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PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Voyager I posted:

Question: Can we land in one location and attack to another adjacent area on the same turn if the landing is not immediately opposed?

Nope. Think of it like one of those really old turn-based strategies. One 'turn,' one move.

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Transient People
Dec 22, 2011

"When a man thinketh on anything whatsoever, his next thought after is not altogether so casual as it seems to be. Not every thought to every thought succeeds indifferently."
- Thomas Hobbes, Leviathan
Alright, here's what I think we should do.

First, we can't try to take both the western and eastern side at the same time. To try something like that would be folly, because it'd spread our line way, way too thin, and leave one unit isolated and away from reinforcements no matter what. Like smart people say, don't bite off more than you can chew. We need to take down one theatre, then go for the other one. This presents a few issues.

A) Right now, we don't have much ability to make repairs, I presume. We probably have some backups, but not that many, and if we lose a 'mech, we lose it. Capturing a point where we can replenish our forces is of paramount importance.

B) Everything from H to L is outstandingly aimed toward allowing for good defenses. Take a look at the descriptions. Long Sound is 'defensive', Dales are 'heavily patrolled and vulnerable to air attacks', Kas-Ki-Yeh is 'hot and rugged', and cities are cities. This means if we land there on the western side, we must go all-in - something like a blitzkrieg will probably be our best bet.

C) By contrast, the eastern side is much less well-defended. Pebble Beach is patrolled and open to airstrikes, and the airport is guarded, but Mt. Gila is open and Topside Woods are basically ideal for short-range fighters.

D) We have a heavy duty combat unit in Yan, a mobile unit with some firepower in Ma Mian, and a short range unit in Niu Tou. We must deploy them where they're most useful, as we're only going to get one chance before the planet goes on full alert.

In light of all these points, we can surmise a few things:

-Based on B, C and D, Niu Tou is a brilliant unit to deploy at Topside Woods. They can act as a wall between the two theatres, using an excellent terrain to devastating effect with their Hunchbacks. This choice is a no-brainer.
-A wall isn't useful if you can fly over it, however. Potter's Field must fall, or it will be impossible to pin down the Hell's Horses. We must send a unit to it, and since Yan is the most heavily armed, they're the ideal choice.
-Lastly, based on point A, we must find a spot we can use to recover. With Mt. Gila and Apache Junction so close by, Ma Mian Company can take the former and then strike Apache Junction from it. Assumung Yan succeeds, it can airdrop once the battle's started to deliver a crippling blow to its defenders.

Based on all this, here are my recommendations:

-Send Yan to A. We play as them.
-Send Ma Mian to E.
-Send Niu Tou to G.

I think this is the best plan.

Transient People fucked around with this message at 07:26 on Jul 23, 2012

Vox Nihili
May 28, 2008

The Gate posted:

This man knows his stuff. And wrote it in about a million less words than I.

Since everyone's just voting right off the bat, I guess I'll join in too.

Yan lands at A. We play as Yan. Spaceport needs to die!
Ox-Head lands at G. Jumpjets in woods are really really good. Again, look at what that loving Bobcat did to the Goonlance in the last mission. Then attack the city/factory afterwards and do it all over again.
Horse-Face lands at I. Hunchbacks at close range, need I say more?

I like this, but what's the point of landing one of our companies in G, which is distant from any of the objectives (unless you attempt some sort of ungodly beach landing in a city), if the other two are going to be going right into the thick of things? I think we should drop Ox-Head in H instead, so they can better support Horse-Face's advance.

Unless I hear PTN say otherwise, a beach landing against entrenched forces sounds like a near-suicide mission to me.

Note that this does not count as my vote, but I think Yan in A and horse-Face at I are excellent decisions to the point of being almost inarguable.

Transient People posted:

-Send Ma Mian to B.

PTN explicitly stated that landing directly in the cities is outright impossible.

Vox Nihili fucked around with this message at 07:05 on Jul 23, 2012

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
I don't really have a strong tactical opinion (kind of biased in favor of Hells Horses, so any vote I made would be suspect anyway) but I did re-write a song to celebrate the Capellans getting a turn.

