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Just spotted this mod on the Nexus' Files of the Month: Alternative Fast Travel, by Puce Moose It adds Fast Travel Hubs, like the carts from Red Dead Redemption. It requires a no Fast Travel mod to go with it, but you can now have a restricted fast travel playthrough without the mind blowing frustration of having it completely disabled. I'll let you know if it's worth bothering with!
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# ? Jul 10, 2012 18:23 |
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# ? May 25, 2024 15:10 |
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Cream-of-Plenty posted:They're the "New Vegas Uncut" mods. This is the link to the author's page, since there are like 8 of them. Just click on his profile's mods tab. Is there a general consensus in this thread regarding these? Haven't heard them mentioned before, but if they do what they claim to do (and aren't a buggy mess) that sounds pretty interesting.
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# ? Jul 10, 2012 19:00 |
Antignition posted:Is there a general consensus in this thread regarding these? Haven't heard them mentioned before, but if they do what they claim to do (and aren't a buggy mess) that sounds pretty interesting. I like them. I haven't had any issues with the mods, and I especially like what they've done with Freeside (although it might negatively impact performance if your PC isn't too hot.) It feels like they have a canonical blessing, too, even though they've had to take liberties with building some of the material from scratch. In other news, I redid a lot of the OP. I've cut seven or eight old / obsolete mods and replaced them with poo poo that should have been in the OP for a while now, such as IWS, FXAA Injector, and Imaginator. I've also introduced an "NPC / RACES" section for cosmetic and race mods, and a "SHADERS" section for stuff like Depth of Field and FXAA Injector utilities. If you guys have any recommendations for the OP, post them!
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# ? Jul 10, 2012 19:25 |
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Operation Fixed Terrain is no longer on the nexus - it is part of NVEC, which should be in the OP (although I didn't see it), maybe with a warning of how much poo poo it actually
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# ? Jul 10, 2012 19:59 |
I removed OFT, but I'm looking at NVEC's Nexus page and...what the gently caress? First thing is a picture of a nude chick with H-Cup tits pointing a "plasma revolver" at the camera. Is the "NVEC - Bugfixes" truly a bugfixes plugin, or does it incorporate, "things a 16-year-old kid thought needed changing"? These images...these images... EDIT: I should also mention that I have "Mission Mojave" under the Miscellaneous section, which is another bugfix compilation. EDIT 2: One of the new NVEC Challenges is "Damage the poo poo out of enemy heads with bullet rifles." Cream-of-Plenty fucked around with this message at 20:11 on Jul 10, 2012 |
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# ? Jul 10, 2012 20:07 |
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Cream-of-Plenty posted:I removed OFT, but I'm looking at NVEC's Nexus page and...what the gently caress? First thing is a picture of a nude chick with H-Cup tits pointing a "plasma revolver" at the camera. Is the "NVEC - Bugfixes" truly a bugfixes plugin, or does it incorporate, "things a 16-year-old kid thought needed changing"? I installed the NVEC Complete package just kind of assuming it was a decent bugfix + gameplay enhancer combo. I active a microscope in Doc Mitchells house and I get the message "You must have 50 Medicine or higher to examine blood packs retard." I promptly quit the game.
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# ? Jul 10, 2012 20:18 |
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Just use the bugfixes portion - it doesn't include all the "enhancements" (which is like 100+ mods rolled up into one ESM) Stuff like Active Wasteland, etc. The bugfixes portion includes Operation Fixed Terrain, though.
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# ? Jul 10, 2012 20:35 |
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Cream-of-Plenty posted:I removed OFT, but I'm looking at NVEC's Nexus page and...what the gently caress? First thing is a picture of a nude chick with H-Cup tits pointing a "plasma revolver" at the camera. Is the "NVEC - Bugfixes" truly a bugfixes plugin, or does it incorporate, "things a 16-year-old kid thought needed changing"? The complete package is so worthless, not in the least because of its inclusion of the most tactilol weapons pack I've seen in any game.
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# ? Jul 10, 2012 20:38 |
Alright, I'll put up "NVEC - Bugfixes" as an either / or for Mission Mojave. Thanks for the head's up.
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# ? Jul 10, 2012 20:46 |
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Antignition posted:Is there a general consensus in this thread regarding these? Haven't heard them mentioned before, but if they do what they claim to do (and aren't a buggy mess) that sounds pretty interesting.
