Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

fookolt posted:

Ah, I see. Is the magick archer significantly slower with ranged attacks? I feel like the guide says they're actually faster.

I just want to play something that fucks poo poo up from range and is agile.

Most of the MA abilities have a charge time you need to be aware of. Sometimes it's significant. They can spam pretty fast with the Fire button but Striders and rangers can fire like machine guns with their specials. The thing to remember with MAs is they have lock on, so they almost never miss. Their magic arrows will literally dance in circles to hit their targets. So things die pretty fast even if you have to wait for the next attack to be ready.

marshmallow creep fucked around with this message at 21:48 on Jun 11, 2012

Adbot
ADBOT LOVES YOU

Chernobyl Peace Prize
May 7, 2007

Or later, later's fine.
But now would be good.

My pawn loves to troll people. I've had reports from friends that he'll shout "Ice does nothing!" while giving them Ice Affinity and overwriting their fire daggers. And then he'll run off and loot in the middle of the fight instead of healing.

Basically what I'm trying to say is, this is probably the best game ever.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Chernobyl Peace Prize posted:

My pawn loves to troll people. I've had reports from friends that he'll shout "Ice does nothing!" while giving them Ice Affinity and overwriting their fire daggers. And then he'll run off and loot in the middle of the fight instead of healing.

Basically what I'm trying to say is, this is probably the best game ever.

Oh man, the worst was when I had a pawn that kept giving me weapon elements during the metal golem fight.

"YES THANK YOU, I TOO ENJOY NOT DOING ANY DAMAGE. YOU ARE VERY HELPFUL."

That's when you decide not to go help them when they inevitably get killed though.

Chronos13 posted:

Just started playing the game and been having a really hard time getting into it. I'm about 3 hours in or so. Think it'll pick up? I feel like I'm missing something.

It picks up quite a bit later on. It's a lot more interesting once you start fighting the big monsters. It can be a bit frustrating in bits early on because there's a fairly infamous side path that throws you against some ridiculously tough bandits (that look the same as any other bandits). A lot of people get stuck there but you can just move on with the plot if that's giving you trouble. They get much easier once you have a few more levels and better gear under your belt.

*edit*
VVVVVVVVVVVVVVVVVVVVVVVVVVVV

The Cheshire Cat fucked around with this message at 21:54 on Jun 11, 2012

Chronos13
Sep 6, 2006
Until I asked what you were thinking
Just started playing the game and been having a really hard time getting into it. I'm about 3 hours in or so. Think it'll pick up? I feel like I'm missing something.

fookolt
Mar 13, 2012

Where there is power
There is resistance

Lotish posted:

Most of the MA abilities have a charge time you need to be aware of. Sometimes it's significant. They can spam pretty fast with the Fire button but Striders and rangers can fire like machine guns with their specials. The thing to remember with MAs is they have lock on, so they almost never miss. Their magic arrows will literally dance in circles to hit their targets. So things die pretty fast even if you have to wait for the next attack to be ready.

That's really cool; thanks so much for the explanation.

If the game was on PC, then I guess the lock-in wouldn't matter, but I am rear end with aiming on thumb sticks. MA here I come!

p.crestmont
Feb 17, 2012

Chronos13 posted:

Just started playing the game and been having a really hard time getting into it. I'm about 3 hours in or so. Think it'll pick up? I feel like I'm missing something.

It does get better, I was bored for a while after character creation and the first Cyclops, but really got into it sometime around level 17ish when my attacks started actually hurting stuff. It was very Dragon's DogMEH for a bit there...

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

fookolt posted:

That's really cool; thanks so much for the explanation.

If the game was on PC, then I guess the lock-in wouldn't matter, but I am rear end with aiming on thumb sticks. MA here I come!

It's a cool class, but be prepared for the first few ranks to take a while. For me it took about five levels before I was really murdering, but that was still early game. By the time you get the Flare abilities, you will absolutely love the class. It just has so many tools! And monsters with multiple hit boxes can be Macross'd into bits.

Blunt Force Trauma
Mar 16, 2008

No one gives a fuck about shit.
So fuck your shit.
We fuck shit up,
Cause shit's fucked anyway.
Shit is run in to the ground.

I don't wanna think about it,
I just wanna get down.
So I just got to the post-game and now that the game has some difficulty again I have some questions.

