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Anyway, yeah, it looks weapons that don't have default iron sights don't like the way that WAR changes the first person angles for holding guns. Is there any easy way to give these guns iron sights (even non functional ones)?
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# ? Jul 30, 2012 07:21 |
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# ? May 28, 2024 05:41 |
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I'm running with the more perks mod. I've had the "unexpected happiness" perk for quite some time without having found anything unexpected. Just now I found a k900 cyberdog gun in a nuka-cola machine inside nellis. I was confused as poo poo until I remembered I had that perk... The assassins the high value target trait sends after me all seem to have unique equipment that is pretty cool. It waits just long enough to spring another attack on my for me to forget they are going to spring an attack on me at all.. Fun times.
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# ? Jul 30, 2012 07:30 |
SpookyLizard posted:Anyway, yeah, it looks weapons that don't have default iron sights don't like the way that WAR changes the first person angles for holding guns. Is there any easy way to give these guns iron sights (even non functional ones)? I think Naky would know more about this, but I want to say that flagging the problematic weapons in the GECK for "Do not use first person IS (Iron Sights) Animations" might fix the problem. I think checking that box would prevent the player from bringing the weapon up (as if to aim down the sights) in first person mode. I could be wrong. To console you, though, I had the exact same problem while using the Wattz Laser rifle in Project Nevada + WAR Rifle animations.
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# ? Jul 30, 2012 08:13 |
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Re-posting my issue with The Armory. I get an error after the FOMOD scripts runs. It reads: "...Object reference not set to an instance of an object..." What? And how do I fix this? EDIT: Also, Spooky Lizard, did you install WAR with the fomod version? It helped with a few issues I was having with the 1st person animations. http://newvegas.nexusmods.com/mods/43240 Arkitektbmw fucked around with this message at 08:21 on Jul 30, 2012 |
# ? Jul 30, 2012 08:18 |
Mr_D posted:Is there a console command to "load" the DLC, give you the quests and such? I installed Delay DLC, started a game, got to level 10, then got antsy and disabled it. I would have expected the DLC to all prompt me at once, but nothing but Lonesome Road showed up. Let's see... Open your console and type the following, minus the quotes: "setstage xx005229" (where XX is the mod index for the Dead Money DLC) "setstage xx008891" (where XX is the mod index for the Honest Hearts DLC) That *should* jumpstart the starting quests. Failing that, replace the "setstage" with "resetquest" command. Capn Beeb posted:I BOSS sorted my load order, went in to the saloon: That's really strange. It looks like you're able to enter without a CTD now, though. Not sure what happened. In regards to your "if I revalidated, will it destroy my mods?" question: No, you'll be fine. Steam will attempt to repair vanilla data (like stuff found in the .bsa files) but it won't touch third party data in the "data" folder, even if that data is setup to overwrite the vanilla data. Cream-of-Plenty fucked around with this message at 08:24 on Jul 30, 2012 |
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# ? Jul 30, 2012 08:21 |
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I found it. There's are two boxes you can check to disable it for first/third person. I unchecked it on the laser rifle and it's thoroughly unfucked. I don't know why PN has it checked. Their laser rifle has red-dot sight on it. I made a little .esp to fix the problem for me. Now I can use that sweet loving laser rifle. I love the Wattz versions over the vanilla laser guns. so much cooler. The box doesn't prevent the gun from being raised up, it prevents the animation that would align the sights and stuff for you. The camera still zooms in though, so when you aim it zooms in on the model of the gun that isn't changing.
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# ? Jul 30, 2012 08:26 |
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Arkitektbmw posted:Re-posting my issue with The Armory. I wrote that script and I need more detail. Are you sure your download isn't somehow damaged? What options did you select?
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# ? Jul 30, 2012 09:04 |
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Police Automaton posted:I wrote that script and I need more detail. Are you sure your download isn't somehow damaged? What options did you select? I've downloaded it twice so far, and received the same error both times. I selected: Main, all the leveled Lists, the cabinet addon and the Honest hearts compatibility (going from memory, take so long for the script interface to kick in)
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# ? Jul 30, 2012 09:27 |
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I recently reinstalled New Vegas and a few mods, including The Armory. If I have the Armory CaliberX Fix (I think that's what it's called) active, New Vegas crashes almost as soon as it starts. If I deactivate it and keep everything else going, no problem. I'm at work right now but I can post a list of mods when I get home. It's not a very long list.
