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If I ever get around to updating my pack (aka. stop playing Skyrim), I'll add a little info in the readme for each mod to say what it does. That unarmored mod is in my pack I believe -- it's called Dodge Mod. This seems to be the most current version and it looks like it requires Tribunal.
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# ? Jun 24, 2012 17:25 |
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# ? Jun 1, 2024 05:52 |
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I'm getting an error for "a_glass_boots_GND.nif", referring to the mesh for glass boots "on the ground", after installing MSGO. All I can find through Google is a reference to some 'Baldurians Transparent Glass Armors' mod, which does not use an ESP file so I can't tell if it is used in MSGO, what version it would be, and if it's the problem. Plus there's no changelog, so I can't tell if it was fixed. It looks like it's in the 'Data Files/meshes/A/' folder, so I have no idea what the problem is. Is the game case sensitive or something? edit: I'm dumb and forgot the actual error message, it was just a misplaced texture. Some weapon glow thing (TX_W_something_something_glow.dds) in the armor texture folder instead of root textures. Positronic Spleen fucked around with this message at 06:33 on Jun 25, 2012 |
# ? Jun 25, 2012 05:20 |
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I'm a little confused about the steam version installation process in the OP. Specifically: in what order am I supposed to install MGSO and the distant lands workaround? Both of them seem to replace morrowind.exe but the file sizes are different.
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# ? Jun 25, 2012 19:48 |
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Wait, there's a problem with Distant Lands in Steam? I didn't notice anything, but then I have it turned way down, so for all I know it was never on to begin with. I remember I used to have it on a lot higher, though. Is it an MGE version thing? Install the workaround first, MSGO doesn't actually replace the EXE, it just patches/modifies the one it finds. Positronic Spleen fucked around with this message at 21:18 on Jun 25, 2012 |
# ? Jun 25, 2012 21:16 |
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Positronic Spleen posted:Wait, there's a problem with Distant Lands in Steam? I didn't notice anything, but then I have it turned way down, so for all I know it was never on to begin with. I remember I used to have it on a lot higher, though. Is it an MGE version thing? I've always needed to disable the in-game overlay in Steam in order to get MGE to work at all, but beyond that, I've never had any particular trouble.
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# ? Jun 27, 2012 16:52 |
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Wow, so I decided to reinstall this and i sat down to get it all set up by following the instructions in the OP - right away I'm stuck, and i haven't even downloaded anything yet! The download link for wyre mash in the OP here is really hard to understand... am i being dense? is there actually anything to download at this link? Because it says 'no files have been uploaded yet' on this page. Is there an alternate download link for the most up to date version?
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# ? Jun 27, 2012 18:56 |
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Rooreelooo posted:Wow, so I decided to reinstall this and i sat down to get it all set up by following the instructions in the OP - right away I'm stuck, and i haven't even downloaded anything yet! Try here. Morrowind and Oblivion mods got split into their own domains of the TES Nexus in recent months.
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# ? Jun 27, 2012 18:57 |
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Oh great, thanks. That one works fine.
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# ? Jun 27, 2012 19:13 |
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So I'm finally GETTING this game, I'm like 12 hours in and I'm gonna be on the hook for the rest. Haven't done anything main quest wise aside from checking in with Caius. I've managed to spec a spellsword-like character without any major or minor skills that rely on Intelligence, just Willpower. Is this going to hamstring me? In general, can I get those x2 or x3 bonuses at level-up by training my other skills? And does all the time that passes while I rest to regain mana count against me at some point in the future? e: Oh, and about how long is the main quest? Should I be worried about any non-telegraphed points of no return? Sorry about all the questions, I've been trying to look things up on the wikia site, but I don't know where to look for some of this stuff. What Fun fucked around with this message at 04:19 on Jun 28, 2012 |
# ? Jun 28, 2012 04:17 |
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The time passing doesn't count against you as far as I remember. Its just that sleeping somewhere has a chance of triggering dark brotherhood ambushes if you have the Tribunal expansion installed. Also, if you just grind a skill that raises int before you sleep for a level up you can get it a 5x multiplier just like the stats on your primary skills.
