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McCoy Pauley
Mar 2, 2006
Gonna eat so many goddamn crumpets.
Any tips for King's Bounty: The Legend, beyond what's in the wiki? In particular whether any kind of troops are better to focus on in the early game (as a Fighter, if that matters), or any particular quests or items to seek out early on?

Also, anyone have a good explanation for how the scroll limit works? I can't buy a new scroll because it says my spell book is full, and in my spell book it says I have 23/9 scrolls, which I can't make sense of.

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al-azad
May 28, 2009



McCoy Pauley posted:

Any tips for King's Bounty: The Legend, beyond what's in the wiki? In particular whether any kind of troops are better to focus on in the early game (as a Fighter, if that matters), or any particular quests or items to seek out early on?

Also, anyone have a good explanation for how the scroll limit works? I can't buy a new scroll because it says my spell book is full, and in my spell book it says I have 23/9 scrolls, which I can't make sense of.

You can find/earn new scrolls beyond your limit but you can't buy any until you clear them out. Get rid of scrolls for attack spells since low level attack magic sucks. Keep scrolls for things like buffs and healing.

Leadership is the most important stat because it determines how many creatures you can recruit and that's 90% of the game right there. If you level up and leadership is one of the rewards, choose it to the exclusion of everything else.

I think right-click lets you see the difficulty of the enemy. I forget the exact words, but never fight anyone very hard to impossible. This game is about troop management.

Creatures that summon other creatures are the best in the game because the AI prioritizes summoned creatures regardless of strength. If an enemy could choose between 20 summoned weaklings and 100 priests, they'll attack the summoned creature every time. The second highest priority enemy are ranged units and the AI will go out of its loving way to destroy them even ignoring melee units in their way.

The best, cheapest early game units are the flowers that can summon other flowers, fairies, bears, snakes, and undead. They have devastating special abilities and are cheap and plentiful.

Even though you're a warrior, try to get the trap spell as soon as possible because it's the best thing in the game. You can easily lure enemies into a trap and even at its lowest level it will cause the enemy to lose their action for that turn which is essential to winning battles with minimum casualties. For example, the snake units can strike at someone from a tile away and you can place a trap in front of them to really hurt a strong unit. Sacrifice is another good spell and you can target summons or huge, cheap units like peasants and undead to totally wreck powerful monsters.

Basically, choose creatures based on their special abilities and avoid creatures with high leadership requirements. The red beholders are great because of their mind control but they're expensive and rare as poo poo. Dragons are also super powerful but you can probably get 1-3 at a time and they go down when fighting enemies en-masse. Majority of the fun is finding great unit/spell combinations so go wild and experiment.

Gharbad the Weak
Feb 23, 2008

This too good for you.
Anything for Space Pirates and Zombies?

Count Chocula
Dec 25, 2011

WE HAVE TO CONTROL OUR ENVIRONMENT
IF YOU SEE ME POSTING OUTSIDE OF THE AUSPOL THREAD PLEASE TELL ME THAT I'M MISSED AND TO START POSTING AGAIN
Fallout: New Vegas: Ultimate Edition is currently on it's way to me. I should have it within the week. What do I need to know? I know about Wild Wasteland and the goony Easter Eggs.

Scaly Haylie
Dec 25, 2004

Dead Rising 2: Off the Record, please!

Dr Snofeld
Apr 30, 2009

Lizard Wizard posted:

Dead Rising 2: Off the Record, please!

Money and experience is shared between Story and Sandbox modes. Dicking around in sandbox mode can get you experience and cash for the story, though it's probably faster to restart the story if you get stuck, like in Dead Rising 2 of old.

Alteisen
Jun 4, 2007

by FactsAreUseless

Lizard Wizard posted:

Dead Rising 2: Off the Record, please!

Make knife gloves and keep some on you asap, boxing gloves+bowie knife is the combo, there's a knife right outside the safe room on the roof of a small shop there, right next to it are the gloves. Those gloves are guaranteed boss killers.

Make painkillers, 2 of any alcohol at a blender, just go to any of the casinos and you'll have all the supplies you need.

For your first run, save people and simply explore, EXPLORE A TON, if you can get somewhere really high up or hard to get to, there's probably something up there.

Learn the hidden zombrex locations so you don't have to buy them.

Though with sandbox that doesn't matter much I guess since the cash carries over.

bbcisdabomb
Jan 15, 2008

SHEESH

Lizard Wizard posted:

Dead Rising 2: Off the Record, please!

