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Is there a mod to add a bullet hole scar or two to the courier's face? I just noticed how weird it was that NPCs notice scars that aren't there.
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# ? Aug 2, 2012 18:50 |
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# ? May 25, 2024 14:18 |
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SlothfulCobra posted:Is there a mod to add a bullet hole scar or two to the courier's face? I just noticed how weird it was that NPCs notice scars that aren't there. Hah, never thought of that. I guess Doc Mitchell really should be proud of his needlework.
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# ? Aug 2, 2012 18:51 |
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SlothfulCobra posted:Is there a mod to add a bullet hole scar or two to the courier's face? I just noticed how weird it was that NPCs notice scars that aren't there. I know that there is one that is a little more subtle to the point where the scar is barely noticeable. EDIT: Is there, by any chance, a mod that turns other play homes into clubhouses that you can send your companions to?
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# ? Aug 2, 2012 19:04 |
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I seem to be having instability issues with my current mod loadout, although I suspect it might just be a case of having too many mods. Whenever I fast travel out in the world to another world location, if I've been at the location for more than 5 minutes, the game will just freeze up on the loading screen and I'll need to kill the game from the task manager. Was wondering if anyone could take a brief look at what I'm using and let me know if I've done something screwy with load order, or if I'm using any particular mods that cause more instability than others? Like I said, I think I may just have too many mods for the game to reasonably handle, but I'd appreciate a second opinion. FalloutNV.esm DeadMoney.esm HonestHearts.esm LonesomeRoad.esm OldWorldBlues.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Companion Core.esm GunRunnersArsenal.esm CompanionInfAmmo.esm CINEMATECH.esm RobCo Certified.esm SCAV.esm D.E.I.M.O.S..esm Lings.esm STRobot-Core.esm Tales from the Burning Sands.esm CCO - Classic Perks.esm The.Armory.esm oHUD.esm UsableCigarettes.esp MBOWBExtended100.esp MBOWBExtended20.esp MBOWBExtended40.esp MBOWBExtended60.esp MBOWBExtended80.esp DarNifiedUINV.esp CASM.esp Purge Cell Buffers.esp Readius_NV.esp The Mod Configuration Menu.esp The New Bison Steve Hotel.esp PerkEveryLevel.esp xatmosSkillPerks.esp Better Casinos.esp CompanionInfAmmoOptional.esp EMR-StealthSuitMkII.esp w44Satchels - Full.esp Gunslinger.esp 1nivCorgiComp.esp 1nivCorgiWorld.esp LexFONVclothingI.esp LexFONVclothingIPonchos.esp VeronicaScribeRobe.esp Mission Mojave - Ultimate Edition.esp Vurt's WFO.esp DYNAVISION 2 - Dynamic Lens Effect.esp ELECTRO-CITY - Imaginator.esp Directors Chair.esp BetterGamePerformanceV4.esp OWB Valence Mask.esp OWB Stealth Field Suit.esp OWB Moddable FIDO.esp OWB Valence Extra.esp OWB More Vendor Caps.esp OWB Companion Teleport.esp PipLantern.esp STRobot-Companion.esp STRobot-VoicePack.esp STRobot-ChemImmunity.esp Delay DLC - DM + HH + OWB + LR + GRA.esp Lombard Station.esp Lombard Station - Dead Money.esp Lombard Station - Honest Hearts.esp Lombard Station - Old World Blues.esp Lombard Station - Lonesome Road.esp Lombard Station - Gun Runners' Arsenal.esp RobCo Certified Friendly Hit Fixer.esp SignatureArmor.esp SignatureWeapons.esp GRA - The Right to Bear Arms.esp The.Armory.Sample.Sounds.esp The.Armory.Leveled.List.esp The.Armory.Leveled.List.Dead.Money.Patch.esp The.Armory.Leveled.List.Honest.Hearts.Patch.esp The.Armory.Leveled.List.Lonesome.Road.Patch.esp The.Armory.Leveled.List.Old.World.Blues.Patch.esp 1st EDEcon.esp The.Armory.Cabinet.Addon.esp ProjectRealityMkIv5HDR.esp My Merged Patch.esp I'm also using NMC's texture pack, medium res, if that's significant.
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# ? Aug 2, 2012 19:16 |
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Timeless Appeal posted:There are a few. I am partial to this one. I think there weas one posted a little while ago. Check back a few pages. If i remember, it adds a dialog to companions that allows you to change where 'home' is. (Where you are or the Lucky 38).
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# ? Aug 2, 2012 19:16 |
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Falcon24 posted:load order
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# ? Aug 2, 2012 20:39 |
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Falcon24 posted:MBOWBExtended100.esp This was what jumped out at me. You're only supposed to use one of these, depending on whether you downloaded all of the extra tracks or just a few. If you got them all, use the 100.esp.
