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mmj posted:Too late... $20? Are they kidding me? They'd have to pay me 20 to run warriors in a competitive game in the first place. With only three in the pack that's about $6.66 per warrior on top of the original cost Buy one pack and call up for a few free replacements due to casting problems. Price isn't so bad now.
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# ? Jul 20, 2012 00:45 |
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# ? Jun 7, 2024 14:22 |
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Indolent Bastard posted:Well now I have to absolutely make what I have been planning. Radio controlled bommas that are counts as bomb squigs; based on these models. Orkz did 9-11
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# ? Jul 20, 2012 00:50 |
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Now that I finally got Saints Row 3 off the steam sale, I feel an unspoken bond with you two on this page thus far. Too bad I haven't painted a single loving thing since I got it...
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# ? Jul 20, 2012 00:52 |
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Moola posted:Buy one pack and call up for a few free replacements due to casting problems. I'm having a lot of trouble coming up with a reason to feel bad if I did that
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# ? Jul 20, 2012 00:53 |
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Tequila Ranger posted:... You should understand that this is a subtle message among veteran 40K players. He is letting you know that he is willing to take all the time needed for you to learn the rules of the game. I felt really bad the other day when I played against a guy who was still new to the game. He had a bunch of Necrons but it was a fairly disorganized list. Unfortunately I didn't know enough about Necrons at the time to really be familiar with that, and the only list I had was the one I've been showing over the last few pages. This is the same list that lost by one secondary objective (loving First Blood) to the guy who later got first place in a 26 man tournament after pulling off two flawless victories. I tabled the poor guy. His flyers got swatted down by loota fire, his foot troops were overwhelmed by a horde of greenskins, and I want to say by the fourth round he didn't have a model left. It was then that I discovered he was a new player and was still learning how to play. I give him all the credit in the world for being such a good sport, and we talked a lot about the things that he could have done differently. I just feel terrible because had I known his situation I would have done things completely differently, or at least talked about what kind of game he was looking for. Phyresis posted:Don't forget, Necrons will also get the KFF save if they are close enough. (However, their vehicles do not.) I'm pretty sure this isn't the case. KFF doesn't work on enemy models.
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# ? Jul 20, 2012 00:54 |
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Do they work on allies, though?
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# ? Jul 20, 2012 00:58 |
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raverrn posted:Reposting - Suicide speeders are as fragile as always, but being able to turbo boost 30" and get a 4+ jink is pretty great. I think Carl and a lot of people are way too worried about vehicles being more fragile. They're not, they can die just as easily or weather just as much fire as before, except with glances now you just don't give a gently caress which means you get more turns of usefulness than you did in 5th.
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# ? Jul 20, 2012 01:00 |
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Beer4TheBeerGod posted:I'm pretty sure this isn't the case. KFF doesn't work on enemy models. Unless an FAQ says otherwise, the codex states all models get the save.
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# ? Jul 20, 2012 01:02 |
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Fix posted:Do they work on allies, though? Allies that aren't battle brothers are considered "enemies that you can't target" according to the rulebook. Although the KFF rules state that it works on "units within 6 inches," I'm pretty sure there's a rule about wargear not working on enemy units. Otherwise KFF would affect everyone.
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# ? Jul 20, 2012 01:06 |
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That ruling ("abilities only apply to friendly units unless clearly specified otherwise") was in the 5th edition BRB FAQ, which is now gone from GW's website. That rule doesn't actually exist in 6th edition as far as I can tell.
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# ? Jul 20, 2012 01:10 |
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mmj posted:I'm having a lot of trouble coming up with a reason to feel bad if I did that Not being a oval office?
