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Levantine
Feb 14, 2005

GUNDAM!!!

SpookyLizard posted:

Most commonly, a plugin is being loaded before a plugin that is it's master. Check your load order. However since you just installed TG's armor mod, does anything you have installed already modify the Goodsprings gas station's garage? That's where TG puts all of it's armor in a set of footlockers (against the left wall). You might want to use FNVedit to see if there are any serious conflicts happening there.



You may need to UAC off or run FO:NV as an administrator. If it's your first time running MCM, i think it needs to make an .ini file somewhere.

Darn and MCM should just inject code into those XML's (much like PN, Advance Recon Tech, oHud, uHud, and basically everything Gopher did in that area.)

I ended up disabling some of the .esp when installing the FOMOD, like the sounds and ammo type. Loads fine now. I think I could play with it more but I'm satisfied just having it in there.

My next step is loading TG's armor mod. Thanks again for the advice.

EDIT: Is Nexus just a lovely site or are they having trouble lately? I am having a terrible time getting things to load or download or even show the description. Been happening since yesterday.

Levantine fucked around with this message at 17:35 on Aug 7, 2012

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SplitSoul
Dec 31, 2000

Levantine posted:

Is Nexus just a lovely site or are they having trouble lately? I am having a terrible time getting things to load or download or even show the description. Been happening since yesterday.

That happens sometimes. I don't know if it's being hammered or if their servers are just unstable. Keep trying.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
They're like... doing some work to their servers or something. Nexus has been consistently one of the most lovely programmed sites on the internet.

Levantine
Feb 14, 2005

GUNDAM!!!
Cool, as long as it isnt me I'll keep at it.

EDIT: Has anyone used the stealth armor/advanced recon hud mods: http://newvegas.nexusmods.com/mods/38328

I was thinking about using in conjunction with the realistic lighting mod and was wondering if there were any opinions.

Levantine fucked around with this message at 18:08 on Aug 7, 2012

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

SplitSoul posted:

Also, what's needed to convert FO3 armour to NV?

Nothing. Like a third of the poo poo I put in LPAM is straight from FO3. Just dump the resources (textures, meshes) into your data folder, and then open up GECK.

SplitSoul
Dec 31, 2000

Cream-of-Plenty posted:

Nothing. Like a third of the poo poo I put in LPAM is straight from FO3. Just dump the resources (textures, meshes) into your data folder, and then open up GECK.

Seriously? No new nodes or animation fuckery? Sweet.

Traveller In Time
Apr 4, 2009

You got anything to eat? I haven't eaten anything since later this afternoon.

Levantine posted:

Cool, as long as it isnt me I'll keep at it.

EDIT: Has anyone used the stealth armor/advanced recon hud mods: http://newvegas.nexusmods.com/mods/38328

I was thinking about using in conjunction with the realistic lighting mod and was wondering if there were any opinions.

Gopher's Advanced set are some of my favourite mods. They're hand placed in appropriate areas so there's no balance issues and the dusters from the stealth module look very stylish.

Levantine
Feb 14, 2005

GUNDAM!!!

Traveller In Time posted:

Gopher's Advanced set are some of my favourite mods. They're hand placed in appropriate areas so there's no balance issues and the dusters from the stealth module look very stylish.

Awesome, I dislike mods that just dump stuff in inventory so that works. And I mostly picked up on it for the dusters too.

Pikey
Dec 25, 2004
Is there any equivalent of the jsawer mod for someone who doesnt have all the dlc? I basically just want a mod that makes e combat a lot more high risk/reward (ie doesn't take a ton of bullets to kill or be killed), and appropriately lowers the frequency of stimpacks, ammo, and other healing items out in the world. An added plus would be something that makes survival skills more prominent.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I'd say Project Nevada is your best bet. It's very tweakable. If you're feeling saucy you can combine it with Cirosan’s Classic Overhaul.

chiefnewo
May 21, 2007

SpookyLizard posted:

You may need to UAC off or run FO:NV as an administrator. If it's your first time running MCM, i think it needs to make an .ini file somewhere.

