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KozmoNaut posted:Can we get a download link? The one on the site is dead. Here it is. Paranoid for GZDoom.
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# ? Jun 12, 2012 00:00 |
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# ? Jun 8, 2024 08:09 |
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RiffRaff1138 posted:Apparently, the PSX version of Final Doom was made up of 13 of the Master Levels, 11 TNT levels, and 6 Plutonia levels. So, technically, there are no PSX exclusive levels. Well, they were stripped down a bit from the PC originals, so in that sense they're all exclusive, but... I guess what you're looking for is most likely the Master Levels. Oh my god I love you, you do realise that right.
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# ? Jun 12, 2012 00:14 |
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RiffRaff1138 posted:Apparently, the PSX version of Final Doom was made up of 13 of the Master Levels, 11 TNT levels, and 6 Plutonia levels. So, technically, there are no PSX exclusive levels. Well, they were stripped down a bit from the PC originals, so in that sense they're all exclusive, but... I guess what you're looking for is most likely the Master Levels. Not quite! I found somewhere a package of the exclusive levels and there were a few levels that were made just for PSX Final Doom. For example, Club Doom definitely wasn't in any of the original levels.
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# ? Jun 12, 2012 00:48 |
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Club Doom (and likely the rest of the maps you're referring to) was from regular PSX Doom, not Final Doom. Everything I can find on PSX Final Doom (mainly on this really spergy page) says it has only 30 levels, and they're all accounted for: Master Levels: 1. Attack 2. Virgil 3. Canyon 4. Combine 5. Catwalk 6. Fistula 7. Geryon 8. Minos 9. Nessus 10. Paradox 11. Subspace 12. Subterra 13. Vesperas Evilution: 14. System Control (MAP01) 15. Human BBQ (MAP02) 16. Wormhole (MAP04) 17. Crater (MAP12) 18. Nukage Processing (MAP13) 19. Deepest Reaches (MAP16) 20. Processing Area (MAP17) 21. Lunar Mining Project (MAP23) 22. Quarry (MAP24) 23. Ballistyx (MAP26) 24. Heck (MAP28) Plutonia: 25. Congo (MAP01) 26. Aztec (MAP03) 27. Ghost Town (MAP05) 28. Baron's Lair (MAP06) 29. The Death Domain (MAP20) 30. Onslaught (MAP10)
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# ? Jun 12, 2012 01:14 |
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Is there any way to force OpenGL on Duke Nukem 3D? Yes, I know I should be ashamed for getting an Intel HD Graphics-powered laptop, but it was a gift. It SHOULD be OpenGL compatible, and I want to try some of the polymer-only mods in DN3D.
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# ? Jun 12, 2012 01:21 |
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JackMackerel posted:Is there any way to force OpenGL on Duke Nukem 3D? Yes, I know I should be ashamed for getting an Intel HD Graphics-powered laptop, but it was a gift. It SHOULD be OpenGL compatible, and I want to try some of the polymer-only mods in DN3D. I believe adding -forcegl in the shortcut should work. Edit: Haha, oh gently caress, Map23 of Scythe 2, what the gently caress. catlord fucked around with this message at 01:48 on Jun 12, 2012 |
# ? Jun 12, 2012 01:27 |
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'Script error, "psxdoom.PK3:sbarinfo.txt" line 4: Bad syntax.' I'm getting errors like this whenever I try to use the PSX Final Doom stuff. Ultimate Doom is fine, but not Final. e; just freed a marine with a chaingun. He proceeds to clear out the entire level without my help. poptart_fairy fucked around with this message at 02:34 on Jun 12, 2012 |
# ? Jun 12, 2012 02:16 |
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RiffRaff1138 posted:Club Doom (and likely the rest of the maps you're referring to) was from regular PSX Doom, not Final Doom.
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# ? Jun 12, 2012 04:07 |
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Dominic White posted:Here it is. Paranoid for GZDoom. Thanks. I'm a bit disappointed, though. It looks great, but it just doesn't play very well.
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# ? Jun 12, 2012 08:51 |
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So I updated Reelism again. There's a lobby map for co-op map changing goodness, some weapons are stronger, and there's a boat-load of bug fixes that I had basically nothing to do with. Enjoy!
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# ? Jun 12, 2012 12:36 |
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I think you're going to have to fix it again, I just played a game and I got the Jerk... it gave me 20 jerks, they were chasing me and I got scared and then I died. also: You can rig it now??
