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skipThings posted:Exactly, he was build as an excavation robot, why it has to be snakes ? No idea Maybe because snakes are awesome? I speak as someone who used to have Snake Man as my avatar elsewhere on the Internets (and probably would here, too, if I ever bothered to drop a few bucks on an avatar). Also snakes are useful for when you want to throw snakes at people. Snaaaakes! I always liked Snake Man. He was definitely my favorite in Megaman 3, though his weapon wasn't the best or most useful or anything.
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# ? Aug 2, 2012 14:04 |
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# ? Jun 3, 2024 14:48 |
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skipThings posted:Exactly, he was build as an excavation robot, why it has to be snakes ? No idea Snake Man sounds more dignified than Worm Man.
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# ? Aug 2, 2012 22:45 |
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HJE-Cobra posted:Maybe because snakes are awesome? I speak as someone who used to have Snake Man as my avatar elsewhere on the Internets (and probably would here, too, if I ever bothered to drop a few bucks on an avatar). Also snakes are useful for when you want to throw snakes at people. Snaaaakes! He's the most iconic for that game, to me. I prefer Shadow Man though. (yes I rate bosses on their stage's music)
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# ? Aug 3, 2012 02:09 |
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Pyroxene Stigma posted:He's the most iconic for that game, to me. I prefer Shadow Man though. (yes I rate bosses on their stage's music) Fun Actual MM3 Canon Trivia: Shadow Man is actually not built by Wily OR Light. His designer is unknown, but it predates both of them somehow...
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# ? Aug 3, 2012 08:37 |
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HJE-Cobra posted:Maybe because snakes are awesome? I speak as someone who used to have Snake Man as my avatar elsewhere on the Internets (and probably would here, too, if I ever bothered to drop a few bucks on an avatar). Also snakes are useful for when you want to throw snakes at people. Snaaaakes! In the Megaman Megamix/Gigamix manga, Snake Man uses his Search Snake ability to completely map out the ship Dr. Light and Megaman are on, which gives the rest of the Wily Numbers the ability to bypass any defenses along the way. I thought that was ridiculously cool.
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# ? Aug 3, 2012 11:23 |
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fivegears4reverse posted:In the Megaman Megamix/Gigamix manga, Snake Man uses his Search Snake ability to completely map out the ship Dr. Light and Megaman are on, which gives the rest of the Wily Numbers the ability to bypass any defenses along the way. I thought that was ridiculously cool. So Snake Man is an infiltration robot master? Does he smoke and have a box too?
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# ? Aug 3, 2012 13:40 |
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Mister Roboto posted:Fun Actual MM3 Canon Trivia: Shadow Man is actually not built by Wily OR Light. His designer is unknown, but it predates both of them somehow... I'd never read that before, but the comic seems to be keeping along with that, tying it into Super Adventure Rockman and its ancient sentient plot device. That's pretty cool, then, to tie in the sidegames. Maybe they'll do a Soccer plot.
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# ? Aug 3, 2012 14:48 |
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Azubah posted:So Snake Man is an infiltration robot master? Does he smoke and have a box too? War has changed. ...Metal Man?! I've always thought it kinda funny how many Metal Gear bosses sound like they could be in Megaman X games too. Vulcan Raven! Revolver Ocelot! Decoy Octopus! And so forth. Also, I did not know that Shadow Man was supposedly not built by either of them. That's crazy. I thought I knew a lot about Megaman games, too. In any case, I continue to be disappointed in the lack of new Megaman games. Megaman is among my favorite videogame characters from my childhood, right up there with Mario and Sonic, but he's way less popular for whatever reason. Come on, Capcom! How hard is it to make a super fighting robot go shoot some evil robots and defeat a crazy Albert Einstein? I just want to blow up robots. Is that too much to ask?
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# ? Aug 3, 2012 15:04 |
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HJE-Cobra posted:War has changed. ...Metal Man?! I kind of got soured on the Megaman stuff after they decided to make Megaman 9 for masochists and aped so much from Megaman 2. Mega Man 2 was decent, but I actually enjoy some of the later ones more.
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# ? Aug 3, 2012 15:13 |
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blackguy32 posted:I kind of got soured on the Megaman stuff after they decided to make Megaman 9 for masochists and aped so much from Megaman 2. Mega Man 2 was decent, but I actually enjoy some of the later ones more. Yeah honestly 7 and 9 might be my absolute favorites of the classic series. I never played 2 until high school, so the nostalgia factor isn't really there for me even though it's still good and all.
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# ? Aug 3, 2012 16:34 |
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I remember when I used draw to make Mega Man bosses in first grade, and a couple of friends who did the same would make things like [insert animal] Man. And I was all like "You can't do that. None of the bosses are animal based. That's just lazy." Then MM3 came out; and now Shark Man, Dog Man, and Giraffe Man were all legit. That's just bullshit. All respect to you now bro, but 22 years ago: gently caress you, Snake Man. And now I realize that I'm talking about things 22 years ago, and am aware that I'm getting old. This thread is depressing in every way that something can be depressing.
