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SlothfulCobra
Mar 27, 2011

I feel that House could use more development as a faction, since there's real way to determine what his rule would be like once he starts getting things running in top shape without any evidence of of how he would rule. Most everything is just going to be speculation.

That said, it's far healthier for the NCR as a nation for House to control the Mojave. The NCR needs to let up on its expansion before they spread themselves so thin that they collapse in on themselves, and having a state on its border that they have relations with but don't conquer is the way to do it.

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Beaumont
Dec 12, 2011

SlothfulCobra posted:

That said, it's far healthier for the NCR as a nation for House to control the Mojave. The NCR needs to let up on its expansion before they spread themselves so thin that they collapse in on themselves, and having a state on its border that they have relations with but don't conquer is the way to do it.

Yeah, this is part of the reason I supported House - NCR and House being forced to coexist goes some way to preventing either group from being too despotic. House can't tyrannise his employees, because they'll just up and head west to the NCR - taking their expertise with them. If he wants to attract the best and brightest, and keep them, he has to take care of them. While it's certainly true that House wouldn't care about people that have nothing to offer him, he certainly wouldn't force them to stay in Vegas, either. Similarly, the NCR can't just keep grabbing land and is forced to focus on domestic issues. And House himself says that it's in his interest to keep the NCR on side for all the economic force they provide.

Merry Magpie
Jan 8, 2012

A superstitious cowardly lot.

SlothfulCobra posted:

I feel that House could use more development as a faction, since there's real way to determine what his rule would be like once he starts getting things running in top shape without any evidence of of how he would rule. Most everything is just going to be speculation.

That said, it's far healthier for the NCR as a nation for House to control the Mojave. The NCR needs to let up on its expansion before they spread themselves so thin that they collapse in on themselves, and having a state on its border that they have relations with but don't conquer is the way to do it.

In response to the first point, I will just quote myself:

Merry Magpie posted:

If he wins Hoover Dam, he immediately consolidates his power by murdering the Kings for accepting peace with the NCR. If the people of Primm opt to accept NCR protection, House "sends Securitrons to Primm to "protect" it and collect heavy taxes from its citizens" yet he doesn't even bother to eliminate the Powder Gangers plaguing the roads.

His "government" is one of oppression and neglect without the safety of the NCR or Caesar. One subject to the whims of a petty man.

If the player desires to curb the NCR's warhawk tendencies, the Independent ending would be preferable.

Davos
Jul 1, 2011

DESERVING RECOGNITION

Ogmius815 posted:

Agreed. We were talking about Bethsoft earlier? You can't have arguments like this about FO3, Skyrim, or Oblivion. I have had them about Morrowind and Daggerfall, but (as has been demonstrated) Bethesda's days of making games like those ones are gone.

I dunno, I've had some good conversations about Skyrim's political situation, but that's always been a bigger focus on the backstory of the Skyrim civil war and the Thalmor rather than anything going on in-game.

Ravenfood
Nov 4, 2011

Thompsons posted:

I'm kind of confused as to how exactly the Silent Running perk operates. Does it mean I'm always in sneak mode while jogging around, that I move faster when crouched, what? Because as far as I know crouching is the only way to sneak.
There is a little-known walk button that makes you walk, regardless of whether you are standing or crouching. Prior to Silent Running, there would be penalties for not going into walk mode when you sneak.

quote:

Good karma Yes Man is pretty much the "best" ending if its possible to rank them, alliances with the local factions and securitron army means peace and prosperity. Plus, more than likely a good karma Courier is going to be idolized almost everywhere so that's easy legitimacy until people get used to the idea.
Except it explicitly tells you that Vegas gets enough chaos that the Followers are almost overwhelmed. It could be the best ending, but there is also the potential for a lot to go wrong. I think the BoS automatically go back to raiding travelers, too, if they aren't dead, whereas they can be guardian-types if you ally with the NCR.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Sheen Sheen posted:

Are you serious? House runs a loving casino--it's purpose is to provide the momentary thrill of gambling in order to drain you of your life savings so he can cryptically elude to building a spaceship that you won't be around to see.

The moral of the story: gently caress House with one thousand razor-dicks.