If people who have played more than an hour want to chime in, that'd be awesome.

Otherwise:
You can only start a coop game after you've started a character. After everything goes to hell, you'll get a pop-up.

Coop is amazing, play it.

No, you can't rebind controls in the PC version.

victrix
Oct 30, 2007


Count Chocula posted:

Fallout: New Vegas: Ultimate Edition is currently on it's way to me. I should have it within the week. What do I need to know? I know about Wild Wasteland and the goony Easter Eggs.

The game is loving awesome, and you don't need to know anything to enjoy it

You can't really screw yourself out of anything, and there's too much to do in one playthrough unless you're stunningly OCD, so just enjoy the trip

As far as mods go, I'd recommend getting a UI replacer because the default is kind of stank the same way all beth's are, but otherwise, leave mods alone until you run into something that bugs you, then find a mod for it (there's a mod for it)

Foxhound
Sep 5, 2007
Some stuff for Hard Reset:

- The story isn't that interesting. Unless you really care about it you can skip every "comic" sequence without missing anything important gameplay-wise.

- The game is probably most fun on Hard difficulty.

- Forget everything you learned from shooters in the last decade (except Serious Sam). This game is all about hitting the enemy with overwhelming firepower while dodging rockets and gunfire.

- Get the grenade launcher and the gravity round upgrade ASAP. After that go for whatever suits your style. Recommended upgrades to have towards the later game however, are: Rocket Launcher with laser targeting and/or railgun.

- The upgrade that gives you bullet time when low on health can be situationally useful and can be bought in good conscience.

- Don't upgrade the shotgun. It can be used to take out small enemies that are alone but otherwise it's pretty useless.

- The gravity round will save you so many times if you use it well. Lob a grav round followed by an ordinary grenade (later rockets as well) at large packs of small enemies to clear them out and avoid getting swarmed, particularly in tight spaces. The gravity field will suck in your grenades/rockets too, guaranteeing a hit. It also stops larger enemies in their tracks, giving you a moment to react.

- You can be fairly liberal with your use of ammo, you can't kill anyone if you're dead.

- If you see a lone NANO pickup at the end of a hallway or sitting all alone in a room it won't harm to plonk some mines down if you have them.

- Run, never stop moving.

- Don't fight with your back in a corner.

Count Chocula
Dec 25, 2011

WE HAVE TO CONTROL OUR ENVIRONMENT
IF YOU SEE ME POSTING OUTSIDE OF THE AUSPOL THREAD PLEASE TELL ME THAT I'M MISSED AND TO START POSTING AGAIN

victrix posted:

The game is loving awesome, and you don't need to know anything to enjoy it

You can't really screw yourself out of anything, and there's too much to do in one playthrough unless you're stunningly OCD, so just enjoy the trip

As far as mods go, I'd recommend getting a UI replacer because the default is kind of stank the same way all beth's are, but otherwise, leave mods alone until you run into something that bugs you, then find a mod for it (there's a mod for it)

I'm playing on XBox 360, so no mods.

Dead Rising 2: Off The Record

Sandbox mode is amazingly fun.
You can rack up lots of PP by running over zombies with a lawnmower, a gadget made from a lawnmower that's taped to something else, or one of the carts in the zone with all the space arcade games.

Lucas Archer
Dec 1, 2007
Falling...
So I picked up both Far Cry 2 and Just Cause 2 during the Steam summer sale.

I've played a bit of both, and in both I feel kind of lost. Any tips for starting out in both games?

Ainsley McTree
Feb 19, 2004


Gharbad the Weak posted:

Anything for Space Pirates and Zombies?

I got this on the steam sale and came here to ask about it too! Any particular techs, weapon, or equipment types I should be focusing on or ignoring?

gohuskies
Oct 23, 2010

I spend a lot of time making posts to justify why I'm not a self centered shithead that just wants to act like COVID isn't a thing.

Count Chocula posted:

Fallout: New Vegas: Ultimate Edition is currently on it's way to me. I should have it within the week. What do I need to know? I know about Wild Wasteland and the goony Easter Eggs.