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# ? Aug 3, 2012 16:52 |
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Sometimes franchises just die off. I don't know of what much else to do. Even Keiji Inafune doesn't seem to want to do Mega Man games anymore. I mean, i'm not upset since I have both the Megaman X Collection and the Anniversary Collection so I can always go back and play them, but I guess people just don't resonate with the Blue Bomber like they used to.
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# ? Aug 3, 2012 17:01 |
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Chibs posted:I'd never read that before, but the comic seems to be keeping along with that, tying it into Super Adventure Rockman and its ancient sentient plot device. That's pretty cool, then, to tie in the sidegames. Maybe they'll do a Soccer plot. I think Ian Flynn's actually said he wants to do something with Megaman Soccer.
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# ? Aug 3, 2012 17:16 |
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Chibs posted:I'd never read that before, but the comic seems to be keeping along with that, tying it into Super Adventure Rockman and its ancient sentient plot device. That's pretty cool, then, to tie in the sidegames. Maybe they'll do a Soccer plot. Yeah, check here: http://kobun20.interordi.com/2010/09/20/ask-me-3-the-final-lesson/ Shadow Man is an enigma in the MM canon still. blackguy32 posted:Sometimes franchises just die off. I don't know of what much else to do. Even Keiji Inafune doesn't seem to want to do Mega Man games anymore. I mean, i'm not upset since I have both the Megaman X Collection and the Anniversary Collection so I can always go back and play them, but I guess people just don't resonate with the Blue Bomber like they used to. I think he does, actually, he liked the Megaman Universe idea. However, I think he's sick of Capcom's current management so that's demotivated him to push any more.
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# ? Aug 3, 2012 19:58 |
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Azubah posted:So Snake Man is an infiltration robot master? Does he smoke and have a box too? According to the Robot Master Field Guide (http://www.amazon.com/Mega-Man-Robo...ter+field+guide) Snake Man was created to survey topography on uninhabited planets marked for development.
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# ? Aug 3, 2012 20:27 |
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blackguy32 posted:Sometimes franchises just die off. I don't know of what much else to do. Even Keiji Inafune doesn't seem to want to do Mega Man games anymore. I mean, i'm not upset since I have both the Megaman X Collection and the Anniversary Collection so I can always go back and play them, but I guess people just don't resonate with the Blue Bomber like they used to. I think the best hope for Mega Man fans is for a new franchise to take up the reigns. Even now, there are a surprising amount of excellent fangames. If one was released with a more modern style, I could see it making money.
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# ? Aug 3, 2012 20:53 |
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BexGu posted:According to the Robot Master Field Guide (http://www.amazon.com/Mega-Man-Robo...ter+field+guide) Snake Man was created to survey topography on uninhabited planets marked for development. My main motivation for ever giving Mega Man & Bass another go is to unlock all of the character info. Which is why I haven't given it another go.
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# ? Aug 3, 2012 22:57 |
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Mega Man and Bass would be my least favorite classic Mega Man game if Mega Man I and II for Game Boy didn't exist. And well, Rockman and Forte for Wonderswan, but does that one even count?
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# ? Aug 3, 2012 23:29 |
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Gammatron 64 posted:Mega Man and Bass would be my least favorite classic Mega Man game if Mega Man I and II for Game Boy didn't exist. And well, Rockman and Forte for Wonderswan, but does that one even count? Ever played MegaMan II on an actual old GameBoy Pocket with no backlighting? Yeah, it's pretty much the worst thing ever. Also I've been doing my first ever playthrough of MegaMan Legends with a friend and while I'm almost at the end of it, I'm finding the last hour of it to be annoyingly frustrating. I'm currently at the Bruno Reaverbot boss fight, I keep looking up guides for the game that all say I should do the crummy side quests that I really have no interest in, before I go right to Juno. If I just went straight through the story after Bruno would it be relatively quick? Legends is charming as heck, but the gameplay feels pretty outdated and I just want to finish it already. (...and get back to doing my first playthrough of Wind Waker) Also, from what I've seen Legends 2 seems a lot better, it supports analog control right? And I swear I saw this too, but can you now situate the camera to the right analog stick? (oh god please say yes) LemonLimeTime fucked around with this message at 03:12 on Aug 4, 2012 |
# ? Aug 4, 2012 03:06 |
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LemonLimeTime posted:Ever played MegaMan II on an actual old GameBoy Pocket with no backlighting? Yeah, it's pretty much the worst thing ever. Don't you dare diss my first videogame that I ever posessed, I still play it and I love that horrible music
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# ? Aug 4, 2012 03:08 |
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skipThings posted:Don't you dare diss my first videogame that I ever posessed, I still play it and I love that horrible music There, there. I owned Bubsy at one point.