"Back in the CCAF posted:


Flew in to Draconis Suns STLD
Didn't get to drop last night
On the way the neuro helm was on my knee
Man, I really hate star flight
I'm back in the CCAF
Clanner scum fear my wrath, boy
Back in the CCAF, yeah

Been away so long I hardly knew my lance
Gee, it's good to be back home
Load some ammunition up into my CASE
Honey turn the reactor on
I'm back in the CCAF
Gauss rifle hit left me deaf, boy
Back in the CC
Back in the CC
Back in the CCAF

Well the Death Commandos really knock me out
They leave no trace behind
And Warrior Houses don’t know pain or doubt
The Maskirovka’s always on my my my my my my my my my mind
Oh, come on
Hu hey hu, hey, ah, yeah
Yeah, yeah, yeah

I'm back in the CCAF
Flank ‘em around to the left, boys
Back in the CCAF

Well the Death Commandos really knock me out
They leave no trace behind
And Warrior Houses don’t know pain or doubt
The Maskirovka’s always on my my my my my my my my my mind

Oh, fire the lasers mounted in my robots chest
The autocannon in my arm
Let me see your ejector seat firing out
This cockpit’s getting really warm
I'm back in the CCAF
Hey, we’re in this to the death, boy
Back in the CCAF
Oh, let me tell you honey

Transient People
Dec 22, 2011

"When a man thinketh on anything whatsoever, his next thought after is not altogether so casual as it seems to be. Not every thought to every thought succeeds indifferently."
- Thomas Hobbes, Leviathan

Vox Nihili posted:

I like this, but what's the point of landing one of our companies in G, which is distant from any of the objectives (unless you attempt some sort of ungodly beach landing in a city), if the other two are going to be going right into the thick of things? I think we should drop Ox-Head in H instead, so they can better support Horse-Face's advance.

Unless I hear PTN say otherwise, a beach landing against entrenched forces sounds like a near-suicide mission to me.

Note that this does not count as my vote, but I think Yan in A and horse-Face at I are excellent decisions to the point of being almost inarguable.


PTN explicitly stated that landing directly in the cities is outright impossible.

Sorry, meant E. For some reason I confused B and E and switched them around, probably because that'd make for alphabetic ordering.

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

quote:

Unless I hear PTN say otherwise, a beach landing against entrenched forces sounds like a near-suicide mission to me.

This isn't Normandy. We won't be charging up the beaches into heavily entrenched positions. At least, not that directly. In fact, the greatest vulnerability of the beach landing is the enemy air assets, which will presumably be occupied with the direct assault that Yan will be launching on their base of operations. It's also the only staging point on the island that isn't nearly impossible to land on or an active enemy military base.

Picard Day
Dec 18, 2004

I'm not going to throw my vote in yet because I want to hear more discussion, but some thoughts on what has been said so far;

First, a question for PTN: As we have three unions and the Union generally has bays to carry 2 ASF's, do we have any of our own Aerospace escort to deploy to cover redeploying units via Dropships or provide aircover? This should be a big element in deciding the importance of taking the spaceport. Also, if we have the spaceport will using dropships for strategic deployments be an option?

While securing the three primary (and in my opinion most important objectives) has to be a critical priority. We all know that clan designs run short on ammunition, depending on limited engagements. Taking the factory and industrial infrastructure early on is going to have them running dry on ammunition not long into the campaign and limiting their tactical options - meanwhile giving us plenty of support to help go through the campaign. Even if the clans end up bombing the factories to get them out of our hands, they were never ours to begin with in the first place.

The Spaceport is something of a gamble in my opinion - it's certain to be heavily defended due to the logistical value, but whether the clans actually have any significant Aerospace fighter or military dropship assets on planet is an unknown at the moment. It would be a painful realization if we burned through half of Yan company just to make sure our enemies couldn't deploy a squad of conventional fighters after all that effort.