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# ? Jul 30, 2012 10:17 |
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Cheap Trick posted:I recently reinstalled New Vegas and a few mods, including The Armory. Apologies if this question is dumb/insulting, but do you have CaliberX installed? The fix is for another mod, not anything within the Armoury.
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# ? Jul 30, 2012 10:22 |
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I've just got my grubby hands on the latest version of RFCW - before I try and install it, will I be okay with an existing character or do I have to start over? I remember that used to be the case, but there's no mention of it in the latest set of instructions. I've become pretty attached to my latest Courier, and I'd hate to have to lose him.
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# ? Jul 30, 2012 12:40 |
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There doesn't appear to be any problems so far. I tried installing The Armory, but I'm worried about two things. For one, it says using the merge leveled lists could affect other mods, and when installing it it asked me to overwrite some files (I said no to all, since I assume they're just duplicates of ones from other packs). Also, since BOSS doesn't detect Custom Fallout Weapon and the Armory, what would the best place to put them be? Should I put them before all the other esps? Genocyber fucked around with this message at 13:17 on Jul 30, 2012 |
# ? Jul 30, 2012 12:43 |
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Genocyber posted:There doesn't appear to be any problems so far. I tried installing The Armory, but I'm worried about two things. For one, it says using the merge leveled lists could affect other mods, and when installing it it asked me to overwrite some files (I said no to all, since I assume they're just duplicates of ones from other packs). It's generally better to allow it to overwrite all files since even if we've merged existing weapons from existing weapons, we've quite often fixed errors in the files that the original authors had or replaced them with better versions while keeping the original filenames intact. The load order shouldn't matter so much since it's just an item addition mod. You can put it at the end or in the beginning and I don't think it'll make a huge difference one way or the other. CaliberX issue sounds like you don't have CaliberX installed or active, and creating a merged patch is what we're refering to and things don't always go peachy when that happens if things aren't done right. We were just warning you ahead of time for that.
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# ? Jul 30, 2012 13:31 |
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Rather Dashing posted:Apologies if this question is dumb/insulting, but do you have CaliberX installed? The fix is for another mod, not anything within the Armoury. It's a fair question. I thought it was a fix for some module inside the Armory mod
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# ? Jul 30, 2012 13:34 |
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Hmm. So I've installed a few different mods: A realistic weather mod, electro city mod, more perks and also the large new texture pack. The game runs beautifully, except when I start getting into town. I start getting something like 5 FPS and eventually the game reduces to a slideshow. I'm using the 4GB fix, too, and my computer has a quad core AMD 3.2Ghz CPU along with 8GB of RAM and a drat fast video card... Should I start looking at other performance mods?
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# ? Jul 30, 2012 13:59 |
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I've taken note of stay off my page's criticisms about bullet-spongeyness and I've made a few tweaks to the Gameplay Changes module that I think will even things out more. I haven't heard any similar criticisms since beta, but I think it's a valid concern nonetheless and the changes aren't too consequential. That being said, are there any more outstanding issues with the current release of CCO? Any bugs, glitches, inconsistencies, annoyances, balance issues, or the like? Let me know if there's anything left that needs polishing.
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# ? Jul 30, 2012 14:25 |
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SquadronROE posted:Hmm. So I've installed a few different mods: A realistic weather mod, electro city mod, more perks and also the large new texture pack. My computer is almost 10 years old and it runs 30-40 fps all the time. There is something wrong I'd be willing to bet. Did vanilla have the same slowdowns?
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# ? Jul 30, 2012 15:04 |
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Kharmakazy posted:My computer is almost 10 years old and it runs 30-40 fps all the time. There is something wrong I'd be willing to bet. Vanilla didn't have the same slowdowns. I might give it a shot without any mods but just with the texture pack installed, to see if one of the mods is turning it into a slideshow. To be honest, I just tolerated it and didn't even try to troubleshoot it yet. It also could be the fact that I played for probably 3 hours straight.