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# ? Aug 4, 2012 03:13 |
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LemonLimeTime posted:Also, from what I've seen Legends 2 seems a lot better, it supports analog control right? And I swear I saw this too, but can you now situate the camera to the right analog stick? (oh god please say yes) You can, but why would you want to? Shoulder camera superiority. Also, if you're having trouble with Legends for some reason, try the walkcancel glitch. Stand in place and get a lock on an enemy, then rapidly tap up while holding down the fire button. You can fire pretty much as fast as you want with that method, making Rapid upgrades pretty much worthless. (It also makes getting Licenses in 2 so much easier.)
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# ? Aug 4, 2012 03:27 |
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LemonLimeTime posted:Ever played MegaMan II on an actual old GameBoy Pocket with no backlighting? Yeah, it's pretty much the worst thing ever. Legends 2 supports analog but seriously the games are designed around the shoulder inputs and play much better that way - think of how insanely tightly the NES Mega Man games controlled, that is what the Legends controls are trying to replicate in 3D. From Bruno you're less than an hour from the end of the game if you skip sidequests, and the ending is pretty cool if you care at all about the Huge Plot Infodump (which....I can't believe I'm about to say this about a MM game, but the worldbuilding in Legends is interesting enough to put up with the cheesy way they deliver the plot, if you pay attention). That said I would tell you to jump straight into Mega Man Legends 2, beat the game, then come back to Legends 1 and beat it. If you're already to Bruno then you get the gist of what's going on: bad poo poo is happening around the island because you hosed with a system you didn't understand. If you press on and beat the game you're rewarded with an ending that (while resolving the central, impending conflict) doesn't explain much and raises more questions than it answers...until you beat MML2. Some people might warn you off of doing it this way, but seriously you're so close to the end of MML that it won't bug you for too long to go back to the older game and put up with it for an hour while you kill the boss. If you power through suddenly the castrati robot monkey will be telling you about Mother Units and Eden and poo poo and you won't know what the gently caress, even though it sort of makes sense and tangentially ties back to the Classic/X/Zero games.
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# ? Aug 4, 2012 03:40 |
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S-Alpha posted:You can, but why would you want to? Shoulder camera superiority. Is this what is commonly referred to as the "Ultimate Technique?" Ryoshi posted:From Bruno you're less than an hour from the end of the game if you skip sidequests, and the ending is pretty cool if you care at all about the Huge Plot Infodump (which....I can't believe I'm about to say this about a MM game, but the worldbuilding in Legends is interesting enough to put up with the cheesy way they deliver the plot, if you pay attention). That said I would tell you to jump straight into Mega Man Legends 2, beat the game, then come back to Legends 1 and beat it. If you're already to Bruno then you get the gist of what's going on: bad poo poo is happening around the island because you hosed with a system you didn't understand. If you press on and beat the game you're rewarded with an ending that (while resolving the central, impending conflict) doesn't explain much and raises more questions than it answers...until you beat MML2. Yeah, this is a lot of the reason the world of Legends interests me in the same way Wind Waker does to the older Zelda games like Ocarina. It's much, much, much further in the future, so far in fact that the world has become a Halcyon Days type scenario (hell, it's right there in the japanese title of the game) and you're left scratching your head as to how Earth had taken such a leap from say the ZX series to Legends. Actually, a MegaMan series that begins to fill in that gap between ZX and Legends (and I know it's a big gap) would be really awesome, just so long as they don't make another 2D or 3D series that feels too much like a continuation of Zero. I did read up a bit on the Legends story years ago out of curiosity on some dorky MegaMan wiki and whatnot and I found the character of The Master and the whole concepts of Carbons and Eden and all that jazz to be really cool. Good news is I don't remember exactly how it all ties together and the details, but I remember definitely digging a lot of it as it felt like a much more interesting and fleshed out MegaMan storyline. (to set the record straight: the Zero series may have a worse story than X. Just saying) LemonLimeTime fucked around with this message at 03:53 on Aug 4, 2012 |
# ? Aug 4, 2012 03:43 |
HJE-Cobra posted:War has changed. ...Metal Man?! Kojima went on record to point out this was intentional. skipThings posted:Exactly, he was build as an excavation robot, why it has to be snakes ? No idea Indiana Jones reference, maybe?
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# ? Aug 4, 2012 03:51 |
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Megaman Legends: I always set strafing to L/R and rotated with the dpad. Controlled well. Also, Legends 2 is the same tired gameplay with a poo poo ending. The first game is way better.
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# ? Aug 4, 2012 03:51 |
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LemonLimeTime posted:Is this what is commonly referred to as the "Ultimate Technique?" No, I'm pretty sure that's "circlestrafe the enemy with your buster". I'm not kidding. You've got to remember how early these games were, I mean Legends predated OoT.
