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SlothfulCobra
Mar 27, 2011

Is there a mod to add a bullet hole scar or two to the courier's face? I just noticed how weird it was that NPCs notice scars that aren't there.

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Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.

SlothfulCobra posted:

Is there a mod to add a bullet hole scar or two to the courier's face? I just noticed how weird it was that NPCs notice scars that aren't there.

Hah, never thought of that. I guess Doc Mitchell really should be proud of his needlework.

Timeless Appeal
May 28, 2006

SlothfulCobra posted:

Is there a mod to add a bullet hole scar or two to the courier's face? I just noticed how weird it was that NPCs notice scars that aren't there.
There are a few. I am partial to this one.

I know that there is one that is a little more subtle to the point where the scar is barely noticeable.

EDIT: Is there, by any chance, a mod that turns other play homes into clubhouses that you can send your companions to?

Falcon24
Sep 9, 2004
I seem to be having instability issues with my current mod loadout, although I suspect it might just be a case of having too many mods. Whenever I fast travel out in the world to another world location, if I've been at the location for more than 5 minutes, the game will just freeze up on the loading screen and I'll need to kill the game from the task manager. Was wondering if anyone could take a brief look at what I'm using and let me know if I've done something screwy with load order, or if I'm using any particular mods that cause more instability than others? Like I said, I think I may just have too many mods for the game to reasonably handle, but I'd appreciate a second opinion.

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
LonesomeRoad.esm
OldWorldBlues.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Companion Core.esm
GunRunnersArsenal.esm
CompanionInfAmmo.esm
CINEMATECH.esm
RobCo Certified.esm
SCAV.esm
D.E.I.M.O.S..esm
Lings.esm
STRobot-Core.esm
Tales from the Burning Sands.esm
CCO - Classic Perks.esm
The.Armory.esm
oHUD.esm
UsableCigarettes.esp
MBOWBExtended100.esp
MBOWBExtended20.esp
MBOWBExtended40.esp
MBOWBExtended60.esp
MBOWBExtended80.esp
DarNifiedUINV.esp
CASM.esp
Purge Cell Buffers.esp
Readius_NV.esp
The Mod Configuration Menu.esp
The New Bison Steve Hotel.esp
PerkEveryLevel.esp
xatmosSkillPerks.esp
Better Casinos.esp
CompanionInfAmmoOptional.esp
EMR-StealthSuitMkII.esp
w44Satchels - Full.esp
Gunslinger.esp
1nivCorgiComp.esp
1nivCorgiWorld.esp
LexFONVclothingI.esp
LexFONVclothingIPonchos.esp
VeronicaScribeRobe.esp
Mission Mojave - Ultimate Edition.esp
Vurt's WFO.esp
DYNAVISION 2 - Dynamic Lens Effect.esp
ELECTRO-CITY - Imaginator.esp
Directors Chair.esp
BetterGamePerformanceV4.esp
OWB Valence Mask.esp
OWB Stealth Field Suit.esp
OWB Moddable FIDO.esp
OWB Valence Extra.esp
OWB More Vendor Caps.esp
OWB Companion Teleport.esp
PipLantern.esp
STRobot-Companion.esp
STRobot-VoicePack.esp
STRobot-ChemImmunity.esp
Delay DLC - DM + HH + OWB + LR + GRA.esp
Lombard Station.esp
Lombard Station - Dead Money.esp
Lombard Station - Honest Hearts.esp
Lombard Station - Old World Blues.esp
Lombard Station - Lonesome Road.esp
Lombard Station - Gun Runners' Arsenal.esp
RobCo Certified Friendly Hit Fixer.esp
SignatureArmor.esp
SignatureWeapons.esp
GRA - The Right to Bear Arms.esp
The.Armory.Sample.Sounds.esp
The.Armory.Leveled.List.esp
The.Armory.Leveled.List.Dead.Money.Patch.esp
The.Armory.Leveled.List.Honest.Hearts.Patch.esp
The.Armory.Leveled.List.Lonesome.Road.Patch.esp
The.Armory.Leveled.List.Old.World.Blues.Patch.esp
1st EDEcon.esp
The.Armory.Cabinet.Addon.esp
ProjectRealityMkIv5HDR.esp
My Merged Patch.esp

I'm also using NMC's texture pack, medium res, if that's significant.

