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Niddhogg posted:Put this in the OP Oh no, Dante got a Happy Birthday with the Wesker assist!
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# ? Jul 20, 2012 22:00 |
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# ? Jun 5, 2024 03:28 |
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Revitalized posted:A Dante vs Deadpool crossover movie would just be this for 2 hours. They need to make that movie. Or an MvC movie from the perspective of a Deadpool/Dante team.
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# ? Jul 20, 2012 22:20 |
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Krad posted:Oh no, Dante got a Happy Birthday with the Wesker assist! It's okay. He caught the bullet in his teeth and then probably ate it.
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# ? Jul 21, 2012 01:27 |
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Ybrik posted:Yeah if Xbox people want to run one at a different time thats fine. Just throw out suggestions and see what sticks. Wednesday after 5pm PST works great for me, as does Monday. I doubt most people would want to do Friday, and I guess the weekend wasn't popular before (don't remember why people went with Thursdays). Looking to go up against goons with my ridiculously stupid team.
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# ? Jul 21, 2012 01:51 |
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Niddhogg posted:Put this in the OP Why the gently caress did he even have a Wesker assist out anyway? Deadpool can OTG on his own just fine.
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# ? Jul 21, 2012 10:53 |
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404GoonNotFound posted:Why the gently caress did he even have a Wesker assist out anyway? Deadpool can OTG on his own just fine. Both Teams are weird, you got Dante, Thor, and Phoenix Wright going against Deadpool, Wesker, and Chris.
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# ? Jul 21, 2012 15:02 |
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KungFu Grip posted:Both Teams are weird, you got Dante, Thor, and Phoenix Wright going against Deadpool, Wesker, and Chris. Obviously Japanese players going at it.
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# ? Jul 21, 2012 15:27 |
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Iron Man has insanely good TAC infinites from anywhere on screen, from any TAC exchange: https://www.youtube.com/watch?v=2qQLP_q6n5w https://www.youtube.com/watch?v=d6ulK8EL5vA https://www.youtube.com/watch?v=AEdAWMvY23k The idea is to use the carry combo + S air L Smart Bomb OTG to carry the opponent to the corner where you can do either your aridash infinite or your Smart Bomb Loop infinite. I'd go as far as saying he has the best and most consistent TAC infinites in the game right now. If I wasn't so hopped up on painkillers now from a procedure I just had I'd be practicing these. They don't look too terribly hard. SpaceBees fucked around with this message at 00:45 on Jul 22, 2012 |
# ? Jul 22, 2012 00:42 |
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Theres something wonderful in the universe that IM has the most reliable infinite in the game. EDIT: Again, that is.
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# ? Jul 22, 2012 00:52 |
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Boxman posted:Theres something wonderful in the universe that IM has the most reliable infinite in the game. Careful now, this might get Capcom to patch the game again like they did to Captain America's infinite in vanilla. Can't have bad characters having good stuff!
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# ? Jul 22, 2012 01:07 |
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If anyone is looking for some late night Marvel, theres a stream from the SBO Qualifier in Roppongi going on; http://www.twitch.tv/finalroundbats There was a Shuma player doing 80+ hit touch of death combos just now. pretty impressive.
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# ? Jul 22, 2012 12:30 |
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SpaceBees posted:Careful now, this might get Capcom to patch the game again And drop work on Resident Evil 6? Fat chance
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# ? Jul 22, 2012 14:36 |
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NoMoneyDown posted:And drop work on Resident Evil 6? Fat chance They can sell it by telling execs they'll cross-promote RE6, just replace Chris's grenade effect with Dormmamu 3x red hand and enjoy the free advertising at Super Chris Opera
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# ? Jul 22, 2012 19:00 |
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edit: i'm retarded Elephunk fucked around with this message at 18:24 on Jul 24, 2012 |
# ? Jul 24, 2012 18:20 |
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Best TAC infinite in the game IMO: https://www.youtube.com/watch?v=uNscCKhGSJQ I wonder if most of the infinites are going to turn into something similar to this.
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# ? Jul 25, 2012 00:56 |
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That pretty much looks like a normal Ammy combo anyway.
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# ? Jul 25, 2012 07:14 |
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Ah good I needed something new to piss off the guy I play against during our time at sea. He hates Amaterasu so much, I love it.
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# ? Jul 25, 2012 07:33 |
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iPodschun posted:I wonder if most of the infinites are going to turn into something similar to this. More than ever, I think this game should allow players to escape from combos by sacrificing hyper meter.
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# ? Jul 25, 2012 19:49 |
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EmperorFritoBandito posted:More than ever, I think this game should allow players to escape from combos by sacrificing hyper meter. No. X-factor should have been usable as a burst if you are in hit stun, but no loving meter for bursts. Bursts/combo breakers for super meter is a loving terrible god damned idea.
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# ? Jul 25, 2012 20:04 |
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NecroMonster posted:No. X-factor should have been usable as a burst if you are in hit stun, but no loving meter for bursts. Bursts/combo breakers for super meter is a loving terrible god damned idea. I would do this: You can combo breaker out of any hitstun that isnt caused by a hyper move by using 2 bars.
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# ? Jul 25, 2012 20:24 |
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NecroMonster posted:No. X-factor should have been usable as a burst if you are in hit stun, but no loving meter for bursts. Bursts/combo breakers for super meter is a loving terrible god damned idea. Not always. The meter system in MK9 allows you to use two bars for a combo breaker and it adds a lot of depth to the game.