Who says you won't be around to see it? After passing a speech check he suggests he'll offer the same immortality deal to my Courier. And since he never lies to you at any point in the course of the game, why wouldn't that be the truth?

bloodychill posted:

But that's the problem, he gives scumbags the benefit of the doubt unless they work against him regardless of what they're doing to others. He didn't even give the casinos to tribes that earned it, he just picked three in the area and figured since they were currently doing alright, they deserved it. He's not a fan of slavery obviously but ultimately, the "greater good" is whatever benefits him or his vision.

But he has the best vision! Don't you seeeee?

quote:

And it should be said that while the NCR is colonialist, House isn't any better. The NCR goes around taking things feeling like they deserve them on virtue that they're a democratic society. House goes around taking what he wants because he feels like he deserves it on virtue that he's smarter than everyone else. Neither is correct. The only saving grace for both is that they do offer a decent life for the people under their protection, one better than they had before.

You do a lot to glorify House's past and all that, but all three big factions have rightfully earned their positions in the wasteland. They all worked their asses off for it. It's the "how" that really makes the Legion the obvious villain.

House isn't so much taking what he wants as taking what is his: Vegas and its surrounding areas. He's the only power not interested in exerted his influence over others (the Kings being a small exception, but he does offer them the choice to leave).

As for quality of life, I think it kinda depends on where you're living at the time. Sure, House doesn't cast as wide a net, but if you're living in some podunk settlement without strategic benefit or resources the NCR is just going to send a token force anyway, a la the Primm situation. Even in established territories House has that poo poo locked up tight compared to NCR, where your caravan can still be waylaid by bandits or raiders deep in their territory because of incompetent bureaucracy.

steady posted:

Uh, I think you misunderstood the whole situation with House. He yaps about his grand plans for the future of the mankind, but it's really just a rosy dream.
His problem, apart from having that nasty autocratic streak which will eventually piss everyone off, is that in the grand scheme of things, he's just a very minor power, even with his securitron army. He controls 2 square miles (the strip) and nothing else. Both NCR and the Legion are at the stage where they control 1 or more states and they've got a hell of a lot more resources than he ever will. To NCR he's just a gnat to be tolerated while they deal with the Legion. Once they sort that problem out, there's no way they'll leave that veritable cash-cow called Vegas casinos to themselves. Little rat knows it, that's why he mumbles about rockets and space travel. Get out while the going is still good.

He controls two miles of land when he has a half-operational army of a few hundred securitrons and the Three Families. By the endgame he has thousands, Hoover Dam (and all the fresh water and electricity it brings with it) and is already beginning expansion into Freeside (and Primm, if you play your cards right). He's not going anywhere broseph, and after humiliating and exiling the NCR at the end of an unpopular expansionist war, I don't think he has to worry about them for some time. The Legion less so, with Lanius either dead or soon-to-be dead (Caesar's not gonna take that "I just chatted with the Courier and walked away" poo poo lightly).

Merry Magpie posted:

If the player desires to curb the NCR's warhawk tendencies, the Independent ending would be preferable.

Big securitron army versus big securitron army...I don't really see the difference in the NCR's eyes. Hell, with no established ruler and less stability, it seems like even more of a target.

Thompsons
Aug 28, 2008

Ask me about onklunk extraction.
I like how we all go to bat for NCR, House, and even Legion but nobody seems to stick up for the Great Khans :v:

VVV Oh don't get me wrong, I hate them too but the game definitely seems like it wants you to feel sympathy for them for being pushed out of Vegas and Bitter Springs.

Thompsons fucked around with this message at 18:09 on Jul 28, 2012

Ogmius815
Aug 25, 2005
centrism is a hell of a drug

Thompsons posted:

I like how we all go to bat for NCR, House, and even Legion but nobody seems to stick up for the Great Khans :v:

Well they're basically Raiders so...

OldMemes
Sep 5, 2011

I have to go now. My planet needs me.
House with a good karma Courier is the best ending for everyone - The NCR curbs it's aggressive and costly campaign of expansion, and the leaders behind it are voted out, the various towns of New Vegas remain independant and free, and profit from the boosted economy House's plans and the Hoover Dam bring and the Legion is forced back.

The Yes Man ending can end with the social collapse of New Vegas. House is locked down in his bunker, is functionally immortal, and only lightly interfers with the outside world, so he has few direct enemies. The Courier will pretty much have people queueing up to put a bullet in his/her head after all the things they've done around the Wasteland - it'd be complete and utter chaos.