Don't do hardcore mode. Choose one weapon skill to specialize in to start. Explosives, unarmed, and energy weapons are all tougher but doable to start with, guns or melee weapons is probably better for a first time. Speech skill matters. Survival and barter don't. Don't take the perk that increases your XP gain, you'll hit the level cap even without it. If you piss off the NCR early, the game will be a lot tougher, but maybe you'll want to piss them off for roleplaying reasons. There will be a point in the story where if you have negative reputation with either the NCR or the Legion, it will go away, so if you regret pissing either side off, stick with it and you'll get it reset. Get companions and the combat will be easier. Run from Cazadores until you get lots of poison antidotes or have done the Old World Blues DLC. There is no way to totally fail most quests (except contradictory ones from different people - kill this guy vs rescue this guy) so pick a character archetype to roleplay and just do it. You might "fail" some quests but you really won't. You don't have to rush to New Vegas but it's pretty cool so don't dawdle too much.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Lucas Archer posted:

So I picked up both Far Cry 2 and Just Cause 2 during the Steam summer sale.

I've played a bit of both, and in both I feel kind of lost. Any tips for starting out in both games?

Just Cause 2:

- Learn the art of grapparasailing. Get chuteborne, fire the grappling hook at a patch of ground in the direction you want to go, shift your weight back (S) enough to convert the pull into forward motion but not too much so that you end up with your face towards the sky, fire again. Practice it, it turns into second nature.

Count Chocula
Dec 25, 2011

WE HAVE TO CONTROL OUR ENVIRONMENT
IF YOU SEE ME POSTING OUTSIDE OF THE AUSPOL THREAD PLEASE TELL ME THAT I'M MISSED AND TO START POSTING AGAIN

scamtank posted:

Just Cause 2:

- Learn the art of grapparasailing. Get chuteborne, fire the grappling hook at a patch of ground in the direction you want to go, shift your weight back (S) enough to convert the pull into forward motion but not too much so that you end up with your face towards the sky, fire again. Practice it, it turns into second nature.

This, this, and this. Do it enough and it feels like the way you move in dreams.

Blow up anything that's red and white.

If you need to get somewhere fast, grapple onto the back of a vehicle.

Combat is surprisingly lethal. Pick a weapon to level up; I suggest SMGs or assault rifles. Use it.

When assaulting bases, try hit and run tactics. Sneak around the side, steal a vehicle, cause chaos, sneak off, cause more chaos.

Don't worry about getting 100%. Don't even worry about 50%. The world is too big.

victrix
Oct 30, 2007


Far Cry 2: It's the journey, not the destination

I'm sure there was some sort of plot and mercenaries/drug lords/mumble mumble something or another. Couldn't tell you.

Far Cry 2 is a game about driving around the African landscape at high speeds in unsafe vehicles, pissing off a bunch of dudes with guns, leading them on a high speed explosive chase until you crash, then hopping out, blowing up one with an rpg, another with a repeating grenade launcher, lighting the savannah on fire, and then mowing down anyone left with your automatic weapon and/or sniper rifle of choice.

Basically it owns.

1) The quality of guns you find out in the wild tend to suck. If you want shiny new guns, you need to buy them and recover them from your storehouses. If you pick up a gun and it looks like a rusty piece of poo poo, it probably is*.

(*Sometimes you can find advanced weaponry before you can afford to buy it. Particularly in the case of explosives, its well worth picking up enemy toys and blowing them to poo poo, who cares if it jams, just get a new one)

2) Scour the landscape to find diamonds. It's a giant scavenger hunt, and you use those diamonds to buy and upgrade all your goodies. Start out by getting a basic set of utility weapons - a good AR, a good explosive, a good sniper. From there, branch out and pick up whatever looks fun.

3) There are enemy checkpoints all over the main roads. A lot of people found these annoying, I found them to be an easy source of comedy. Find checkpoint, add mortar, stir. If you don't want to fight them, simply drive offroad. You may occasionally (often) get goons chasing you. Either outrun them, or keep some explosives onhand to ruin their pursuit.

4) Use all your toys. Don't stick with snipers only, play with shotguns, smgs, ars, explosives, fire, melee, whatever - the variety of tactical situations you can get into is pretty great, and it's a lot of fun to experiment.

5) Make friends with a merc or two. They'll drag you out of trouble if you get injured, which is pretty cool.

6) Explore! Find yourself a blinged out AK! :whatup:

That's about it I think, I really enjoyed it. It's also a pretty drat big game, even if you do focus on doing the main story missions!

yook
Mar 11, 2001

YES, CLIFFORD THE BIG RED DOG IS ABSOLUTELY A KAIJU
Akai Katana

You change game modes by pressing the D pad left and right (at least on the 360 version) at the title screen. Most of the descriptions you will find of this game describe it in arcade mode, which is very different from Slash mode that it defaults to initially. This is why most of the poo poo people talk about doesn't work.