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# ? Jul 10, 2012 21:08 |
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So I may still be getting no health gain in CCO, if my endurance is 6, how much is my health supposed to be raised by between levels 1 and 2? Didn't see it move from 160.
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# ? Jul 10, 2012 23:39 |
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From what I've read on modding forums, Mission Mohave/NVEC aren't very well liked. The popular sentiment is that they break almost as much as they fix and quite a lot of their 'fixes' are personal preference bullshit stuff that's usually totally unnecessary. I guess MM conflicts like a mother fucker too? I dunno, just parroting what I read across the communities.
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# ? Jul 11, 2012 00:39 |
Naky posted:From what I've read on modding forums, Mission Mohave/NVEC aren't very well liked. The popular sentiment is that they break almost as much as they fix and quite a lot of their 'fixes' are personal preference bullshit stuff that's usually totally unnecessary. I guess MM conflicts like a mother fucker too? I dunno, just parroting what I read across the communities. I've heard similar opinions. Personally, I don't use them. I don't think there are so many lingering issues with the game that I'd use a plugin that claims to fix over 20,000 entries.
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# ? Jul 11, 2012 00:53 |
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Rabhadh posted:So I may still be getting no health gain in CCO, if my endurance is 6, how much is my health supposed to be raised by between levels 1 and 2? Didn't see it move from 160. What other mods are you running? I tried to run CCO, PN and Sawyer together and I never had much luck. If you do have Project Nevada, check what the health values are on the Rebalance menu for levelling up: I could get HP when I levelled by increasing those. Keep levelling up, see what happens. I ended up scrapping CCO besides the Follower Tweaks. I think it's just difficult trying to get that many balance/tweak mods to play together at once. And thanks to whoever suggested I reinstall MCM, that worked great. God knows what I was doing when I tried to do it.
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# ? Jul 11, 2012 01:16 |
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Are there ANY good fix mods or game performance improving mods? It seems like they pretty much all just gently caress up the game
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# ? Jul 11, 2012 01:25 |
Vivec posted:Are there ANY good fix mods or game performance improving mods? It seems like they pretty much all just gently caress up the game If there were, nobody would be talking about using the lovely ones. It sounds like people have had bad experiences with both NVCE and Mission Mojave, but that could be said of any popular mod, really. You may install one and never have an issue with it. I'm not sure why a comprehensive "community patch" is necessary, though. Unlike Oblivion and Fo3, the game's not broken or unplayable without one. There's no magic bullet for performance improving mods, either. You may win a few FPS with a utility here or a plugin there, but the simple fact is that the engine is woefully dated. After a certain point, the number of processor cores and the amount of RAM you have is largely irrelevant. Use the 4GB extension if you have the RAM for it, install the game on an SSD if you can afford it, and be smart about the type and amount of AA / AF you use. I've found, strangely, that using normal motion blur from pyDOF (OP's "Shaders" section) actually makes the game feel much more fluid. In areas where I might normally stutter, I don't have any problems at all. Call it confirmation bias if you want, but I swear it works.
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# ? Jul 11, 2012 04:13 |
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Cream-of-Plenty posted:Unlike Oblivion and Fo3, the game's not broken or unplayable without one. This may be true now, and for some of us it was still true when we booted the game up for the very first time at launch (speaking from personal experience), but a lot of people were turned off or bashed New Vegas incredibly harshly for how buggy it was at release. It has been fixed quite a bit since release, and now it's pretty uncommon for my game to crash if I'm rolling pure Vanilla, but the game still carries a huge stigma with it for it's rocky launch. While it is fine now, a lot of modders and players still have the mindset that the game is horribly bugged and needs to be fixed, hence the work on an all-encompassing patch instead of minor module patches.
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# ? Jul 11, 2012 05:05 |
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Rabhadh posted:So I may still be getting no health gain in CCO, if my endurance is 6, how much is my health supposed to be raised by between levels 1 and 2? Didn't see it move from 160. Has anyone else who installed the fixed version above still had problems? From the few responses I got, the problem was solved.
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# ? Jul 11, 2012 05:23 |
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Naky posted:From what I've read on modding forums, Mission Mohave/NVEC aren't very well liked. The popular sentiment is that they break almost as much as they fix and quite a lot of their 'fixes' are personal preference bullshit stuff that's usually totally unnecessary. I guess MM conflicts like a mother fucker too? I dunno, just parroting what I read across the communities. I run MM at the moment because it's so far the only thing in my mod inventory that removes the GRA tags from weapons and makes weapon mods fully compatible. I also have increased stability after installing it, which I assume to be a sign that I lucked out and one of the fixes happened to be the one that was crashing me a lot, but this shouldn't be taken as a glowing endorsement since my current Vegas install is a sprawling mess that needs to be sorted out at some point. I'll probably take a new look at MM's total worth when that happens, and welcome any suggestions of other mods that do away with the GRA tags and weapon mod incompatibility.