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# ? Jun 28, 2012 04:36 |
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Thanks! The Dark Brotherhood? Is that what my weekly free gold drop is called? Good to know. Should I be trying to get everything up to x5 at a levels, or can I keep cruising along with 2's and 3's?
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# ? Jun 28, 2012 05:12 |
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What Fun posted:So I'm finally GETTING this game, I'm like 12 hours in and I'm gonna be on the hook for the rest. Haven't done anything main quest wise aside from checking in with Caius. I've managed to spec a spellsword-like character without any major or minor skills that rely on Intelligence, just Willpower. Is this going to hamstring me? In general, can I get those x2 or x3 bonuses at level-up by training my other skills? And does all the time that passes while I rest to regain mana count against me at some point in the future? There's no points of no return on the main quest, although some things do show up in various places as you progress. As for major and minor skills, there's no definite answer since different things work for different people, but if you're finding the Dark Brotherhood to be nothing more than a weekly gold drop, you shouldn't have a problem (and can probably train yourself up if you do). Since you can only pick 3 skills to level up in the vanilla system (which I assume you're using), you only need to focus on 3 multipliers before you rest for the level up. Getting a 2x or 3x isn't the end of the world, but wouldn't you rather have the extra 2 points? Training skills counts towards them, so if you want a specific attribute to have the 5x multiplier, then train any skill under it (or get the 5x for everything plugin. I'm sure someone here has the link). Musical_Daredevil fucked around with this message at 05:27 on Jun 28, 2012 |
# ? Jun 28, 2012 05:25 |
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That said, don't obsess about multipliers. Morrowind doesn't scale the way Oblivion does so if you have trouble advancing because your attributes are too low you can always level up some more. You're bound to become an unkillable demigod sooner or later, it doesn't really matter if it takes you slightly longer to get to that point.
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# ? Jun 28, 2012 08:32 |
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I would recommend installing nGCD, even for a first play through.
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# ? Jun 28, 2012 15:37 |
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Mr. Crow posted:I would recommend installing nGCD, even for a first play through. Isn't the Morrowind version GCD? Here is the latest version with unofficial bug fixes, etc: http://www.mediafire.com/?ylyn2fwmofz I highly recommend it for the first play through as well. It is basically what Morrowind/Oblivion's leveling system should have been.
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# ? Jun 28, 2012 15:47 |
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I'm a little too far in for a new leveling system, but it does look interesting. I'm sure this won't be the first. Thanks for the answers! It's good to know I can train what I need, and it seems like I'm on the right path progress-wise.
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# ? Jun 28, 2012 15:57 |
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What Fun posted:I'm a little too far in for a new leveling system, but it does look interesting. I'm sure this won't be the first. Thanks for the answers! It's good to know I can train what I need, and it seems like I'm on the right path progress-wise. I suggest leveling up, picking 3 attributes you like, and consoling them to +5 without worrying about grinding just the right misc skills. The game's more fun that way.
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# ? Jun 28, 2012 16:10 |
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Is there any level cap I should be worried about hitting? I mean, I'm still mostly doing quests based out of Balmora, so as long as I'm not closing myself off to future points I don't mind taking the long way.
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# ? Jun 28, 2012 17:30 |
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The level cap is when you get all your major and minor skills to 100, but even then I think you can spend time in jail and possibly level up more if they are lowered. You really shouldn't need to worry too much about getting +5 on each level, you should still get plenty good stats if you consistently pick up 2s and 3s.