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# ? Jul 20, 2012 01:14 |
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1850 points - Mat Ward Primary Detachment - Grey Knights HQ Inquisitor Coteaz - 100 points Troops Inquisitorial Henchmen Warband - 100 points -2 x Jokaero Weaponsmith -3 x Inquisitorial Servitor w/ plasma cannon Inquisitorial Henchmen Warband - 62 points -3 x Warrior Acolyte -dedicated transport: Razorback (heavy bolter, psybolt ammunition) Inquisitorial Henchmen Warband - 62 points -3 x Warrior Acolyte -dedicated transport: Razorback (heavy bolter, psybolt ammunition) Inquisitorial Henchmen Warband - 62 points -3 x Warrior Acolyte -dedicated transport: Razorback (heavy bolter, psybolt ammunition) Inquisitorial Henchmen Warband - 62 points -3 x Warrior Acolyte -dedicated transport: Razorback (heavy bolter, psybolt ammunition) Heavy Support Dreadnought (2 x twin-linked autocannon, psybolt ammunition) - 135 points Dreadnought (2 x twin-linked autocannon, psybolt ammunition) - 135 points Dreadnought (2 x twin-linked autocannon, psybolt ammunition) - 135 points Fortifications Aegis Defence Line (Quad-Gun) - 100 points subtotal: 953 points Allied Detachment - Necrons HQ Destroyer Lord (sempiternal weave, mindshackle scarabs) - 160 points Troops 5 x Necron Warriors - 165 points -dedicated transport: Night Scythe 5 x Necron Warriors - 165 points -dedicated transport: Night Scythe Fast Attack 6 x Wraiths (2 x whip coil) - 230 points Heavy Support Doom Scythe - 175 poins subtotal: 895 points total: 1848 points this list sucks but I spent literally 5 minutes on it Phyresis fucked around with this message at 01:31 on Jul 20, 2012 |
# ? Jul 20, 2012 01:18 |
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Ojetor posted:That ruling ("abilities only apply to friendly units unless clearly specified otherwise") was in the 5th edition BRB FAQ, which is now gone from GW's website. That rule doesn't actually exist in 6th edition as far as I can tell. Huh. And I tried to do a brief scan (HAH!) of the 6th edition rulebook and couldn't find anything that opposed that. So I guess until they FAQ it away that KFF Meks are pretty loving awesome for allies. Given the prevalence of challenges I've been giving mine a burna, although I'll admit a big part of it is that I already modeled it with one.
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# ? Jul 20, 2012 01:19 |
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So even opposing players get cover from a KFF?
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# ? Jul 20, 2012 01:33 |
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Orkchat ahoy. Getting back into 40k with 6th and all I want to do is run a giant orky green tide footslogging list. What do you think? code:
Verdugo fucked around with this message at 01:55 on Jul 20, 2012 |
# ? Jul 20, 2012 01:53 |
Tequila Ranger posted:
I think I might be in love
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# ? Jul 20, 2012 02:13 |
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Necroooooons! 1750 Pts - Necrons Roster Total Roster Cost: 1750 HQ: Anrakyr the Traveller (2#, 245 pts) . . 1 Anrakyr the Traveller, 165 pts . . . . 1 Catacomb Command Barge, 80 pts HQ: Imotekh the Stormlord (1#, 225 pts) . . 1 Imotekh the Stormlord, 225 pts Troops: Warriors (11#, 245 pts) . . 10 Warriors, 130 pts = 10 * 13 . . . . 1 Ghost Ark, 115 pts Troops: Warriors (11#, 245 pts) . . 10 Warriors, 130 pts = 10 * 13 . . . . 1 Ghost Ark, 115 pts Fast Attack: Canoptek Wraiths (6#, 220 pts) . . 6 Canoptek Wraiths, 220 pts = 6 * 35 (base cost 35) + Whip Coil x1 10 Fast Attack: Canoptek Wraiths (6#, 220 pts) . . 6 Canoptek Wraiths, 220 pts = 6 * 35 (base cost 35) + Whip Coil x1 10 Heavy Support: Doomsday Ark (1#, 175 pts) . . 1 Doomsday Ark, 175 pts Heavy Support: Doomsday Ark (1#, 175 pts) . . 1 Doomsday Ark, 175 pts Or this: 1750 Pts - Necrons Roster Total Roster Cost: 1750 HQ: Anrakyr the Traveller (2#, 245 pts) . . 1 Anrakyr the Traveller, 165 pts . . . . 1 Catacomb Command Barge, 80 pts HQ: Imotekh the Stormlord (1#, 225 pts) . . 1 Imotekh the Stormlord, 225 pts Troops: Warriors (11#, 245 pts) . . 10 Warriors, 130 pts = 10 * 13 . . . . 1 Ghost Ark, 115 pts Troops: Warriors (11#, 245 pts) . . 10 Warriors, 130 pts = 10 * 13 . . . . 1 Ghost Ark, 115 pts Troops: Warriors (20#, 260 pts) . . 20 Warriors, 260 pts = 20 * 13 : Royal Court (7#, 350 pts) . . 1 Royal Court, 0 pts . . . . 1 Harbinger of Destruction, 55 pts = (base cost 25 + Harbinger of Destruction 10 + Solar Pulse 20) . . . . 1 Harbinger of Destruction, 35 pts = (base cost 25 + Harbinger of Destruction 10) . . . . 1 Harbinger of Eternity, 40 pts = (base cost 25 + Chronometron 15) . . . . 1 Lord, 90 pts = (base cost 35 + Warscythe 10 + Mindshackle Scarabs 15 + Resurrection Orb 30) . . . . 1 Lord, 65 pts = (base cost 35 + Resurrection Orb 30) . . . . 1 Lord, 65 pts = (base cost 35 + Resurrection Orb 30) Heavy Support: Annihilation Barge (1#, 90 pts) . . 1 Annihilation Barge, 90 pts Heavy Support: Annihilation Barge (1#, 90 pts) . . 1 Annihilation Barge, 90 pts Deviant fucked around with this message at 02:19 on Jul 20, 2012 |