Darn and MCM should just inject code into those XML's (much like PN, Advance Recon Tech, oHud, uHud, and basically everything Gopher did in that area.)

Thanks, gave it a try with no luck. Looks like MCM is trying to inject its XML but not finding where to do so. I'll see if I can figure out what it's trying to do and fix it.

vandalism
Aug 4, 2003
Does J.E. Sawyer's mod play well with Project Nevada? Also, will it gently caress my game up to install PN after having a game started? I don't wanna restart again D:

SpookyLizard
Feb 17, 2009
Everything Gopher made is really nice and works really well with FOMM. If you want the benefits of the thermal/night vision stuff but want it to not interfere with your armor set up try this mod, also by Gopher: It'll let you take a perk to get that http://newvegas.nexusmods.com/mods/37228

Little Abigail
Jul 21, 2011



College Slice

vandalism posted:

Does J.E. Sawyer's mod play well with Project Nevada? Also, will it gently caress my game up to install PN after having a game started? I don't wanna restart again D:

Everything but the Rebalance mod.

SpookyLizard
Feb 17, 2009
Is there a reason why FOMM is crashing whenever I try to add a mod to the package manager? it's getting really irritating.

Little Abigail
Jul 21, 2011



College Slice
Doesn't do that to me and I've been adding a bunch of stuff over the last few days, so it's probably on your end.

Crowetron
Apr 29, 2009

I don't suppose anyone knows of a mod that will add in a turtleneck, would you? I just had an idea for a gimmick run that will take me out of the Mojave and right into...the Danger Zone

Saints Crow
Aug 25, 2006

Johnny is the name for God on the lips and hearts of all bangers

The Mojave is a dangerous place.

Courier showed up in a small town called Primm the other day

Some o' them NCR boys mentioned the towns been taken over by some undesireables

Buncha no good murderers and savages dirtying the city streets, scaring folk into old Viki and Vance's Casino


Then the strangest thing happened. Courier walked right over to that town, pack on his back and gun in his hand

Didn't hear much for a little while, then the screaming started

Then the explosions roared through the rubble

The sound of gunfire bit through the evening air

A one man hurricane swept through that tiny place

Showering brass and throwing lead every direction

We last saw him up on the old Bison Steve coaster. One last bullet rang out, then silence

Then just as he came, Courier left. Gun over his shoulder, and a trail of smoke behind him

SplitSoul
Dec 31, 2000

More detailed LOD meshes:

http://newvegas.nexusmods.com/mods/47418

SpookyLizard
Feb 17, 2009

Saints Crow posted:

The Mojave is a dangerous place.


what mods are you running here? I can see some western skies going on, but that's about it.

Saints Crow
Aug 25, 2006

Johnny is the name for God on the lips and hearts of all bangers

SpookyLizard posted:

what mods are you running here? I can see some western skies going on, but that's about it.

The scarf is from Tailor Made, the pack, security vest, and belt are parts of Satchels and Stuff (also my spurs). The armor is Highwayman Armor from maybe Tailor Made? and of course smokeable cigarettes. And yes, It is Western Skies, as well as Poco Bueno + NMC. I have Arenovalis' retexture project too.

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.
Is there a Pip-Boy replacement available that just gives you a menu and no other fluff? I've been using the Readius mod for a while and it's an improvement but I'd just like to get straight to the bits and bobs and not go through an animation every-time I hit tab.

SplitSoul
Dec 31, 2000

Rather Dashing posted:

Is there a Pip-Boy replacement available that just gives you a menu and no other fluff? I've been using the Readius mod for a while and it's an improvement but I'd just like to get straight to the bits and bobs and not go through an animation every-time I hit tab.

http://newvegas.nexusmods.com/mods/45344

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.

Thanks!