You can watch the tutorial videos by pressing B on the title screen, no there isn't a prompt for this and no, you shouldn't do it. Go watch it on the developer (Rising Star)'s youtube channel where it's broken up into seven parts instead.

Hold down the auto-fire button to shoot in defensive mode, don't mash the shoot button for six hours like the game says just because it's a hateful bitch with a grudge against A buttons.

Other than that, it's pretty fun once you figure out how it works! Enjoy!

Pierzak
Oct 30, 2010
Wheee, one of my favorite games ever! Some counterpoints/clarifications:


quote:

Cheap spells are the best spells. Always get at least one Orb of Air and Orb of Life. This gives you access to Chain Lightning, one of the best offensive spells in the game (damages 4 units with a chance to stun for 1 round) and Summon Eagle, a very fast flying summon that can explore, loot one hex towns and can defeat one or even two level 1 units in a pinch.
Also Water 1 for Healing, though Life offers a weaker work-around.

quote:

Combat heroes benefit from round attack, first strike and wall climbing. Any remaining XP points are best used on increasing their stats and speed. Every hero should have some form of long range attack as well.
Take Life Stealing + Cold Strike at the beginning (you can't do this on further level-ups), trivialize the game. Then get First Strike, Parry and stats. Cold Strike freeze is the best incapacitation, this combined with Life Stealing will allow you to survive most attacks early and everything later on. Heroes are horribly broken in this game, I used one to beat 32 top-tier undead units in one fight.

quote:

Don't be afraid to loot or even raze towns if you already have a decent income. Keep the initiative, and keep your armies fighting instead of waiting around.
You can also rebuild towns/mines/farms/other structures if you have access to a Builders' Guild.

quote:

High level summoning spells are a waste of mana. For the price of one summoned dragon you can permanently haste three flying units as a deep strike force that covers twice the territory, or you can buff an entire army in preparation for a battle.
Bad example, dragons (and other fliers with ranged attack, like the Air Galley) are very strong - land armies without archers are completely defenseless against even a single frost drake.

Sentient Toaster
May 7, 2007
Not the fork, Master!

Gharbad the Weak posted:

Anything for Space Pirates and Zombies?
-The bonuses at each level of research are randomly generated with each new game. However, the total bonuses will always be the same by the time you max out a particular area of research. The distribution of blueprints is also randomized. So tech availability and the possibility of some fat bonuses at low research levels may affect your decisions.

-After many patches and added features, every form of attack is at least worth trying. Lasers, cannons, missiles, mass bombs, drones, turrets, whatever. Just try to concentrate on one so you can keep up with new tech as you get it. You can always reset your research choices for what is a negligible amount of experience in the long run.

-Research you pretty much always want to keep up on: engines, hull, reactor. Later on, crew.

-Low on cash, but REALLY want that last blueprint in a space station? Blow it up! A station's ability to defend itself is directly related to that faction's presence in the system. Soften it up by doing missions which lower that if you want an easier time.

-Shuttle cannons are likely to cost you a ton of goons, but building around this form of attack will make enemies positively spew resources of all kinds as well as blueprints! This is also a way to massively hinder a station's ability to repair itself. Your crew will kill their crew and even tamper with the weapon systems.

-When attacking large ships or well developed stations, try to focus your fire on a single section of armor. You'll absolutely shred the hull this way.

-Just because a hangar can support a larger ship doesn't mean it needs to deploy one. Use the primary hangar for your deadly and expensive ship. Use the other hangars for Darts or some other cheap, quickly built ship. Give them a minimal crew compliment. You can re-arm them on the fly if you suddenly need something to distract or disable something especially dangerous.

-That big, expensive ship you're piloting? Don't hesitate to bring up the tactical screen and send it back for repairs. It'll also deposit your cargo and extra crew.

-There is a point of no return. It is very clearly stated when you reach it. Any missing blueprints can still be found after this point.

-Don't get too attached to your specialists. Get rid of old ones as needed and always leave room for a new one. Though before you sack anyone, equip new specialists. The data you gain may cause you to level up and give them experience in the process!

Sentient Toaster fucked around with this message at 13:22 on Jul 24, 2012

opaopa13
Jul 25, 2007

EB: i'm in a rocket pack and i am about to blast off into space. it should be sweet.

Alteisen posted:

Make knife gloves and keep some on you asap, boxing gloves+bowie knife is the combo, there's a knife right outside the safe room on the roof of a small shop there, right next to it are the gloves. Those gloves are guaranteed boss killers.