SpookyLizard
Feb 17, 2009

Timeless Appeal posted:

There are a few. I am partial to this one.

I know that there is one that is a little more subtle to the point where the scar is barely noticeable.

EDIT: Is there, by any chance, a mod that turns other play homes into clubhouses that you can send your companions to?

I think there weas one posted a little while ago. Check back a few pages. If i remember, it adds a dialog to companions that allows you to change where 'home' is. (Where you are or the Lucky 38).

Cephalectomy
Jun 8, 2007

Falcon24 posted:

load order
Off the top of my head and at a glance, Purge cell buffers will 100% cause you to crash eventually while using it. Id recommend disabling it and using the PCB command in the console manually if things start to get laggy in menus and stuff.

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.

Falcon24 posted:

MBOWBExtended100.esp
MBOWBExtended20.esp
MBOWBExtended40.esp
MBOWBExtended60.esp
MBOWBExtended80.esp

This was what jumped out at me. You're only supposed to use one of these, depending on whether you downloaded all of the extra tracks or just a few. If you got them all, use the 100.esp.

Industrial
May 31, 2001

Everyone here wishes I would ragequit my life
I'm having way more fun with this game that I expected and with FO3 on sale wondering if I should pick that up. I know they are very different games but can someone summarize the main differences? Does FO3 have level scaling and hardcore mode?

Proletarian Mango
May 21, 2011

Industrial posted:

I'm having way more fun with this game that I expected and with FO3 on sale wondering if I should pick that up. I know they are very different games but can someone summarize the main differences? Does FO3 have level scaling and hardcore mode?

Fallout 3 has fun and interesting dungeons to explore that don't make any sense in the world at large whereas New Vegas doesn't have the most exciting places to explore but the world does make sense. The writing in FO3 is insultingly bad, the combat has most people relying almost entirely on VATS, and there's no hardcore mode and the level scaling is more or less the same as New Vegas but high level enemies are complete bulletsponges.

Industrial
May 31, 2001

Everyone here wishes I would ragequit my life

Upmarket Mango posted:

Fallout 3 has fun and interesting dungeons to explore that don't make any sense in the world at large whereas New Vegas doesn't have the most exciting places to explore but the world does make sense. The writing in FO3 is insultingly bad, the combat has most people relying almost entirely on VATS, and there's no hardcore mode.

Is there level scaling like in Oblivion where you can go anywhere in the world at level 1 and fight weak rear end critters but by endgame every zone is overrun with baddies carrying machine guns, grenade launchers and heavy armor inexplicably?

Proletarian Mango
May 21, 2011

Industrial posted:

Is there level scaling like in Oblivion where you can go anywhere in the world at level 1 and fight weak rear end critters but by endgame every zone is overrun with baddies carrying machine guns, grenade launchers and heavy armor inexplicably?

No, the world is split up into zones and those zones have a level range and depending on what level the character is at when they enter the zone, that's what level the zone is locked at.

For example, say there's a zone with a level range of 20-25. If the player wanders in there at level 1, it's locked at level 20. If they wander in there at level 30, it's locked at level 25.


VVV Oh yeah, super bulletsponge enemies appears at higher levels too, but the zone thing is also there.

Archaeology Hat
Aug 10, 2009

Industrial posted:

Is there level scaling like in Oblivion where you can go anywhere in the world at level 1 and fight weak rear end critters but by endgame every zone is overrun with baddies carrying machine guns, grenade launchers and heavy armor inexplicably?

Yeah, pretty much that. It's actually not that bad in the vanilla game but one of the DLCs (Broken Steel) adds a bunch of enemies who have enough health that they make the entire game a chore.

AlternatePFG
Jun 19, 2012

Industrial posted:

Is there level scaling like in Oblivion where you can go anywhere in the world at level 1 and fight weak rear end critters but by endgame every zone is overrun with baddies carrying machine guns, grenade launchers and heavy armor inexplicably?