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# ? Jul 30, 2012 15:10 |
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I am thinking about starting up FNV again and I would like to start from my previous saves. However, I had a lot of mods loaded for those saves, so is there way to "clean" out the saves? Or should I just start a new game? thanks
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# ? Jul 30, 2012 15:50 |
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SquadronROE posted:Hmm. So I've installed a few different mods: A realistic weather mod, electro city mod, more perks and also the large new texture pack. Make sure you didn't install the LARGE version of texture mod. There are 3 versions, and that one is pretty much made for Super Computers at the moment. Install medium quality textures; I had the same issue as you. The problem is that it's pulling absolutely massive files from your hard drive and stuffing them into RAM. It'll gradually stop once you've loaded everything, but it's a mess in certain areas if your rig isn't up to scratch.
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# ? Jul 30, 2012 15:55 |
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So I've been dicking around with Niftools, getting coats to not clip on the rcss armor pieces, and I've gotten it to work quite nicely, except for some clipping when moving. So I was wondering is there a way in niftools to get the armor to go through running/walking/crouching/etc animations, or is this something I'll just have to go into the game to test?
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# ? Jul 30, 2012 16:20 |
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Nobody has any idea about this? SplitSoul posted:What's the most likely culprit if selecting a specific race causes CTD? FNVEdit doesn't show any conflicts and I'm using a bashed patch.
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# ? Jul 30, 2012 17:46 |
SquadronROE posted:Hmm. So I've installed a few different mods: A realistic weather mod, electro city mod, more perks and also the large new texture pack. That's not normal at all. What weather mod are you using? Some of them, like Project Reality, add somewhat inefficient shaders (heat haze, depth of field) that can really nail performance. If you're using something ordinary, like Western Skies or Nevada Skies, I doubt your problem is with the weather mod. Like HoboWithAShotgun said, the "large" flavor NMC pack can be pretty hard on the game. Although it, too, shouldn't be causing crippling performance like you're describing--especially if you've got a decent rig. In general, the impact on FPS would be fairly consistent. You shouldn't have drastic FPS drops when you get near populated areas. There was a problem (a long time ago, when NV was first released) that was caused by the facegen engine. Opening the console and inputting the 'temo' command (toggle emotions) temporarily disabled NPC facial expressions, which significantly improved performance, especially in crowded areas. The problem was subsequently fixed, but perhaps you should give that a shot? SplitSoul posted:Nobody has any idea about this? Is the race an original race or a new one? I seem to recall that if it is a new race, and not a race that already existed in some capacity (raider, ghoul, elderly, etc.) it isn't as simple as adding the race to the opening menu. If you're working on implementing a custom race, I would recommend downloading a working custom race from the Nexus, opening it up in FNVEdit or GECK, and seeing what other things they had to do to get it working.
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# ? Jul 30, 2012 18:41 |
lethial posted:I am thinking about starting up FNV again and I would like to start from my previous saves. However, I had a lot of mods loaded for those saves, so is there way to "clean" out the saves? Or should I just start a new game? thanks It really depends. Do you have any modded perks or traits that modify your SPECIAL or skills? If not, go into an interior cell where there are no NPCs, strip down naked (this will remove any buffs that you get from clothing) and save your game. Exit the game and disable / uninstall all mods you want to get rid of. Load the save you just made and wait 4 in-game days (this will give the cells enough time to reset, and vendors to restock.) Save again, and you *should* be good to put your clothes back on, exit, and continue the game. There are exceptions to this rule but this is the standard way to do this sort of thing.
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# ? Jul 30, 2012 18:46 |
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Thank you very much. Unfortunately I do have some perk mods installed, but if there is a more integrated way to update mods I'd rather just keep them. My game time has been very limited, so last time, I literally spent 95% of my game time on updating/testing mods or waiting on the next patch that will fix "everything". Is there a more dummy (me) friendly way/tool to install and update mods? Also, is it still the case that most of the big mods (PN or FOOK) don't play nice with each other? Oh and one more question, sorry, but is there a stable and reliable mod that will increase the companion cap? I've tried all the mods that claim to have that functionality last time, and all of them are broken in some way. Most of them broken the scripts for the NPCs that you hired. thanks!