# ? Jul 20, 2012 02:13 |
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Deviant posted:Necroooooons! This is why every Tyranid army need to have 3x3 Hive Guard. I wouldn't even know where to start against a list like this without them.
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# ? Jul 20, 2012 02:20 |
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Oh drat. both the 10 warriors need to go to 8 to accomodate the lord/tek.
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# ? Jul 20, 2012 02:38 |
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Baruch Obamawitz posted:So even opposing players get cover from a KFF? If allies get it, then so do opposing players. Both are considered enemies, but the Ork KFF rules state "all units" within six inches. Verdugo posted:Orkchat ahoy. Overall there are some minor issues but I think it's a good start. As I wrote previously I don't see that nob squad contributing much to the army. It's too small to weather any kind of attack, doesn't do enough in shooting, and is pretty anemic in assault. You also have some extra points with your 30 man boy squads that I would suggest you check out. Even if you want to go straight footslogging I would sincerely recommend looking at something fast enough to respond to the enemy. If you don't want to go mechanized I would look at possibly stormboyz, although I still think they're a bit too expensive. Dakkajets are another fun option that give you some additional capabilities. You could also consider bikers, either nob bikers or regular bikers. If you have the points I would also consider a cheap grot squad to sit on an objective so you don't have to sacrifice one of your super expensive units to sit in the backfield. In spite of my initial concerns I really feel that 6th edition didn't hammer orks too bad. I think a lot of it is going to depend on how you want to play and what kind of approach works for you, and that's only going to come with time and tons of games played.
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# ? Jul 20, 2012 02:47 |
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Muppetjedi posted:To the goon who wanted details of the 'cron Nihilakh scheme I tried this but it came out much more green. It is interesting, but not really that turquoise color. poo poo cell pic:
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# ? Jul 20, 2012 02:54 |
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One more try: 1750 Pts - Necrons Roster HQ: Imotekh the Stormlord (1#, 225 pts) HQ: Anrakyr the Traveller + Catacomb Command Barge(2#, 245 pts)+80 pts Troops: 8 Warriors + Ghost Ark (219) Troops: 8 Warriors + Ghost Ark (219) Troops: 19 Warriors + Night Scythe (347) : Royal Court (4#, 110 pts) . . 1 Royal Court, 0 pts . . . . 1 Harbinger of Destruction, 35 pts = (base cost 25 + Harbinger of Destruction 10) . . . . 1 Harbinger of Destruction, 35 pts = (base cost 25 + Harbinger of Destruction 10) . . . . 1 Harbinger of Eternity, 40 pts = (base cost 25 + Chronometron 15) : Royal Court (4#, 205 pts) . . 1 Royal Court, 0 pts . . . . 1 Lord, 75 pts = (base cost 35 + Warscythe 10 + Resurrection Orb 30) . . . . 1 Lord, 65 pts = (base cost 35 + Resurrection Orb 30) . . . . 1 Lord, 65 pts = (base cost 35 + Resurrection Orb 30) Heavy Support: Annihilation Barge (1#, 90 pts) . . 1 Annihilation Barge, 90 pts Heavy Support: Annihilation Barge (1#, 90 pts) . . 1 Annihilation Barge, 90 pts
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# ? Jul 20, 2012 03:07 |
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Khorne Flakes posted:I tried this but it came out much more green. It is interesting, but not really that turquoise color. That actually looks like a really nice verdigras effect. I've been thinking of doing something like that for necrons who would work with my orks. Something like a verdigras effect on the parts that don't see a lot of movement, and then drybrush worn copper and then shiny copper on edges and surfaces that see movement. Speaking of which, how stupid does this sound from a fluff perspective? The Necrons refer to "Severed Worlds" which are Tomb Worlds that have succumbed to some form of damage that has completely obliterated the command structure and left only the master command protocols. The idea I had was that an enterprising ork mek would have somehow managed to rewire those command protocols (probably by smacking a spanner against something sensitive) so that the Necrons considered him to be their leader. What do you guys think? Dumb?