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# ? Aug 2, 2012 21:13 |
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I'm having way more fun with this game that I expected and with FO3 on sale wondering if I should pick that up. I know they are very different games but can someone summarize the main differences? Does FO3 have level scaling and hardcore mode?
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# ? Aug 2, 2012 22:26 |
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Industrial posted:I'm having way more fun with this game that I expected and with FO3 on sale wondering if I should pick that up. I know they are very different games but can someone summarize the main differences? Does FO3 have level scaling and hardcore mode? Fallout 3 has fun and interesting dungeons to explore that don't make any sense in the world at large whereas New Vegas doesn't have the most exciting places to explore but the world does make sense. The writing in FO3 is insultingly bad, the combat has most people relying almost entirely on VATS, and there's no hardcore mode and the level scaling is more or less the same as New Vegas but high level enemies are complete bulletsponges.
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# ? Aug 2, 2012 22:32 |
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Upmarket Mango posted:Fallout 3 has fun and interesting dungeons to explore that don't make any sense in the world at large whereas New Vegas doesn't have the most exciting places to explore but the world does make sense. The writing in FO3 is insultingly bad, the combat has most people relying almost entirely on VATS, and there's no hardcore mode. Is there level scaling like in Oblivion where you can go anywhere in the world at level 1 and fight weak rear end critters but by endgame every zone is overrun with baddies carrying machine guns, grenade launchers and heavy armor inexplicably?
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# ? Aug 2, 2012 22:34 |
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Industrial posted:Is there level scaling like in Oblivion where you can go anywhere in the world at level 1 and fight weak rear end critters but by endgame every zone is overrun with baddies carrying machine guns, grenade launchers and heavy armor inexplicably? No, the world is split up into zones and those zones have a level range and depending on what level the character is at when they enter the zone, that's what level the zone is locked at. For example, say there's a zone with a level range of 20-25. If the player wanders in there at level 1, it's locked at level 20. If they wander in there at level 30, it's locked at level 25. VVV Oh yeah, super bulletsponge enemies appears at higher levels too, but the zone thing is also there.
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# ? Aug 2, 2012 22:35 |
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Industrial posted:Is there level scaling like in Oblivion where you can go anywhere in the world at level 1 and fight weak rear end critters but by endgame every zone is overrun with baddies carrying machine guns, grenade launchers and heavy armor inexplicably? Yeah, pretty much that. It's actually not that bad in the vanilla game but one of the DLCs (Broken Steel) adds a bunch of enemies who have enough health that they make the entire game a chore.
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# ? Aug 2, 2012 22:35 |
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Industrial posted:Is there level scaling like in Oblivion where you can go anywhere in the world at level 1 and fight weak rear end critters but by endgame every zone is overrun with baddies carrying machine guns, grenade launchers and heavy armor inexplicably? It's not nearly as bad as Oblivion, but once you get to endgame, there are some variants of the enemies (Super Mutant Overlords, Feral Ghoul Reavers, etc.) that are really bullet spongy and annoying. Thankfully, they only show up occasionally.
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# ? Aug 2, 2012 22:35 |
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Nothing in FO3 makes sense in the wider Fallout universe. It carries the usual Bethesda hallmarks of a fun world to explore but a rushed feeling to everything else. I always get the impression that Bethesda don't take much pride in their work - there's no feeling of polish. The DLC is even worse. It really stands out when compared to what Obsidian accomplished considering that the mechanics are largely the same. Getting angry about the Metacritic debacle again...
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# ? Aug 2, 2012 22:43 |
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Rather Dashing posted:Nothing in FO3 makes sense in the wider Fallout universe. It carries the usual Bethesda hallmarks of a fun world to explore but a rushed feeling to everything else. I always get the impression that Bethesda don't take much pride in their work - there's no feeling of polish. It really is sad given that Morrowind managed a really amazing world with tons of polish despite having really awful Wiki-dialogue.
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# ? Aug 2, 2012 23:04 |
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Is there a mod out there that does nothing but allow me to have ED-E and Rex as followers simultaneously? I just want to wander the Mojave with my robo-buddies.
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# ? Aug 2, 2012 23:11 |
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CCO let's you have up to 5 companions, depending on your charisma. So you could do Rex, ED-E and some other third person if you have six charisma.
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# ? Aug 2, 2012 23:54 |
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Does CCOs companion changes affect other modded companions, like the sunny smiles mod?
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# ? Aug 3, 2012 00:22 |
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No they don't. I know this because I modded in 4 companions while having 10 charisma. Walking around with a small militia on the strip.