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# ? Jul 30, 2012 19:07 |
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Thanks, I'll give those troubleshooting steps a shot. I did install the large files (because I assumed my computer was up to snuff), but might need to step it back to the medium files. I'm also using Project Reality since it seemed to be the most hands-off of the weather mods. I'll try disabling that first and see what happens. Thankfully I am able to easily replicate the issue by just jogging towards Camp Searchlight.
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# ? Jul 30, 2012 19:36 |
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Drake Lake posted:Anyone know what mod in the OP would be causing the default idle pose to change when equipping the Combat Ranger armor? It does this pose where the character looks very... proud, I suppose, which doesn't happen with any other armor (so far). This wouldn't be an issue, but unequipping the armor seems to keep the pose, and it's sort of janky in its transition, so I'm trying to change it back to normal. Posted this last night, and just following myself up. Seems like it only happens with any sort of Ranger combat armor, but it is easily fixed by equipping any power armor (which also changes the pose, but at least for those armors, it makes sense, as the armor is quite bulky). As far as I know, the only animation mods I'm using are the rifle and pistol ones linked in the OP, but at this point, I can deal with it.
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# ? Jul 30, 2012 20:05 |
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Cream-of-Plenty posted:Is the race an original race or a new one? I seem to recall that if it is a new race, and not a race that already existed in some capacity (raider, ghoul, elderly, etc.) it isn't as simple as adding the race to the opening menu. If you're working on implementing a custom race, I would recommend downloading a working custom race from the Nexus, opening it up in FNVEdit or GECK, and seeing what other things they had to do to get it working. It was a non-vanilla one. I just tried starting a new game, it works fine there. I guess it's to do with the save game.
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# ? Jul 30, 2012 20:17 |
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Cream-of-Plenty posted:That's really strange. It looks like you're able to enter without a CTD now, though. Not sure what happened. The black spots were from the NMC texture pack, reinstalling the whole pack fixed it. Good to know about revalidating, thanks Although now I'm using the 4GB NVSE launcher through FOMM, and pretty much every sound isn't playing properly. Music pipes in just fine, louder than usual, but everything else is quiet. Every so often my speakers will change modes like they do when they detect a sound being played, and I can hear poo poo like sound effects and dialogue, but for the most part I just get music. I tested this by disabling the 4GB launcher and starting FOMM. The opening music was at normal volume, and mousing over the menu options played the little ticking noise. If I use the 4GB launcher however, the music is really loud and I get no ticking noise on menu items. What the hell Edit: Yeah this is doing something loving weird to audio. The above bug is when I use my optical jack, and I get _zero_ sounds over analog cables. And conversations are going way, way too fast. Can't I just edit the regular .exe to be large address aware? Beeb fucked around with this message at 21:10 on Jul 30, 2012 |
# ? Jul 30, 2012 20:41 |
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Drake Lake posted:Posted this last night, and just following myself up. Seems like it only happens with any sort of Ranger combat armor, but it is easily fixed by equipping any power armor (which also changes the pose, but at least for those armors, it makes sense, as the armor is quite bulky). As far as I know, the only animation mods I'm using are the rifle and pistol ones linked in the OP, but at this point, I can deal with it. Did you install any of the optional third person ones? Because if you didn't use the ones from the Default folder it changes the stances. Should be changed all the time though. EDIT: Also if it's acting weird (And to whomever was having issues installing it), I really recommend using Gopher's FOMOD Script thing for Weapon Animation Replacers. It might also be worth adding to the OP.
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# ? Jul 30, 2012 20:55 |
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e: stopped being a lazy gently caress and fixed it myself
Genocyber fucked around with this message at 03:35 on Jul 31, 2012 |
# ? Jul 30, 2012 21:43 |
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Disabled Project Reality, the game still stutters. It's definitely a "loading textures into memory" stutter as it's accompanied by a surge in hard drive activity. While I'm redownloading the Medium pack, I'll probably pop in a couple more mods. I've perused the OP, but I'm curious as to if there are any other content mods (weapons, armor, enemies, etc.) that I should shove into the game. I currently don't have any content affecting mods aside from the DLC.
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# ? Jul 30, 2012 22:16 |
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Cream-of-Plenty posted:Let's see... Thanks! "resetquest" did it. I looked up the quest id for the OWB starter quest, and did the same for that one.