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# ? Aug 4, 2012 03:53 |
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Ryoshi posted:No, I'm pretty sure that's "circlestrafe the enemy with your buster". I'm not kidding. You've got to remember how early these games were, I mean Legends predated OoT. The targeting system sure reflects that. :/
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# ? Aug 4, 2012 03:54 |
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Hey, at least it's not old school Resident Evil. I still maintain that the shoulder button controls are some of the most finely-tuned I've seen in a 3D action game, it's just a shame that the enemy AI is so primitive that you can literally run circles around it. In retrospect the devs clearly recognized this early on, since in two of the biggest story battles your movement is restricted and you have to protect your ship.
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# ? Aug 4, 2012 03:57 |
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S-Alpha posted:You can, but why would you want to? Shoulder camera superiority.
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# ? Aug 4, 2012 04:05 |
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Ryoshi posted:Hey, at least it's not old school Resident Evil. I still maintain that the shoulder button controls are some of the most finely-tuned I've seen in a 3D action game, it's just a shame that the enemy AI is so primitive that you can literally run circles around it. In retrospect the devs clearly recognized this early on, since in two of the biggest story battles your movement is restricted and you have to protect your ship. I prefer RE 4 and 5. gently caress the old school, I could never get into those clunky controls.
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# ? Aug 4, 2012 04:08 |
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I've played every original Mega Man game, and I decided it was time to be able to say the same about X. I've always like X, and always been a huge Zero fan. I've finished every one of them except X7, so I found a copy and took it on tonight. I'm through 6 of the stages. There just isn't ANYTHING right about this game.
I'm going to trudge through this and complete it just to say I have, but my god... it's just so bad. I'm glad they got back on the right track when X8 came out.
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# ? Aug 6, 2012 05:01 |
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Hoppy posted:I've played every original Mega Man game, and I decided it was time to be able to say the same about X. I've always like X, and always been a huge Zero fan. I've finished every one of them except X7, so I found a copy and took it on tonight. I'm through 6 of the stages. I thought X's voice in X7 was terrible. He sounded like a butch lesbian with a turd in her mouth. Also: you made it through X6?
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# ? Aug 6, 2012 05:07 |
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The Human Crouton posted:I thought X's voice in X7 was terrible. He sounded like a butch lesbian with a turd in her mouth. X6 is a case of 'they just didn't care and kicked the game out the door'. X7 is a case of 'hey, you, paying customer? gently caress YOU'
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# ? Aug 6, 2012 05:16 |
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The Human Crouton posted:I thought X's voice in X7 was terrible. He sounded like a butch lesbian with a turd in her mouth. He probably does, he is just is the least annoying out of the ones I have heard. X6 is bad, but its playable. X7 doesn't even feel like a Mega Man game.
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# ? Aug 6, 2012 05:19 |
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What were the GBC Mega Man X games like?
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# ? Aug 6, 2012 05:22 |
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Hoppy posted:He probably does, he is just is the least annoying out of the ones I have heard. I enjoyed X7 way more than X6 once I got passed the drat intro stage. But X6, I loving hate that drat game. Those drat spikes pissed me off way more than anything in X7. However, X7 I think is the only game where I think I used all my lives on the intro stage, so there is that.
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# ? Aug 6, 2012 05:34 |
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Detective No. 27 posted:What were the GBC Mega Man X games like? ... welp, I forgot those existed. I'll have to take care of them in the future. I kind of wrote them off as rehashes of the snes games. I have played the original series megaman games on gameboy, but i completely forgot that X was even on GBC.
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# ? Aug 6, 2012 05:53 |
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Hoppy posted:... welp, I forgot those existed. I'll have to take care of them in the future. I kind of wrote them off as rehashes of the snes games. They pretty much are, although getting to play as Zero in some of the X2 stages (in Extreme 2) and some other minor additions make them worth playing. Before Maverick Hunter X it was THE way to get your Mega Man X fix on the toilet.
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# ? Aug 6, 2012 06:03 |
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# ? Jun 3, 2024 14:48 |
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Mister Roboto posted:Yeah, check here: blackguy32 posted:Sometimes franchises just die off. I don't know of what much else to do. Even Keiji Inafune doesn't seem to want to do Mega Man games anymore. I mean, i'm not upset since I have both the Megaman X Collection and the Anniversary Collection so I can always go back and play them, but I guess people just don't resonate with the Blue Bomber like they used to. Keiji Inafune would really still like to work on Megaman, but he didn't want to work under Capcom's management anymore. And he'd like to do something more than Mega Man. There's a good chance he was a major player in supporting Mega Man and convincing the management to keep making sequels, considering the treatment the franchise got as soon as he was out the door.
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# ? Aug 6, 2012 09:18 |