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# ? Jul 11, 2012 07:20 |
misterdoo01 posted:This may be true now, and for some of us it was still true when we booted the game up for the very first time at launch (speaking from personal experience), but a lot of people were turned off or bashed New Vegas incredibly harshly for how buggy it was at release. It has been fixed quite a bit since release, and now it's pretty uncommon for my game to crash if I'm rolling pure Vanilla, but the game still carries a huge stigma with it for it's rocky launch. While it is fine now, a lot of modders and players still have the mindset that the game is horribly bugged and needs to be fixed, hence the work on an all-encompassing patch instead of minor module patches. No, I realize that. I got the game at midnight on launch day and went through the trials and tribulations just like every other God Fearing Christian. But it's been almost two years and people need to get over it.
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# ? Jul 11, 2012 07:21 |
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Here's one of the bugs Mission Mojave fixed. "Y-17 trauma override harness were set female in vanilla despite them being trained soldiers. Set all of them to male." Yep.
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# ? Jul 11, 2012 07:27 |
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Smol posted:Here's one of the bugs Mission Mojave fixed. not only is that incredibly sexist but weren't the people in Trauma Harnesses engineers?
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# ? Jul 11, 2012 07:47 |
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That could be the mod's author perceiving them as male because of their voice and forgetting that's the voice of the harness itself not the person. Except that his point about the pro soldiers kind of sucks, yes...
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# ? Jul 11, 2012 10:50 |
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Started doing a quick redo of the 12.7mm SMG because I'm an autistic perfectionist
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# ? Jul 11, 2012 11:10 |
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Deleuzionist posted:That could be the mod's author perceiving them as male because of their voice and forgetting that's the voice of the harness itself not the person. Except that his point about the pro soldiers kind of sucks, yes... I can't recall if women were allowed in the pre-war army, but given its incredible fifties-style sexism, it isn't a stretch. Still dumb. I'm using Mission Mojave at the moment, and I'm not sure if it fucks with any new files, but as far as I can tell, all crashes and dumb bullshit are caused by other mods, and now that the most problematic (AWOP and Momod) are disabled for now, it's not giving me any grief. I'm guessing the New Vegas Uncut stuff doesn't work with mods like The Strip Open?
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# ? Jul 11, 2012 12:16 |
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Uh, I just started to try to mod this game and downloaded FOMM, but when I go to "download with manager" on anything on new vegas nexus nothing happens, any ideas?
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# ? Jul 11, 2012 14:44 |
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JackMackerel posted:I can't recall if women were allowed in the pre-war army, but given its incredible fifties-style sexism, it isn't a stretch. Still dumb. New Vegas Uncut mods and The Strip Open are done by the same guy (just has a different username for the Strip Open for some reason). So they should work together.
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# ? Jul 11, 2012 14:46 |
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JackMackerel posted:I'm guessing the New Vegas Uncut stuff doesn't work with mods like The Strip Open? I just installed it last night, and I can tell you it has problems with New Vegas Restoration and mods that add map markers to Freeside. NVR adds an east gate to Freeside that used to drop you at Mick & Ralph's, but now deposits you on an open plain full of floating streetlights and bedrolls. The markers do the same thing, I'm guessing both refer to a cell that is no longer used. If you enter through the north gate or fast travel to the strip and use the strip gate everything works fine. khwarezm posted:Uh, I just started to try to mod this game and downloaded FOMM, but when I go to "download with manager" on anything on new vegas nexus nothing happens, any ideas? FOMM is not the 'manager' they are referring to, you'll need to download it manually. I still use FOMM for New Vegas, and I use the nexus manager for Skyrim. It seems to work better that way. Nevets fucked around with this message at 15:23 on Jul 11, 2012 |
