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Meh, I just think aside from the reward merits and using a Notice in place of a Thread rare for the Alpha, there's not much incentive to do the TFs. TFs, in themselves, usually have a poor XP reward compared to missions, and the slight XP boost at the end doesn't really make up for that, purely from xp/time. I'll still run them, just as a means to diversify a little bit. Ever since they fixed the bug that made the TFs reward more XP than they should at the end, the end-TF bonus has been pretty abysmal IMO. There's also the time you spend putting the thing together to consider. Maybe not a big issue on Virtue during prime time, but if you don't have a chance to do it until later in the week when most people are already finished, you might end up scraping the bottom of the barrel, especially if it's an unpopular TF. Also, you can get Threads WAY faster by just running a few trials in place of the TF, and there's ALWAYS some trials running. From Triumph with love.
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# ? Jul 24, 2012 00:15 |
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# ? Jun 8, 2024 22:26 |
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Tom Powers posted:
... I thought Foot Stomp was knockup, not back. Unless they're doing things way below their level and that should never be the case.
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# ? Jul 24, 2012 01:02 |
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00Kevin posted:... I thought Foot Stomp was knockup, not back. Unless they're doing things way below their level and that should never be the case.
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# ? Jul 24, 2012 01:47 |
I'm over here slotting Knockback in Heavy Blow and Spinning Strike because I just like to see dudes go flying, gently caress being optimal.
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# ? Jul 24, 2012 05:15 |
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Patware posted:I'm over here slotting Knockback in Heavy Blow and Spinning Strike because I just like to see dudes go flying, gently caress being optimal. My bafflement comes from putting enough knockback in Super Strength's Tier 9 AOE attack to prevent him from using the set's main weapon in teams. The only good explanation I can come up with quickly is a Knockback set for the bonuses, like what Section Z said.
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# ? Jul 24, 2012 05:35 |
Yeah it's way dumber to fill your SS with knockback because it has plenty of AoE. SJ just has the one, not counting Sweeping 'if you're lucky' Cross.
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# ? Jul 24, 2012 06:02 |
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Are you suggesting Hand "Does No Damage, Just Knockback" Clap and Foot Stomp are plenty of aoe? Because SS has one good aoe versus StJ's one lovely aoe and a small cone.
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# ? Jul 24, 2012 06:24 |
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Abroham Lincoln posted:Are you suggesting Hand "Does No Damage, Just Knockback" Clap and Foot Stomp are plenty of aoe? Because SS has one good aoe versus StJ's one lovely aoe and a small cone. I have also recently made an Energy Melee character because I thought "this is an interesting change of pace". I still stand by this Goon's reaction.
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# ? Jul 24, 2012 06:33 |
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Knockback owns. I love mashing the Shockwave key as often as I can to watch fifteen guys go flying while my group yells at me.
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# ? Jul 24, 2012 12:05 |
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I cracked and VIPped, so I'd appreciate an invite to the Super Secret Goon Channel (@thelonebadger)
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# ? Jul 24, 2012 13:49 |
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Invited.
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# ? Jul 24, 2012 14:03 |
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I remember having a trial version back from when City of Villains was introduced, turns out my account details still work! My handle is @Nice Man, would appreciate and add. Also would anyone recommend a fun Blaster set to start with? Managed to make a Taskmaster-esque character who looks pretty decent, can't work out what power set to give him.
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# ? Jul 24, 2012 14:30 |
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If you're dead set on a Blaster, Archery is a good primary, as are Fire and Ice. Water Blast is the newest and best designed, though you've got to buy it. That said, you're almost always better off as a Corrupter or a Defender if you want to play a ranged DPS character.
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# ? Jul 24, 2012 14:33 |
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alrite bawjaws posted:I remember having a trial version back from when City of Villains was introduced, turns out my account details still work! My handle is @Nice Man, would appreciate and add. It says you don't have permission when I try to invite you, sorry.
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# ? Jul 24, 2012 14:37 |
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Cuchulain posted:If you're dead set on a Blaster, Archery is a good primary, as are Fire and Ice. Water Blast is the newest and best designed, though you've got to buy it. Hahahahaha, I like your choice of words Cuch.
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# ? Jul 24, 2012 16:37 |
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Mind over Matter posted:It says you don't have permission when I try to invite you, sorry. Awww what, I've tried Google and the game support but I can't work out how I change it
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# ? Jul 24, 2012 17:29 |
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Slung Blade posted:Hahahahaha, I like your choice of words Cuch. Hey, I play an Archery Blaster. I'm well aware of how terrible they are.
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# ? Jul 24, 2012 17:53 |
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alrite bawjaws posted:Awww what, I've tried Google and the game support but I can't work out how I change it It may just be that you don't have enough reward tokens, but I don't know how many you have to have to use global chat.