I've just attempted to start the Honest Hearts campaign and I'm told that I can't bring any companions... I don't have a companion with me. Is there is a command that I can use to remove all companions, just to flush any bugs out? Maybe a mod that lets me remove companions remotely? I seem to remember a radio that would let you summon/dismiss them but can't find it.

ChetReckless
Sep 16, 2009

That is precisely the thing to do, Avatar.

Rather Dashing posted:

I've just attempted to start the Honest Hearts campaign and I'm told that I can't bring any companions... I don't have a companion with me. Is there is a command that I can use to remove all companions, just to flush any bugs out? Maybe a mod that lets me remove companions remotely? I seem to remember a radio that would let you summon/dismiss them but can't find it.

Did you try the Companion Dismissal terminal at Lucky 38? I think there might also be one at Gun Runners.

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.

ChetReckless posted:

Did you try the Companion Dismissal terminal at Lucky 38? I think there might also be one at Gun Runners.

Yep, just went off to try the GR one. Didn't work. Well this is frustrating.

ChetReckless
Sep 16, 2009

That is precisely the thing to do, Avatar.

Rather Dashing posted:

Yep, just went off to try the GR one. Didn't work. Well this is frustrating.

Have you tried summoning any/all of your companions to you with the console, and talking to them again and doing a join/dismiss? I've done a little searching, but I can't see any console commands for dismissal.

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.

ChetReckless posted:

Have you tried summoning any/all of your companions to you with the console, and talking to them again and doing a join/dismiss? I've done a little searching, but I can't see any console commands for dismissal.

I did a bit of googling and found that Ed-E seems to be a common cause of this glitch - I did what you suggested to him and now it's working. Thanks for your help.

Arkitektbmw
Jun 22, 2010
Ugh, this friggin' game!

What in the sam hell breaks so many quests?

First it was Chief Hanlon. I tell him I know it's him, he stands up....and that's it. Doesn't walk to his office, nothing.

Next it's the Brotherhood of Steel quest with Veronica. I activate the intercom...nothing. Veronica won't talk into it or anything. WTF. So I attempt to pick the lock and the quest proceeds like veronica isn't with me. They throw the collar on me and send me to the ranger.

UGH.

edit: Now i remember why I've uninstalled this game so many times in frustration.

edit: gently caress THIS GAME. Holy poo poo, ok so I tried a fix I read on the wiki. It goes as follows: set "000E327C".HowPlayerEntered to 0

After doing that and talking to the Elder with Veronica he talks to me about retrieving the three mission holo-tapes. Immediately after that conversation ALL of the brotherhood become hostile and Attack.

Arkitektbmw fucked around with this message at 17:56 on Aug 8, 2012

vandalism
Aug 4, 2003

Little Abigail posted:

Everything but the Rebalance mod.

I take it Rebalance just overwrites everything that Sawyer's mod changes? Will it cause any weirdness? I didn't think about that before I installed, and included rebalance in PN. Is there even any reason to have Sawyer's mod now? Everything seems to be running ok with his mod + balance.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Arkitektbmw posted:

Ugh, this friggin' game!

What in the sam hell breaks so many quests?

First it was Chief Hanlon. I tell him I know it's him, he stands up....and that's it. Doesn't walk to his office, nothing.

Next it's the Brotherhood of Steel quest with Veronica. I activate the intercom...nothing. Veronica won't talk into it or anything. WTF. So I attempt to pick the lock and the quest proceeds like veronica isn't with me. They throw the collar on me and send me to the ranger.

UGH.

edit: Now i remember why I've uninstalled this game so many times in frustration.

Maybe post your load order?


vandalism posted:

I take it Rebalance just overwrites everything that Sawyer's mod changes? Will it cause any weirdness? I didn't think about that before I installed, and included rebalance in PN. Is there even any reason to have Sawyer's mod now? Everything seems to be running ok with his mod + balance.