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# ? Jun 12, 2012 15:37 |
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QwertySanchez posted:I think you're going to have to fix it again, I just played a game and I got the Jerk... it gave me 20 jerks, they were chasing me and I got scared and then I died. As for the other thing: "pukename rigslots # # #" in the console, where # is a number between 1 and 13
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# ? Jun 12, 2012 15:48 |
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Oh boy oh boy oh boy oh boy... Finally I'll be able to see what the other jackpots are aside from Original the Character (do not steal).
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# ? Jun 12, 2012 15:54 |
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Fixed version! Hell Knights no longer gatecrash Night of the Shooting Dead, and Jerks no longer hunt in packs.
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# ? Jun 12, 2012 17:05 |
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EDIT: Disregard, new unofficial builds of gzdoom exist, good stuff google+doom wiki+zdoom wiki
ExMortis fucked around with this message at 17:36 on Jun 12, 2012 |
# ? Jun 12, 2012 17:14 |
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Man, gently caress Thy Flesh Consumed. I realized, after getting exploded in Scythe 2 Map23, that as much as I've played it, I've never actually beaten Doom or Doom 2. So I started up The Ultimate Doom. I have beaten Episode 1 before, so I jumped into Episode 2, and then 3. I beat both of them in like, 30 minutes each. Then I started Thy Flesh Consumed. It just doesn't feel fair like, say, UT&T did in its difficulty.
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# ? Jun 13, 2012 23:52 |
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Map 1 of E4 is really bad and should be skipped, but Map 2 is an absolute classic.
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# ? Jun 14, 2012 00:01 |
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I've always felt that E4M1 is a great challenge as long as you're not going for 100% kills and secrets because holy poo poo the NIN secret. Seriously, American McGee, what were you thinking? E4M9 is also a really good map from what I remember. I think it was the first genuinely difficult map that I beat on UV from a pistol start when I was a kid, so it will always have a special place in my heart.
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# ? Jun 14, 2012 00:26 |
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Fag Boy Jim posted:Map 1 of E4 is really bad and should be skipped, but Map 2 is an absolute classic. I'm on M3 right now, and M1 and 2 were a pain in the loving rear end. Hated them. M3 is a lot better, gampeplay-wise, at least. It's astounding how ugly these levels can be.
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# ? Jun 14, 2012 01:37 |
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The Kins posted:Fixed version! Hell Knights no longer gatecrash Night of the Shooting Dead, and Jerks no longer hunt in packs. Balance is even better but two things: First, I'm having an issue where retrying after dying gives me the exact same sequence or reels every time. Is this intended? Also, Night of the Shooting Dead seems to include pac-man ghosts. Is this a bug or a feature? Or did I miss a new thing?
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# ? Jun 14, 2012 02:23 |
Cream_Filling posted:Balance is even better but two things: Semi-related, are these the pac-man ghosts from Wolfenstein 3D?
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# ? Jun 14, 2012 02:26 |
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Cream_Filling posted:Balance is even better but two things: 2.) You must have gotten the Namco Mini-Jackpot (7-6-5).
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# ? Jun 14, 2012 05:33 |
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I'll try again when I'm back on my gaming computer but last night I couldn't download the new Reelism - I just got stuck at the 'Your Download Is Being Prepared' screen. Clicking on 'Try Again' (or whatever it said) caused a timeout.
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# ? Jun 14, 2012 13:00 |
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Rather Dashing posted:I'll try again when I'm back on my gaming computer but last night I couldn't download the new Reelism - I just got stuck at the 'Your Download Is Being Prepared' screen. Clicking on 'Try Again' (or whatever it said) caused a timeout.
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# ? Jun 14, 2012 13:04 |
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The Kins posted:1.) Autosaving might be screwing with things, because they record the map's randomizing seed for dumb reasons. Try turning it off temporarily and see what happens - I can't do anything about it myself because Saving Is An Area In Which Modders Aren't Allowed To Meddle. 1. I think that's fixed it. 2. Ah, so it is something I missed. Must have missed it in the tiny HUD text. Awesome stuff, as usual. Thanks for the feedback, too.
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# ? Jun 14, 2012 15:25 |
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Cream_Filling posted:1. I think that's fixed it. Is there anyway to make the HUD bigger when you're in full screen mode? It would be nice to see those slot reels in larger size when you're in full screen mode. Right now the slot reels are like stamp sized since I am running the game in 1080p
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# ? Jun 15, 2012 11:25 |
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The new zombie noises for Brutal Doom are annoying, true, but I cannot get enough of the agonised scream they let out if you shoot off a limb and allow them to bleed out.
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# ? Jun 15, 2012 11:38 |
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Kins, I want to try out Truckosaurus but the link seems to be broken.
