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SquadronROE posted:Ah-ha. So FNV4gb.exe and the NVSE_loader (and associated DLL's) go into FNV's root directory, right? When I was troubleshooting last night I grabbed the FNV4gb.exe that is to be used with NVSE but didn't grab a fresh copy of the NVSE_loader and associated files. I'll give that a shot first, as that might be all that is missing. That's right. You'll want to follow Cream Of Plenty's instructions to run it in FOMM too: 1. Start up FOMM 2. Select "Settings" 3. Click on "Fallout: New Vegas" tab 4. In the "Custom Launch Command", direct FOMM to use the FNV4GB.exe instead. It should end up looking like: "c:\program files (x86)\steam\steamapps\common\fallout new vegas\FNV4GB.exe"
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# ? Jul 31, 2012 18:36 |
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# ? May 28, 2024 08:16 |
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Rather Dashing posted:That's right. You'll want to follow Cream Of Plenty's instructions to run it in FOMM too: I've definitely been doing that, too, but thanks for the help.
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# ? Jul 31, 2012 18:38 |
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SquadronROE posted:1. Nuke the data directory, re-validate Seems like this step will take a lot of time and bandwidth cap. Go into Steam and validate FNV, then back it up inside Steam, then delete local content. Step out into Explorer and delete the now considerably smaller FNV directory. Then restore the backup. You may have to use Steam Mover again to put it back on your SSD (or mklink before you restore so it never writes to the mechanical drive in the first place). dont be mean to me fucked around with this message at 18:56 on Jul 31, 2012 |
# ? Jul 31, 2012 18:53 |
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I tried using Enhanced Shaders light, but one of the files it requires, d3d9.dll, makes the game not start (when clicking play from the launcher it just reloads the launcher) and it does not work without that file. Any way to get it to work?
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# ? Jul 31, 2012 20:39 |
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I appear to be having problems with Honest Hearts. I'm at the very end of Crush the White Legs, where Joshua has 3 of them lined up kneeling and seems to execute two of them. Thing is, he executes the first just fine, then shoots the second one and she doesn't die, and then he just lowers his guns and stands there silently. If I try using console commands to kill her he still just stands there. No idea what could be causing this so here's my load order FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm OWNB - Open World.esm CompanionInfAmmo.esm NVStripOpen.esm SCAV.esm Lings.esm Weapon Mod Expansion.esm WME - DLCs.esm Project Nevada - Core.esm Project Nevada - Cyberware.esp Project Nevada - Equipment.esm Mission Mojave - Ultimate Edition.esp AndyRaulFix.esp jsawyer.esp SHaM.esp DarNifiedUINV.esp The Weapon Mod Menu.esp Lucky 38 Suite Expansion.esp OWNB - Red Canyon Overhaul.esp Wasteland Defense.esp PerkEveryLevel.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues (No Cyberware).esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp CONELRAD 640-1240.esp NewVegasBounties.esp Expanded Traits.esp NV_STTraitsandPerks_Crunch - NVSE.esp Lombard Station.esp Lombard Station - Dead Money.esp Lombard Station - Honest Hearts.esp Lombard Station - Old World Blues.esp Lombard Station - Lonesome Road.esp Lombard Station - Gun Runners' Arsenal.esp CompanionInfAmmoOptional.esp Continue After Ending V1.9.esp CompanionInfAmmoCheat.esp SignatureArmor.esp SignatureWeapons.esp Sink Vending Machine.esp EMR-StealthSuitMkII.esp MBOWBExtended20.esp MBOWBExtended40.esp MBOWBExtended60.esp MBOWBExtended80.esp MBOWBExtended100.esp FlashlightNVSE.esp Tailor Maid - NV.esp w44Satchels - Full.esp NVCE DLC01.esp NVCE DLC02.esp NVCE DLC03.esp NVCE DLC04.esp AllCompanionsEssential 2.0b.esp CompanionDisguises.esp Companion Sandbox Mode.esp NVDLC02 Extensions.esp Color Me Evil.esp Color Me Evil - Cass.esp LFox Bottle That Water.esp Weapon Mod Expansion.esp WME - DLCs.esp NVCE Main.esp NVCE Main - Companions.esp EVE FNV.esp Western Sky.esp BetterGamePerformanceV3.esp MediumBeard.esp Receding Hairstyle.esp EVE FNV-[GRA Patch for EVE 1.3].esp Wild Wasteland YCS Fix.esp Ballistic Mask.esp StripOpenMain.esp Total active plugins: 84 Total plugins: 120 Edit: Also, the White Leg that won't die seems to not be doing the cowering animation the others are. Instead she's kneeling there but staring at me, whilst the others are sort of looking at the ground and appear scared. Davos fucked around with this message at 22:27 on Jul 31, 2012 |
# ? Jul 31, 2012 22:09 |
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Looks like it was caused by a missing file, a .dll, for NVSE. Thanks for the help! I have to admit, these mods are making the game a whole lot more challenging! Also fun!
