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ijyt posted:My friend has the Kaiser3, fair word of warning it's the widest, most cumbersome thing to carry around ever. Fair enough. I think it will be better then my two cardboard boxes full of vendettas and tanks with baggies of IG resting on top though.
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# ? Aug 2, 2012 20:28 |
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# ? Jun 7, 2024 12:29 |
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What do you guys think is better: Tau Tetras with a Heavy 4 markerlight with jink and the ability to manuver for 50 point + upgrades or A Sensor tower with 1 twinlinked Markerlight and the ability to let one unit reroll all misses once a turn, night sight, and you can hide it a lot easier for 40 points. This gives me a 22" bubble of twinlinked fire for up to 3 units. I'm thinking of running two units of two Tetras for 16 non-twinlinked markerlights and no pathfinders for my markerlight support or one unit of three towers with a pathfinder team parked next to a tower for 11 twinlinked markerlights. The former is a LOT cheaper but the tower's abilities can't really be beat for 40 points. Also, can a unit start in another unit's dedicated transport now? Or is that still out? Kwosge fucked around with this message at 20:34 on Aug 2, 2012 |
# ? Aug 2, 2012 20:29 |
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VELOUR SPACESUIT posted:So I am thinking about not doing Orks as IG allies and instead using SM biker squads because I think the White Scars are nifty. You don't have to do Orks by any means. If you want to field bikers I'd go with Blood Angels because you can bring Sanguinary Priests on bikes, which greatly increases their survivability. They're not Troops but it doesn't matter, they'd be your fast cc destruction squad. Put a fist on the priests. Meltabombs help. Also you could bring a Stormraven, which is nifty, and just put a 5 man Assault Squad w/ meltagun in it. Librarian on bike.
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# ? Aug 2, 2012 20:45 |
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VELOUR SPACESUIT posted:So I am thinking about not doing Orks as IG allies and instead using SM biker squads because I think the White Scars are nifty. SM bikers are awesome and White Scars are awesome, but Khan's outflanking sucks now. You're better off using a regular bike captain (use Khan's model if you want I guess) unless you really want the furious charge and hit & run. Always take 2 special weapons and a Multi-melta attack bike in each squad, I liked 1 melta and 1 plasma in 5e, but I think the 2x plasma is a better call in 6e. You get all of your toys out of. 5-man squad, so no need to max out, but one extra body is good if you can spare the points. The captain on bike with artificer and storm shield, plus weapon of your choice (I like power fist) is pretty beastly in assault also. T5 makes a big difference in shrugging off little hits and avoiding ID from opposing power fists.
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# ? Aug 2, 2012 20:48 |
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First Battlewagon came today. Assembly time!VELOUR SPACESUIT posted:So I am thinking about not doing Orks as IG allies and instead using SM biker squads because I think the White Scars are nifty. You should stick with Orks, because you can already get awesome nob bikers with them.
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# ? Aug 2, 2012 20:52 |
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Naramyth posted:Fair enough. I think it will be better then my two cardboard boxes full of vendettas and tanks with baggies of IG resting on top though. Oh yeah, their quality is top notch. Well worth the price. Just be glad you're running a common army, Tau custom cuts are 33% more expensive than IG.
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# ? Aug 2, 2012 21:05 |
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Kwosge posted:What do you guys think is better: I'd go with Tetras myself, the towers seem like sitting ducks that are easily popped. E: Ugh that double post. My bad, used to auto-merging.
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# ? Aug 2, 2012 21:06 |
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Infinite Karma posted:(use Khan's model if you want I guess) Khan's model, for some unfathomable reason, is on foot.
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# ? Aug 2, 2012 21:11 |
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Sykic posted:I'd just like to say that Terminators are pretty awesome. This, of course, has nothing to do with me finishing my first squad, no sir, nope. I have a question regarding the paintjob - how do you achieve that burned/blued metal look as seen here on the gun muzzles? I'm sure there's a tutorial for it out there someplace, but I've seen it used before, and always found it to be a deliciously sexy effect I'd like to put to use. I've found on here: http://fromthewarp.blogspot.ca/2011/09/how-to-paint-heat-stained-gun-barrels.html But I'm wondering if there's other methods for it?