Sheen Sheen
Nov 18, 2002

Wolfsheim posted:

Who says you won't be around to see it? After passing a speech check he suggests he'll offer the same immortality deal to my Courier. And since he never lies to you at any point in the course of the game, why wouldn't that be the truth?


I was thinking more about what's best for the common people of the Mojave, but if you're thinking about what's best for the Courier, then yes, supporting House might be the best thing. Personally, I wouldn't really want "immortality" if that means being trapped in a tube forever like House, but whatever floats your boat, I guess. At least that's what I assumed House meant by "immortality."


Regarding the Kings--it's important to make the distinction that the Kings don't "make peace" with the NCR--rather, they make an executive decision to not go out of their way to make life a living hell for NCR citizens who have been drained of their life savings and kicked to the curb with no way to get home by House's casinos. Even something as minor and innocuous as that is deemed an extermination-worthy offense by House.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Thompsons posted:

I like how we all go to bat for NCR, House, and even Legion but nobody seems to stick up for the Great Khans :v:

VVV Oh don't get me wrong, I hate them too but the game definitely seems like it wants you to feel sympathy for them for being pushed out of Vegas and Bitter Springs.

Khans get one of the best endings in the game: forming a mighty empire with the Followers, which can be achieved no matter who wins the dam. They're doing just fine :colbert:

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
I am baffled at the idea that the Followers would help the Khans build an empire. Why not just work for the Legion?

OldMemes
Sep 5, 2011

I have to go now. My planet needs me.

Pope Guilty posted:

I am baffled at the idea that the Followers would help the Khans build an empire. Why not just work for the Legion?

Becuase that one guy realises that having what little culture and identity they be wiped out is a bad idea, and you help him expose the Legion's true aims to the Khans.

Compared to their Fallout 1 versions, the Khans aren't that bad really, they just need direction and guidance. The Followers like to help people make something of themselves, at a grassroots level.

graynull
Dec 2, 2005

Did I misread all the signs?
My first two times I did Yes Man, and then an NCR run.

When I picked the game back up again recently, I focused on a Legion run which started out pretty tough. I had a hard time rationalizing some stuff and obviously had a hard time meshing my personal opinions with the whole rape slaves and whatnot. I had to take a kind of, for lack of a better word, conservative stance on a lot of things. Tried to view the Strip as gaudy excess, tried to view the NCR as corrupt occupiers of the Mojave and viewed House as a weak coward. There were also some small positive mentions of the Legion, like their lands being almost devoid of Raiders and the like.

It did get easier as time went by since I tend to get irritated with NCR and the Brotherhood. I had a surprising amount of fun chasing BoS members through the bunker with a chainsaw like a maniac. Also thanks to Jsawyer Mod I finally got to be Evil which was almost impossible in the base game.

Now, after like 600 hours I am finally doing a House playthrough which is a moral breeze compared to the legion run.

Davos
Jul 1, 2011

DESERVING RECOGNITION

graynull posted:

My first two times I did Yes Man, and then an NCR run.

When I picked the game back up again recently, I focused on a Legion run which started out pretty tough. I had a hard time rationalizing some stuff and obviously had a hard time meshing my personal opinions with the whole rape slaves and whatnot. I had to take a kind of, for lack of a better word, conservative stance on a lot of things. Tried to view the Strip as gaudy excess, tried to view the NCR as corrupt occupiers of the Mojave and viewed House as a weak coward. There were also some small positive mentions of the Legion, like their lands being almost devoid of Raiders and the like.

It did get easier as time went by since I tend to get irritated with NCR and the Brotherhood. I had a surprising amount of fun chasing BoS members through the bunker with a chainsaw like a maniac. Also thanks to Jsawyer Mod I finally got to be Evil which was almost impossible in the base game.

Now, after like 600 hours I am finally doing a House playthrough which is a moral breeze compared to the legion run.

I always hated how hard it is simply to justify a Legion runthrough rp wise. I mean, the general idea to me is that you respect their brutal but effective methods and decide to essentially act as a Frumentarri for Caesar, undermining Mojave stability and weakening the NCR wherever you go. But going by that like half the quests just seem like they would be pointless for you, or like you would benefit by not doing a thing with them.

Niggard of Oz
Jan 24, 2011

It's a NIGGER joke,
You Faggot's!