It's not nearly as bad as Oblivion, but once you get to endgame, there are some variants of the enemies (Super Mutant Overlords, Feral Ghoul Reavers, etc.) that are really bullet spongy and annoying. Thankfully, they only show up occasionally.

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.
Nothing in FO3 makes sense in the wider Fallout universe. It carries the usual Bethesda hallmarks of a fun world to explore but a rushed feeling to everything else. I always get the impression that Bethesda don't take much pride in their work - there's no feeling of polish. The DLC is even worse. It really stands out when compared to what Obsidian accomplished considering that the mechanics are largely the same.

Getting angry about the Metacritic debacle again...

Archaeology Hat
Aug 10, 2009

Rather Dashing posted:

Nothing in FO3 makes sense in the wider Fallout universe. It carries the usual Bethesda hallmarks of a fun world to explore but a rushed feeling to everything else. I always get the impression that Bethesda don't take much pride in their work - there's no feeling of polish.

It really is sad given that Morrowind managed a really amazing world with tons of polish despite having really awful Wiki-dialogue.

ChetReckless
Sep 16, 2009

That is precisely the thing to do, Avatar.
Is there a mod out there that does nothing but allow me to have ED-E and Rex as followers simultaneously? I just want to wander the Mojave with my robo-buddies.

Lord Lambeth
Dec 7, 2011


CCO let's you have up to 5 companions, depending on your charisma. So you could do Rex, ED-E and some other third person if you have six charisma.

Rabhadh
Aug 26, 2007
Does CCOs companion changes affect other modded companions, like the sunny smiles mod?

Lord Lambeth
Dec 7, 2011


No they don't. I know this because I modded in 4 companions while having 10 charisma. Walking around with a small militia on the strip. :hellyeah:

Rabhadh
Aug 26, 2007
Awh man thats a shame, feels almost like cheating now

Pretzel Rod Serling
Aug 6, 2008



This is kind of a stupid question and it may have already been addressed (I just skimmed) but is there a reputable mod that ports the Rock-it Launcher to New Vegas? I checked the Nexus, as you do, and saw a handful of them but they were almost entirely uploaded by people who either couldn't spell or conceded they can't quite get it working correctly and my computer's pretty new so I'm really anxious about downloading anything that wasn't programmed by a Rhodes Scholar and I'm kind of itching to get rid of these uncraftable deathclaw hands by firing them at high speeds through other deathclaws.

I also asked this in the other thread twice but people missed it both times and I figure you guys are pretty good at the tech stuff, and maybe there's even a mod to help. Benny's bodyguards tried to ambush me in The Tops so I split to pick up my reinforcements, who were parked in the Lucky 38 since I went to the Penthouse. Now every time I go back to The Tops I'm frozen in place like it's a cutscene or something and I can't leave again or engage in dialogue or anything. Pausing, the third-person key, and loading a new save all work but otherwise I'm stuck while the bodyguards slowly walk away and I can't take care of what business I have left :(

Lord Lambeth
Dec 7, 2011


I asked the same thing a while back and no, it's completely incompatible.

If it's too much of a hassle to fix it, don't bother. I can ignore it. I just thought it was a easy to fix oversight or something.
VVV

Lord Lambeth fucked around with this message at 07:03 on Aug 3, 2012

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Lord Lambeth posted:

Here's a mod that might fit nicely into the OP: Classic Companion Configurator. I haven't actually tried it out, but the idea is promising and the comments are pretty positive.

Edit: Also, minor nitpick on the LPAM mod? Is it possible to make it so the soldiers don't wear the metro helmet at the same time as the soldier facewrap armor?

That's an interesting looking mod. I'll check it out.

It might be possible to prevent NPCs wearing the NCR Facewrap Armor from receiving a 'Pre-War CBRN Helmet' but, unfortunately, I don't think it's very feasible. Not, at least, without leaving a significant footprint that would break compatibility with any mod that touched the NCR. I know what you're talking about, but I don't think I can do it.