I'd like to note that this is less "what should I know before I play for the first time" and more "what should I know if I want to utterly demolish the game".

Like in previous Dead Risings, you can run from nearly every boss fight. If a boss is slaughtering you, save him for a later playthrough. Some boss fights really feel like they want you to have the Dodge Roll, and you might simply have not unlocked it yet.

Try to visit every Maintenance Room. They're located on your map, and each has items inside or right nearby for building combo weapons. It's a great way of staying armed and learning new combinations.

The "Leadership" book makes survivors who otherwise need you to carry/support them able to run on their own. I don't think that's clear from the in-game description.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Count Chocula posted:

Fallout: New Vegas: Ultimate Edition is currently on it's way to me. I should have it within the week. What do I need to know? I know about Wild Wasteland and the goony Easter Eggs.

Unlike Bethesda developed games, Speech is a very good thing to invest in.

Dr. Quarex
Apr 18, 2003

I'M A BIG DORK WHO POSTS TOO MUCH ABOUT CONVENTIONS LOOK AT THIS

TOVA TOVA TOVA

al-azad posted:

[King's Bounty: The Legend things]
And the best part about this game is that I did not know 90% of what Al-Azad is saying here (the scroll thing was about it) and yet I still had a fun time playing through the entire game. Wow, that summoned-creature-hate stuff, the expert use of trap, ... nice. NICE.

I was about to talk about expert baby dragon strategy but then I realized that is in Armored Princess/Crossworlds only. At least, I think.

Also regarding New Vegas, hardcore mode is awesome if you have played Fallout 3 and never really had a hard time of things; it barely makes the game any harder, really, but it is a different kind of challenge, and it makes survival (the skill, not actually surviving) more fun! Even though you still find enough food and drink just laying around in the world to not really need to use it.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Lucas Archer posted:

So I picked up both Far Cry 2 and Just Cause 2 during the Steam summer sale.

I've played a bit of both, and in both I feel kind of lost. Any tips for starting out in both games?

Just Cause 2 is very much a gently caress-around game, but if you're looking for direction, there are a couple things to know.

  • Cause chaos. Killing dudes, collecting collectables and blowing up red-and-white things all increase chaos, which will unlock storyline and faction stronghold missions.
  • Do a couple story missions right away. After meeting all the factions, you can do stronghold missions to unlock side missions.
  • Clear out towns/military bases/shipyards/etc. Most of the destructible items and collectibles are located in these. They're labeled on your map, although they're just a colored dot if they haven't yet been discovered.
  • There's a little signal strength indicator up by your minimap. It shows proximity to upgrades. Pay attention to it to find weapon, vehicle and health upgrades.
  • Fast travel. The black market will airlift you to any discovered location for free, from anywhere.
  • Explosions are cool.

BrewingTea
Jun 2, 2004

Just Cause 2

When you get to the big cities, don't bother trying to 100% them. Even if you want all of the achievements, there's no reward for getting 100% (and it's impossible anyway). There's an achievement for 75%, but there's plenty of stuff outside of the cities to get you that, so don't torture yourself.

edit: If you're playing this on a PC, there may be mods to make this doable. I played it on the 360, so...

Fruits of the sea
Dec 1, 2010

Pierzak posted:

Take Life Stealing + Cold Strike at the beginning (you can't do this on further level-ups), trivialize the game. Then get First Strike, Parry and stats. Cold Strike freeze is the best incapacitation, this combined with Life Stealing will allow you to survive most attacks early and everything later on. Heroes are horribly broken in this game, I used one to beat 32 top-tier undead units in one fight.

That sounds like a great combo, I'll give it a shot!

Pierzak posted:

Bad example, dragons (and other fliers with ranged attack, like the Air Galley) are very strong - land armies without archers are completely defenseless against even a single frost drake.

Good point, ranged air units are effectively invincible in a lot of fights. Their use seems limited in the campaign though, as the AI is obsessed with pumping out as many ballistas and catapults as possible.

Do you have any tips for Age of Wonders 2 and Age of Wonders: Shadow Magic? I just picked them up in a GoG sale, and while I've played AoW since it's release, I don't know how much has changed in the sequels.

Dragonrah
Aug 22, 2003

J.C. Bearington, III
I'm about half-way through Tropico 4. I've been doing well, but I feel like I could be a lot better. Any tips?

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

Dragonrah posted:

I'm about half-way through Tropico 4. I've been doing well, but I feel like I could be a lot better. Any tips?