Of course, the problem is that assuming we focus our forces entirely on the eastern continent the presumably equal or larger forces in the west will have time to consolidate and prepare larger forces/traps to try and overcome our huge skill advantage. The clans will be expecting standard IS brute force invasion tactics, and the best way to win here will be to keep the initiative and on the backfoot on all fronts.

So I guess one theoretical strategy to be proposed is to have Yan and Ox deploy on the eastern continent. Yan should be hardy enough to take the spaceport (A) in the opening blow, a move which will give us the logistical edge. Ox being a mostly jump capable unit comfortable in mountains should simultaneously make a hot drop into E to cut off local power supply. Meanwhile, Horse will deploy on the western continent in the forests at K - being that close to the capitol should provide a great red herring to distract the Horses and force them to commit much of their strategic assets expecting a decapitation strike at the capitol.

Assuming success in all 3 areas of this operation, Ox is perfectly suited to come down out of the mountains, hitting the city at B with no power to support any static defenses from an unexpected angle. Meanwhile, instead of going for the Capitol, Horse will do what it does best, advancing fast and engaging in urban combat in C (Sonora). With the spaceport and Power plant secured and Ox proceeding on the city, instead of wasting time in the east Yan can take advantage of the logistic flexibility the Spaceport provides and redeploy in a number of advantageous locations. Possibly H - Horse could continue up the coast through J intentionally drawing heavier Horse pursuit and leading them into an ambush in the highly defensible terrain. Horse wouldn't really be holding anything, but they would be raising hell and getting us valuable recon on the western continent while the east is secured.

Though focusing entirely on the east might not be a bad idea either. It's kind of a risk putting Horse out like that - but it IS pretty much a suicide mission; we shouldn't be surprised if one of our companies doesn't make it through.

cafel
Mar 29, 2010

This post is hurting the economy!
Edit: Always make sure to look at the map carefully.

A series of fast, crippling strikes relying on suprise and our pilots superior training is key to the success of this campaign. Sending Yan take the space port at A and Ox to make the hard drop at E to capture the power plants will cripple the clans aerospace and logistics and postion the Death Commandos to quickly take the valuable factories at B. Horse is dropped at J, where it can make use of the large amount of fast mechs present in the unit to threaten the objective at Sonora and attempt to throw clan units into confusion with random hit and run attacks until Yan and Ox company are free to land on the western continent and take the two remaining objectives, either seperately or in conjunction.

Securing the Death Commandos supply lines and aerospace superiority are critical to ensuring that the Death Commandos aren't eventually hemmed in and cut down by focused clan forces.

I'll hold off on voting until I see more plans.

cafel fucked around with this message at 08:57 on Jul 23, 2012

MJ12
Apr 8, 2009

So, if this is a mini-campaign, which initial fight is likely to get us the most salvage?

Because the best part of fighting Clanners is taking their guns and strapping it onto your mechs.

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

MJ12 posted:

So, if this is a mini-campaign, which initial fight is likely to get us the most salvage?

Because the best part of fighting Clanners is taking their guns and strapping it onto your mechs.

The heavily defended spaceport seems like a pretty good bet on that one.

Abhartach
Jan 22, 2010
Yan and Horse land at A. Taking the spaceport will hopefully cripple their aerospace assets and allow our forces some degree of mobility. There should hopefully be supplies and repair facilities and its isolated location should make for a good base of operations. Once it's taken we can redeploy a company to strike at the primary objectives on the other continent while the company left behind continues on to the geothermal plant. It's going to be a tough fight to take the spaceport but what else are the DC for?

Ox should deploy to G to prepare to strike at B.

It seems to me like all of the useful objectives are on the smaller continent and we should focus on taking them as soon as possible.