If I recall, PN's rebalance can be removed mid game. I like Sawyer's because A) ropekid and B) it's an actual "official unofficial patch" of sorts (no matter how much ropekid says otherwise)

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

vandalism posted:

I take it Rebalance just overwrites everything that Sawyer's mod changes? Will it cause any weirdness? I didn't think about that before I installed, and included rebalance in PN. Is there even any reason to have Sawyer's mod now? Everything seems to be running ok with his mod + balance.

Whichever plugin is loaded last will overwrite changes made by the other. If JSawyer.esp loads after the PN Rebalance module, it will only overwrite the changes to entries that both JSawyer and the PN Rebalance module touch. Simply because two plugins are similar does not mean one will completely overwrite the other. In fact, I imagine that a lot of the PN Rebalance module would continue running, even if JSawyer.esp was loaded on top of it. The same could be said if the plugins were reversed (i.e. JSawyer.esp loading before PN Rebalance.)

It is important to point out that JSawyer.esp makes a ton of changes, even though posters like to reduce it to four or five qualities. Thus, PN Rebalance does not do enough to render JSawyer.esp obsolete. You can (and some people do) use both together, even though there are some minor conflicts and redundancies. I say "redundancies" because that's predominately what the weirdness of using both comes down to. You might have some NPCs with too much health, or not enough, but you won't have real conflicts (like CTDs and broken quests.)

If you don't want to run with PN Rebalance any longer, I'm in the same boat as Gyshall: You should be able to uninstall it on a preexisting save.

Cream-of-Plenty fucked around with this message at 18:18 on Aug 8, 2012

Police Automaton
Mar 17, 2009
"You are standing in a thread. Someone has made an insightful post."
LOOK AT insightful post
"It's a pretty good post."
HATE post
"I don't understand"
SHIT ON post
"You shit on the post. Why."
I've been playing around with Boris' enbseries for New Vegas. Currently it's mostly just post processing, and I'm mostly concerned with eliminating the color palette of the game to replace it with something that's more low-key and subtle, and more realistic like skyrim. I don't like most enbpresets for skyrim because they're absolutely overwhelming. While they look nice on screenshots, they give me a headache in normal play. This is what I've gotten so far:





Bloom still seems to be pretty hit&miss, I hope it evens itself out when he includes his version of lighting and shadows.

Police Automaton fucked around with this message at 19:15 on Aug 8, 2012

Chinese Tony Danza
Oct 30, 2007

Crappy Cat Connoisseur
Speaking of, Honest Hearts was the source of an incredibly weird bug for me: I couldn't enter it. Like, literally, the cave was there, the map marker worked, but there was just... nothing there. I could walk up to the entrance and not get the usual indicator that I was about to enter a new area or anything. Never was able to resolve it and I ended up having to cheat myself to the start area with the console, then later made myself a copy of the Big Mountain Transportalponder that could take me there so I could get back.

Not that it's a problem right now since I obviously already cleared it out, but in subsequent playthroughs it might crop up again. Anybody have any idea what might make that happen?

MrMidnight
Aug 3, 2006

Cream-of-Plenty posted:

Whichever plugin is loaded last will overwrite changes made by the other. If JSawyer.esp loads after the PN Rebalance module, it will only overwrite the changes to entries that both JSawyer and the PN Rebalance module touch. Simply because two plugins are similar does not mean one will completely overwrite the other. In fact, I imagine that a lot of the PN Rebalance module would continue running, even if JSawyer.esp was loaded on top of it. The same could be said if the plugins were reversed (i.e. JSawyer.esp loading before PN Rebalance.)

It is important to point out that JSawyer.esp makes a ton of changes, even though posters like to reduce it to four or five qualities. Thus, PN Rebalance does not do enough to render JSawyer.esp obsolete. You can (and some people do) use both together, even though there are some minor conflicts and redundancies. I say "redundancies" because that's predominately what the weirdness of using both comes down to. You might have some NPCs with too much health, or not enough, but you won't have real conflicts (like CTDs and broken quests.)