I got some daggers from the Dragon. Previously I was using Galvanic Razors (now dragon-forged) and I got Dragon's Vein. These things boost my Strength from 421 -> 565, but lower my Magick from 507 -> 199. Am I better off using those, or the Chilling Razors, which bring me to 438 Strength and 583 Magick? The Chilling Razors look like they should do significantly more damage to me, and the ice enchant is probably nice in post-game.

Also, what weapon enchants should I be loading my pawns up with? I had to go through the entire Dragon cave and dragon fight and then getting to an inn with a pawn that would not stop spamming fire enchant on me and everything took forever to kill. I'm assuming Holy and... ice?

And finally, is there any way to get an inn to appear in Gran Soren again?

Edit: Also, are the Black Cat and Meredith's shops gone forever?

Edit: I can't buy from Fournival either :smith:

Blunt Force Trauma fucked around with this message at 22:17 on Jun 11, 2012

ArcticZombie
Sep 15, 2010

Blunt Force Trauma posted:

So I just got to the post-game and now that the game has some difficulty again I have some questions.

I got some daggers from the Dragon. Previously I was using Galvanic Razors (now dragon-forged) and I got Dragon's Vein. These things boost my Strength from 421 -> 565, but lower my Magick from 507 -> 199. Am I better off using those, or the Chilling Razors, which bring me to 438 Strength and 583 Magick? The Chilling Razors look like they should do significantly more damage to me, and the ice enchant is probably nice in post-game.

Also, what weapon enchants should I be loading my pawns up with? I had to go through the entire Dragon cave and dragon fight and then getting to an inn with a pawn that would not stop spamming fire enchant on me and everything took forever to kill. I'm assuming Holy and... ice?

And finally, is there any way to get an inn to appear in Gran Soren again?

Edit: Also, are the Black Cat and Meredith's shops gone forever?

Edit: I can't buy from Fournival either :smith:

The inn keeper is now in the pawn guild, black cat dude is now sat on the floor behind the ale house. Madeleine might have set up shop in Cassardis if you did her quests or something.

About the daggers, I think the ones without the magic stat will do more IF you have a mage with you buffing you weapons with their magic as then you'll have both higher physical and a high magic attack. If not then the ice ones.

EDIT: For the trial quest, I handed in all the forgeries and the 3 real ones from the town and that was it. The escort was not needed. Apparently you can get by with even less.

ArcticZombie fucked around with this message at 22:22 on Jun 11, 2012

Count Uvula
Dec 20, 2011

---

Blunt Force Trauma posted:

So I just got to the post-game and now that the game has some difficulty again I have some questions.

I got some daggers from the Dragon. Previously I was using Galvanic Razors (now dragon-forged) and I got Dragon's Vein. These things boost my Strength from 421 -> 565, but lower my Magick from 507 -> 199. Am I better off using those, or the Chilling Razors, which bring me to 438 Strength and 583 Magick? The Chilling Razors look like they should do significantly more damage to me, and the ice enchant is probably nice in post-game.

Also, what weapon enchants should I be loading my pawns up with? I had to go through the entire Dragon cave and dragon fight and then getting to an inn with a pawn that would not stop spamming fire enchant on me and everything took forever to kill. I'm assuming Holy and... ice?

And finally, is there any way to get an inn to appear in Gran Soren again?

Edit: Also, are the Black Cat and Meredith's shops gone forever?

Shops: Black Cat guy sits behind the alehouse, Meredith seems to be pretty complicated but can be in Cassardis now. The inn is relocated to the pawn guild.

Those chilling razors are indeed better than Dragon's Vein against anything that's not immune to ice.

coyo7e
Aug 23, 2007

by zen death robot

RME posted:

I know this has come up a few times but I can't remember where exactly the information is buried, so for trials and tribulations How do I get an innocent verdict? I already have one innocent affadavit from reynard
You need all 3 real innocence letters, and to do an escort for another dude. And you can buy the three forgeries and turn them in for good measure - I've heard people say they got it with just the 3 letters but no escort, but I did all 7 since I didn't want to have to NG+ if I screwed it up.

Marogareh
Feb 23, 2011
If you still have time you can make forgeries of the petitions you get if you can't find Reynard. At first I didn't even know Reynard sells forged ones so I made my own and got the guy innocent.

