to get a whole new set of gear, switch vocations with your pawn. When I went Ranger, my pawn went Warrior, and we traded gear.

limaCAT
Dec 22, 2007

il pistone e male
Slippery Tilde
How do the DLC Missions and gear DLC work with respect to New Game+, restarting and other profiles on PS3? If I buy the missions, will I be able to play them on another profile? Will I be able to use or buy the gear from the merchants too?

There is this nasty warning on the PSN that I thought it was for the 2000 rift crystals about applying the DLC benefits only once to savegames but it appears in the descriptions of other DLCs as well...

likecnsnnts posted:

If you're too poor to get a whole new set of gear...

...trade moldy carrots.

ArcticZombie
Sep 15, 2010
My dreams of a He-Man/Skeletor group were dashed when it came to putting the finishing touches on Skeletor, the Gold Face Pigment, and I found out that I couldn't actually make his head gold with it, it's just a makeup colour. :negative:

Honest Thief
Jan 11, 2009

Sankis posted:

How do you start his quests, anyway?

I activated it by buying one item and leave the talk, then talk to him again and do the same thing. It seems his affection rate goes up each time you do this and so does his quest counter thing.

Roach Warehouse
Nov 1, 2010


So I killed the beast of hellfire grove for the first time. It took me a complete day and night in game, but it was fun enough to be more than worth it. Now I guess I just need to find some stuff that can be upgraded with the materials it dropped.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Ratios and Tendency posted:

I unlocked the quest just by selling him a few bits of copper ore.

Ha ha! What? God drat. I got taken for a ride!

PunkBoy
Aug 22, 2008

You wanna get through this?

Sylphosaurus posted:

I just tried the "Easy Kill" Dagger skill as an Assassin :stare:

I love Easy/Masterful Kill. It's basically C. Viper's throw from SF4 but you slice their neck instead of shocking them.

Apso
May 30, 2008

neetz posted:

I got my fastest time on the offline Ur Dragon with your pawn, so it seems pretty excellent to me. Sadly, and inexplicably, as I was dealing the last few blows both she and my main pawn disappeared completely, which I think means a three star in each category rating. I rehired her and am still using her now, though.

I have the rest of the Grisly armor going spare if you'd like to complete the set.

That's awesome, glad it's pulling its weight. And yeah, the helm is the only piece I've found and I'd love to complete the set.

Manxome Foe
Apr 6, 2005

Beware the Jabberwock, my son! The jaws that bite, the claws that catch!

Scott Bakula posted:

People don't seem to be looking at it much, but Magick Archer is a lot of fun at high vocation ranks. Blowing things up with explosive rivet, a great aoe attack that locks onto 10 targets and 6 fold bolt is a great knock down for smaller enemies. The melee attacks are also fun, hundred kisses as standard, but setting yourself on fire and climbing on the big monsters is great.

It starts off comparatively weaker to most classes though because it takes quite a long time before you get an upgade to the starting magic bow. The fact that all the bow attacks are elemental is good too. Its a really versatile class.

This is false. Magick Archer bow attacks are not elemental, they're physical. The other HUGE problem with MA's (and why they're broken) is that elemental enchants on their bows do not proc the elemental effect or damage with special attacks. So if you have a fire enchant and use and MA skill, the skill only does base damage and gets no bonus damage or effect.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Lotish posted:

Ha ha! What? God drat. I got taken for a ride!
I ended up spending a fortune too. I read somewhere that just enhancing your weapons and armor through him will unlock the quests too.

Beats me.

Tufty
May 21, 2006

The Traffic Safety Squirrel

bear is driving! posted:

This is false. Magick Archer bow attacks are not elemental, they're physical. The other HUGE problem with MA's (and why they're broken) is that elemental enchants on their bows do not proc the elemental effect or damage with special attacks. So if you have a fire enchant and use and MA skill, the skill only does base damage and gets no bonus damage or effect.

I'm pretty sure it's confirmed that the MA skills all have a separate element (one is ice, explosive is fire, one is dark, one's holy). They might be a combination of physical and magical, but I'm almost certain they have a magical component and are elementally aligned. MA bow attack damage is also based on the Magic stat and not Strength like shortbows and longbows.

Hackan Slash
May 31, 2007
Hit it until it's not a problem anymore

bear is driving! posted:

This is false. Magick Archer bow attacks are not elemental, they're physical. The other HUGE problem with MA's (and why they're broken) is that elemental enchants on their bows do not proc the elemental effect or damage with special attacks. So if you have a fire enchant and use and MA skill, the skill only does base damage and gets no bonus damage or effect.