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# ? Jul 25, 2012 20:25 |
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EmperorFritoBandito posted:More than ever, I think this game should allow players to escape from combos by sacrificing hyper meter. Yeah, there was a game that did this. It was called Tatsunoko vs. Capcom. High Level play revolved around building 2 meters, bursting, and counter-bursting. It's loving terrible.
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# ? Jul 25, 2012 20:25 |
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kaujot posted:Not always. The meter system in MK9 allows you to use two bars for a combo breaker and it adds a lot of depth to the game. That's debatable. A lot of people hate MK9 breakers.
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# ? Jul 25, 2012 20:46 |
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Jmcrofts posted:That's debatable. A lot of people hate MK9 breakers.
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# ? Jul 25, 2012 20:55 |
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kaujot posted:Really? I don't keep up with every little bit of commentary, but I can't recall the last time I heard any MK player worth listening to complain about breakers. that's a selection bias issue though, obviously pretty much anyone left playing mk9 now probably likes breakers, whereas a lot of people who stopped/never played probably did not.
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# ? Jul 25, 2012 20:57 |
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kaujot posted:Really? I don't keep up with every little bit of commentary, but I can't recall the last time I heard any MK player worth listening to complain about breakers. I think most people who had big problems with MK have long since stopped playing. E: beaten
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# ? Jul 25, 2012 20:59 |
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Good point, both of you. Still, I think it adds a depth to the game that other meter systems don't have.
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# ? Jul 25, 2012 21:00 |
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For what it's worth I didn't quit MK9 because of the combo breakers, I quit it because it's a buggy piece of poo poo. I actually really liked how the breakers worked. I don't think the same sort of breaker system would make sense in UMVC3, though.
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# ? Jul 25, 2012 21:03 |
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NecroMonster posted:No. X-factor should have been usable as a burst if you are in hit stun, but no loving meter for bursts. Bursts/combo breakers for super meter is a loving terrible god damned idea. I'm curious as to why, though. It seems like it would be right at home in a game where you can continue combos indefinitely by attacking grounded opponents. And some of those infinite combos look dead easy to pull off. It wouldn't even have to cause damage, wallbounce, or any of that stuff that breaking out of TACs does. It could just be like an advancing guard, but applicable during any hitstun that's not caused by hyper combos.
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# ? Jul 25, 2012 21:09 |
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EmperorFritoBandito posted:I'm curious as to why, though. It seems like it would be right at home in a game where you can continue combos indefinitely by attacking grounded opponents. And some of those infinite combos look dead easy to pull off. If you're getting comboed, it's because you hosed up and eating a combo is your punishment (and therefore your motivation to not gently caress up again). You already gain more meter from being hit than your opponent does for hitting you, so why on earth should they add yet another mechanic that benefits the person who's making more mistakes? Is X-Factor really not enough?
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# ? Jul 25, 2012 21:18 |
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Brosnan posted:If you're getting comboed, it's because you hosed up and eating a combo is your punishment (and therefore your motivation to not gently caress up again). You already gain more meter from being hit than your opponent does for hitting you, so why on earth should they add yet another mechanic that benefits the person who's making more mistakes? Is X-Factor really not enough? I'm pretty sure in MvC3 meter gain doesn't actually scale more for the attacker. Check out the meters in that ammy vid further down the page. 2 wrongs don't make a right though, they still shouldn't add breakers to umvc3.
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# ? Jul 25, 2012 21:27 |
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Also the vast majority of those infinite combos involve harder execution and a trickier set-up than just doing a normal 100% combo, but since those don't continue "indefinitely" I guess that's suddenly okay for some reason?
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# ? Jul 25, 2012 21:27 |
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AXE COP posted:Also the vast majority of those infinite combos involve harder execution and a trickier set-up than just doing a normal 100% combo, but since those don't continue "indefinitely" I guess that's suddenly okay for some reason? What's suddenly okay?
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# ? Jul 25, 2012 21:35 |
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EmperorFritoBandito posted:I'm curious as to why, though. Among other things, it would create a situation where you get rewarded for doing less damage (than you could by spending meter) by being able to make your opponent do a lot less damage (when they combo you). Probably not good for competitive play
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# ? Jul 25, 2012 21:38 |
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EmperorFritoBandito posted:What's suddenly okay? Killing people in one combo.
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# ? Jul 25, 2012 21:39 |
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Brosnan posted:Killing people in one combo. Just think of it as a 33% damage cap, excluding getting your assists caught that is.
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# ? Jul 25, 2012 21:41 |
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EmperorFritoBandito posted:More than ever, I think this game should allow players to escape from combos by sacrificing hyper meter. they tried that in tvc and it helped to make tvc horrible.
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# ? Jul 25, 2012 22:13 |
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EmperorFritoBandito posted:What's suddenly okay? Sorry, that was pretty unclear. I was just wondering why you are objecting to infinite combos that for the most part require great execution (I don't think we've seen more than 2 or 3 completed in a match since it was discovered, have we?) when the game has always had 100% combos.
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# ? Jul 25, 2012 22:16 |
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AXE COP posted:Sorry, that was pretty unclear. I was just wondering why you are objecting to infinite combos that for the most part require great execution (I don't think we've seen more than 2 or 3 completed in a match since it was discovered, have we?) when the game has always had 100% combos. For one, most 100% combos end you with less meter than you started with, while these infinites leave you at 5.
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# ? Jul 25, 2012 22:21 |
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# ? Jun 5, 2024 03:28 |
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swamp waste posted:Among other things, it would create a situation where you get rewarded for doing less damage (than you could by spending meter) by being able to make your opponent do a lot less damage (when they combo you). Probably not good for competitive play A good, persuasive point. Thank you.
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# ? Jul 25, 2012 22:27 |