Davos posted:

I always hated how hard it is simply to justify a Legion runthrough rp wise.

It's pretty easy. Benny's bullet hit you right in the amygdala. Now get a mohawk, pick up a baseball bat, and kill kill kill.

frajaq
Jan 30, 2009

#acolyte GM of 2014


OldMemes posted:

Becuase that one guy realises that having what little culture and identity they be wiped out is a bad idea, and you help him expose the Legion's true aims to the Khans.

Compared to their Fallout 1 versions, the Khans aren't that bad really, they just need direction and guidance. The Followers like to help people make something of themselves, at a grassroots level.

I was sympathetic and wanted to help the Khans in F:NV at the start, but then I talked to Bitter-Root :smith:

Davos
Jul 1, 2011

DESERVING RECOGNITION

Niggard of Oz posted:

It's pretty easy. Benny's bullet hit you right in the amygdala. Now get a mohawk, pick up a baseball bat, and kill kill kill.

It's easy to justify why your character likes them, sure, but not to actually do the quests and game content. Unless you just want to slaughter everyone wordlessly.

tRIDAV
Jul 10, 2001

Oh, cruel fates, to be thusly boned. Ask not for whom the bone bones, it bones for thee.

All this talk of the Legion made me try one of their runs for my first time ever. I also sidetracked myself into completing OWB and Lonesome Road before I even completed Primm at lvl 4 (now lvl 26). Nuking the NCR immediately after talking to Vulpes for the first time should make for interesting times with the NCR as I go through the main game.

As an aside, does anyone know a simple way to re-assign all your perks and skills?

DIEGETIC SPACEMAN
Feb 25, 2007

fuck a car
i'll do a mothafuckin' walk-by

Davos posted:

I always hated how hard it is simply to justify a Legion runthrough rp wise.

The one Legion runthrough I've done was when I built my Arnold Schwarzenegger character. 10 strength, 1 intelligence, high endurance, low agility, 8 ("movie star") charisma and never put a single point into the speech skill when you level up. Kill all the men and grope all the women.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Davos posted:

I always hated how hard it is simply to justify a Legion runthrough rp wise. I mean, the general idea to me is that you respect their brutal but effective methods and decide to essentially act as a Frumentarri for Caesar, undermining Mojave stability and weakening the NCR wherever you go. But going by that like half the quests just seem like they would be pointless for you, or like you would benefit by not doing a thing with them.

RP-wise, you could consider doing some of the NCR quests as gaining their trust, the same as that one guy who's undercover (the one who bombs the monorail if you don't). Just stick to the ones where you shoot ants and don't do anything to overtly oppose the Legion (assisting at Nelson or Forlorn Hope, etc). Honestly if you want to get the best Legion ending (well, least horrific to the inhabitants of the Mojave) you should setup the NCR guy as Primm's sheriff, since it's the only ending where the Legion doesn't slaughter them.

Beef Hardcheese
Jan 21, 2003

HOW ABOUT I LASH YOUR SHIT


Davos posted:

I always hated how hard it is simply to justify a Legion runthrough rp wise.

In these kinds of games, I usually do a "good" playthrough my first time. Then I go back for the evil run with "A Boy Named Sue". His name is Sue. He gives no fucks. He is a lying, cheating, thieving, double-crossing, murderous little poo poo who is only a single hairs breadth from being my "Kill everyone and everything" gimmick playthrough. Sue loves the Legion, because he is full of hate and bile and malice towards every living thing under the sun, because his shitheel of a father gave him a girl's name.

I've never actually done a House run before, it's the one endgame scenario I haven't gone with. I've always found something to be very viscerally satisfying about killing House in any one of the very unpleasant ways for you to do so. I finally picked up the Courier's Stash during the sale so I can finally install the JSawyer. I'm going to try a Hardcore run which I haven't done yet. I've done the sneaky talky sniper build, as well as the unarmed punch everything build, am pondering what I could or should go with. Explosives are more viable with the JSawyer mod, right? I rarely use companions, so I'm not too worried about them getting caught in the crossfire blast radius.