I'm not sure if it's something we have the resources to pull off but could we try and fake the Horses out? Make them think we're landing Ox at L to threaten the capitol to try and draw forces away from our initial objectives. Maybe pull a page from the Task Force Serpent playbook and stealth drop (I forgot what it's called in canon) Ox at G. The dropship continues on as if it were going to do a traditional drop at L but broadcasts an SOS over the ocean or even the swamp while making it look like it broke up as it drops off radar. Might buy us some time on the smaller continent while they reinforce D.

Goons play as Yan

Edit: Even if we don't end up going with my plan we should still try and fake the Horses out. Sneaky tactics are the Capellan bread and butter and the clans don't know what the gently caress when it comes to trickery.

Abhartach fucked around with this message at 08:46 on Jul 23, 2012

Andrevian
Mar 2, 2010

I am in near total agreement with this here.

Yan to A for maximum :black101:
Ox-Head to G for all of the jumping goodness possible.
And Horse-face to I because I want to see that fight in Kas-Ki-Yeh, and because it keeps our group close together but with a touch of spread.

Goon Team should be Yan, because if we explode on landing, at least it will be the most amazing.

Tarquinn
Jul 3, 2007

I know I’ve made some very poor decisions recently, but I can give you
my complete assurance that my work will be back to normal.
Hell Gem
Yan to A.

We have to take the star port anyway, so we might as well do it while we have the biggest advantage of taking it. Go big, or go home.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

Defiance Industries posted:

Ox seems the most balanced. They should drop at F to make an approach on the geothermal power.

Yan is our assault team, so let's drop them right into the Starport at A. Yeah, there's heavy opposition, but breaking through fortified positions is what an assault company is FOR.

Horse company can drop at J, which should be advantageous with all those HBKs and jumping mechs. From there they can attack C, because the Death Commandos would probably try to starve people into submission by cutting off local and imported food (A and C) and then taking down power (B)

This is also my vote.

John Charity Spring
Nov 4, 2009

SCREEEEE
This looks amazing.

I'm in full agreement that we should meet strength with strength from the off - Yan should land on A, the spaceport, and attempt to take it in the landing. If we can secure the eastern side of the map as quickly as possible, we will have a distinct advantage, even if it means having to blitz through defensive lines on our way to the planetary capital. To that end, Ox lands in G, and Horse lands in F with a view to assaulting Apache Junction and the clan-controlled factories next turn, while the hopefully-victorious Yan moves on the Geothermal plants.

Oh, and goons play as Yan.

Slab Squatthrust
Jun 3, 2008

This is mutiny!

Vox Nihili posted:

I like this, but what's the point of landing one of our companies in G, which is distant from any of the objectives (unless you attempt some sort of ungodly beach landing in a city), if the other two are going to be going right into the thick of things? I think we should drop Ox-Head in H instead, so they can better support Horse-Face's advance.

G borders B, which contains the factory complex. G has woods to protect us from aerospace until after the spaceport is down. Assuming Yan can take the spaceport then either unit, or both, could smash into E as well to shut down the geothermal. Meanwhile, our lightest company can be a distraction in I, where it's got a decent chance at survival, and can always fall back towards the heavier units as they secure A, B, G, E, and F.

Edit: If anything lands in F, it's going to get bloodied by aerospace strafing runs it sounds like. Since PTN's now said they think we're pirates/bandits, Hell's Horses probably aren't going to play nice, they're going to just try and smash us. Aero dies easily, but it can do a number on any mech since they're effectively guaranteed to shoot you in the back.

Slab Squatthrust fucked around with this message at 12:47 on Jul 23, 2012

TildeATH
Oct 21, 2010

by Lowtax
I think Yan at A, with Horse at I and Ox at G is the best spread, because it doesn't give the enemy the ability to concentrate forces and allows the most flexibility in strikes. They have to maintain a garrison in the cities because of the units at I and G, and we can go after the starport and power stations from A. Plus starport, forest and rugged terrain should all do well for reducing the Clan range advantage.

And we should play Yan because we're landing hot.