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# ? Aug 3, 2012 00:39 |
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Awh man thats a shame, feels almost like cheating now
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# ? Aug 3, 2012 01:22 |
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This is kind of a stupid question and it may have already been addressed (I just skimmed) but is there a reputable mod that ports the Rock-it Launcher to New Vegas? I checked the Nexus, as you do, and saw a handful of them but they were almost entirely uploaded by people who either couldn't spell or conceded they can't quite get it working correctly and my computer's pretty new so I'm really anxious about downloading anything that wasn't programmed by a Rhodes Scholar and I'm kind of itching to get rid of these uncraftable deathclaw hands by firing them at high speeds through other deathclaws. I also asked this in the other thread twice but people missed it both times and I figure you guys are pretty good at the tech stuff, and maybe there's even a mod to help. Benny's bodyguards tried to ambush me in The Tops so I split to pick up my reinforcements, who were parked in the Lucky 38 since I went to the Penthouse. Now every time I go back to The Tops I'm frozen in place like it's a cutscene or something and I can't leave again or engage in dialogue or anything. Pausing, the third-person key, and loading a new save all work but otherwise I'm stuck while the bodyguards slowly walk away and I can't take care of what business I have left
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# ? Aug 3, 2012 05:11 |
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I asked the same thing a while back and no, it's completely incompatible. If it's too much of a hassle to fix it, don't bother. I can ignore it. I just thought it was a easy to fix oversight or something. VVV Lord Lambeth fucked around with this message at 07:03 on Aug 3, 2012 |
# ? Aug 3, 2012 05:14 |
Lord Lambeth posted:Here's a mod that might fit nicely into the OP: Classic Companion Configurator. I haven't actually tried it out, but the idea is promising and the comments are pretty positive. That's an interesting looking mod. I'll check it out. It might be possible to prevent NPCs wearing the NCR Facewrap Armor from receiving a 'Pre-War CBRN Helmet' but, unfortunately, I don't think it's very feasible. Not, at least, without leaving a significant footprint that would break compatibility with any mod that touched the NCR. I know what you're talking about, but I don't think I can do it. Pretzel Rod Stewart posted:This is kind of a stupid question and it may have already been addressed (I just skimmed) but is there a reputable mod that ports the Rock-it Launcher to New Vegas? I checked the Nexus, as you do, and saw a handful of them but they were almost entirely uploaded by people who either couldn't spell or conceded they can't quite get it working correctly and my computer's pretty new so I'm really anxious about downloading anything that wasn't programmed by a Rhodes Scholar and I'm kind of itching to get rid of these uncraftable deathclaw hands by firing them at high speeds through other deathclaws. Like Lord Lambeth said, due to the inherent difficulty of getting a genuine "Rock-it-Launcher" into New Vegas, it's very likely that we'll never see a convincing copy of one. In regards to your other problem, open the console and type 'enableplayercontrols' and see if that fixes the problem. Cream-of-Plenty fucked around with this message at 06:52 on Aug 3, 2012 |
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# ? Aug 3, 2012 06:49 |
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So remember that quote by Ropekid that the designers of the game should assume that the player has a flame-thrower shooting out his face at all times and that the game should still be winnable. I want to implement that in a mod. Now I've tried creating an object effect that I can apply to a piece of armour but unfortunately object effects can only affect the player character (unlike weapons effects which can affect a target) and I've also tried implementing it as a destruction effect on the armour where I hoped that if it drops down below 100% condition it will start setting off a fire effect in a radius around the character but this didn't appear to work either? Any thoughts on maybe doing it in a script or by some other method or is it just a pipe dream?
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# ? Aug 3, 2012 10:34 |
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So does anyone use Book of Earache? Alongside The Armory? I'm curious if my long lost love is still worth it. I'm getting tired of the ugly vanilla weapons and I remember liking what Earache's mod did to them. I know the compatibility with the two mods might be a bit iffy, but what I'm concerned with is Caliberx. I know for a fact that I didn't like what that mod did (TOO MANY drat CALIBERS). Anyways, just curious is any goons are running BOE and what their experience with it is like so far.
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# ? Aug 3, 2012 16:39 |
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Earache's mod is basically rolled up into the Armory. Don't get Naky started on how lovely Earache was.
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# ? Aug 3, 2012 17:12 |
What's the best way of transferring my FNV and mods to a new computer? Just install it from steam on the new computer and copy over the data folder (as well as the one in my documents)? Will it break my saves if I try and do that?
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# ? Aug 3, 2012 17:15 |
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A couple of Nifskope questions: - How can I add normals to weapons that don't have them like, say, some of those from the Armory? - How do I copy/paste armour pieces from one to another? I found a wiki explaining it, but that was for Oblivion and if I follow that I get an error. Thanks in advance.