Acebuckeye13
Nov 2, 2010

Against All Tyrants

Ultra Carp

steady posted:

Uh, I think you misunderstood the whole situation with House. He yaps about his grand plans for the future of the mankind, but it's really just a rosy dream.
His problem, apart from having that nasty autocratic streak which will eventually piss everyone off, is that in the grand scheme of things, he's just a very minor power, even with his securitron army. He controls 2 square miles (the strip) and nothing else. Both NCR and the Legion are at the stage where they control 1 or more states and they've got a hell of a lot more resources than he ever will. To NCR he's just a gnat to be tolerated while they deal with the Legion. Once they sort that problem out, there's no way they'll leave that veritable cash-cow called Vegas casinos to themselves. Little rat knows it, that's why he mumbles about rockets and space travel. Get out while the going is still good.

The thing is, they don't even care about Vegas itself. The entire reason why they're in the Mojave to begin with is for one reason and one reason only: The Hoover Dam, one of, if not THE last major power plants left in the world, and quite possibly the only one that isn't dependent on nuclear or conventional fuel. If that's not worth fighting for, I don't know what is, and I have no idea why so many people try to argue that this is somehow a negative mark compared to a Randian ultra-capitalist that runs a city where people are starving in the streets, and a faction made up entirely of rapists and slavers.

Edit: Also, the best ending is clearly the one in which the Courier does every quest in favor of the NCR, then uses his new popularity after the Second Battle of Hoover Dam to run against Kimball in the next set of elections and become President of the New California Republic. :colbert:

Edit 2: With Hanlon as his/her running mate.

Acebuckeye13 fucked around with this message at 04:59 on Jul 29, 2012

Crazy Joe Wilson
Jul 4, 2007

Justifiably Mad!

Acebuckeye13 posted:

The thing is, they don't even care about Vegas itself. The entire reason why they're in the Mojave to begin with is for one reason and one reason only: The Hoover Dam, one of, if not THE last major power plants left in the world, and quite possibly the only one that isn't dependent on nuclear or conventional fuel. If that's not worth fighting for, I don't know what is, and I have no idea why so many people try to argue that this is somehow a negative mark compared to a Randian ultra-capitalist that runs a city where people are starving in the streets, and a faction made up entirely of rapists and slavers.

The Legion wants Vegas and couldn't care about Hoover Dam. Caesar specifically states New Vegas will become his capital city, his "Rome".

Sheen Sheen
Nov 18, 2002

Acebuckeye13 posted:



Edit: Also, the best ending is clearly the one in which the Courier does every quest in favor of the NCR, then uses his new popularity after the Second Battle of Hoover Dam to run against Kimball in the next set of elections and become President of the New California Republic. :colbert:

Edit 2: With Hanlon as his/her running mate.

This is literally the best possible thing that can happen in the Fallout universe.

EDIT: Boone becomes NCR Secretary of Defense.

Acebuckeye13
Nov 2, 2010

Against All Tyrants

Ultra Carp

Crazy Joe Wilson posted:

The Legion wants Vegas and couldn't care about Hoover Dam. Caesar specifically states New Vegas will become his capital city, his "Rome".

Which is really in effect another mark against them. New Vegas, much like in real life, is all show for very little substance. The only major resources the Mojave possess is the Hoover Dam and (Maybe) the HELIOS plant, and the Legion would just ignore them in favor of the glitz and glitter of Las Vegas.

Acebuckeye13
Nov 2, 2010

Against All Tyrants

Ultra Carp

Sheen Sheen posted:

This is literally the best possible thing that can happen in the Fallout universe.

EDIT: Boone becomes NCR Secretary of Defense.

The Courier's cabinet would just be all of the companions he's recruited. Arcade as Secretary of Health and Human Services, Raul for Secretary of State, Veronica for Secretary of Science and Technology, Cass for Secretary of Commerce, and Lilly for Secretary of Agriculture.

Sheen Sheen
Nov 18, 2002
ED-E is in charge of the Secret Service, Yes Man is the NCR's version of Karl Rove, etc.


EDIT: The NCR President Courier's cabinet would just be the Civilization 2 Council:

War Advisor (Boone)
Economic Advisor (House, if you have mercy and let him live)
Foreign Advisor (Veronica)
Science Advisor (Arcade)
Happiness Advisor (The King)

Sheen Sheen fucked around with this message at 05:28 on Jul 29, 2012

Cousin Todd
Jul 3, 2007
Grimey Drawer
I still like to teleport out of LR so I can have two ED-Es because gently caress all the other companions.