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# ? Jul 20, 2012 03:13 |
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Beer4TheBeerGod posted:Speaking of which, how stupid does this sound from a fluff perspective? The Necrons refer to "Severed Worlds" which are Tomb Worlds that have succumbed to some form of damage that has completely obliterated the command structure and left only the master command protocols. The idea I had was that an enterprising ork mek would have somehow managed to rewire those command protocols (probably by smacking a spanner against something sensitive) so that the Necrons considered him to be their leader. What do you guys think? Dumb? Yes, but not too dumb for 40k, and certainly not for Orks.
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# ? Jul 20, 2012 03:29 |
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Luminous Cow posted:Yes, but not too dumb for 40k, and certainly not for Orks. Necrorkz are always a fun project. Nob Bikerz riding looted Canoptek Wraiths.
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# ? Jul 20, 2012 03:35 |
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Beer4TheBeerGod posted:In spite of my initial concerns I really feel that 6th edition didn't hammer orks too bad. I think a lot of it is going to depend on how you want to play and what kind of approach works for you, and that's only going to come with time and tons of games played. I think this applies to all armies. And I find it really liberating because I've gone back to thinking about lists in terms of cool units and combos instead of slightly tweaking my preferred builds. Beer4TheBeerGod posted:Speaking of which, how stupid does this sound from a fluff perspective? The Necrons refer to "Severed Worlds" which are Tomb Worlds that have succumbed to some form of damage that has completely obliterated the command structure and left only the master command protocols. The idea I had was that an enterprising ork mek would have somehow managed to rewire those command protocols (probably by smacking a spanner against something sensitive) so that the Necrons considered him to be their leader. What do you guys think? Dumb? This is great fluff for your team-up.
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# ? Jul 20, 2012 03:48 |
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I played my first game of 6th yesterday. 2000points Necrons vs crimson fists (with blood Angela allies). I stomped it home. Having 4 sets of mindshackle scarabs was a coup (overlord, destroyer lord, trazyn and Royal court lord). I'm really loving sixth. Hammer and anvil setup was really fun. I rolled outflank on my warlord trait and had trazyn the infinite arrive with a aquad of lychguard. Which refreshingly changed up my strategy for the game. I'm sad that CCB can only move 12" in the movement phase now but it's good that they can charge I spose. I didn't have any flyers or flyer defences and struggled with the storm raven and storm talon. I think An aegis defence line will be a given in any list I take in the future.
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# ? Jul 20, 2012 03:59 |
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PierreTheMime posted:Necrorkz are always a fun project. Nob Bikerz riding looted Canoptek Wraiths. Immorkal If you want your ork/necrons to be totally fluffy, a Mek found a tomb and looted it, now he has a whole bunch of tin-boyz as allies.
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# ? Jul 20, 2012 03:59 |
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Deviant posted:One more try: Night Scythes have a transport capacity of 15 models, I thought?