Are you sure they're physical? They can't damage metal golem talismans.

Robo Reagan
Feb 12, 2012

by Fluffdaddy
Jesus, my pawns died like a bunch of idiots in the middle of some woods filled with goblins, bandits, a wyrm, and ogres. Now I'm assaulting a hobgoblin keep for a quest solo since there's no rift stone. I feel like a certified badass filling up these narrow corridors with arrows and bodies.

Jimbot
Jul 22, 2008

Coal posted:

What level was everyone when they beat the final boss? And is it just me, or does the whole thing just seem like a bunch of scripted bullshit? Nothing like the rest of the game at all... Real disappointing

The first couple of sections are, the actual battle isn't. It's a proper sequence instead of that garbage dragon fights in Skyrim.

Yancy_Street
Nov 26, 2007

drunk octopus
wants to fight you

ArcticZombie posted:

My dreams of a He-Man/Skeletor group were dashed when it came to putting the finishing touches on Skeletor, the Gold Face Pigment, and I found out that I couldn't actually make his head gold with it, it's just a makeup colour. :negative:

But... Skeletor's white, not g--... wait... are you making the LIVE ACTION FILM Skeletor?

That's... simultaneously the most amazing and saddest thing I've ever read.

ArcticZombie
Sep 15, 2010

OK Octopus posted:

But... Skeletor's white, not g--... wait... are you making the LIVE ACTION FILM Skeletor?

That's... simultaneously the most amazing and saddest thing I've ever read.

I think you got your Skeletors mixed up, buddy. :colbert:

itskage
Aug 26, 2003


bear is driving! posted:

This is false. Magick Archer bow attacks are not elemental, they're physical. The other HUGE problem with MA's (and why they're broken) is that elemental enchants on their bows do not proc the elemental effect or damage with special attacks. So if you have a fire enchant and use and MA skill, the skill only does base damage and gets no bonus damage or effect.

None of this sounds right.

A) None of the MA attacks can damage the metal golem talismans.

B) When fighting enemies weak to an element, say skeletons, they melt when you get a holy enchant. Using the normal attack takes forever. Unless you're strictly talking about attacking something that is not weak/resistant to the element, then that can't be right either.

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Will ask to be spoiled, when do enemies start showing up that can perma kill your pawns?
Just got in to talk with the duke if that helps

I like my pawns and don't want any of em' to die :(

PunkBoy
Aug 22, 2008

You wanna get through this?

ThisIsACoolGuy posted:

Will ask to be spoiled, when do enemies start showing up that can perma kill your pawns?
Just got in to talk with the duke if that helps

I like my pawns and don't want any of em' to die :(

If they die, just get to a rift crystal. Your main will be summoned automatically and you can just find the other ones you were using.

Tufty
May 21, 2006

The Traffic Safety Squirrel

ThisIsACoolGuy posted:

Will ask to be spoiled, when do enemies start showing up that can perma kill your pawns?
Just got in to talk with the duke if that helps

I like my pawns and don't want any of em' to die :(

You know those goblins you fight just outside Cassardis with Rook? Those guys.

Your pawns can permanently die if you don't resurrect them quickly enough. You can always hire the same support pawns from a riftstone again, and using a riftstone will bring your pawn right back.

If you mean enemies that make them unrevivable (they don't show up on the minimap as coloured skulls) then I think it's just the petrifying breath of the Cockatrice. Even if they're petrified and shattered you can still always rehire them, and like I said before your main pawn will never permanently die.

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Tufty posted:

You know those goblins you fight just outside Cassardis with Rook? Those guys.

Your pawns can permanently die if you don't resurrect them quickly enough. You can always hire the same support pawns from a riftstone again, and using a riftstone will bring your pawn right back.

If you mean enemies that make them unrevivable (they don't show up on the minimap as coloured skulls) then I think it's just the petrifying breath of the Cockatrice. Even if they're petrified and shattered you can still always rehire them, and like I said before your main pawn will never permanently die.

Yeah, if I see a skull pop up I drop everything for better or worse and book it on over, and I keep hearing "Man that hydra ate all my pawns and boy am I hosed!"

a kitten
Aug 5, 2006

ThisIsACoolGuy posted:

Will ask to be spoiled, when do enemies start showing up that can perma kill your pawns?
Just got in to talk with the duke if that helps

I like my pawns and don't want any of em' to die :(

Nothing kills them forever. There's a couple enemies that kill them in a way that you can't revive them during a battle (Cockatrice and maybe a Hydra), all you have to do is get near a Riftstone and your main pawn will pop back out and you can always hire new pawns from the stone itself.