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# ? Jun 28, 2012 18:05 |
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I don't think there's a built-in level cap, it's just based on how many times you can get those ten major/minor increases. I deliberately made my major/minor skills start as low as possible for this reason, and I cap somewhere in the mid-70's, having maxed out a Dunmer's attributes around the upper 40's with all x5's (except luck, at 51). I assume 100 is the engine's permitted maximum since that's as high as NPCs go in the expansions (although levels do not necessarily reflect NPC abilities). Picking the worst major/minor was fine for me because I had a general idea of what doesn't level-scale, and I would use my massive bags of money to train at my convenience, doing maybe twenty levels in one big lump. I'd prefer using GCD, except that I don't like how it uncaps skill gains, which normally stop at 100.
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# ? Jun 28, 2012 18:22 |
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Gyshall posted:Isn't the Morrowind version GCD? Here is the latest version with unofficial bug fixes, etc: Yes, sorry.
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# ? Jun 29, 2012 20:34 |
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Down the road I'm going to be looking into building a new desktop computer. Windows 7 has lovely backwards compatibility from what I've read about except Windows 7 Professional. Is anybody playing Morrowind with that OS?
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# ? Jun 30, 2012 17:34 |
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bobthedinosaur posted:Windows 7 has lovely backwards compatibility from what I've read about except Windows 7 Professional. Is anybody playing Morrowind with that OS? I'm playing on basic W7 and it hasn't given me a bit of trouble.
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# ? Jun 30, 2012 17:37 |
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I'm going to have oh so much fun playing this. I diddled around with it on the X-Box(As my PC sucked at release), so this gives me an opportunity to run around and have fun in Morrowind.
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# ? Jun 30, 2012 17:38 |
bobthedinosaur posted:Down the road I'm going to be looking into building a new desktop computer. Windows 7 has lovely backwards compatibility from what I've read about except Windows 7 Professional. Is anybody playing Morrowind with that OS? Same. Got Morrowind modded and running on both a desktop and a laptop with Windows 7 without any unusual problems. You'll be fine.
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# ? Jun 30, 2012 17:39 |
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I'm glad to hear that! Sure, I'm stoked to be able to finally get around to playing Skyrim, Saint's Row and a whole slough of other modern games but Morrowind has a special place in my heart, n'wah.
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# ? Jun 30, 2012 17:45 |
magicaldinosaur posted:How do I go about starting these mods up with Morrowind on Steam? There should be a Morrowind Launcher executable when you install the game. On the menu is a "Data Files" option: These are your plugins. Any mods that are properly installed and have an .esm/.esp file will show up here. A checked box next to them means they're active. Once they are active, you can load the game up however you want--the plugins will remain activated.
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# ? Jun 30, 2012 17:46 |
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So this is pretty cool http://forums.bethsoft.com/topic/1324667-relz-main-quest-enhancers/
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# ? Jul 1, 2012 02:03 |
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I installed Morrowind onto my PC, disabled Steam In-Game Community/Cloud, downloaded MGSO 2.0.1, and I also downloaded Oggum's Mods simply for the Better Bodies/Heads mod, and I'm having a hard time removing the rest of Oggum's so it'll stop conflicting with MGSO. As a result, I am not going to install Oggum's! Simple enough, yeah, but I was wondering if somebody had access to the Better Bodies/Heads mod so I can be on my merry way throughout Morrowind once more! I'd really appreciate somebody's help. The link on Planet Elder Scrolls is down, by the way. ._. Nevermind, got it working! Woo! Morrowind is all prettied up for me, yey. magicaldinosaur fucked around with this message at 14:17 on Jul 1, 2012 |
# ? Jul 1, 2012 13:36 |
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Edit: Never mind, the Steam fix for MGE seemed to solve the problem.
Natenater fucked around with this message at 15:11 on Jul 2, 2012 |
# ? Jul 2, 2012 14:58 |
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Gyshall posted:Isn't the Morrowind version GCD? Here is the latest version with unofficial bug fixes, etc: Does GCD still overwhelmingly favor mage characters? I remember using GCD and getting a character with like 1000 mana and 30 HP or something ridiculous like that;I used MADD Leveler for that reason, but I'd love to use GCD if they fixed that.