Make rum for money, it's a good value export and resources for it are infinite, profit is also doubled by booze baron background.
Grow papaya or pineapple for food, extras can be exported for decent price unlike corn.
Have your citizens live in tenements, with AC upgrade and fire station effect it gives decent living conditions at good population density, they're also incredibly cheap to build with soviet development aid.
But if you have modern times borehole mine and gold deposit building a gold mine at start will cover all your early game money needs, especially with miner background increasing productivity.

Ulvino
Mar 20, 2009
Got Jade Empire: Special Edition on Steam from yesterday's deal.

I like the idea of jumping blind into it, but is there anything I should keep in mind regarding character creation? Things like "don't make a scrawny guy with White Demon fighting style" and so on.

Alteisen
Jun 4, 2007

by FactsAreUseless

Ulvino posted:

Got Jade Empire: Special Edition on Steam from yesterday's deal.

I like the idea of jumping blind into it, but is there anything I should keep in mind regarding character creation? Things like "don't make a scrawny guy with White Demon fighting style" and so on.

Don't know what OS you're running but just in case.

http://kickerblog.wordpress.com/2010/03/03/how-to-play-jade-empire-in-windows-7/

gohuskies
Oct 23, 2010

I spend a lot of time making posts to justify why I'm not a self centered shithead that just wants to act like COVID isn't a thing.

Dragonrah posted:

I'm about half-way through Tropico 4. I've been doing well, but I feel like I could be a lot better. Any tips?

I played a lot of Tropico 3, I'm sure there are differences but one of the first things I always did was build a mine, and the export money from that would allow me to play the upfront investments of development - buying the immigrants with college degrees, power grid, etc. You need money to make the investments in modern infrastructure and a mine or two was better than debt. Just don't rely on the income too much from them because they'll eventually run out.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Ulvino posted:

Got Jade Empire: Special Edition on Steam from yesterday's deal.

I like the idea of jumping blind into it, but is there anything I should keep in mind regarding character creation? Things like "don't make a scrawny guy with White Demon fighting style" and so on.

Not really. I'd choose based on appearance and gender over the specific styles and stats.

Mr. Maltose
Feb 16, 2011

The Guffless Girlverine
The thing about Jade Empire character creation is that you can make a custom character who looks like any of the pre-mades but with stats and kung-fu you select. Do that.

Some tips:

*Your followers can be set to attack or support, which can increase damage or regenerate one of your bars. Always keep your followers on support because the combat AI for them is rock stupid.

*Invest points in Chi over Health or Focus. Due to chi healing, your chi bar can be used as a second health bar that also lets you shoot fireballs. Focus is only used for using weapon styles and focus mode. Focus Mode isn't all that helpful in the long run, and weapon styles don't need that much focus as long as you upgrade their reduction stat.

*It's a Bioware game. Choose to be either a good or bad dude, talk to all your buddies for backstory, and do every sidequest you can. Despite the game insisting that it has moral depth, the Open Palm and Closed Fist options are always obviously evil or good.

*Flip all the time in combat. Enemies can do a lot of damage if you're not paying attention.

*Black Whirlwind is a cool dude and you should talk to him all the time.

Ulvino
Mar 20, 2009

Vista with DX9 but thanks anyway.

Thanks guys, I think I will try to roll some kind of monk who hits like Bud Spencer and also shoots fireballs.

Mzbundifund
Nov 5, 2011

I'm afraid so.

Fruits of the sea posted:

Do you have any tips for Age of Wonders 2 and Age of Wonders: Shadow Magic? I just picked them up in a GoG sale, and while I've played AoW since it's release, I don't know how much has changed in the sequels.

Heroes are not quite as powerful as in Age of Wonders 1, but are still extremely good. Focus on Defense first to keep them alive. Resistance is nice, but not super necessary. If you intend to use them for spell support then you can let their defense slide some.

Units get xp based only on the killing blow. If a unit never kills anything, it never gets any xp. Normal units can level up twice, getting a silver and then gold medal on their portrait. Try not to waste xp by having gold-medal troops get killing blows if you can help it.

When choosing your elements, the more elements of a certain type you pick, the more powerful spells in that school you will get access to. Unless you go 100% with one element, you'll never see the most powerful spells of that school. Most of the time the spells are well worth it.

Explorer is the best perk to start with.


When choosing which shrine to build in a city, go for the shrine of war or order. War has the best city effect (build troops with silver medals already) and both War and Order give great quest rewards (income blessings, dragon summons, whole-battlefield nukes).

