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Parker Lewis posted:I was wrong when I picked FOOK over Project Nevada, I thought the former was less of an overhaul and didn't realize that Project Nevada was modular. If you've got Gun Runners Arsenal I'd recommend you get Right to Bear Arms, as it spreads the mods and weaponry across the game, not just at one specific shop.
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# ? Aug 9, 2012 18:05 |
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# ? Jun 9, 2024 16:17 |
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[X] FalloutNV.esm [X] DeadMoney.esm [X] HonestHearts.esm [X] OldWorldBlues.esm [X] LonesomeRoad.esm [X] GunRunnersArsenal.esm [X] ClassicPack.esm [X] MercenaryPack.esm [X] TribalPack.esm [X] CaravanPack.esm [X] IWR.esm [X] IWS-Core.esm [X] Advanced Recon Tech.esm [X] Detect Traps.esm [X] Military Explansion Program.esm [X] Military NV Backpacks.esm [X] AWorldOfPain(Preview).esm [X] More Perks.esm [X] More Perks for Dead Money.esm [X] More Perks for Honest Hearts.esm [X] More Perks for Old World Blues.esm [X] More Traits.esm [X] NPC Project.esm [X] NSkies URWLified.esm [X] NVInteriors_Core.esm [X] Project Nevada - Core.esm [X] Project Nevada - Equipment.esm [X] Run the Lucky 38.esm [X] Selective Fire.esm [X] Rancho Villa.esp [X] Project Nevada - Rebalance.esp [X] Project Nevada - Cyberware.esp [X] HDTshop.esm [X] The.Armory.esm [X] NVInteriors_ComboEdition_AWOP.esm [X] Weathered10mmFixes.esp [X] DarNifiedUINV.esp [X] IWR - Rebuilt.esp [X] The Mod Configuration Menu.esp [X] The Weapon Mod Menu.esp [X] Kobu's New Game Quick Start and Better Rebuild.esp [X] A Better Cass.esp [X] A Better Cass - Rearmed SG.esp [X] A Better Veronica.esp [X] Bitter Springs Revisited.esp [X] NPC Project - Aerotech Office Park.esp [X] NCR Primm Rebuilt 1.esp [X] The New Bison Steve Hotel.esp [X] Wasteland Defense.esp [X] UHNV.esp [X] UHNV-Dead Money.esp [X] UHNV-Honest Hearts.esp [X] UHNV-OWB.esp [X] UHNV-Lonesome Road.esp [ ] UHNV-Bobblehunt.esp [ ] UHNV-Chems.esp [X] UHNV-More Mannequins.esp [X] UHNV-Brighter Lighting.esp [X] NVFR-Version_2.esp [X] Selective Fire - Project Nevada.esp [X] NewVegasBounties.esp [X] NewVegasBountiesII.esp [X] Detect Traps - Perk.esp [X] More Perks Update.esp [X] More Perks for Dead Money Update.esp [X] More Perks for Honest Hearts Update.esp [X] More Perks for Old World Blues Update.esp [X] More Traits Update.esp [X] Detect Traps - DLC.esp [X] iAssist.esp [X] IWS-Core-Patrols.esp [X] IWS-Core-Guards.esp [X] IWS-Core-Civilians.esp [X] IWS-DM.esp [X] IWS-HH.esp [X] IWS-OWB.esp [X] IWS-LR.esp [X] ManualReload.esp [X] SaveCass.esp [X] SignatureArmor.esp [X] SignatureWeapons.esp [X] YamsPinupParade.esp [X] Advanced Recon Gear.esp [X] Advanced Recon Tech.esp [X] Advanced Recon Tech - Detect Traps.esp [ ] Better Binoculars High.esp [X] Better Binoculars Max.esp [X] m110.esp [X] MOD.Weapon.10mmTacticalSMG.esp [X] ADAM - MAIN.esp [X] ADAM - HH.esp [X] ADAM - LR.esp [X] ADAM - Rangers on Patrol.esp [X] ADAM - Outcast Ranger Armour.esp [X] ADAM - Nemesis Armours.esp [X] ADAM - Trooper Gloves.esp [X] ADAM - NCR Patrol Armour.esp [X] ADAM - Project Nevada Patch.esp [X] Advanced Recon Range Finder.esp [X] Advanced Recon Gear - Project Nevada.esp [X] HDTshop.esp [X] Military NV Backpacks - BumBagUseSlot1.esp [ ] Military NV Backpacks - No Straps.esp [ ] Military NV Backpacks - Vendor Script Replenish.esp [X] RCSS.esp [X] Roberts_NewVegas.esp [X] TGsArmorCollectionVegas.esp [X] Follower Home Marker.esp [X] UnlimitedCompanions.esp [X] Feng Shui NV.esp [X] Quick Trade.esp [X] Quicker PipBoy Light-0_2Sec.esp [X] WeaponModsExpanded.esp [X] WMX-DeadMoney.esp [X] WMX-HonestHearts.esp [X] WMX-OldWorldBlues.esp [X] WMX-LonesomeRoad.esp [X] WMX-GunRunnersArsenal.esp [X] WMX-ArenovalisTextures.esp [X] WMX-PreOrderPackClassic.esp [X] WMX-PreOrderPackCaravan.esp [X] WMX-PreOrderPackMercenary.esp [X] WMX-PreOrderPackTribal.esp [X] SimpleStreetLights.esp [X] SimpleStreetLights (Extra Lights).esp [X] NSkies URWLifiedOWB.esp [X] NSkies URWLifiedHH.esp [X] NSkies URWLifiedDM.esp [X] NPC Project - 188 Trading Post.esp [X] NPC Project - Freeside.esp [X] The Lucky 38 Empire.esp [X] Type 6.esp [X] GRA - The Right to Bear Arms -Vendors Untouched.esp [ ] Feng Shui - Keymap Template.esp [X] HK416.esp [X] Holster Gear.esp [X] Companion Sandbox Mode3.esp [X] Lombard Station.esp [X] Lombard Station - Dead Money.esp [X] Lombard Station - Gun Runners' Arsenal.esp [X] Lombard Station - Honest Hearts.esp [X] Lombard Station - Lonesome Road.esp [X] Lombard Station - Old World Blues.esp [X] WMX-AWOP-Overhaul.esp [X] OWB Companion Teleport.esp [ ] OWB Moddable FIDO.esp [X] OWB More Vendor Caps.esp [X] OWB Stealth Field Suit.esp [X] OWB Valence Extra.esp [ ] OWB Valence Mask.esp [X] SR-25 noscope.esp [X] The.Armory.Cabinet.Addon.esp [X] The.Armory.Leveled.List.esp [X] The.Armory.Leveled.List.Old.World.Blues.Patch.esp [X] The.Armory.Leveled.List.Lonesome.Road.Patch.esp [X] The.Armory.Leveled.List.Honest.Hearts.Patch.esp [X] The.Armory.Leveled.List.Dead.Money.Patch.esp [X] The.Armory.HonestHearts.Patch.esp [ ] Patch 0.1.00.esp [X] ghosttowngunfight fix.esp [X] T6M CH Raider Armor.esp [X] T6M Wonder Woman NEW Uniform.esp [ ] Patch 0.1.2.esp [X] Burst Fire Service Rifle-SF.esp [X] Patch 0.1.3.esp There we go. That's the load order at the moment.