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# ? Jul 30, 2012 23:12 |
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Well... now it keeps telling me that it cannot detect the NVSE. I've got NVSE in the Data directory, and I'm using the fnv4gb.exe from the OP, and I get the same error whether I fire it off manually from the directory. The game will load up, and then FNV tells me that Project Nevada cannot detect NVSE. Here's what I've got firing off so far: GunRunnersArsenal.esm DeadMoney.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm OldWorldBlues.esm HonestHearts.esm LonesomeRoad.esm FalloutNV.esm More Perks.esm ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm Project Nevada - Core.esm Project Nevada - Cyberware.esp Project Nevada - Equipment.esm Project Nevada - Rebalance.esp CASM.esp More Perks Update.esp ProjectRealityMkIv5HDR.esp Lucky 38 Suite Expansion.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues (No Cyberware).esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp TGsArmorCollectionVegas.esp Total active plugins: 27 Total plugins: 27 In that order. Any ideas?
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# ? Jul 30, 2012 23:45 |
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SpookyLizard posted:Did you install any of the optional third person ones? Because if you didn't use the ones from the Default folder it changes the stances. Should be changed all the time though. Thanks, man, that did it.
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# ? Jul 31, 2012 00:28 |
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I've started a RFCW run using my level 15 Courier, and everything seems to be fine - after getting used to Vegas' cowboy guns, it feels like the only guns in Fallout 3 were loving assault rifles - I've got 5.56 ammo falling out of the sky. I'm trying to think of what I can do to make the economy more challenging besides reducing the price of the regular and Chinese assault rifle in FNV. The game feels like it's just throwing expensive gear at me. On the other hand, it is fun to be back - if anyone's finding NV a little stale, Fallout 3 is fun to go back to (just accept it for the goofy romp that it is), and the installation is more or less totally painless. Take your Courier for a little weekend break in DC and do some dungeon crawling, you owe it to yourself. Just make sure you don't bring any of your gear or caps with you to throw the economy out of whack - whatever happens Vegas, stays in Vegas. Also:
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# ? Jul 31, 2012 01:24 |
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Ok, what the heck am I doing wrong with this FOMOD script for The Armory? I've downloaded it four separate times on two different connections just to ensure the file isn't getting corrupted. The last two times I've done it, I've noticed less of a delay to get the FOMOD script interface up, but upon selecting: Main, All the leveled lists, the cabinet addon, and the Honest hearts compatibility, it kicks the same error up every single time. Edit: Huh, went to Download RFCW and the file's hidden....awesome. Is it being updated?
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# ? Jul 31, 2012 01:37 |
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Arkitektbmw posted:Ok, what the heck am I doing wrong with this FOMOD script for The Armory? Well, I certainty appreciate your devoted attempts to get it working for one. That being said, I think you may be better off downloading the manual 7zip install file for it and making your own fomod with it or just extracting it with the fomod deal at all at this point. We could also try to help troubleshoot on our IRC channel with you.
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# ? Jul 31, 2012 01:44 |
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Naky posted:Well, I certainty appreciate your devoted attempts to get it working for one. That being said, I think you may be better off downloading the manual 7zip install file for it and making your own fomod with it or just extracting it with the fomod deal at all at this point. We could also try to help troubleshoot on our IRC channel with you. Ironically that's just what I'm doing. I wouldn't mind a bit of help in IRC though. Got a few questions regarding what's needed for what. Once I get this finished it'll be fun times ahead with tweaking all of the ranger helmets to use Advanced Recon nightvision/heatvision instead of Project Nevada's. Yay!
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# ? Jul 31, 2012 01:54 |
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# ? May 28, 2024 05:41 |
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lethial posted:Oh and one more question, sorry, but is there a stable and reliable mod that will increase the companion cap? I've tried all the mods that claim to have that functionality last time, and all of them are broken in some way. Most of them broken the scripts for the NPCs that you hired. If all you want is more companions and nothing else, try the Unlimited Companions mod. I haven't tried it myself and I've heard some of the newer patches and DLCs broke it, so make of that what you will.
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# ? Jul 31, 2012 02:18 |