NEUTRAL
Neutral civs are good to start as because you can add units of other factions easily without them being more than slightly grumpy about your alignment.

Human cities get bonus production speed, their units are mostly boring melee units with good stats. Their Knights are great to have, and infuriating to fight against. Their tier 4 unit is the ultimate logistical enabler, but won't win you any wars on its own. They also get cannons.

Tigran cities get bonus gold, their units get lots of long range attacks and debuff attacks. They are a little weak in a straight-up brawl, or against units with high resistance scores. Their ultimate unit can mind-control, it's great.

Draconian cities get bonus research, Their units are all fire resistant, which is great because fire attacks are quite common. They also ignore shadow sickness. An extremely strong faction with no weaknesses. Red dragons!

Nomad cities get no bonus production, but can pack up and move somewhere else. They are basically humans with slightly worse stats but a few extra special abilities. Don't waste your money on elephants, their high hp doesn't make up for their low attack and defense. Their tier 4 unit is kind of weak for ultimate units, but it'll still rip chumps up.

Frostling cities get bonus mana. Frostling units are pretty universally awful, Yetis are the only unit that can take a punch, and their ultimate unit is embarrassingly bad. At least their scout cavalry isn't slowed by forests.

GOOD

Elf cities get bonus mana. Elves are awesome, they get the best tier 1 archer, a tier 2 mind control unit, and all their units are lightning fast, immune to forest terrain penalties, and heavily resistant to magic attacks. Their ultimate is a little lackluster, but the game probably won't last that long if you're playing elves right.

Halfing cities get bonus population growth. Halflings are the worst faction in the game. Their units are frail and weak, and even though most of their units ignore forest penalties, their movement speed is so slow they will still have trouble keeping up with most normal factions' units. Their ultimate unit is a leprechaun. Yes.

Dwarf cities get bonus production speed. Dwarves are top-tier, their units are strong and durable, and they all ignore underground terrain penalties to both movement and vision. They also are all poison resistant, a very common attack type. You don't need to be too creative with dwarves, their basic units will win 1-on-1 with most other factions' and they get access to the best siege units too. Runemasters are one of the few tier 3 units that can brawl with human Knights and reliably come out on top. Oh and they're also fire immune. And can crush walls. Dwarves get low movement points, but when moving underground they are actually faster than most factions.

Syrons cities get bonus mana. Syrons are odd. They get lots of lightning attacks, and are pretty mediocre unless facing shadow demons. They all ignore shadow sickness, but lack a real solid combat unit until tier 3. Their tier 4 is pretty awful.

Archon cities get bonus research. Archons get lots of holy attacks and holy champion specialties. They are all holy resistant, most of them are holy immune. They have the only unit in the game that can resurrect the dead permanently. When fighting an evil faction they are absolutely lethal, when fighting against neutral or good units, they're just average.


EVIL

Goblin cities get bonus population growth. Goblins are the Halflings of Team Evil. They are slow, weak, frail, and overreliant on their poison attacks to even the odds. Their units are all cave comfortable, which can be nice. If you pick goblins, pray you don't have to fight the poison-resistant cave-dominating dwarves, or you won't be able to rely on your few advantages.

Orc cities get bonus production speed. Orc units are as straightforward as they come. Their stats are pretty high so they can beat most factions down in a stright-up fight, but they lack for options if their enemies start fielding units with special abilities. Their tier-3 warlords are powerful enough that you might not need options though.

Dark Elf cities get bonus mana. Dark Elves are scary opponents, they get an early double-strike unit, tier-1 archers on par with their good counterparts, and a tier-4 unit that you absolutely have to try out sometime. With the exception of perhaps their tier-1 melee guy, Dark Elves don't really have a bad unit in the bunch. Their biggest weakness is they lack a big brawly tank unit.

Shadow Demon cities get bonus mana. Shadow demons are strong and fast, with innate shadow sickness immunity. They're all lightning-weak though, so watch out for Syrons. Their units all have high offense but low defense, so getting high-level units can be a challenge. Their tier 4 unit is extremely strong, and as unsubtle as you can get.

Undead cities get bonus research. Undead are a bit disappointing, they get lots of interesting-looking units, but only a handful have decent stats or special abilities. Also they are all weak to holy attacks, as well as being evil, so Archon units get a double advantage over them. Their tier 4 is fairly poor.

victrix
Oct 30, 2007


About to start Dragon's Dogma - any whammies? I'm fine going in blind otherwise, but some basic advice on a class would be cool.