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# ? Aug 9, 2012 18:20 |
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I'm sort of at my wit's end with OWB. I keep getting tons upon tons of CTDs, whether it be from just fast-travelling from one point to another, or even just walking a few steps forward. I figured it might have been my old mod list that was causing the CTDs months ago, but I've since started a newer, smaller mod list and even then I'm still crashing nearly every five minutes. Has anyone else had such bad luck with OWB? For the sake of brevity, I'll throw up my load order: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm Project Nevada - Core.esm Project Nevada - Cyberware.esp Project Nevada - Rebalance.esp IWR.esm CCO - Classic Perks.esm CCO - Follower Tweaks.esm The.Armory.esm NVStripOpen.esm FreesideOpen.esm IWR - Rebuilt.esp CCO - Perk Rebalance.esp CCO - Perk Rebalance - Honest Hearts.esp CCO - Perk Rebalance - Dead Money.esp CCO - Perk Rebalance - Lonesome Road.esp CCO - Perk Rebalance - Old World Blues.esp jsawyer.esp WeaponModsExpanded.esp WMX-DeadMoney.esp WMX-HonestHearts.esp WMX-OldWorldBlues.esp WMX-LonesomeRoad.esp WMX-GunRunnersArsenal.esp WMX-PreOrderPackTribal.esp WMX-PreOrderPackClassic.esp WMX-PreOrderPackCaravan.esp WMX-PreOrderPackMercenary.esp WMX-ArenovalisTextures.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues (No Cyberware).esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp CCO - CP DM Patch.esp CCO - CP OWB Patch.esp CCO - CP LR Patch.esp CCO - CP PN Core Patch.esp CCO - CP JSawyer Patch.esp CCO - FT DM Patch.esp CCO - FT HH Patch.esp CCO - FT OWB Patch.esp CCO - FT LR Patch.esp CCO - PR PN Patch.esp CASM.esp The Weapon Mod Menu.esp The.Armory.Sample.Sounds.esp The.Armory.Leveled.List.esp The.Armory.Leveled.List.Dead.Money.Patch.esp The.Armory.Leveled.List.Honest.Hearts.Patch.esp The.Armory.Leveled.List.Lonesome.Road.Patch.esp The.Armory.Leveled.List.Old.World.Blues.Patch.esp The.Armory.Performance.Killing.Ballistics.esp The.Armory.HonestHearts.Patch.esp Lombard Station.esp Lombard Station - Dead Money.esp Lombard Station - Honest Hearts.esp Lombard Station - Old World Blues.esp Lombard Station - Lonesome Road.esp Lombard Station - Gun Runners' Arsenal.esp The Low Profile Armor Mod (JSawyer).esp Lucky 38 Suite Expansion.esp FreesideOpenPatch.esp outsidebets.esp friendofnightforfellout.esp StripOpenMain.esp Companion Sandbox Mode3.esp pipboy2500_edisleado.esp PipLantern.esp FlashlightNVSE.esp The Mod Configuration Menu.esp XRocket.esp Fellout.esp Fellout-OWB.esp Merged.esp Total active plugins: 83 Total plugins: 98
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# ? Aug 9, 2012 19:29 |
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So, I was always led to believe that Mission Mojave was the New Vegas equivalent of, say, The Unofficial (Insert Bethesda Game Here) Patch. Now I'm hearing here that it breaks things/is bad. Will removing it trash my save.
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# ? Aug 9, 2012 21:14 |
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Fallout: New Vegas - rear end in a top hat Dress-up Simulator (Modding Thread)
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# ? Aug 9, 2012 21:40 |
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I really like that breastplate/chest piece item thingie. What mod is it from?
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# ? Aug 9, 2012 22:07 |
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vandalism posted:I really like that breastplate/chest piece item thingie. What mod is it from? Armour is the default Marked Man Patrol Armour from Lonesome Road, the accessories are from Tailor Maid, Satchels and Holster Gear, the hat is Daniel's from Honest Hearts and the mask is a mesh edit of a helmet from ADAM. I'm not sure about the gloves, I ripped them from some mod I think.
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# ? Aug 9, 2012 22:18 |
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So uh, yeah. My FPS is 20-15 using standard High settings. My rig consists of GTX 580, 8gigs of ram and and i5 2500k. Either I am doing something terribly wrong, or this game is just badly optimized. Vsync is disabled, using HDR. I dunno how to export my load order, but the only texturechanging mods I am using are Project Nevada and WMX. Does anyone have any goddamn clue wth is wrong?