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# ? Jul 31, 2012 23:11 |
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SquadronROE posted:Looks like it was caused by a missing file, a .dll, for NVSE. Yup! NVSE allows a lot of cool stuff, too, like bits of Project Nevada and the Advanced Recon Tech. I think (but am not sure) that Gopher's HUD mods use it too? And those own bones.
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# ? Jul 31, 2012 23:16 |
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Most any mod worth having uses NVSE - DUI, Project Nevada, Manual Reload, MCM et el.
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# ? Jul 31, 2012 23:33 |
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What can I do to make the 4GB NVSE launcher not utterly break my audio? I've tried launching via FOMM with the settings pointed to the 4GB launcher in the OP, tried launching with just fnv4gb.exe, reinstalled NVSE as well as the 4GB launcher, and cleared out my Fallout.ini I'm using the linked builds for both NVSE and the 4GB launcher from NVSE's main page Edit: Tried making a new game, Doc doesn't say a thing and I'm already being asked to enter my name before I'm even sitting up. This 4GB enabler fucks sync poo poo up bad for me. It also seems that music gets priority over all other sound. Beeb fucked around with this message at 00:32 on Aug 1, 2012 |
# ? Jul 31, 2012 23:52 |
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Gyshall posted:Most any mod worth having uses NVSE - DUI, Project Nevada, Manual Reload, MCM et el. We're not worth using then
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# ? Jul 31, 2012 23:55 |
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Gyshall posted:Most any mod worth having uses NVSE - DUI, Project Nevada, Manual Reload, MCM et el. Select Fire, too. I'm fond of that one. Good player homes like Lombard Station use it too, for the sorting scripts and weapon wall stuff. Question time: Does Roleplay start gently caress with the game overmuch? Is it easy to remove? I'm real tired of starting in Goodsprings on Doc Mitchell's bed, but I can only imagine that it'd really gently caress with the main story, like.
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# ? Aug 1, 2012 00:00 |
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SpookyLizard posted:Question time: Does Roleplay start gently caress with the game overmuch? Is it easy to remove? I'm real tired of starting in Goodsprings on Doc Mitchell's bed, but I can only imagine that it'd really gently caress with the main story, like. You still get the main quest and everything and can complete it, don't worry about that. I've just recovered the Platinum Chip and given it to House. However, I'm not 100% sure if it assigns you to a member of the faction you start nearby, as I've only ever started in Freeside (which is neutral). I doubt it will, but I'm worried it might permanently flag you as a member of the NCR meaning the Legion is automatically hostile, etc.
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# ? Aug 1, 2012 00:03 |
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Beaumont posted:You still get the main quest and everything and can complete it, don't worry about that. I've just recovered the Platinum Chip and given it to House. However, I'm not 100% sure if it assigns you to a member of the faction you start nearby, as I've only ever started in Freeside (which is neutral). I doubt it will, but I'm worried it might permanently flag you as a member of the NCR meaning the Legion is automatically hostile, etc. While that doesn't sound pleasant, it does sound like it can be fixed with some console fuckery. Whatever, I'll give it a whirl.
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# ? Aug 1, 2012 00:09 |
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I thought I'd mention Rancho Villa, it is exactly what I wanted from a player home and I figure someone else in this thread might appreciate it. It is cozy, setting appropriate, looks really nice, has a good amount of storage, and is right outside of Goodsprings. I'm not interested in sorters or mannequins, Rancho Villa shot right to being my favorite player home. It is a weird criteria for this sort of thing, but it also is the only New Vegas player home that seems like it would be a comfortable place to live.
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# ? Aug 1, 2012 00:19 |
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I have some issues in VATS with some of the Armory weapons, i.e. they don't fire and I get locked in VATS while monsters eat me. Is this a known issue?
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# ? Aug 1, 2012 00:36 |
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Genocyber posted:I tried using Enhanced Shaders light, but one of the files it requires, d3d9.dll, makes the game not start (when clicking play from the launcher it just reloads the launcher) and it does not work without that file. Any way to get it to work? Any help? Alternatively, are there any other good shaders that have a low performance cost?