Keru
Aug 2, 2004

'n suddenly there was a terrible roar all around us 'n the sky was full of what looked like 'uge bats, all swooping 'n screeching 'n divin' around the ute.
Ox: F, much like DefHes said, it's a good option to land at and then strike towards the Geothermal sites, reducing efficiency of the Hells Horses

Yan: The heaviest unit at our disposal, best option we have for assaulting the starport at A in an effort to hit the air superiority of Hells Horses

Horse Face: Drop at J, with an eye towards striking at C once defenses at J are taken out.

Goons play as Yan.

Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.

Keru posted:

Ox: F, much like DefHes said, it's a good option to land at and then strike towards the Geothermal sites, reducing efficiency of the Hells Horses

Yan: The heaviest unit at our disposal, best option we have for assaulting the starport at A in an effort to hit the air superiority of Hells Horses

Horse Face: Drop at J, with an eye towards striking at C once defenses at J are taken out.

Goons play as Yan.

Pretty sure this means its strictly better to drop Ox and Yan at A then, Ox can help Yan right now, and still attack the geothermal plants next turn.

There is no reason as far as I can see not to double drop A unless you are planning on attacking the factories turn 2 with Ox.

Alchenar
Apr 9, 2008

Land one company at G and two companies at F.

The companies at F move to take the starport and the city (maybe together, maybe both at the same time).

The company at G stays very quiet and sets up to ambush the inevitable Clan response force that'll be sent Eastwards.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
We are the dishonoured. We failed in our most sacred duty. We are the dead. Our lives are forfeit. We are here to spread the taint of our failure upon our enemy, that the curse we have brought upon ourselves be enough to destroy these lesser ones.

We are Yan Company. Like an iron fist, we shall plummet from a clear sky into the heart of the Star Port. Ox and Horse, our brothers in shame, shall land at Bottomside Woods, and use it as a beach-head to strike at the enemy cities.

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

Cthulhu Dreams posted:

Pretty sure this means its strictly better to drop Ox and Yan at A then, Ox can help Yan right now, and still attack the geothermal plants next turn.

There is no reason as far as I can see not to double drop A unless you are planning on attacking the factories turn 2 with Ox.

Dropping Ox on the beach could force the enemy to split their forces, both in their response to the initial landings and in their attempts to fortify the Geothermal Plant on the next turn. If we land everything at A, our options are limited and our hand is essentially played. Either we can attack directly into the moutains from one direction, which the enemy will be able to prepare for, or we spend a turn moving into F, which threatens more areas but isn't an objective in itself, which means the enemy will still be able to prepare and might even be able to launch a counterattack onto the spaceport (I'm not sure what the actual rules are for the scenario).

If we drop Yan at A, Ox at F, and maybe even Horse at G, then we put the enemy under pressure from three different directions with no clear commitment to our next target, which limits the ability of our enemy to concentrate his forces. Admittedly, there's a risk in splitting our own forces as well and it's putting a heavy burden on Yan, but I feel like it could be to our advantage to keep the enemy on the back foot as much as possible.


Edit: I think I'm prepared to cast my vote.

Yan drops into A, Potters Field, under the direct command of the Goons.

Horse drops into F, Pebble Beach.

Ox drops into G, Topside Woods.

Whether they end up moving on the city or the plant, Horse is practically guaranteed to end up in close-quarters combat where its many Hunchbacks will excel. Ox gets to be annoying as gently caress with tons of Jump Jets in the woods (Hunchbacks are slow as balls without having to deal with difficult terrain). Yan, naturally, gets to rock out into some heavy fortifications and seize the biggest objective as quickly as possible.

Voyager I fucked around with this message at 13:34 on Jul 23, 2012

Rivensteel
Mar 30, 2010

Voyager I posted:

Yan drops into A, Potters Field, under the direct command of the Goons.

Horse drops into F, Pebble Beach.

Ox drops into G, Topside Woods.

My one major objection to this plan is that we become too concentrated. We have to assume we'll be outnumbered, so we can't give the defenders an opportunity or motivation to concentrate all their forces on the eastern continent. We should drop at least one company, Ox or Horse, to K to conduct guerrilla warfare. I'm otherwise satisfied with deploying the other two to A/F/G as we see fit.

