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Truspeaker posted:At least on iPhone you get complaints besides "doesnt work" from some device youve never heard of Game crashes on launch on my massage wand with Android OS.
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# ? Jun 27, 2012 04:38 |
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# ? Jun 1, 2024 05:48 |
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Comrade Flynn posted:I was just thinking the same thing. Downloading your game on the app store doesn't have the same feeling. ... of course we did still get at least one box
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# ? Jun 27, 2012 04:38 |
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Shalinor posted:If it's any consolation, those of us working (or that worked) in packaged goods are in all likelihood working on our last boxed games ever. LEGO Universe will probably be mine, and Spiderman could be his. But without the boxes how do we get the collectors edition bonus items?!
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# ? Jun 27, 2012 04:46 |
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Fishbus posted:Depends on which hand you draw better with Don't bother with the SC2 editor unless you want to go make SC2 maps or you want to drive yourself batshit insane IMO (mostly kidding, it is a really great editor but it is only slight less complicated than visual studio. not a great starter tool) NWN2 is a pretty solid toolset and quite easy to use. The "great" thing about NWN2 is that most of the content is 100% scripted, including all the spells, items, quests, etc. Great for you as a modder, not for developers who have to use it, but hey. Anyways, the fact that it's scripted means you can really easily dig in and find out how poo poo works. Fancier tools (like Skyrims, or SC2s, or almost anything really) are absolutely more reliable/better for actual game making, but can be a bitch to learn because the internal connections between things you are building in the editor, and how those things actually function, isn't as black and white as it is with a script.
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# ? Jun 27, 2012 07:46 |
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Shalinor posted:1.) Mother loving absofuckinglutely for the love of goddingly aw Hells Nah a/o No. With the S, because it's 4 realsies, dawg. I wonder what my system design portfolio would look like. Man, it'd probably be really, really boring. I guess though, much like you wouldn't want to work as an artist anywhere that didn't ask you for a portfolio for an art position, you probably wouldn't want to work as a system designer anywhere that DID ask you for a portfolio for a system design position :P
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# ? Jun 27, 2012 07:49 |
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djkillingspree posted:I wonder what my system design portfolio would look like. Man, it'd probably be really, really boring. I guess if I was asked, I'd show people sweet monte carlo simulations used to balance economies or giant rear end excel models to seed the initial values. Or something.
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# ? Jun 27, 2012 12:01 |
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I work in Gaming. I'm not allowed to play my own games outside of the studio and I get to hear people describe the industry as evil!
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# ? Jun 27, 2012 12:07 |
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Nagna Zul posted:It's been said many times before in this thread, but it's worth re-iterating: Amid cries of "I animated that!", I was content in knowing that the MotionBuilder tool I wrote to streamline the process of adding blinking animation to characters in a small fraction of that game's cutscenes meaningfully contributed to its success
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# ? Jun 27, 2012 12:31 |
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Truspeaker posted:At least on iPhone you get complaints besides "doesnt work" from some device youve never heard of Trust me, we still get the same complaints somehow. It works for 99.99% of people and on absolutely all of our test devices, yet the app store comments STILL get filled with people saying "crashes on load". ... either that or "needs multiplayer" on an exclusively single-player game.
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# ? Jun 27, 2012 12:39 |
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SynthOrange posted:I work in Gaming. I'm not allowed to play my own games outside of the studio and I get to hear people describe the industry as evil! If it is any consolation many free to play business models have as much potential for evil except that the games that use them are playable from home, often embedded in a service many people already use* and completely unregulated. Plus when someone wins they don't even get anything tangible other than a badass dopamine hit. The public hasn't caught on yet so try bringing up these talking points the next time someone implies they think gaming is evil. I mean I guess there are no stories about Zynga ditching people in the deserts of Nevada, but I don't think that really applies to digital games anyway. edit: * I don't know anyone who started using facebook to play games, but do people go most people go to a Casino when they don't intend to gamble? edit 2: just to be clear, I don't give a poo poo about any of this it just seems like a useful way to deflect an awkward conversation. Jaytan fucked around with this message at 16:49 on Jun 27, 2012 |
# ? Jun 27, 2012 16:44 |
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AntiPseudonym posted:Trust me, we still get the same complaints somehow. It works for 99.99% of people and on absolutely all of our test devices, yet the app store comments STILL get filled with people saying "crashes on load". Some guy in Yugoslavia running on a cell network you've never heard of has a jailbroken 3GS running iOS 6 beta 1 and sound doesn't work. Story of my life.