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# ? Jul 24, 2012 17:58 |
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Stelas posted:Knockback owns. I love mashing the Shockwave key as often as I can to watch fifteen guys go flying while my group yells at me. Cuchulain posted:Hey, I play an Archery Blaster. I'm well aware of how terrible they are. Oh, wait. You're talking "Blasters" are bad... Corrs have never really worked out for me yet, I mean sure debuffs and other party things. But they seem to have some of the lowest values for those, and every time I see scourge go off I think "Oh yay, that would have been my NORMAL damage, or less on a blaster...Or would, if I could shoot while held, which I can't." I dunno, my casual rear end just views Corrs as Angry Defenders. There if you want the attacks first. Related to different modifier values across classes, I'm remembering that the reason I've never touched Electrical blast despite an interest in it's style, is that the Endurance mods are exactly the same across all classes instead of "Defenders get lower damage but the side effects are ramped up" and stuff. It just bugs me.
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# ? Jul 24, 2012 18:11 |
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Cuchulain posted:That said, you're almost always better off as a Corrupter or a Defender if you want to play a ranged DPS character. Pretty much any damage advantage a blaster would have is wiped out by the fact that corruptors have resistance debuffs in their secondaries. Dominators also have one in their APP. If you want a Corruptor and are interested mainly in killing things, then the good sets are pretty much: - Kinetics: Good: Tons of damage, recharge, and endurance buffs, has endurance management and a heal. The best set for team offense buffs by miles. Bad: No defense, high-attention (i.e. you need to cast skills from it a lot), much more helpful to teammates than you until the late 30s, its heal and endurance refill force you to be near enemies if you want their effects and they can miss. - Cold: Good: Auto-hit AOE res/def debuff, has the king of all punch-in-the-dick debuffs (Benumb), very good endurance management at 38, AOE slow resist, barely requires you to do anything to be effective. Bad: No heal, blooms late. - Dark: Good: Massive AOE heal, AOE resurrect, AOE res debuff, makes enemies unable to kill you, gets most of its power at low levels. Bad: No endurance management, heal can miss and is embarrassing when it does because it takes a long time to animate. - Time: Good: Heal, big defense buff (that can be boosted by PB/PBU), AOE res debuff, Chrono Shift. Bad: Uses a lot of slots. (Thermal is much better on a Defender, Traps is really niche, and pretty much everything is just worse than another set. Pain --> Thermal, Poison --> Dark, Rad --> Time, Sonic --> Thermal, Storm --> Cold, TA --> Cold) Good primaries right now are Fire, Ice, Water, and Archery. That list will change in I24 where Assault Rifle and Dark Blast will probably become a lot better. Rad is supposedly good if you have a bunch of money to burn on Achilles Heel procs. If you're making a Dom then Plant/Psi/Ice or Plant/Fire/Ice, welcome to god mode. OneEightHundred fucked around with this message at 23:39 on Jul 24, 2012 |
# ? Jul 24, 2012 18:17 |
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The best thing about my Archer is that his global recharge bonus is so high that snap shot finishes recharging before it finishes animation. If I Control-Click it I have a one button attack chain with one attack every half second. The best AFKer ever.
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# ? Jul 24, 2012 18:25 |
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OneEightHundred posted:That list will change in I24 where Assault Rifle and Dark Blast will probably become a lot better. Same patch, they made basically everything in already fast archery even faster. Oh hey did you hate how Blazing arrow had a cast time longer than 2 seconds? Now it's less than 2 seconds. poo poo, Blazing Arrow is almost as strong as Full Auto, granted single target. Still, despite it being the weakest nuke in the game, and a criminally small 20 degree cone (hope you're behind a team! Targeted AoE rain of arrows has a longer range, same recharge, and more damage sucker!), there is just something comforting about going all A-Team in trials.
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# ? Jul 24, 2012 18:29 |
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Section Z posted:Wait, what? Is this one of those "Lethal damage? Then it's garbage" outlooks or something because Archery was one of my easier blaster attempts. quote:Corrs have never really worked out for me yet, I mean sure debuffs and other party things. But they seem to have some of the lowest values for those, and every time I see scourge go off I think "Oh yay, that would have been my NORMAL damage, or less on a blaster...Or would, if I could shoot while held, which I can't." Section Z posted:The last patch notes I can recall reading about AR, were when they nerfed Ignite OneEightHundred fucked around with this message at 18:38 on Jul 24, 2012 |
# ? Jul 24, 2012 18:34 |
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OneEightHundred posted:Plant/Fire/Ice I have one of these and I never quite figured out what made it so great to so many people. I mean yeah, plant is strong control, but it never felt superpowerful. Just normal.