# ? Jul 11, 2012 15:19 |
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I am running into a weird issue. The Tribal Village north of Goodsprings missing both the Cazadors and the bodies of the Fiends. And I just can't figure out what might be causing this. Does anyone have any suggestions based on my load order? FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm ClassicPack.esm FreesideOpen.esm NVStripOpen.esm Mission Mojave - Ultimate Edition.esp MMUE+.esp jsawyer.esp CRL9K_ThisMachineSound.esp DarNifiedUINV.esp Benny's Beta (Grey) Suit.esp SecuritronsRetextured.esp Alsatian NCR Guard Dogs.esp christinecos.esp ExtendedNVRadio.esp MBOWBExtended60.esp MojaveExtended60.esp Existence2.0.esp ED-E Flying Fixed.esp The New Bison Steve Hotel.esp Imp's Timescale Adjuster.esp AndTheLawWon.esp VanGraffHostilityQuestFix.esp populatedcasino-light.esp TWO BEARS HIGHFIVING.esp Benny's Lucky Lighter.esp BoSCombatArmorJS.esp ExtendedDialogueVulpes.esp HazmatStealthHelm.esp The Low Profile Armor Mod (JSawyer).esp Lighten UP, New Vegas.esp nopipboyglove.esp LogicalReputationShifts.esp GRA WRP Compatibility Patch.esp JoeCobbIsFiend.esp NVCE Main.esp NVCE Main - Companions.esp NVCE DLC01.esp NVCE DLC02.esp NVCE DLC03.esp NVCE DLC04.esp VeronicaScribeRobe.esp Vulpes Inculta.esp Hanlon the badass 4.esp outsidebets.esp FreesideOpenPatch.esp FSOmusic.esp StripOpenMain.esp Lombard Station.esp Lombard Station - Dead Money.esp Lombard Station - Honest Hearts.esp Lombard Station - Old World Blues.esp Lombard Station - Lonesome Road.esp Lombard Station - Gun Runners' Arsenal.esp Nights are Darker - Fallout New Vegas.esp Nights are Darker - Honest Hearts.esp Nights are Darker - Lonesome Road.esp Nights are Darker - Old World Blues.esp Merged Patch.esp
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# ? Jul 11, 2012 16:33 |
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My current character is an old hobo explosives expert and I've just realized that I really need a bindle to go with him to give him more carrying capacity and maybe as a standby melee weapon. Has anyone come across anything like this?
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# ? Jul 11, 2012 17:11 |
Utritum posted:I am running into a weird issue. The Tribal Village north of Goodsprings missing both the Cazadors and the bodies of the Fiends. And I just can't figure out what might be causing this. Does anyone have any suggestions based on my load order? Not sure what causes it, but save near the camp and then immediately reload the save. I've had the bodies and Cazadores disappear as well, and this seemed to fix it.
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# ? Jul 11, 2012 17:49 |
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Hank Morgan posted:My current character is an old hobo explosives expert and I've just realized that I really need a bindle to go with him to give him more carrying capacity and maybe as a standby melee weapon. Has anyone come across anything like this? I've been meaning to ask something myself, and you just reminded me: does anyone know of a mod that adds the hat to go with that outfit?
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# ? Jul 11, 2012 20:14 |
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I'm getting a problem where Doc Mitchell just stops saying or doing things when starting a new game. He'll do a bit of the opening spiel then just stop when it comes to entering a name or won't bring up the mirror where you design your face. I've also had him not sit down to give me the ability and trait choosing tests. The game is not frozen, just his AI. Anyone encounter this before? I'm guessing mods are causing this but I have no idea what the problem is. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm NSkies URWLified.esm SCAV.esm Project Nevada - Core.esm Project Nevada - Cyberware.esp Project Nevada - Equipment.esm CCO - Gameplay Changes.esm CCO - Classic Perks.esm CCO - Follower Tweaks.esm Project Nevada - Rebalance.esp oHUD.esm FreesideOpen.esm NVStripOpen.esm MojaveExtended100.esp CASM.esp The Mod Configuration Menu.esp CCO - Perk Rebalance.esp CCO - Perk Rebalance - Dead Money.esp CCO - Perk Rebalance - Honest Hearts.esp CCO - Perk Rebalance - Old World Blues.esp CCO - Perk Rebalance - Lonesome Road.esp ManualReload.esp SignatureArmor.esp SignatureWeapons.esp Better Binoculars High.esp w44Satchels - Full.esp noautoaim.esp PipBoyLightx2.esp Ephemeral Ash and Goo Piles.esp More Realistic Aiming.esp Delay DLC - DM + HH + OWB + LR + GRA.esp BetterGamePerformanceV4.esp The Weapon Mod Menu.esp The Low Profile Armor Mod.esp FreesideOpenPatch.esp StripOpenMain.esp FSOmusic.esp outsidebets.esp CCO - Damage Resistance.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues.esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp CCO - GC PN Rebalance Patch.esp CCO - CP DM Patch.esp CCO - CP OWB Patch.esp CCO - CP LR Patch.esp CCO - CP PN Patch.esp CCO - CP OWB PN Patch.esp CCO - FT DM Patch.esp CCO - FT HH Patch.esp CCO - FT OWB Patch.esp CCO - FT LR Patch.esp CCO - PR PN Patch.esp CCO - DR DM Patch.esp CCO - DR HH Patch.esp CCO - DR OWB Patch.esp CCO - DR LR Patch.esp CCO - DR PN Patch.esp CCO - Raul Crafting Add-on.esp CCO - Rex Fetch Add-on.esp CCO - Follower Sneak Attacks Add-on.esp NSkies URWLifiedOWB.esp NSkies URWLifiedHH.esp NSkies URWLifiedDM.esp GRA - The Right to Bear Arms -Vendors Untouched.esp Total active plugins: 76 Total plugins: 97