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# ? Aug 2, 2012 21:25 |
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Ork biker counts as white scars with Wazdakka counting as Khan.
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# ? Aug 2, 2012 21:25 |
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ijyt posted:I'd go with Tetras myself, the towers seem like sitting ducks that are easily popped. This is true but the FW model has the gun on the tower at the very tip top of a pole. Unless something has changed, neither are targetable. The actual hull is the size of a medium size model. So I should be able to hide it behind terrain where no one can see it and still shoot. Dickyness to the max I know but it is Tau and I didn’t make the model. I think I'm going to borrow someone’s models and proxy the Tetras and run both lists to see who I like better because I really can’t decide. Maybe Tetras AND Towers. That would cost about the same as Pathfinders and Towers. 19 twin-linked markerlights. The things I could do with that.
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# ? Aug 2, 2012 21:29 |
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I haven't played even one game with my IG since 4th Ed, so if anyone could give me some general hints on how to build a working list these days, I'd be very grateful. Got loads of guardsmen and heavy weapons, several command squads and Commissars, some Stormies and Ratlings, a single Chimera and a fair few Russes, but barely anything else, though I'll go shopping in the near future. At least another Chimera or two, a Valk and a bunch of advisors are already fixed entries on the list, but I've got next to no clue where to go from then.
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# ? Aug 2, 2012 21:34 |
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Lungboy posted:Khan's model, for some unfathomable reason, is on foot. Yeah, I saw that. It is because you have to buy his bike separately... which makes absolutely no sense. Who runs Khan WITHOUT a bike? Anyways, he is a plastic finecast model so I would chop him up and put him on a bike (green stuff is king). I might stick with Orks. I really like Orks, but I also like the White Scars (aesthetically as well as fluff-wise) and if they aren't great, I'll stick with Orks. Can you tell I'm more of a casual player? Don't know what would have given it away...
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# ? Aug 2, 2012 22:01 |
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It's been almost what... 4 years since I bought any 40k minis with the explicit intention of painting them up for use in an army rather than display / shits and giggles.. today marks a return, picked up some marines and some paints. What have I done?! ...wait, who am I kidding.. I have no time for painting at the moment anyway! :iamafag: Decided I'm going to re-do my old marine chapter, the chapter that never received a name... but did get a funky colour scheme, shame I sold them all off years ago. Basically, ultramarines successors.. they stick with the blue armour, but helmets and right arm are white. Looked awesome. I did have a pic of the old minis around here somewhere but can't seem to find it.. think of the UM vets with white helmets.. and imagine them with a white right arm. Awesome. The plan is.. just start with a plain old SM army, start to lean towards terminators and I'll end up using the DA codex at some point for a termie list. Anyway, I picked up some of the new GW paints specifically for painting the blue and got to say the coverage of altdorf something something blue has absolutely poo poo coverage. Pants.
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# ? Aug 2, 2012 22:24 |
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I haven't got any of the blues yet so I don't know their names, but if Altdorf's marked as a Layer then you want to start with whatever the Base blue is. The new paint range seems to be a lot more dependant on using 'foundation' colours. If Altdorf's a Base then clearly I'm talking out of my arse and should be ignored.
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# ? Aug 2, 2012 22:34 |
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BadLlama posted:I thought they had to come on zooming? You can bring them in hovering? I can see the advantage to getting units close to something that way but hovering that vendetta is good as toast. On the turn they come in you declare whether or not you are going to zoom or hover. Also, I don't take vendettas in my lists usually. They are good, but I think people are frothing just a little too much over them. Standard valks are incredibly good for their points cost. Give it a 10pt upgrade and now you have 2 HB you can spit out. Especially as they changed ordnance = full strength now, yum.
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# ? Aug 2, 2012 22:43 |
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Rapey Joe Stalin posted:I haven't got any of the blues yet so I don't know their names, but if Altdorf's marked as a Layer then you want to start with whatever the Base blue is. You're right, it's a layer, but I slapped it on a basecoat of macragge blue it really didn't seem to like being thinned out at all which is a bit of a pain. Having had a look at the test piece of sprue I painted on, looks like two coats might be enough once it's thinned out but still, what a pain in the arse. I should also mention I was a total GW adherent and bought drakenhof nightshade something or other. The blue wash anyway. The GW 'way' seemed to be the most common sense route for quick painting.. macragge blue base, wash drakenhof thingy, layer with altdorf blue and highlight with errr... the other one. I'll give it another whizz tomorrow when I get some free time.