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# ? Jul 2, 2012 15:15 |
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I've never had that problem with GCD + BTB Game Improvements. I only ever play spellsword type mage characters, though.
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# ? Jul 2, 2012 16:32 |
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OSheaman posted:Does GCD still overwhelmingly favor mage characters? I remember using GCD and getting a character with like 1000 mana and 30 HP or something ridiculous like that;I used MADD Leveler for that reason, but I'd love to use GCD if they fixed that. I started a Breton mage using GCD with intelligence and willpower as my main stats and the elfborn sign, and I started with something like 35 health and maybe 200-250ish magicka. I tried a high elf with the atronach birth sign and I think I had 325ish magicka, so I don't think it was too imbalanced.
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# ? Jul 2, 2012 18:52 |
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I used to know what caused this and how to fix it but it's been to long since I had to, any ideas? This happens with all the shaders off (and various ones on), just a wall of fog regardless of draw distance. Nevermind it's the 'above ground fog' setting, no idea why the quick start guide recommends .5 for that setting and then having a distant land setting of 12, defeats the purpose.... Mr. Crow fucked around with this message at 01:08 on Jul 3, 2012 |
# ? Jul 2, 2012 21:01 |
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OSheaman posted:Does GCD still overwhelmingly favor mage characters? I remember using GCD and getting a character with like 1000 mana and 30 HP or something ridiculous like that;I used MADD Leveler for that reason, but I'd love to use GCD if they fixed that. I never got why people think this. Warriors do just fine under GCD, the only characters that get gimped are generalist ones like bards or nightblades (since they typically have either too little health or too little magicka, or both).
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# ? Jul 6, 2012 04:03 |
Musical Daredevil, I found a couple of additional tips for significantly improving MGE-XE performance, and I've never seen them before: 1. If using one of the two built-in SSAO shaders, change their flags to not run in exterior cells. When used in conjunction with grass mods, this can have a huge impact on performance. 2. If using the sunshaft shader, flag it to not run when the sun isn't visible. These can be accomplished by: 1. Open the MGE-XE Menu and navigate to the "Shaders" section. 2. Select "editor." 3. Find the MGE-XE Shaders Folder (i.e. "Morrowind/Data Files/Shaders/XEshaders") For editing the SSAO shaders, you'll want to select either "SSAO HQ.fx" or "SSAO Fast.fx" depending on whichever one you're currently using. For editing the Sunshafts shader, you'll want to select "Sunshafts.fx". 4A. For modifying the SSAO shaders, select "Shader Flags" and then tick the box labeled "disable while in exteriors". 4B. For modifying the Sunshafts shaders, select "Shader Flags" and then tick the box labeled "Don't Use Shader When Sun is Not Visible". 5. Save.
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# ? Jul 10, 2012 20:44 |
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e: Sorry, I'm an idiot that manages to not follow simple instructions.
Genocyber fucked around with this message at 15:03 on Jul 13, 2012 |
# ? Jul 13, 2012 03:47 |
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Thanks for the thread, everyone. Just what I was looking for.
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# ? Jul 13, 2012 05:39 |
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Okay, I have an actual problem this time. I got everything setup using Wrye Mash, and I clicked to launch Morrowind, and I got an error message from Morrowind. I should not I'm using the ogumm's mod pack the opening post links to, and I have enabled every mod.quote:One of the files that "time2x.esp" is dependent on has changed since the last save. I'm starting a new game, so is this going to cause problems? Genocyber fucked around with this message at 15:44 on Jul 13, 2012 |
# ? Jul 13, 2012 15:40 |
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# ? Jun 1, 2024 05:52 |
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It should be okay. Every time I start my morrowind with the same pack it gives me that message. MGE allows you to turn on the "yes to all" button and if I click that I get no issues playing the actual game even though it throws that error up every time I start.
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# ? Jul 14, 2012 16:14 |