I generally enjoy melee combat if it's really involved, otherwise some type of caster just for the increased tactical options. Whichever is more fun here!

Count Uvula
Dec 20, 2011

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victrix posted:

About to start Dragon's Dogma - any whammies? I'm fine going in blind otherwise, but some basic advice on a class would be cool.

I generally enjoy melee combat if it's really involved, otherwise some type of caster just for the increased tactical options. Whichever is more fun here!

:3: I love that game.

-The SA thread for the game has some links at the bottom of the OP. List of class augments is the important one and around level 20-30 you'll want to take a gander to see if there's anything you really want, but the list of class skills is also nice to have.

- There's an early story quest (the Pawn Guild one) that has two creatures you aren't capable of fighting directly, confusing the poo poo out of a lot of people. You can kill one by getting it to run off a cliff, but the other you have to run away from.

- After doing everything at the encampment there are some quests you can take on that you can actually do but they're ridiculously hard if you're new to the game. If you have trouble with them, just carry on with the main plot-line.

- There're two stores in the residential district of Gran Soren (The Black Cat, which lets you make forgeries, and the barber, which... barbers). They're hard to find, but get added to your map when you do.


- Mage and sorceror are both really boring to play as. Don't do it unless you really want certain augments and/or are weird.

- Fighters and Mystic Knights (focusing on ripostes instead of sword-magic) are the most fun melee combatants and probably the most reliant on player-skill in the game. All the classes besides the two pure magic ones are fun and worth trying, though.

- The difficulty levels off really really hard, the entire game becomes a cakewalk at level 75 or so, earlier if you're an Assassin. Don't grind for levels or dcp.

Funcrusher
Jul 13, 2011
Any useful info for Thief: Deadly Shadows? I played the first Thief back in the day, but can't say I remember much.

Edit: Regarding Dragon's Dogma: don't be afraid of switching vocations, as long as you don't spend 50 levels playing with the same class you won't be gimped. Capcom did a great job with making them feel much different, so if you get bored - try switching.

Funcrusher fucked around with this message at 11:37 on Jul 25, 2012

Terminally Bored
Oct 31, 2011

Twenty-five dollars and a six pack to my name

Funcrusher posted:

Any useful info for Thief: Deadly Shadows? I played the first Thief back in the day, but can't say I remember much.

It's been few years since I played it so sorry for vagueness:

Play the game at hardest difficulty. Even at that it's way easier than the previous two.

This require a bit of an effort but try to stay on the good side of Hammers. It will prove useful at the end of the game.

Most of the city hub areas have hidden passages, mostly higher up. Great for staying hidden. Learn to avoid the main streets at the beginning as you'll need this later.

At hardest difficulty the guards will always hear you sneaking behind them and stand for few seconds, listening. Wait until they start moving again before you proceed to blackjack.

Unfortunately, the dagger is not as fun to use as the sword in previous two games. It's also way less useful.

You can shoot moss arrows at people faces. This will make them choke for about ten seconds. It's not lethal.

[edit]

The game was advertised having a "body awareness" system. What that means really is that they added useless third person mode which resulted in the game counting jumping as done in third person. So if you still have your reflexes attuned to the first two games you'll going to fall from the ledge or miss your jumps very often. I remember being irritated by that to no end.

Get the widescreen patch:
http://www.moddb.com/games/thief-deadly-shadows/downloads/widescreen-patches-tds-tweaker

There also was a mod for making Garret look more like in the previous games instead of thug in sleeveless shirt. Can't find it, though.

Terminally Bored fucked around with this message at 16:01 on Jul 25, 2012

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Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.

Funcrusher posted:

Any useful info for Thief: Deadly Shadows? I played the first Thief back in the day, but can't say I remember much.

Terminally Bored posted:

Play the game at hardest difficulty. Even at that it's way easier than the previous two.

Just make sure you have a patched version of the game. There is a bug in the original release of Deadly Shadows that resets the difficulty to each after each reload or level transaction. The Steam version should be okay.


Getting back to Far Cry 2. I have a few questions based on Act 2 spoilers

I just got past the mission where the factions attack Mike's bar and wipe us out. I know I'm supposed to get taken out at this point but what about my buddies. I'd being rolling with Joseph who was a real cool bro and he's now listed as missing. :ohdear: Is there anyway to make sure they survive or do they have to die at that point?


Also about how much game time is left once I reach Act II if I just continue doing main story missions and is there any other points of no return?

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