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# ? Aug 2, 2012 22:47 |
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humannature posted:You can re-create the Charge of the Light Brigade just fine with rough riders how they currently are. You'll do it accurately too cause you'll get slaughtered. This is a good point. However, 30 models does not make a brigade.
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# ? Aug 2, 2012 22:53 |
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That's why it's a Light Brigade.
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# ? Aug 2, 2012 23:05 |
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Babe Magnet posted:That's why it's a Light Brigade. You know that's not correct, right? Sometimes you have to ask. vvvv Kwosge fucked around with this message at 23:52 on Aug 2, 2012 |
# ? Aug 2, 2012 23:38 |
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Kwosge posted:You know that's not correct, right? That's the joke.
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# ? Aug 2, 2012 23:41 |
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DarkDobe posted:I have a question regarding the paintjob - how do you achieve that burned/blued metal look as seen here on the gun muzzles? I'm sure there's a tutorial for it out there someplace, but I've seen it used before, and always found it to be a deliciously sexy effect I'd like to put to use. That's actually the site I used .
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# ? Aug 3, 2012 00:04 |
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Are Nurgle bikers as awesome as they sound on paper (toughness 6) in 6e?
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# ? Aug 3, 2012 00:11 |
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nuncle jimbo posted:Are Nurgle bikers as awesome as they sound on paper (toughness 6) in 6e? Well, as cool as they may or may not seem now, the paper will be changing in about a month when the new codex comes out, so who knows how good they'll be then.
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# ? Aug 3, 2012 00:17 |
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Nurgle bikers have always been T6, they didn't get any better since instant death doesn't matter for regular bikers. As for a Nurgle Lord or Sorcerer on bike, yeah they became better in 6th edition. However, they're still more expensive than a Winged Nurgle Daemon Prince, which is also T6 and better in just about every single way aside from unit type.
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# ? Aug 3, 2012 00:24 |
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Would it be tacky to collect Tau and paint all your Battlesuits like Zaku II's? e: With the HQ unit painted red, obviously. Dr Snofeld fucked around with this message at 00:34 on Aug 3, 2012 |
# ? Aug 3, 2012 00:26 |
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Yes. Do it!
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# ? Aug 3, 2012 00:31 |
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nuncle jimbo posted:Are Nurgle bikers as awesome as they sound on paper (toughness 6) in 6e?
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# ? Aug 3, 2012 00:34 |
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Dr Snofeld posted:Would it be tacky to collect Tau and paint all your Battlesuits like Zaku II's? Tacky? No. Awesome? Yes. Maybe use this fellow as the basis and throw some spikes on the shoulder that holds the gun? http://www.forgeworld.co.uk/Warhammer-40000/Tau/TAU-BATTLESUITS-AND-DRONES/SHAS%27O-R%27MYR%27S-BATTLESUIT.html
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# ? Aug 3, 2012 00:39 |
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I'd heard that shooty Tau armies don't do so well. Or is that more like Fire Warrior-heavy armies don't do well? Has the new edition altered Tau play to any major degree? I'd love to do a battlesuit-heavy force with maybe some Imperial Guard allies.
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# ? Aug 3, 2012 00:48 |
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Dr Snofeld posted:I'd heard that shooty Tau armies don't do so well. Or is that more like Fire Warrior-heavy armies don't do well? Has the new edition altered Tau play to any major degree? Well rapid fire got buffed so fire warriors will probably do a little better. But yeah in 5th people would only run with bare minimum fire warrior squads usually. Which sucks cause I think fire warriors are awesome. Also the fact that firewarrior squads can glance a rhino to death is pretty sweet.