The Pickles
Apr 9, 2011

You should try this wonderful lunch. It's more than a delicious tasty crunch.
The secret of metamorphosis is not showing up in the encampment for my brother in new game plus. Is there any way to fix this?

limaCAT
Dec 22, 2007

il pistone e male
Slippery Tilde

The Pickles posted:

The secret of metamorphosis is not showing up in the encampment for my brother in new game plus. Is there any way to fix this?

If he is in NG+ can't he just go to the barbershop at Gran Soren and change himself there? (Just asking, did not hit NG+ yet)

see you tomorrow
Jun 27, 2009

Count Uvula posted:

Shops: Black Cat guy sits behind the alehouse, Meredith seems to be pretty complicated but can be in Cassardis now. The inn is relocated to the pawn guild.

Those chilling razors are indeed better than Dragon's Vein against anything that's not immune to ice.

In my first game I couldn't find Meredith anywhere and in my second she was hanging out near the barber lady in the field. :iiam:

Robo Reagan
Feb 12, 2012

by Fluffdaddy
Which Augments would you suggest for a solo Mystic Knight? So far I'm planning on Autonomy, Fitness, Arm-Strength, and maybe Leg-Strength for those sweet, sweet troll tusks.

fookolt
Mar 13, 2012

Where there is power
There is resistance

Lotish posted:

It's a cool class, but be prepared for the first few ranks to take a while. For me it took about five levels before I was really murdering, but that was still early game. By the time you get the Flare abilities, you will absolutely love the class. It just has so many tools! And monsters with multiple hit boxes can be Macross'd into bits.

Should I max out strider first and then go to MA? Or should I take mage next or something for the magic abilities/augments and then go MA? I have no idea how to really play with vocations.

coyo7e
Aug 23, 2007

by zen death robot

fookolt posted:

Should I max out strider first and then go to MA? Or should I take mage next or something for the magic abilities/augments and then go MA? I have no idea how to really play with vocations.
Strider is a LOT more survivable than mage and has better stat gains when you level, and more immediately useful augments and skills such as dodge roll, the climbing augments, etc, imho.

I began as strider, maxxed it, swapped to Mage, maxxed it, swapped to Fighter, maxxed it, and now I'm at 8/9 Assassin rank. It was a way, way easier game than my previous character who I tried to max as a Mage first, and died with him constantly from bend shot bandits and poo poo.

Samurai Sanders
Nov 4, 2003

Pillbug
I probably should have asked this 20 levels ago but is going into mystic knight/archer from only a magic background a bad idea?

5er
Jun 1, 2000


Regarding AgrroJagg's story- wolves / direwolves are the enemies I just hate the most. Not because they're a threat. In fact, even in vast numbers, they don't really make much of a threat for me.

It's because they're loving tedious to kill.

They just don't hold the hell still, they run all over the god drat place, soon as one holds still long enough to start beating on, his rear end in a top hat buddy tackles you. I've found that most of my wolf fights get done either because the party mage was a superhero and fireballed all the cocksuckers to death, or the goddamn idiot mage finally threw a weapon buff on me so that my (strider or assassin so far) arrows would actually do one-shot damage.

I am strongly considering Magic Archer next because they seem to be the 'gently caress this poo poo, I don't need a god drat mage to set my bow on fire to win' choice.

Nahxela
Oct 11, 2008

Execution

RME posted:

I know this has come up a few times but I can't remember where exactly the information is buried, so for trials and tribulations How do I get an innocent verdict? I already have one innocent affadavit from reynard
You can get multiple more from the same person. You can also go to Windbluff to get a person who will testify. The Gran Soren church has a priest who will give you another testimony and Symone can give one, as well. Not sure what the trigger for that is, though. There's also one of those scrolls you can pick up from Forunival's house that talks about his contributions. It's used for a notice board quest, but you can forge it and turn it in. You don't need all of these things, though.

Samurai Sanders posted:

I probably should have asked this 20 levels ago but is going into mystic knight/archer from only a magic background a bad idea?
Nah, it's not a big deal

fookolt
Mar 13, 2012

Where there is power
There is resistance

coyo7e posted:

Strider is a LOT more survivable than mage and has better stat gains when you level, and more immediately useful augments and skills such as dodge roll, the climbing augments, etc, imho.