Hometown Slime Queen
Oct 26, 2004

the GOAT

Sheen Sheen posted:

ED-E is in charge of the Secret Service, Yes Man is the NCR's version of Karl Rove, etc.


EDIT: The NCR President Courier's cabinet would just be the Civilization 2 Council:

War Advisor (Boone)
Economic Advisor (House, if you have mercy and let him live)
Foreign Advisor (Veronica)
Science Advisor (Arcade)
Happiness Advisor (The King)

TexMexFoodbaby
Sep 6, 2011

by LITERALLY AN ADMIN

Behold! The only good thing to come out of this Republican Circle Jerk!

gyrobot
Nov 16, 2011

Acebuckeye13 posted:

Which is really in effect another mark against them. New Vegas, much like in real life, is all show for very little substance. The only major resources the Mojave possess is the Hoover Dam and (Maybe) the HELIOS plant, and the Legion would just ignore them in favor of the glitz and glitter of Las Vegas.

To be fair, Caesar was in awe of how one man like him not only spared a city from destruction of the nukes and though by defeating what is effectively god will give him practically divine favor and thus even in death his legacy will live on.

Thompsons
Aug 28, 2008

Ask me about onklunk extraction.
One thing I only just noticed about .45 ammo is that, unlike all the game's other ammos, different types of it come in different boxes instead of it all looking the same.



I kinda wish there was a mod that did that for all the other calibers.

Acebuckeye13
Nov 2, 2010

Against All Tyrants

Ultra Carp

FauxGateau posted:

Behold! The only good thing to come out of this Republican Circle Jerk!

I like how joking about fictional cabinet positions is a "Republican Circlejerk" because I insinuated that maybe, just maybe, I'd rather support the only major faction in the game that isn't run by an unaccountable dictator.


This is hilarious, however.

TexMexFoodbaby
Sep 6, 2011

by LITERALLY AN ADMIN

Acebuckeye13 posted:

I like how joking about fictional cabinet positions is a "Republican Circlejerk" because I insinuated that maybe, just maybe, I'd rather support the only major faction in the game that isn't run by an unaccountable dictator.

Oh, don't worry. A circle jerk needs more than one person. Otherwise it's just my typical friday night. I can understand the confusion though.

I don't know? What else would you call the New California Republic? New Californians? Now that would be wack.

jammyozzy
Dec 7, 2006

Is that a challenge?
Just run into an annoying Dead Money bug, I've found Christine in the casino but she's acting as if I locked her in the switching station earlier on even though I was always nice to her, the only dialogue options I have all end in combat. Is there something I've missed or am I torpedo'd here? She's the only character I really want to save. :(

Tsietisin
Jul 2, 2004

Time passes quickly on the weekend.

I'm continuing with my unarmed hardcore run and I have just completed Old World Blues.

I am having way too much fun with the Super Heated Saturnite Fist. I go into VATS, do an uppercut and turn things into tiny bits. Then I do it again. This combined with Grim Reapers Sprint, Piercing strike and Paralyzing Palm means that I generally have full AP nothing survives for very long.

I might have to find out if the two step goodbye is as good as this though.

SlothfulCobra
Mar 27, 2011

If you like the superheated saturnite fist now, wait until you bring it back to Vegas. It counts as a holdout weapon for some reason.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

SlothfulCobra posted:

If you like the superheated saturnite fist now, wait until you bring it back to Vegas. It counts as a holdout weapon for some reason.

This red-hot glowing thing? Totally something I picked up at the Vault 21 souvenir store!

Or maybe nobody wanted to hold it :v:

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J
Jun 10, 2001

Picked up the ultimate edition during the steam sale since I missed all the DLCs the first go around, I got to level 14 and then just started going through the DLCs in order of release. It seems like I miss out on a lot of good weapons doing this compared to just playing the main game though. I'm at level 29 now and these robo scorpions take forever to kill, but all I really have to use on them is the sonic emitter, a recharger pistol, and that unique .45 from honest hearts that I forget the name of, (I have 90+ guns and energy weapons skills.) I seem to remember having a much better quality of weapons just playing through the main game back on release.

Also my drat sonic emitter broke right after I got the upgrade that lets you break forcefields, and I never knew you couldn't use the repair skill or a weapon repair kit on a fully broken weapon. It costs way more caps to repair than I have. Are there any ways around this or do I have to just cheat myself some caps?

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