If you don't want to run with PN Rebalance any longer, I'm in the same boat as Gyshall: You should be able to uninstall it on a preexisting save.

I use both together because I like some of the options (ability to change exp gain, timescale, max level) the PN rebalance offers but I also wanted to use ropekid's mod since like mentioned previously it is an unofficial "official" mod.

I've got around 40 hours in and my crashes, glitches and slowdowns are what is to be expected.

Drake Lake
Aug 7, 2003

I'm a respected community leader! A shining pillar of moral strength!

Arkitektbmw posted:

Ugh, this friggin' game!

What in the sam hell breaks so many quests?

First it was Chief Hanlon. I tell him I know it's him, he stands up....and that's it. Doesn't walk to his office, nothing.

Next it's the Brotherhood of Steel quest with Veronica. I activate the intercom...nothing. Veronica won't talk into it or anything. WTF. So I attempt to pick the lock and the quest proceeds like veronica isn't with me. They throw the collar on me and send me to the ranger.

UGH.

edit: Now i remember why I've uninstalled this game so many times in frustration.

edit: gently caress THIS GAME. Holy poo poo, ok so I tried a fix I read on the wiki. It goes as follows: set "000E327C".HowPlayerEntered to 0

After doing that and talking to the Elder with Veronica he talks to me about retrieving the three mission holo-tapes. Immediately after that conversation ALL of the brotherhood become hostile and Attack.

For the Chief Hanlon thing, are you running Mission Mojave? Reason I ask is because it's apparently that.

Drake Lake fucked around with this message at 23:15 on Aug 8, 2012

Beaumont
Dec 12, 2011
So it turns out my return journey to the Capital Wasteland wasn't totally fruitless, I discovered one mod I quite enjoyed: Alternative Ghoul Animations. You can just put it in your data folder, no esps required. It turns Feral Ghouls into slow, shuffling Fallout 1/2 style Ghouls (or zombies, if you're going to be like that). It works pretty well with IWS Feral Ghoul Rampage feature. Clearing out a place like Repconn with IWS enabled no longer involves you getting bumrushed by these bastards, but instead you'll be plugging away at enormous, slowly advancing crowds. You may also want This which fixes a sound glitch these new Ghouls make. And This which slows down their attack animations to coordinate with their reduced speed.

There's also the HDR Pipboy, which I quite liked. I don't use any of the other major texture packs besides the weapons, y'see. I also discovered Ambient Wasteland, which was a mod I loved back in my F3 days. It just adds a mess of ambient outdoor noise from dogs barking to crickets chirping. Should blend nicely with whatever post-rock you listen to wandering the Mojave.

SplitSoul
Dec 31, 2000

Faster Pipboy animation:

http://newvegas.nexusmods.com/mods/35225

Martial arts animations for unarmed power attacks:

http://newvegas.nexusmods.com/mods/43493

Faster loading terminals:

http://newvegas.nexusmods.com/mods/36902

Pick up thrown and craft throwing weapons:

http://newvegas.nexusmods.com/mods/35101

Increased bullet impact LOD range:

Classic super mutants:

http://newvegas.nexusmods.com/mods/35963

HATS FOR DOGS!!!:

http://newvegas.nexusmods.com/mods/37929

EDIT:

Help me. :f5h::spergin:

SplitSoul fucked around with this message at 03:24 on Aug 9, 2012

Crigit
Sep 6, 2011

I'll show you my naval if you show me yours.
Let's get naut'y.

Police Automaton posted:

I've been playing around with Boris' enbseries for New Vegas. Currently it's mostly just post processing, and I'm mostly concerned with eliminating the color palette of the game to replace it with something that's more low-key and subtle, and more realistic like skyrim. I don't like most enbpresets for skyrim because they're absolutely overwhelming. While they look nice on screenshots, they give me a headache in normal play. This is what I've gotten so far:


The ground should not appear black in broad daylight :psyduck:

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Eldoop
Jul 29, 2012

Cheeky? Us?
Why, I never!
Right there with you.

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