Don't forget that while your main pawn will level up with you, any you hire don't. So, you should trade them for new ones if they're no longer holding their own.

e: welp, beaten like a bandit camp verses High Bolide.

coyo7e
Aug 23, 2007

by zen death robot

Lotish posted:

Does Reynard ever come back? Getting along in his quest unlocked several of the hydra scale armor pieces, but as soon as it was over he left town.
He walks all over, he may be at any waycamp, Cassardis, in Gran Soren, or walking on the road.

Robo Reagan
Feb 12, 2012

by Fluffdaddy
What stays if I switch my vocation? If I go warrior and grab the extra health and strider for the double jump, will a mage have both of those?

Tufty
May 21, 2006

The Traffic Safety Squirrel

Robo Reagan posted:

What stays if I switch my vocation? If I go warrior and grab the extra health and strider for the double jump, will a mage have both of those?

Any stats you earn while levelling up as a vocation (stat progression is different for each vocation), and any Augments you unlock are permanent and can be slotted in while you are any other vocation.

Sylphosaurus
Sep 6, 2007
How the gently caress am I supposed to escort Reynard past the female bandit lair without him running straight into a goddamn melee? Hell, the last time he managed to get chomped by the cyclops that apparently the bandits are keeping around as a watchdog. At least it made for a funny scene before the "Mission Failed" sign came up..

Robo Reagan
Feb 12, 2012

by Fluffdaddy

Tufty posted:

Any stats you earn while levelling up as a vocation (stat progression is different for each vocation), and any Augments you unlock are permanent and can be slotted in while you are any other vocation.

Awesome, thanks.

ArcticZombie
Sep 15, 2010

Robo Reagan posted:

Awesome, thanks.

Unfortunately double jump is not an augment, it's a dagger core skill. So only classes who have daggers can use it.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


If I go and talk to the duke will it end all of my sidequests? Also is it close to the end of the game cause it sounds kind of serious and final. I'm guessing it isn't but I dunno it could be a really short game or something.

WuChou
Aug 28, 2002

Cosmic.

FirstPersonShitter posted:

If I go and talk to the duke will it end all of my sidequests? Also is it close to the end of the game cause it sounds kind of serious and final. I'm guessing it isn't but I dunno it could be a really short game or something.

It will end everything except those of the "Kill/Collect #of Things" variety. So clean up any real side quests you want to get done. You've got a lot of game left to go, though, so don't worry there. :)

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


WuChou posted:

It will end everything except those of the "Kill/Collect #of Things" variety. So clean up any real side quests you want to get done. You've got a lot of game left to go, though, so don't worry there. :)

I've got all the wyrmhunt guy quests done and done a couple in town like the book and the noble dude, I haven't found any more yet but I haven't explored much of the map. Should I go and find more sidequests out in the world before I meet the duke?

Jose
Jul 24, 2007

Adrian Chiles is a broadcaster and writer

bear is driving! posted:

This is false. Magick Archer bow attacks are not elemental, they're physical. The other HUGE problem with MA's (and why they're broken) is that elemental enchants on their bows do not proc the elemental effect or damage with special attacks. So if you have a fire enchant and use and MA skill, the skill only does base damage and gets no bonus damage or effect.

This is the exact opposite of my experience. The only spell that seems noticeably weak based on its element is hunter bolt which is holy but incredibly weak in general for obvious reasons. 6 fold bolt single hits any saurian in post game if you hit the tail. Hunters bolt does do holy damage its just weak most of the time. Explosive rivet definitely does fire damage since it does masses of damage to goblins before you blow it up that sets things on fire.

Its kind of the whole point of the magick archer really, that certain attacks do different elemental damage. Also I've exclusively used a mage/sorcerer pawn and the elemental affinities do affect both melee and bow weapons. Since I'm using frost daggers and it overwrites and it overwrites the standard bow attack to become exceptionally strong against a lot of post game enemies

Jimbot
Jul 22, 2008

Magic Archer's abilities are elemental. Use a Six Fold bolt against a Saurian and watch it fold then use it against an Ice Harpy and watch it soak up the damage. If you're out-leveled the bolt will kill the harpy but it'll take all the charges.

It's the best ability in the post-game because it also melts the Hellhounds. Magic Archer in post-game makes the new enemies a joke and I loved it!

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Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

Magick Archer has my eternal appreciation because I switched into it after maxing out assassin, and I've gone from being annoyed by ghost-types to cackling madly while queueing up a Hunter Bolt to clear every single one in a single shot.

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