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# ? Jul 11, 2012 20:38 |
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Rabhadh posted:I'm getting a problem where Doc Mitchell just stops saying or doing things when starting a new game. He'll do a bit of the opening spiel then just stop when it comes to entering a name or won't bring up the mirror where you design your face. I've also had him not sit down to give me the ability and trait choosing tests. The game is not frozen, just his AI. ManualReload.esp NSkies URWLified.esm Delay DLC - DM + HH + OWB + LR + GRA.esp I haven't been to the Silver Rush yet in my current play so let me see if I can isolate it. My fix is to ctrl-alt-del and reload btw. Can take a few tries to get all the way through.
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# ? Jul 11, 2012 20:52 |
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Alright, for some reason New Vegas seems to be crashing instantly every time I try to enter the Jacobstown Lodge, and to the best of my knowledge ONLY the Jacobstown Lodge and not any other specific location. Anyone have any ideas as to what might be causing this?
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# ? Jul 11, 2012 21:54 |
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Acebuckeye13 posted:Alright, for some reason New Vegas seems to be crashing instantly every time I try to enter the Jacobstown Lodge, and to the best of my knowledge ONLY the Jacobstown Lodge and not any other specific location. Anyone have any ideas as to what might be causing this? It did for me too when I installed Beyond Boulder Dome. If that's the problem and you haven't started Beyond Boulder Dome yet you can just disable it, do whatever you need to do in the lodge and enable it again.
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# ? Jul 11, 2012 22:04 |
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physeter posted:Yeah this can happen in heavily scripted sequences, any Vernoica & Elder McNamara sequence can break and stall in my game, also the Come Fly With Me launchpad speech & Van Graff intro sequence. What surprises me is I always thought it was Mission Mojave or Project Nevada, but apaprently you aren't running MM and I've uninstalled PN and still get the breaks. Offhand the only non-official mods we have in common are: Yeah its a bit of a bitch. Messed with my load order a wee bit and seems to work better now. Also Cirosan, turns out you have to manually edit in CCO's health variables to the Project Nevada Rebalance options for them to take effect. Once I did that I gained health fine. PN is set to not gain any health on level up by default.
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# ? Jul 11, 2012 22:15 |
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TEBOW 3 16 posted:It did for me too when I installed Beyond Boulder Dome. If that's the problem and you haven't started Beyond Boulder Dome yet you can just disable it, do whatever you need to do in the lodge and enable it again. Thanks, that did the trick.
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# ? Jul 11, 2012 22:28 |
myname_isdoug posted:I've been meaning to ask something myself, and you just reminded me: does anyone know of a mod that adds the hat to go with that outfit? I don't, and I threw that outfit in LPAM when I cannibalized some of PA's Armoury compilation. Pretty bitchin hat, though.
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# ? Jul 11, 2012 22:52 |
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# ? May 25, 2024 15:10 |
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Nevets posted:I just installed it last night, and I can tell you it has problems with New Vegas Restoration and mods that add map markers to Freeside. NVR adds an east gate to Freeside that used to drop you at Mick & Ralph's, but now deposits you on an open plain full of floating streetlights and bedrolls. The markers do the same thing, I'm guessing both refer to a cell that is no longer used. If you enter through the north gate or fast travel to the strip and use the strip gate everything works fine. Yeah, drat. I like my not-lovely Vegas. This was NVR-Minimum, right?
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# ? Jul 12, 2012 00:47 |