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# ? Jul 20, 2012 04:01 |
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Tried a few other combinations, but the simplest one to do still looks the best I think. Sotek Green base and stipple the poo poo out of it with Skink Blue on a piece of foam. Again poo poo cell pci and there is more coverage in person:
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# ? Jul 20, 2012 04:21 |
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Sole.Sushi posted:Night Scythes have a transport capacity of 15 models, I thought? You're correct.
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# ? Jul 20, 2012 04:50 |
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Kaysette posted:Now that I finally got Saints Row 3 off the steam sale, I feel an unspoken bond with you two on this page thus far. Too bad I haven't painted a single loving thing since I got it... You should have seen the SR2 thread on the lead-up to the release of 3. Every page was another goon who got their hands on SR2 because of the thread and loved it. One of us. mmj posted:Too late... $20? Are they kidding me? They'd have to pay me 20 to run warriors in a competitive game in the first place. With only three in the pack that's about $6.66 per warrior on top of the original cost See: Ogryn. They're ~20 dollars. Each. You need 5 minimum to make a squad of them.
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# ? Jul 20, 2012 04:52 |
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So I played a game with my Valhallans tonight: You'll see some Blood Angels way off the distance; most of the army was dropping in. I'm still learning 6th so I'm not taking down notes for battle reports yet; it took us over 2 hours for a 1250 game. I'd hate to add on note taking and pictures to the learning experience! Long story short, it was a brutal slog where most of my infantry died, my tanks dueled his, and I was able to get by on First Blood and Slay the Warlord objectives for a victory! I did enjoy myself, but I feel like I need more guardsmen, Basilisks, and heavy weapons. My mortars did more damage than my lascannons or heavy bolters did, and those squads were also shooting every turn.
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# ? Jul 20, 2012 04:54 |
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People under-estimate mortars. They own bones.
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# ? Jul 20, 2012 05:22 |
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SRM posted:So I played a game with my Valhallans tonight: That terrain set up is god awful for the blood angel player.
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# ? Jul 20, 2012 05:55 |
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Big Willy Style posted:That terrain set up is god awful for the blood angel player. It was actually worse for me than you'd think; his stuff all deep struck really close in, and I had to move out through open ground with my infantry blobs. I got shot up in the open by his Whirlwind and Terminators, and they both did some serious damage. He also had a sniper scout squad in a tower just outside of the view of the camera, to the left. Turn 1 he dropped a drop pod right at the front left corner of my central ruin, blocking LOS for the lascannons and unleashing a squad with a Librarian and flamer in it. They torched my CCS, used Fear of the Dark on them (thanks to my banner I got to reroll that and they stayed!) and things were going well for him. I had a hard time killing them and ended up in assault with his Librarian forever. He dropped some assault Marines close to my tanks once the infantry moved up, but they had a mishap and I got to place them as far away as humanly possible, where they jumped around until I blasted the crap out of them.
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# ? Jul 20, 2012 06:08 |
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Since when do drop pods block line of sight?
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# ? Jul 20, 2012 07:14 |
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Cassa posted:Since when do drop pods block line of sight? Parts of them do.
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# ? Jul 20, 2012 07:42 |
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When people glue the doors on.
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# ? Jul 20, 2012 07:45 |
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# ? Jun 7, 2024 14:22 |
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So I am entered in a tournament next weekend with some special rules. Basically, Minimum 1 troop choice, 400 point max. No HQ required, you can designate a sergeant as warlord if you don't take an HQ. No models with more than 2 wounds, or having 2+/2++ saves. You need to have the models you play, properly based, but not painted. And an In-Print Codex. They are cutting me slack on the codex, because technically the Sister's Codex isn't in print as of this month, and hasn't been for about a year. The list I am thinking of taking is: Ladies on the Ground 10x Battle Sisters 125 Superior as Designated Warlord 10x Battle Sisters 125 1x Flamer 5 1x Melta Bombs on Superior 5 10x Battle Sisters 125 2x Flamers 5 1x Melta Bombs on Superior 5 400 Does this sound solid? Any suggestions if you don't think it's a solid list? e: I forgot, you also can't take vehicles with 34 or more points of armor when you add up the front armor, rear armor, and one side's armor. numerrik fucked around with this message at 08:20 on Jul 20, 2012 |
# ? Jul 20, 2012 08:05 |