I began as strider, maxxed it, swapped to Mage, maxxed it, swapped to Fighter, maxxed it, and now I'm at 8/9 Assassin rank. It was a way, way easier game than my previous character who I tried to max as a Mage first, and died with him constantly from bend shot bandits and poo poo.

Well, I'm a strider right now and I'm almost maxed so I guess I'll do what you're doing.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Yeah I went into MA from the fighter side with a little time as a Mystic Knight and I was tough but my attacks were piddly. I stuck with it though and thought it pretty impressive. Some of the strider dagger skills overlap so you'll have to those to fall back on. I suspect keeping with the strider and then some time as a mage will serve you best, nabbing those augments that shorten cast time and such. If you have the discipline to spare, I'd also suggest logging into Warrior for a rank or two until you nab Bastion because it can really help make you less squishy while you're getting going.

Samurai Sanders
Nov 4, 2003

Pillbug
Is anyone using magic archer/knight but with a staff? How is that working out for you?

5er
Jun 1, 2000


I am taking into consideration that you only get the one save file (ignoring using unsynchronized cloud storage), and you can NG+ as many times as you want- is it entirely possible you could max out every vocation with enough time?

edit:

Samurai Sanders posted:

Is anyone using magic archer/knight but with a staff? How is that working out for you?

Christ I've run with double-daggers from the start and love em. I might dick around with a staff when I switch MA later just for the sake of variety. I'd be curious of the opinions on this question too.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Honestly haven't touched any of the pure magic stuff with this character. Only spells I cast were the MK shield buffs. Next character is going pure mage, though.

Robo Reagan
Feb 12, 2012

by Fluffdaddy

5er posted:

I am taking into consideration that you only get the one save file (ignoring using unsynchronized cloud storage), and you can NG+ as many times as you want- is it entirely possible you could max out every vocation with enough time?



Yes, but monsters don't scale in NG+ so it'd be laughably trivial

coyo7e
Aug 23, 2007

by zen death robot

5er posted:

I am taking into consideration that you only get the one save file (ignoring using unsynchronized cloud storage), and you can NG+ as many times as you want- is it entirely possible you could max out every vocation with enough time?
I'd say yeah, I've almost maxxed out 4 vocations in one playthrough.

Sylphosaurus
Sep 6, 2007
So, out of curiosity, do anyone have a lot of experience of the Mystic Knight vocation? Is it mostly a defensive Paladin style of class or does it have some good offence as well?

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.
Mystic Knight has some crazy offense, like Magic Cannon, to go along with its shield enchants.

The Pickles posted:

The secret of metamorphosis is not showing up in the encampment for my brother in new game plus. Is there any way to fix this?

I still have the editing option on the main menu after starting new game plus.

The Pickles
Apr 9, 2011

You should try this wonderful lunch. It's more than a delicious tasty crunch.

limaCAT posted:

If he is in NG+ can't he just go to the barbershop at Gran Soren and change himself there? (Just asking, did not hit NG+ yet)

Yeah, but the barbershop is more limited. Can't change height/weight or body parts.

neetz
Mar 28, 2010

Sylphosaurus posted:

So, out of curiosity, do anyone have a lot of experience of the Mystic Knight vocation? Is it mostly a defensive Paladin style of class or does it have some good offence as well?

It has massive offensive capabilities, particularly with a high magic stat and the magic boosting augments. Ruinous Sigil will carry with it whatever your weapon is enchanted with (and a MK can enchant their weapon with any element and the group's with a single spell) and absolutely devastates most enemies. Place a fire sigil underneath a wyrm and watch the health melt away. You can place four Great Cannons on top of one another for twelve homing shots when you strike it, all capable of bearing an element. If one of your pawns hits it, that will send out extra shots too. Place a Ruinous Sigil on top of those four balls and bam, there goes like a dozen shots extra flying out like crazy. This tends to kill the frame rate as so many balls of magic are flying around the screen but it will kill rooms full of enemies. You have all the utility of weapon enchantments, the incredible Abyssal Anguish (which, though it implies otherwise, does not override your current enchantment) and can wear Warrior class armor and pack maces that carry a serious punch.

It is a very strong offensive and utility class indeed. I personally found it better to come in from mage and sorcerer as all of the best augments there work for Mystic Knights; enhanced duration on weapon buffs, magic stat boosts, quicker casts etc. You'll be a little on the squishier side but it evens out quickly enough. Opposite applies coming from a very physical class, where you'll have to wait a while for your magic stat to catch up.