Pretzel Rod Stewart posted:

This is kind of a stupid question and it may have already been addressed (I just skimmed) but is there a reputable mod that ports the Rock-it Launcher to New Vegas? I checked the Nexus, as you do, and saw a handful of them but they were almost entirely uploaded by people who either couldn't spell or conceded they can't quite get it working correctly and my computer's pretty new so I'm really anxious about downloading anything that wasn't programmed by a Rhodes Scholar and I'm kind of itching to get rid of these uncraftable deathclaw hands by firing them at high speeds through other deathclaws.

I also asked this in the other thread twice but people missed it both times and I figure you guys are pretty good at the tech stuff, and maybe there's even a mod to help. Benny's bodyguards tried to ambush me in The Tops so I split to pick up my reinforcements, who were parked in the Lucky 38 since I went to the Penthouse. Now every time I go back to The Tops I'm frozen in place like it's a cutscene or something and I can't leave again or engage in dialogue or anything. Pausing, the third-person key, and loading a new save all work but otherwise I'm stuck while the bodyguards slowly walk away and I can't take care of what business I have left :(

Like Lord Lambeth said, due to the inherent difficulty of getting a genuine "Rock-it-Launcher" into New Vegas, it's very likely that we'll never see a convincing copy of one.

In regards to your other problem, open the console and type 'enableplayercontrols' and see if that fixes the problem.

Cream-of-Plenty fucked around with this message at 06:52 on Aug 3, 2012

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.
So remember that quote by Ropekid that the designers of the game should assume that the player has a flame-thrower shooting out his face at all times and that the game should still be winnable. I want to implement that in a mod.
Now I've tried creating an object effect that I can apply to a piece of armour but unfortunately object effects can only affect the player character (unlike weapons effects which can affect a target) and I've also tried implementing it as a destruction effect on the armour where I hoped that if it drops down below 100% condition it will start setting off a fire effect in a radius around the character but this didn't appear to work either? Any thoughts on maybe doing it in a script or by some other method or is it just a pipe dream?

Arkitektbmw
Jun 22, 2010
So does anyone use Book of Earache? Alongside The Armory? I'm curious if my long lost love is still worth it. I'm getting tired of the ugly vanilla weapons and I remember liking what Earache's mod did to them.

I know the compatibility with the two mods might be a bit iffy, but what I'm concerned with is Caliberx. I know for a fact that I didn't like what that mod did (TOO MANY drat CALIBERS).

Anyways, just curious is any goons are running BOE and what their experience with it is like so far.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Earache's mod is basically rolled up into the Armory. Don't get Naky started on how lovely Earache was.

ihatepants
Nov 5, 2011

Let the burning of pants commence. These things drive me nuts.



What's the best way of transferring my FNV and mods to a new computer? Just install it from steam on the new computer and copy over the data folder (as well as the one in my documents)? Will it break my saves if I try and do that?

SplitSoul
Dec 31, 2000

A couple of Nifskope questions:

- How can I add normals to weapons that don't have them like, say, some of those from the Armory?
- How do I copy/paste armour pieces from one to another? I found a wiki explaining it, but that was for Oblivion and if I follow that I get an error.

Thanks in advance. :)

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

ihatepants posted:

What's the best way of transferring my FNV and mods to a new computer? Just install it from steam on the new computer and copy over the data folder (as well as the one in my documents)? Will it break my saves if I try and do that?

Move steamapps/fallout new vegas to the corresponding directory on your new computer.

Move My Documents/My Games/FalloutNV to the new documents.

Eulisker
Sep 2, 2011

Are there any mods you would say are mandatory for a first time playthrough or is the vanilla game enough?

SplitSoul
Dec 31, 2000

Eulisker posted:

Are there any mods you would say are mandatory for a first time playthrough or is the vanilla game enough?

DarnUI, CASM, MCM, NVCE, Ojo/Poco Bueno, Project Reality or Nevada Skies, and maybe JSawyer or Project Nevada if you want to enhance the gameplay as well. But only CASM and DarnUI are really mandatory, the others are just graphics enhancement.