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# ? Jul 24, 2012 18:39 |
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Plant control is powerful because it has an enormous high-accuracy low-cooldown AOE confuse at level 8, its ST immobilize animates much faster than other control sets, and carrion creepers triggers procs on pretty much everything. It's especially powerful on a dom because hitting bosses with SoC with domination up will obliterate a spawn.
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# ? Jul 24, 2012 18:42 |
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Oh, sorry if I was vague. I know plant is amazing. I have both that dom and my wonderful plant/dark controller to attest to that. I just don't get what makes a plant/fire dom that much better than any other plant controller or dom. Is fire really that much damage? It just doesn't feel like it.
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# ? Jul 24, 2012 18:44 |
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It's mainly Blaze and its ridiculously short animation time, as usual. Fire Blast hits pretty hard too. Also it has a bunch of AOE.
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# ? Jul 24, 2012 19:05 |
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OneEightHundred posted:Sniper Rifle with +22% tohit (which is an overslotted Tactics and a Kismet +6% on a corruptor) will do as much damage as Blaze in 2/3 the cast time, which will probably make it about as good as Fire since the DPA on the rest of its attacks are already pretty good. You pick off Possessed Scientist with your Sniper Rifle for 431.90 points of lethal damage! Your targeting drones accuracy gives 37.2 bonus points of lethal damage! I suppose if I had assault on, it might have been FOURTY bonus damage. I do however, wish they would fix the Sniper Rifle animation to match the attack sometime this decade. It can be hard to hear your single sniper bullet to let you know it's safe to move without interpreting the cast in a trial, when you see your rifle kickback a second before the bullet fires and the interrupt time passes Seconding that Carrion Creepers are some crazy poo poo.
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# ? Jul 24, 2012 23:16 |
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I can not wait for the Snipe changes on my AR/Dev Main. Right now I'm at +37.45% to hit with +22.22% of that coming from the Drone. The rest is Kismet and Tactics.
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# ? Jul 24, 2012 23:54 |
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quote:"This character is the culmination of everything the player finds cool. (Well most of it, can't have a katana a bow and a sniper rifle) Magic, Healing Powers, Laying of Hands (Reiki, etc.) Costumes are usually a tribute to other characters in other genres and combining them in a hopfully unique way. As a Healer the player wishes to assume the supportive role without being noticed too often. Other games have been key in garnering this obsession that grew from being wanted/needed that stemmed from childhood being the older brother of two other kids and having responsiblity being given to him by his mother, who in general is 'unwell' yet seems to get along just fine without him now. As years progressed and escapism became his way of life, The Supportive role is usually one of the first made. (If mechanics allow). Through the course of his career as a supportive character the player can usually tell when a team will fall and anticipate collapse. The Player boasts personality that is uncaring yet attempts opposite" The guy had emo hair and fox ears/tail.
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# ? Jul 25, 2012 00:44 |
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BlueDestiny posted:
NOBODY uses the Emo hair, so he is indeed unique
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# ? Jul 25, 2012 00:53 |
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The Shiver hairstyle is a douchebag detector with a 100% accuracy rate
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# ? Jul 25, 2012 03:34 |
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Just got this game a week or so ago, my handle is @Croke. I could use some help from the goon squad!
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# ? Jul 25, 2012 04:08 |
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Rixen posted:The Shiver hairstyle is a douchebag detector with a 100% accuracy rate Similarly, tails act as a "oh dear god get away from this person asap" detector. The ratio of things that look like actual superheroes to everything else is hilariously hosed.
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# ? Jul 25, 2012 04:16 |
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All of my characters are wizards What do you say to that
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# ? Jul 25, 2012 04:22 |
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Stereotypical wizards are alright, I guess. Probably less of them then there are vampire werewolf catgirls with dark magical eldritch powers and a numbered list of fetishes carefully calculated in preferential order though. And this saddens me.
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# ? Jul 25, 2012 04:33 |
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Abroham Lincoln posted:Stereotypical wizards are alright, I guess. Probably less of them then there are vampire werewolf catgirls with dark magical eldritch powers and a numbered list of fetishes carefully calculated in preferential order though. Ktzi posted:All of my characters are wizards
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# ? Jul 25, 2012 04:43 |
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Rixen posted:The Shiver hairstyle is a douchebag detector with a 100% accuracy rate
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# ? Jul 25, 2012 05:31 |
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Ktzi posted:All of my characters are wizards My first Incarnate was also my very first controller, a ROBOT Wizard (that used to be a Robot Janitor) Earth/Sonic was very newb and lazy man friendly.
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# ? Jul 25, 2012 05:55 |
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# ? Jun 8, 2024 22:26 |
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Ktzi posted:All of my characters are wizards Man, preparing all those spell slots each day must get old.
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# ? Jul 25, 2012 05:57 |