I think (to the other posters who advocated them) that I and J are a complete waste of time. They might be attractive tactically, but they don't help us strategically at all. Those locations would be where we would fight if we wanted to pull defenders out to fight on our own terms, but we have to move faster and more aggressively than that.

Cthulhu Dreams
Dec 11, 2010

If I pretend to be Cthulhu no one will know I'm a baseball robot.

Voyager I posted:

Dropping Ox on the beach could force the enemy to split their forces, both in their response to the initial landings and in their attempts to fortify the Geothermal Plant on the next turn. If we land everything at A, our options are limited and our hand is essentially played. Either we can attack directly into the moutains from one direction, which the enemy will be able to prepare for, or we spend a turn moving into F, which threatens more areas but isn't an objective in itself, which means the enemy will still be able to prepare and might even be able to launch a counterattack onto the spaceport (I'm not sure what the actual rules are for the scenario).

If we drop Yan at A, Ox at F, and maybe even Horse at G, then we put the enemy under pressure from three different directions with no clear commitment to our next target, which limits the ability of our enemy to concentrate his forces. Admittedly, there's a risk in splitting our own forces as well and it's putting a heavy burden on Yan, but I feel like it could be to our advantage to keep the enemy on the back foot as much as possible.



Except this way we have to fight at the spaceport with only one company. While your hand is tipped with the double drop, hopefully bringing two companies to bear is more than enough. Splitting our force we still have to make all the same moves, just at half strength.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
I think as long as Yan assaults the spaceport and our two other companies land where they have cover from aerospace assets we'll be fine. Careful of those Elementals though.

Yan takes out their airsuperiority. Then the companies start to converge on the targets.

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

Cthulhu Dreams posted:

Except this way we have to fight at the spaceport with only one company. While your hand is tipped with the double drop, hopefully bringing two companies to bear is more than enough. Splitting our force we still have to make all the same moves, just at half strength.

Pebble Beach threatens the city and the power plant, and it hits the latter from a different direction than Potters Field. That leaves us with more plausible options for the second turn of attacking, meaning the enemy won't be able to fully commit their strength to any of them and we'll have better odds of succeeding at whatever we do decide to carry through with. This also pushes the attack as quickly as possible, since we don't want to give the enemy time to respond.

Keep in mind that we can also redeploy with our Dropships, especially if we knock out their air assets. I wouldn't be surprised if the Yan was disabled during a hot deployment, but that trade should still favor us. Risking two dropships in the first assault might cripple our strategic mobility.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

Affi posted:

I think as long as Yan assaults the spaceport and our two other companies land where they have cover from aerospace assets we'll be fine. Careful of those Elementals though.

Yan takes out their airsuperiority. Then the companies start to converge on the targets.

Elementals are not that big a deal with 0/1 pilots on the ground. (drop prone shake elementals, ally frags em)

Transient People
Dec 22, 2011

"When a man thinketh on anything whatsoever, his next thought after is not altogether so casual as it seems to be. Not every thought to every thought succeeds indifferently."
- Thomas Hobbes, Leviathan

Voyager I posted:

Pebble Beach threatens the city and the power plant, and it hits the latter from a different direction than Potters Field. That leaves us with more plausible options for the second turn of attacking, meaning the enemy won't be able to fully commit their strength to any of them and we'll have better odds of succeeding at whatever we do decide to carry through with. This also pushes the attack as quickly as possible, since we don't want to give the enemy time to respond.

Keep in mind that we can also redeploy with our Dropships, especially if we knock out their air assets. I wouldn't be surprised if the Yan was disabled during a hot deployment, but that trade should still favor us. Risking two dropships in the first assault might cripple our strategic mobility.

We don't want to send Yan into Mt. Gila if we can help it. It's bound to be heat-heavy, and the 'Mechs in that company aren't well-equipped to fight in high heat conditions (Flashman in high heat? God no). If you want it taken down, send an unit in ASAP. It's really not a good idea to waste time with a combined assault on the powerplants when one company will be junk during it.