SplitSoul fucked around with this message at 09:02 on Aug 4, 2012

Mormon Star Wars
Aug 13, 2005
It's a minotaur race...

Eulisker posted:

Are there any mods you would say are mandatory for a first time playthrough or is the vanilla game enough?

If they haven't already fixed it in a patch:

The Vault 11 House fix.

A thing in vault 11 was mistakenly put on House faction, so if you kill it the securitrons in New Vegas become hostile, which locks you out of one of the endings. Unfortunately, Vault 11 is on the way to New Vegas, so it's really easy to do it first and not realize you've boned yourself until several hours later.

(Or do that five times like I did.)

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Eulisker posted:

Are there any mods you would say are mandatory for a first time playthrough or is the vanilla game enough?

Jsawyer and Delay DLC. Stutter Remover for stability purposes.

nessin
Feb 7, 2010
Are there any house mods with NPCs already in them? I hate having to run around and collect companions to drop in my house, and I hate just blank empty (NPC wise) homes for some reason. Usually if nothing else I can find somebody who created NPCs just for crafting/training purposes or someone who made a pre-built harem for himself which aren't ideal but better than just empty (for me anyways), but I can't even find that for New Vegas.

Kris xK
Apr 23, 2010

Timeless Appeal posted:

EDIT: Is there, by any chance, a mod that turns other play homes into clubhouses that you can send your companions to?

There definetly is. I cannot recall the name of the mod right now (I'm at work) but I know you can mod this in.

Also, I believe some home's have this functionality built in. For example, my underwater home added the dialogue option to send my companions back to it, as opposed to Lucky.

On the note of homes: I was using Lombard's station but had to disable it for troubleshooting purposes. Since I reactivated it tho, the Map icon doesnt show up and Im not getting a "mysterious signal" or whatever to rediscover it. Did I hose myself?

Beeb
Jun 29, 2003
Anyone know why I can't get the .45 Auto pistol to use the 10mm reload animation? I've set the .45 to use the same firing group and reload animation type of the 10mm, but no change occurs in game.

I just like to slingshot the slide is all. :shobon:

SplitSoul
Dec 31, 2000

Gyshall posted:

Jsawyer and Delay DLC. Stutter Remover for stability purposes.

The Delay DLC mod is great, except it fucks up the faction allegiances in Lonesome Road so Marked Men are friendly. It can be fixed with the console, though.

Legs Benedict
Jul 14, 2002

You can either follow me to our bedroom or bend over that control throne because I haven't been this turned on in FOREVER!

SplitSoul posted:

The Delay DLC mod is great, except it fucks up the faction allegiances in Lonesome Road so Marked Men are friendly. It can be fixed with the console, though.

Oh, is THAT what caused that on my last playthrough? What's the console command to fix it? I'm about to start LR on my current playthrough, so.

SpookyLizard
Feb 17, 2009

Capn Beeb posted:

Anyone know why I can't get the .45 Auto pistol to use the 10mm reload animation? I've set the .45 to use the same firing group and reload animation type of the 10mm, but no change occurs in game.

I just like to slingshot the slide is all. :shobon:

If you figure this out let me know. Wanna get in on that.

Is there a version of Delay that has less stupid rules? I'd like not getting bombarded with stuff when I start a new game but I'd much, much, much prefer to be able to go and do the DLC whenever a feel like it and not have to listen to the radio messages and poo poo. Like just go into my inventory, activate a thing and choose to 'activate' a DLC.

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Naky
May 30, 2001

Resident Crackhead

Capn Beeb posted:

Anyone know why I can't get the .45 Auto pistol to use the 10mm reload animation? I've set the .45 to use the same firing group and reload animation type of the 10mm, but no change occurs in game.

I just like to slingshot the slide is all. :shobon:

You have to change the animations calls in the nif itself and correct/adjust the coordinate locations by trial and error along with the geck changes. Also the 10mm animation is an FO3 animation and is lovely and suffer from glitches more often.

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