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# ? Aug 3, 2012 17:52 |
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ihatepants posted:What's the best way of transferring my FNV and mods to a new computer? Just install it from steam on the new computer and copy over the data folder (as well as the one in my documents)? Will it break my saves if I try and do that? Move steamapps/fallout new vegas to the corresponding directory on your new computer. Move My Documents/My Games/FalloutNV to the new documents.
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# ? Aug 3, 2012 18:42 |
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Are there any mods you would say are mandatory for a first time playthrough or is the vanilla game enough?
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# ? Aug 3, 2012 19:32 |
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Eulisker posted:Are there any mods you would say are mandatory for a first time playthrough or is the vanilla game enough? DarnUI, CASM, MCM, NVCE, Ojo/Poco Bueno, Project Reality or Nevada Skies, and maybe JSawyer or Project Nevada if you want to enhance the gameplay as well. But only CASM and DarnUI are really mandatory, the others are just graphics enhancement. SplitSoul fucked around with this message at 09:02 on Aug 4, 2012 |
# ? Aug 3, 2012 19:48 |
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Eulisker posted:Are there any mods you would say are mandatory for a first time playthrough or is the vanilla game enough? If they haven't already fixed it in a patch: The Vault 11 House fix. A thing in vault 11 was mistakenly put on House faction, so if you kill it the securitrons in New Vegas become hostile, which locks you out of one of the endings. Unfortunately, Vault 11 is on the way to New Vegas, so it's really easy to do it first and not realize you've boned yourself until several hours later. (Or do that five times like I did.)
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# ? Aug 3, 2012 19:57 |
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Eulisker posted:Are there any mods you would say are mandatory for a first time playthrough or is the vanilla game enough? Jsawyer and Delay DLC. Stutter Remover for stability purposes.
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# ? Aug 3, 2012 20:26 |
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Are there any house mods with NPCs already in them? I hate having to run around and collect companions to drop in my house, and I hate just blank empty (NPC wise) homes for some reason. Usually if nothing else I can find somebody who created NPCs just for crafting/training purposes or someone who made a pre-built harem for himself which aren't ideal but better than just empty (for me anyways), but I can't even find that for New Vegas.
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# ? Aug 3, 2012 20:35 |
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Timeless Appeal posted:EDIT: Is there, by any chance, a mod that turns other play homes into clubhouses that you can send your companions to? There definetly is. I cannot recall the name of the mod right now (I'm at work) but I know you can mod this in. Also, I believe some home's have this functionality built in. For example, my underwater home added the dialogue option to send my companions back to it, as opposed to Lucky. On the note of homes: I was using Lombard's station but had to disable it for troubleshooting purposes. Since I reactivated it tho, the Map icon doesnt show up and Im not getting a "mysterious signal" or whatever to rediscover it. Did I hose myself?
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# ? Aug 3, 2012 20:43 |
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Anyone know why I can't get the .45 Auto pistol to use the 10mm reload animation? I've set the .45 to use the same firing group and reload animation type of the 10mm, but no change occurs in game. I just like to slingshot the slide is all.
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# ? Aug 3, 2012 20:49 |
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Gyshall posted:Jsawyer and Delay DLC. Stutter Remover for stability purposes. The Delay DLC mod is great, except it fucks up the faction allegiances in Lonesome Road so Marked Men are friendly. It can be fixed with the console, though.
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# ? Aug 3, 2012 21:01 |
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SplitSoul posted:The Delay DLC mod is great, except it fucks up the faction allegiances in Lonesome Road so Marked Men are friendly. It can be fixed with the console, though. Oh, is THAT what caused that on my last playthrough? What's the console command to fix it? I'm about to start LR on my current playthrough, so.
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# ? Aug 3, 2012 21:05 |
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Capn Beeb posted:Anyone know why I can't get the .45 Auto pistol to use the 10mm reload animation? I've set the .45 to use the same firing group and reload animation type of the 10mm, but no change occurs in game. If you figure this out let me know. Wanna get in on that. Is there a version of Delay that has less stupid rules? I'd like not getting bombarded with stuff when I start a new game but I'd much, much, much prefer to be able to go and do the DLC whenever a feel like it and not have to listen to the radio messages and poo poo. Like just go into my inventory, activate a thing and choose to 'activate' a DLC.
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# ? Aug 3, 2012 21:10 |
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# ? May 25, 2024 14:18 |
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Capn Beeb posted:Anyone know why I can't get the .45 Auto pistol to use the 10mm reload animation? I've set the .45 to use the same firing group and reload animation type of the 10mm, but no change occurs in game. You have to change the animations calls in the nif itself and correct/adjust the coordinate locations by trial and error along with the geck changes. Also the 10mm animation is an FO3 animation and is lovely and suffer from glitches more often.
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# ? Aug 3, 2012 21:11 |