Spork o Doom
May 31, 2011

Samurai Sanders posted:

Is anyone using magic archer/knight but with a staff? How is that working out for you?

I tried magic knight with a staff for a while, I found it to be an excellent backup/alternative weapon when I was dealing with flying enemies but not as useful as sword and board a most of the time, especially when I got to magic canon, which with the right magic elemental buffs became my go to instead.

Handy to have the fire wall spell before the post game though.

Sylphosaurus
Sep 6, 2007

neetz posted:

It has massive offensive capabilities, particularly with a high magic stat and the magic boosting augments. Ruinous Sigil will carry with it whatever your weapon is enchanted with (and a MK can enchant their weapon with any element and the group's with a single spell) and absolutely devastates most enemies. Place a fire sigil underneath a wyrm and watch the health melt away. You can place four Great Cannons on top of one another for twelve homing shots when you strike it, all capable of bearing an element. If one of your pawns hits it, that will send out extra shots too. Place a Ruinous Sigil on top of those four balls and bam, there goes like a dozen shots extra flying out like crazy. This tends to kill the frame rate as so many balls of magic are flying around the screen but it will kill rooms full of enemies. You have all the utility of weapon enchantments, the incredible Abyssal Anguish (which, though it implies otherwise, does not override your current enchantment) and can wear Warrior class armor and pack maces that carry a serious punch.

It is a very strong offensive and utility class indeed. I personally found it better to come in from mage and sorcerer as all of the best augments there work for Mystic Knights; enhanced duration on weapon buffs, magic stat boosts, quicker casts etc. You'll be a little on the squishier side but it evens out quickly enough. Opposite applies coming from a very physical class, where you'll have to wait a while for your magic stat to catch up.
Sounds pretty interesting since I wanted to move away from the Strider->Assassin character I did the last time so I'll probably max out Strider and then go for maxing Mage and Sorcerer before going for Mystic Knight.

fookolt
Mar 13, 2012

Where there is power
There is resistance

Lotish posted:

Yeah I went into MA from the fighter side with a little time as a Mystic Knight and I was tough but my attacks were piddly. I stuck with it though and thought it pretty impressive. Some of the strider dagger skills overlap so you'll have to those to fall back on. I suspect keeping with the strider and then some time as a mage will serve you best, nabbing those augments that shorten cast time and such. If you have the discipline to spare, I'd also suggest logging into Warrior for a rank or two until you nab Bastion because it can really help make you less squishy while you're getting going.

Thanks for all the help; this is awesome :toot:

What are the standout skills/abilities I should watch out for in Strider and Mage (and Magick Archer)?

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!

Lotish posted:

Yeah I went into MA from the fighter side with a little time as a Mystic Knight and I was tough but my attacks were piddly. I stuck with it though and thought it pretty impressive. Some of the strider dagger skills overlap so you'll have to those to fall back on. I suspect keeping with the strider and then some time as a mage will serve you best, nabbing those augments that shorten cast time and such. If you have the discipline to spare, I'd also suggest logging into Warrior for a rank or two until you nab Bastion because it can really help make you less squishy while you're getting going.

The augment that shortens cast time is a Sorceror augment, not Mage.

Manatee Cannon
Aug 26, 2010



fookolt posted:

That's really cool; thanks so much for the explanation.

If the game was on PC, then I guess the lock-in wouldn't matter, but I am rear end with aiming on thumb sticks. MA here I come!

Mage and Sorcerer are almost entirely lock on based for spells. Only a few are free aim by default, though you can go into free aim with lock on spells.

thumb
Sep 9, 2003

Very large hands.
Question about the bandit quests: I completed the quests that make the two bandit groups "like" me, and give me stones to show I'm down with their crew. But I'm still getting murdered by just as many bandits, in all the same areas, even areas around the official encampments. What is supposed to happen?

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.
They don't do anything, it's just flavor text.

Adbot
ADBOT LOVES YOU

Zereth
Jul 9, 2003



thumb posted:

Question about the bandit quests: I completed the quests that make the two bandit groups "like" me, and give me stones to show I'm down with their crew. But I'm still getting murdered by just as many bandits, in all the same areas, even areas around the official encampments. What is supposed to happen?
Are you carrying the items they gave you? Also I heard it doesn't work on the male bandits at all.

  • Locked thread