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# ? Aug 1, 2012 00:48 |
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Naky posted:We're not worth using then I lied, then.
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# ? Aug 1, 2012 01:20 |
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SpookyLizard posted:While that doesn't sound pleasant, it does sound like it can be fixed with some console fuckery. Whatever, I'll give it a whirl. As far as I can tell, the only thing it outright breaks is the tutorial quest should you turn up in Goodsprings - this has the knock on effect of you not being able to fight for/against the town. My main issue with the mod is that wherever you start off, you're somewhat underpowered compared to the surrounding areas. It doesn't look as if NV is as adaptable as other Bethesda associated games to such mods.
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# ? Aug 1, 2012 01:36 |
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OneThousandMonkeys posted:I have some issues in VATS with some of the Armory weapons, i.e. they don't fire and I get locked in VATS while monsters eat me. Is this a known issue? I've had this problem with vanilla weapons before, both on PC and 360. Think it's just a vanilla bug. Traveller In Time fucked around with this message at 01:44 on Aug 1, 2012 |
# ? Aug 1, 2012 01:40 |
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Think I've fixed my poo poo. Had to fiddle with ffdshow and set the analogue outputs on my sound to default, so I just have to remember to turn the optical poo poo back on when I get done. Hooray!
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# ? Aug 1, 2012 01:53 |
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Is there a torrent available for Poco Bueno?
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# ? Aug 1, 2012 02:32 |
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Upmarket Mango posted:Is there a torrent available for Poco Bueno? It's on the Nexus, assuming that's the one you're talking about.
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# ? Aug 1, 2012 02:55 |
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Genocyber posted:It's on the Nexus, assuming that's the one you're talking about. Yeah, I know Poco Bueno is on the Nexus, I'm asking if there's a torrent instead. I have a _really_ bad internet connection (average download speed is about 7kb/s) and a torrent would be the easiest way to download it since large downloads through a browser usually stall out and quit on me more often than not.
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# ? Aug 1, 2012 03:03 |
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OneThousandMonkeys posted:I have some issues in VATS with some of the Armory weapons, i.e. they don't fire and I get locked in VATS while monsters eat me. Is this a known issue? As someone else said, it's a vanilla bug. Same as the odd glitches where you'll reload and sometimes the magazine will float in front of the gun and such but not all the time. We got a lot of those reports from people who don't realize that it's a problem with stock weapons too. TBQH, FO3 was clearly hurriedly put together essentially as a giant mod for Oblivion and suffers from a lot of bugs - bugs that FNV also suffer from to a lesser degree. I'm really hoping that they're putting a lot more time and energy into FO4's code split of Skyrim or I'll be really disappointed.
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# ? Aug 1, 2012 03:10 |
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Is it just me or is the GECK really crash happy when editing NPC appearances? I had the perfect Ranger Jackson made and all I had left that I wanted to do was lighten his hair color just a tiny bit. NOPE. Crash. Goddammit.
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# ? Aug 1, 2012 03:50 |
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If I'm using the FXAA Injector from the OP, is there also a way to use the Enhanced Shaders mod? They both include d3d9.dll is why I ask. Or is it pointless since the FXAA Injector seems to do some of its own shading and such?
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# ? Aug 1, 2012 03:56 |
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Upmarket Mango posted:Is it just me or is the GECK really crash happy when editing NPC appearances? I had the perfect Ranger Jackson made and all I had left that I wanted to do was lighten his hair color just a tiny bit. NOPE. Crash. Goddammit. I was given to the understand that it crashed about as often as new vegas did: regularly, whenever it felt like it.
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# ? Aug 1, 2012 04:42 |
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SpookyLizard posted:I was given to the understand that it crashed about as often as new vegas did: regularly, whenever it felt like it. Yeah. Tell me about it.
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# ? Aug 1, 2012 04:49 |
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Getting rid of IWS really helped my stability a great deal.
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# ? Aug 1, 2012 04:54 |
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SplitSoul posted:Getting rid of IWS really helped my stability a great deal. I love IWS's concept, but its hit to performance and stability really sucks and it's not even really its fault. The engine just shits itself when there's a lot of characters on screen at once.
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# ? Aug 1, 2012 05:00 |
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Naky posted:I love IWS's concept, but its hit to performance and stability really sucks and it's not even really its fault. The engine just shits itself when there's a lot of characters on screen at once. True enough.