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# ? Jun 27, 2012 17:17 |
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That poo poo drives me nuts seeing some of the map exploit videos for levels I worked on. "HOW DID YOU NOT CATCH THIS" We didn't catch it because we go outside and you had to do something crazy specific that can only be repro'd 1 out of 10000 times and you cut 45 minutes out of the video where you were getting to that spot and you can only do it if you set your server settings like this and theres no enemy team and
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# ? Jun 27, 2012 17:54 |
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Irish Taxi Driver posted:That poo poo drives me nuts seeing some of the map exploit videos for levels I worked on. "HOW DID YOU NOT CATCH THIS" We didn't catch it because we go outside and you had to do something crazy specific that can only be repro'd 1 out of 10000 times and you cut 45 minutes out of the video where you were getting to that spot and you can only do it if you set your server settings like this and theres no enemy team and Exploiting rocket jumps to get into the sniper perches in a Hunted map? Why yes, yes I did that. Every time.
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# ? Jun 27, 2012 18:20 |
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Irish Taxi Driver posted:That poo poo drives me nuts seeing some of the map exploit videos for levels I worked on. "HOW DID YOU NOT CATCH THIS" We didn't catch it because we go outside and you had to do something crazy specific that can only be repro'd 1 out of 10000 times and you cut 45 minutes out of the video where you were getting to that spot and you can only do it if you set your server settings like this and theres no enemy team and Just make better maps bro
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# ? Jun 27, 2012 18:24 |
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Sigma-X posted:Just make better maps bro I'm pretty proud of my levels! Its so awesome to think that this time last year I was doing everything for a map, but now we've actually got people who are paid to make things look incredible, and they knocked it out of the park. Shalinor posted:Back in my day, we called those features. Oh yeah those are definately features, I mean the 1 unit wide invisible clip that people spend half an hour getting to and saying "IF THIS WAS A REAL GAME I COULD THEORETICALLY SHUT DOWN THE ENTIRE ENEMY TEAM."
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# ? Jun 27, 2012 18:58 |
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djkillingspree posted:Don't bother with the SC2 editor unless you want to go make SC2 maps or you want to drive yourself batshit insane IMO (mostly kidding, it is a really great editor but it is only slight less complicated than visual studio. not a great starter tool) Thankfully, despite never actually FINISHING anything I've dabbled in SC and WC2/3 (as well as NWN2) mapmaking for years so I'm way beyond the starter stage. Hearing this actually gives me some hope, since I've got done pretty well learning the intricacies of the SC2 editor, so I guess the rest is just effort. I hate effort
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# ? Jun 27, 2012 19:15 |
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Im actually going to make it out to the orange county game dev meetup this week! Haven't been in two months. Chernabog - I know you had said you just moved out here - its at the Auld Dubliner in Irvine if you haven't been before. I'm hoping to avoid getting a handful of student business cards this time If any other goons are you going to be there, look for the fat guy with a grey hat and say hi.
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# ? Jun 28, 2012 01:40 |
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Sigma-X posted:If any other goons are you going to be there, look for the fat guy with a grey hat and say hi. And bitchin facial hair. We actually made it into one of the local magazines- you can see me in the background of one of the pictures in the gallery. http://www.examiner.com/article/creating-community-at-beer-wednesday (And technically, Sigma, it's in Tustin. Irvine is right across the street, though, Barranca separates them.)
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# ? Jun 28, 2012 07:25 |
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Sigma-X posted:Im actually going to make it out to the orange county game dev meetup this week! Haven't been in two months. Chernabog - I know you had said you just moved out here - its at the Auld Dubliner in Irvine if you haven't been before. Too bad I didn't see this before, I was there and just got back.
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# ? Jun 28, 2012 07:33 |
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Chernabog posted:Too bad I didn't see this before, I was there and just got back. So did I! I was finally able to ditch my old co-worker and meet new folks too! I also almost had a very drunk artist from Blizzard repeatedly hug me while wanting to fight me very badly while questioning my heritage. Good times! Actually it was a blast, and I'm going to do everything I can to make it there next week (it's tuesday since the bar is closed wednesdays) e: it is the dude in the first picture in that article with Amber holding all the drinks
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# ? Jun 28, 2012 08:51 |
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Sigma-X posted:So did I! Sometimes when you leave he'll ask if you're good to drive while slurring it all together. If you say yes, he'll then squint and call you a liar. Then he'll hug you. It was great meeting you tonight Sigma. Hopefully my card doesn't fall into the range of 'student card'
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# ? Jun 28, 2012 10:04 |
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Mr. JonJac is usually two and a half sheets to the wind when he arrives. I've seen him in a sober state once, and he acted like it was this strange and mystical experience. Hell of a lot of fun to hang with, though.