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# ? Aug 3, 2012 00:51 |
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Hey guys. What do you think about my list? 2000 points - Imperial Guard and Space Wolves Primary Detachment - Imperial Guard Company Command Squad - 145 -4 x meltagun -dedicated transport: Chimera Veteran Squad - 155 -3 x meltagun -dedicated transport: Chimera Veteran Squad - 155 -3 x meltagun -dedicated transport: Chimera Veteran Squad - 155 -3 x meltagun -dedicated transport: Chimera Vendetta Gunship - 130 Vendetta Gunship - 130 Manticore Rocket Launcher - 160 Basilisk - 125 Skyshield Landing Pad - 75 Allied Detachment - Space Wolves Wolf Lord on Thunderwolf - 255 -runic armour -power fist -storm shield -Saga of the Bear Grey Hunters Pack x 5 - 150 -flamer -dedicated transport: Razorback w/ twin-linked lascannon Thunderwolf Cavalry x 5 - 250 Long Fangs Pack - 115 -4 x missile launcher total: 2000 points Long Fangs, Manticore and Basilisk chill on the skyshield. Phyresis fucked around with this message at 01:05 on Aug 3, 2012 |
# ? Aug 3, 2012 01:01 |
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Commandante posted:On the turn they come in you declare whether or not you are going to zoom or hover. Hellstrikes are Hunter-Killers on steroids, but you only get two of them, and they really aren't reliable. If you're bringing a Valkyrie, Rocket Pods are the way to go. (In case you didn't realize, Hellstrikes aren't blast weapons.)
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# ? Aug 3, 2012 01:04 |
Acebuckeye13 posted:Hellstrikes are Hunter-Killers on steroids, but you only get two of them, and they really aren't reliable. If you're bringing a Valkyrie, Rocket Pods are the way to go. (In case you didn't realize, Hellstrikes aren't blast weapons.) Don't feel bad though, literally everyone makes that mistake.
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# ? Aug 3, 2012 01:22 |
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BadLlama posted:Well rapid fire got buffed so fire warriors will probably do a little better. But yeah in 5th people would only run with bare minimum fire warrior squads usually. Which sucks cause I think fire warriors are awesome. Also the fact that firewarrior squads can glance a rhino to death is pretty sweet. Tau suits are a terror, but then I guess they were always the best part of that codex.
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# ? Aug 3, 2012 02:21 |
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Started a new project because I can't lay off the building stuff and now I have Orks dammit! About 1/3 of the way done with the rivets. Still need to Ork up a few things and and some cables and such. I'm liking it so far though. Thoughts?
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# ? Aug 3, 2012 02:32 |
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Here's another list for the endless list chat: Imperial Guard - 2000 Points [HQ] CCS - 285 points Creed 4 Plasma Guns Chimera [Troops] - 1135 points Infantry Platoon 2x Heavy Weapons Squad w/ Autocannon 2x Heavy Weapons Squad w/ Lascannon 2x Infantry Squad 2x Grenade Launcher 2x Autocannon 2x Commissar 2x Power Weapon 2x Infantry Squad 2x Grenade Launcher 2x Autocannon PCS 4 Meltaguns Chimera 3x Veteran Squad 3x Meltagun [Fast Attack] - 390 points 3x Vendetta [Heavy Support] - 160 points Manticore Rocket Launcher - Heavy Bolter This brings me to 1970 points, so I'm basically looking for ways to change things in the list to bring me up to 2000. My main concern is only having 2 vehicles on the board on turn one - I'm playing against mechanized eldar and I know he'll target the CCS with all of his bright lances. Any suggestions would be welcome.
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# ? Aug 3, 2012 03:14 |
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Zarkov Cortez posted:I used these but it was a single metal blister before: This is from a number of pages back, but these wings look amazing. What are the ways of getting them now that the models are a 3-pack?
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# ? Aug 3, 2012 03:33 |
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panascope posted:Here's another list for the endless list chat: He's expensive, but if you're going to bring Creed you should bring Kell as well, since he pretty much guarantees that the units you're ordering (Particularly the HWSs, which are only L7) will be able to pass that order, which can make a huge difference when you absolutely need to twin-link those Lascannons via Bring It Down. At the very least you should give a few squads Vox packs, since they're cheap and they allow you to reroll failures. Really, since Creed's big thing is orders orders orders, you'll want to both capitalize on that capability and make sure that those orders succeed.
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# ? Aug 3, 2012 04:18 |
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# ? Jun 7, 2024 12:29 |
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I'm putting together a bits order for a sweetass company command squad from the vanilla codex. Can't find my codex at the moment. Can the company champion take weapons instead of the power weapon, or is he stuck with that?
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# ? Aug 3, 2012 04:22 |