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.

Transient People posted:

We don't want to send Yan into Mt. Gila if we can help it. It's bound to be heat-heavy, and the 'Mechs in that company aren't well-equipped to fight in high heat conditions (Flashman in high heat? God no).

A mech like the Flashman is perfect for extreme temperature environments. It loses a bit of firepower, but it can endure extra heat easily with those 15 DHS.

landcollector
Feb 28, 2011

KnoxZone posted:

A mech like the Flashman is perfect for extreme temperature environments. It loses a bit of firepower, but it can endure extra heat easily with those 15 DHS.

CC doesn't have true DHS right now, and I doubt Justin would give disgraced Death Commandos on a suicide mission vintage Star League era mechs.

John Charity Spring
Nov 4, 2009

SCREEEEE
Are there any estimates on the likely size of the clan forces arrayed against the Pseudeath Commandos? And is this a 'front line' world or are we likely to see lots of the IIC second-line mechs? I'm assuming it is front-line, but you know.

Shoeless
Sep 2, 2011
So, question for PTN; do our brave disgraced warriors with SRM tubes have the opportunity/supplies to load Inferno SRMs? Because that would be most useful against the Hells Horses' vehicles and elementals.

Professor Malice
Nov 16, 2011
Land:

Yan at A; since it's the strongest and most ready to face opposition.

Horse at H; it has a good mix and should be able to hold it's own, also diverting clan resources acting as a feint.

Ox at F; to meet and support Yan at E before they move jointly on B.

Goons should play as Yan since it spearheads the invasion.

My strategy works to primarily prevent any Clanners hiding in G, Topside Woods, from supporting those in B, Apache Junction, when we hit it.
Hopefully afterwards Yan and Ox can meet up with Horse and continue west taking the remaining objectives.
We spread the clan thin then break them apart.

Talmonis
Jun 24, 2012
The fairy of forgiveness has removed your red text.
Yan to A (controlled by goons)
Ox to F
Horse to G

Vox Nihili
May 28, 2008

Voyager I posted:

This isn't Normandy. We won't be charging up the beaches into heavily entrenched positions. At least, not that directly. In fact, the greatest vulnerability of the beach landing is the enemy air assets, which will presumably be occupied with the direct assault that Yan will be launching on their base of operations.

I mean, we can assume as much, but we're doing so blindly. I can only imagine that when the enemy who is very aware of our presence sees us crossing the water, PTN will take the opportunity to have them intercept us right at the shore. I'm sure that if we attack a primary objective from across the water, the scenario will take that into account.

quote:

It's also the only staging point on the island that isn't nearly impossible to land on or an active enemy military base.

That's simply not true. H has no indication of enemy forces, according to PTN, "Long Sound is an excellent defensive position." In fact, it is stated of G that, "landing here would be difficult." If anything, G is a more risky location to land it.


The Gate posted:

Edit: If anything lands in F, it's going to get bloodied by aerospace strafing runs it sounds like.

F has some vegetation and is supposedly a great defensive position, plus we're landing forces directly on the spaceport. I think our plan already neutralizes most of the aerospace threat, assuming Yan does their job.

Another thing that bothers me about focusing two of our companies toward the eastern objectives is that we'll be leaving Horse-Face to face what I imagine is approximately 2/3 of the enemy garrison alone. We'll overwhelm A, E, and B for sure, but in the mean time we'll have one company trying to advance against the entirety of the enemy's eastern holdings.

Fuzzy Mammal
Aug 15, 2001

Lipstick Apathy
So not knowing too much BT backstory I always get the Davions and the Capellans and the whomevers all mixed up. The Death Commandos are shamed because Justin Liao died? Did that happen off camera? He's not the Draconus figure who is actually still alive, is he?

The writing is cool but I must say at least half of what goes on in the political updates is way over my head.