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# ? Jun 28, 2012 11:19 |
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So far the two companies I'm interviewing with have gotten back with the same news: They will both let me know next steps in mid-July. For one that could be an offer, for the other that would be scheduling an on-site interview. In the meantime I've interviewed with another studio, and I'm waiting to hear back from them this week.
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# ? Jun 28, 2012 16:30 |
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Heard from a friend back in Vancouver that Radical's done Condolences to anyone who worked there
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# ? Jun 28, 2012 19:40 |
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Chasiubao posted:Heard from a friend back in Vancouver that Radical's done The Prototype guys? Their website says they're hiring... Edit: Or are you talking about these guys: http://www.radicalplay.com/
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# ? Jun 28, 2012 20:20 |
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mutata posted:The Prototype guys? Their website says they're hiring... No, the prototype guys.
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# ? Jun 28, 2012 20:35 |
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mutata posted:The Prototype guys? Their website says they're hiring... The Prototype guys
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# ? Jun 28, 2012 21:21 |
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That's what the guys at Radical do. They hire a lot of folks to fill up the studio, put out a game, and fire a huge chunk of their employees. Then they'll fill up the studio again, make another game and fire everybody again. This is what? the 4th or 5th time they've done this now? They're asses, and I hope no one actually goes to work for them again. Juc66 fucked around with this message at 22:14 on Jun 28, 2012 |
# ? Jun 28, 2012 21:54 |
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Some of my colleagues ended up at Radical after the last Relic layoff
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# ? Jun 28, 2012 22:49 |
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Juc66 posted:That's what the guys at Radical do. I'd heard that it was more than just the huge chunk, it was the whole studio. I'd love to be wrong
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# ? Jun 28, 2012 23:27 |
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Chasiubao posted:I'd heard that it was more than just the huge chunk, it was the whole studio. I'd love to be wrong EDIT: Oh, alright. I heard it was entirely closed. Irish Taxi Driver fucked around with this message at 23:37 on Jun 28, 2012 |
# ? Jun 28, 2012 23:29 |
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Irish Taxi Driver posted:The whole studio is closed. I thought so too, but apparently they're going to keep on a handful of guys to "work on other activation products" umm I"ll dig up the actual article I saw it in http://www.joystiq.com/2012/06/28/prototype-studio-radical-entertainment-facing-significant-layo/ the quote that makes me think it's not a 100% closure is this: quote:"Some employees will remain working for Radical Entertainment supporting other existing Activision Publishing projects," according to Activision, "but the studio will cease development of its own games going forward."
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# ? Jun 28, 2012 23:33 |
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CoD could always use another studio working on it, right?
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# ? Jun 28, 2012 23:44 |
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It would be nice if there was a site for developers where we could track which companies have a pattern of hiring and firing excessively. I know it happens a lot, but not all studios do this. It'd be nice to know when looking at offers whether the company is likely to lay everyone off at the end of each project.
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# ? Jun 28, 2012 23:46 |
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That's a death sentence for the studio. Most likely a number of the people are already allocated to projects in development, and they get to keep their jobs until the games are done. "In-sourced" projects are stop gaps, and almost never end well for the satellite studio.
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# ? Jun 28, 2012 23:47 |
I do a livestream where I sculpt game characterzzz: http://www.livestream.com/curtbinder/
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# ? Jul 1, 2012 00:31 |
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Looks like I'll be doing BlazeJam 2012 next weekend. Gives me a perfect opportunity to throw my Unity codebase into the deep end, and I'd been looking for some way I could help out with the wild fires. ... also, I am totally going to try giant blocky pixel-esque people. Between "Thomas Was Alone" and "The Real Texas", I've been itching to go all out with stylish programmer art.
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# ? Jul 1, 2012 02:42 |
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My company is is paying for my GDC pass and travel costs, so I guess I'll be there this year (Europe). Is anyone else going?
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# ? Jul 2, 2012 10:20 |
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Mango Polo posted:My company is is paying for my GDC pass and travel costs, so I guess I'll be there this year (Europe). Is anyone else going? I'll probably end up going. Long flight though.
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# ? Jul 3, 2012 02:08 |
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# ? Jun 1, 2024 05:48 |
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Yeah I'll be at GDC Europe and Gamescomm. Also at Casual Connect Seattle in a couple weeks if anyone will be there also?
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# ? Jul 3, 2012 04:46 |