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# ? Aug 1, 2012 05:14 |
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Is there a mod that makes it so the Van Graff's don't hate me once I complete Cassidy's companion quest?
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# ? Aug 1, 2012 05:18 |
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Naky posted:As someone else said, it's a vanilla bug. Same as the odd glitches where you'll reload and sometimes the magazine will float in front of the gun and such but not all the time. We got a lot of those reports from people who don't realize that it's a problem with stock weapons too. TBQH, FO3 was clearly hurriedly put together essentially as a giant mod for Oblivion and suffers from a lot of bugs - bugs that FNV also suffer from to a lesser degree. I'm really hoping that they're putting a lot more time and energy into FO4's code split of Skyrim or I'll be really disappointed. This never happened before I added Armory stuff and happens only when I use modded weapons, so that's. . . Weird. I also never have a floating magazine problem. Who knows anymore. Unlimited replayability at the cost of stability.
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# ? Aug 1, 2012 05:20 |
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OneThousandMonkeys posted:This never happened before I added Armory stuff and happens only when I use modded weapons, so that's. . . Weird. I also never have a floating magazine problem. Who knows anymore. Unlimited replayability at the cost of stability. The animation glitches tend to happen more frequently on the FO3/Bethesda animations than on the new Obsidian ones.
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# ? Aug 1, 2012 05:29 |
SplitSoul posted:Getting rid of IWS really helped my stability a great deal. It did? Good. I knew I wasn't crazy! OneThousandMonkeys posted:I have some issues in VATS with some of the Armory weapons, i.e. they don't fire and I get locked in VATS while monsters eat me. Is this a known issue? OneThousandMonkeys posted:This never happened before I added Armory stuff and happens only when I use modded weapons, so that's. . . Weird. I also never have a floating magazine problem. Who knows anymore. Unlimited replayability at the cost of stability. I'm sort of curious how often this is happening with you, but I'd like to repeat what Naky is saying: It's definitely a vanilla issue, and it may simply be coincidence that you had your first brush with it after installing the Armory. Personally, it seems to happen once every 6-8 hours, and then on automatic weapons more than other types. If you seem to be experiencing it on specific weapons, or on an hourly basis, then that'd be unusual. Do you ever have the floating speedloader (for revolvers) issue? It's where the speedloader hangs out of the back end of the pistol, where the hammer would usually be. Legs Benedict posted:If I'm using the FXAA Injector from the OP, is there also a way to use the Enhanced Shaders mod? They both include d3d9.dll is why I ask. I don't believe you can use both, for the reasons you pointed out. They're not identical--Enhanced Shaders adds some fancy things like DoF--but it basically boils down to which one you want to use more.
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# ? Aug 1, 2012 05:38 |
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Hm. Just noticed SSL link is back (I wonder what racist comment the author made), but is it worth choosing over Electro-City now that EC has scaled back with the ton of crap it had?Cream-of-Plenty posted:EC may not bug you at all, in which case, SSL is just another flavor of getting lights into the Mojave. They're sort of like the various weather mods now. Gotcha, thanks. Drake Lake fucked around with this message at 05:49 on Aug 1, 2012 |
# ? Aug 1, 2012 05:43 |
Drake Lake posted:Hm. Just noticed SSL link is back (I wonder what racist comment the author made), but is it worth choosing over Electro-City now that EC has scaled back with the ton of crap it had? EC may not bug you at all, in which case, SSL is just another flavor of getting lights into the Mojave. They're sort of like the various weather mods now.
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# ? Aug 1, 2012 05:48 |
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I've used both recently, and vastly prefer SSL. EC still has a bunch of NPC's and poo poo laying around. They are a bit denser in EC than SSL, though, if that affects you. I kinda prefer the less.
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# ? Aug 1, 2012 06:00 |
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Cream-of-Plenty posted:It did? Good. I knew I wasn't crazy! I rarely have animation problems, but the VATS hang tends to happen only with certain guns, and more often when the bad guys are in melee range, though not always. I also have issues where VATS takes a long time to calculate my hit %, or won't calculate at all, so I have to go in and out of VATS. This seems related to the number of critters on screen and the amount of debris or world geometry in the way.
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# ? Aug 1, 2012 06:38 |
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# ? May 28, 2024 08:16 |
OneThousandMonkeys posted:I rarely have animation problems, but the VATS hang tends to happen only with certain guns, and more often when the bad guys are in melee range, though not always. I seem to recall the VATS % delays having something to do with anti-aliasing.
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# ? Aug 1, 2012 06:46 |