The Merry Marauder
Apr 4, 2009

"But she goes not abroad, in search of monsters to destroy. She is the well-wisher to the freedom and independence of all. She is the champion and vindicator only of her own."

John Charity Spring posted:

Are there any estimates on the likely size of the clan forces arrayed against the Pseudeath Commandos? And is this a 'front line' world or are we likely to see lots of the IIC second-line mechs? I'm assuming it is front-line, but you know.

Your average Clan Hell's Horses Cluster has three Trinaries, each a mixture of Omnis and Elementals - usually trained to operate together in "Nova" fashion, one Trinary of AeroSpace fighters (that's 30, by the way), and a further Trinary of mixed armor and conventional (non-Elemental) infantry.

Of course, this is a purely notional TO&E, and exceptions immediately arise.

Jeronimo's garrison force is likely to be a Garrison Cluster, or elements thereof, though it's not terribly unlikely that some front-line forces would be on-planet preparing for another wave. A full Garrison Cluster is going to be a lot for even an elite+ battalion to chew on, but, hey, it wouldn't be a suicide mission if it was going to be easy, right?

Garrison Clusters do tend to have a great deal of IIC equipment, though we saw on the surface of a certain DropShip that some of PTN's IIC configurations (and some of the original varieties) are absolutely brutal.

A wildcard in the strategic calculus is the presence of native resistance, perhaps remnants of the local militia in remote areas. The utility of such is an open question.

Its Rinaldo
Aug 13, 2010

CODS BINCH

Fuzzy Mammal posted:

So not knowing too much BT backstory I always get the Davions and the Capellans and the whomevers all mixed up. The Death Commandos are shamed because Justin Liao died? Did that happen off camera? He's not the Draconus figure who is actually still alive, is he?

The writing is cool but I must say at least half of what goes on in the political updates is way over my head.

Death Commandos are shamed because they let Maximilian Liao die, who was the Chancellor. Justin Xiang is boning Max's daughter Romano, and it looks like the two conspired to bump Max off. It sorta happened off and on camera.

TildeATH
Oct 21, 2010

by Lowtax

Bad Moon posted:

Death Commandos are shamed because they let Maximilian Liao die, who was the Chancellor. Justin Xiang is boning Max's daughter Romano, and it looks like the two conspired to bump Max off. It sorta happened off and on camera.

And before you get your hopes up, the boning part was the part that was off-camera. The assassination was filmed with a high-resolution holovid camera:

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Runa
Feb 13, 2011

Fuzzy Mammal posted:

So not knowing too much BT backstory I always get the Davions and the Capellans and the whomevers all mixed up. The Death Commandos are shamed because Justin Liao died? Did that happen off camera? He's not the Draconus figure who is actually still alive, is he?

The writing is cool but I must say at least half of what goes on in the political updates is way over my head.

No need to be all confused, I was literally introduced to BT fluff outside of Mechwarrior games by this thread. So everything I hear about in canon winds up being colored by how it's different from the LP.

However, you're right, the previous Chancellor died off-screen between two paragraphs of the same post, Freedom, Part 2: Political Vote 8 Results / Combat Theater.

Chancellor Maximilian Liao was assassinated some time ago by none other than the mercs who were the Goonlance in the first scenario where the Death Commandos were introduced. That's right, Comacho's Caballeros, the Space Mexicans who kicked dudes in the head. It's implied that they impersonated the Northwind Highlanders and attacked Max Liao's caravan, judging by the vaguely-defined "revenge" for the Hostage Situation they were said to be getting into. (Pretty sure the Caballeros were the ones Justin Xiang contacted.) This is why when the Death Commandos encounter the real Highlanders, they shoot first and ask no questions at all.

This is also why the Highlanders had to run from the Capellans and flee to Skye. Which consolidates the two major halves of BT Space Scottish Culture into one country, interestingly enough.

If you're wondering what KnoxZone's joke about false flag ops and how that applied to the Commandos, well, here you go.

Runa fucked around with this message at 20:23 on Jul 23, 2012

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