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# ? Jun 15, 2012 13:31 |
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iceaim posted:Is there anyway to make the HUD bigger when you're in full screen mode? It would be nice to see those slot reels in larger size when you're in full screen mode. set hud_scale 1 For some reason the in-game menus to set that particular cvar won't work for me, but typing that in the console seems to fix it. EDIT: fixed the console command cvar to the correct version hud_scale (instead of what I originally wrote, scale_hud) OXBALLS DOT COM fucked around with this message at 04:37 on Jun 16, 2012 |
# ? Jun 16, 2012 02:45 |
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poptart_fairy posted:The new zombie noises for Brutal Doom are annoying, true, but I cannot get enough of the agonised scream they let out if you shoot off a limb and allow them to bleed out. Yeah but I get the feeling that it's startign to shift off of that sweet spot it used to occupy in terms of weird new features. I wish it was easier to download older versions of the mod, especially now that all the filelocker services are being shut down.
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# ? Jun 16, 2012 02:47 |
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I figured I'd post some screenshots of the progress of my first map for the goon megawad. Assuming of course we're still going to attempt to throw it together at some point. Progress is slow, but I like to think it's shaping up nicely. The white specks in the outdoor areas are rain if you couldn't tell.
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# ? Jun 16, 2012 06:09 |
Chinese Tony Danza posted:I figured I'd post some screenshots of the progress of my first map for the goon megawad. Assuming of course we're still going to attempt to throw it together at some point. Progress is slow, but I like to think it's shaping up nicely. The white specks in the outdoor areas are rain if you couldn't tell. If the second attempt to cobble together a WAD doesn't happen, the third or fourth attempt should succeed.
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# ? Jun 16, 2012 06:10 |
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Looks pretty good! - if you haven't already got any plans for the 3rd shot with the lava pillars I'd maybe add some trimming to the concrete grey walls?
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# ? Jun 16, 2012 08:21 |
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Love the new Brutaldoom, except for the sound the Super Shotgun makes. Did SgtMarkIV take the sound från the Counter-Strike AWP for firing both barrels? I really liked the old thumpy sounds better. Now I just gotta get a hell knight to brutalize a zombie so I can see that throwing arm!
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# ? Jun 16, 2012 09:47 |
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Jblade posted:Looks pretty good! - if you haven't already got any plans for the 3rd shot with the lava pillars I'd maybe add some trimming to the concrete grey walls? What kind of trim would you suggest? I agree the room's kind of bare but I can't really think of what I should do with it. Keep in mind that those lava pillars are polyobjects moving back and forth across the floor.
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# ? Jun 17, 2012 04:55 |
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A FUCKIN CANARY!! posted:Kins, I want to try out Truckosaurus but the link seems to be broken.
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# ? Jun 17, 2012 07:58 |
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I just discovered that you can deliver a flying kick while in the air on Brutal Doom. Suddenly the old Downtown map became an ultraviolent Bruce Lee film as everything in sight was launched off of ledges and/or decapitated via constant kicking. I still love this loving game (and your voicework, Chinese Tony Danza; I hope you manage to work in some more lines/improve the wonkier ones in the future). Also has anyone else run into a weird issue with burning demons and monster infighting? Almost every time I kill a demon with the mancubus cannon while it's in a group it manages to run around and damage everything around it, pissing off other monsters and getting them to strike back. This is hilarious to watch and all, except that they'll continue to wail on the burning demon even after it collapses to the ground. Perhaps slow-roasted demon is irresistible to other monsters. ChickenHeart fucked around with this message at 08:08 on Jun 17, 2012 |
# ? Jun 17, 2012 08:06 |
ChickenHeart posted:I just discovered that you can deliver a flying kick while in the air on Brutal Doom. Suddenly the old Downtown map became an ultraviolent Bruce Lee film as everything in sight was launched off of ledges and/or decapitated via constant kicking. I still love this loving game. It seems that the in-fighting is caused by the burning creature injuring others with its flames, which is misinterpreted as an attack. It's funny and it has happened to me a number of times. With the added ability to immolate Imps and Demons (as well as triggering infighting), the Mancubus Flame Cannon is suddenly a very potent and versatile weapon.
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# ? Jun 17, 2012 08:11 |
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Chinese Tony Danza posted:What kind of trim would you suggest? I agree the room's kind of bare but I can't really think of what I should do with it. Keep in mind that those lava pillars are polyobjects moving back and forth across the floor.
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# ? Jun 17, 2012 08:18 |
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# ? Jun 8, 2024 08:09 |
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Not 100% if this would be the proper thread, but what would you guys recommend for someone looking to get better at Quake 3? Is it all real practice, or is there poo poo I should be doing?
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# ? Jun 17, 2012 09:33 |