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# ? Aug 9, 2012 22:21 |
Little Abigail posted:Mission Mojave is pretty bad. Most of their "fixes" are pretty subjective stuff. New Vegas doesn't really have a proper community patch nor does it really need one. People kept loving bothering me to put it in there. Somebody's using it. Not me. EDIT: I added a disclaimer to the OP download links for the community patches, though. Arkitektbmw posted:There we go. That's the load order at the moment. That's a lot of mods. Are you still getting the instability you were talking about earlier? Cream-of-Plenty fucked around with this message at 00:37 on Aug 10, 2012 |
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# ? Aug 10, 2012 00:23 |
DJ Dizzy posted:So uh, yeah. My FPS is 20-15 using standard High settings. My rig consists of GTX 580, 8gigs of ram and and i5 2500k. Either I am doing something terribly wrong, or this game is just badly optimized. Vsync is disabled, using HDR. I want to say it's a bit of both: The engine isn't great, but that's not normal for your specs, either. Are your drivers up to date? What sort of AA + AF settings do you have? RichterIX posted:So, I was always led to believe that Mission Mojave was the New Vegas equivalent of, say, The Unofficial (Insert Bethesda Game Here) Patch. Now I'm hearing here that it breaks things/is bad. Will removing it trash my save. Obviously it's a little too late for you to find out, but New Vegas actually got patches that fixed poo poo, unlike Fallout 3 or Oblivion. Community patches for those games (and Morrowind) are pretty much a necessity, but for New Vegas, they're more a force of habit. We've adjusted to the idea that every one of these games needs a comprehensive patch to get it in working order. With the sheer amount of stuff that Mission Mojave touches, it's impossible to say if it'll trash a save after you remove it. I want to say that it's likely, but you could uninstall it and continue on like nothing happened. Cream-of-Plenty fucked around with this message at 00:32 on Aug 10, 2012 |
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# ? Aug 10, 2012 00:28 |
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Cream-of-Plenty posted:That's a lot of mods. Are you still getting the instability you were talking about earlier? Hahaha, weren't you bragging about 10gigs? Anyways, joking aside, I'm in middle of pulling some mods off my game. I'll post a new list soon. Since I'm in middle of redistributing mods, what aspects of CCO does everyone like? I'm considering using it, just not sure if I want ALL of it (yes I noticed it's modular).
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# ? Aug 10, 2012 00:50 |
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Little Abigail posted:Mission Mojave is pretty bad. Most of their "fixes" are pretty subjective stuff. New Vegas doesn't really have a proper community patch nor does it really need one. I know what you mean. Only I take it to the nitpick top! Let me take you on a journey of spergy proportions. FOOK had a lovely non-faction version of the NCR Combat Armor called the Desert Ranger Armor. So instead of just naming their version something else, they change the name of the HH Desert Ranger Armor to the Survivalist's Combat Armor. There's also plenty of other small annoying choices that bug me for some reason. Like renaming the GRA Nuka Grenade something like Nuka-Quartz Grenade or something equally silly. Also they made the Gannon Family Tesla Armor heavy instead of medium. Which again bugs me because that was the only thing that set that armor apart from various other bits. Maybe it's this weird design philosophy of making the game work with your mod instead of the other way around. It does show an odd sense of arrogance I feel. I finally just decided to edit the bits I didn't like to vanilla variants. What I'm trying to say is don't use FOOK (kidding it's okay sometimes).
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# ? Aug 10, 2012 00:58 |
Arkitektbmw posted:Hahaha, weren't you bragging about 10gigs? Anyways, joking aside, I'm in middle of pulling some mods off my game. I'll post a new list soon. Regarding CCO, it depends on what sort of game you're shooting for. For example, I'm using pretty much the entire suite in conjunction with a modified copy of JSawyer.esp (which has been adjusted to drastically reduce drop rates for food, chems, and stims.) I'm shooting for a tougher game. CCO does a few things to help me out. For one thing, it adds some perks and traits that are actually balanced and interesting. The original ones were, too, but a lot of Perks and Traits mods are imbalanced. This gives me some more variety when I play around with some different characters and gimmicky builds, and variety's never a bad thing. The other thing it does is go through and rebalance preexisting perks to make them more useful and mesh better with the mod's gameplay tweaks. Also, you've got the follower tweaks. I really didn't like how Boone was this unstoppable killing machine, originally, and how two companions could really trivialize parts of the game. I believe CCO makes the companions more durable, but less powerful. There are additional plugins to allow followers to execute sneak criticals, and to give Rex the same "find me some loot!" ability as Fo3's dog.
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# ? Aug 10, 2012 01:01 |
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CCO's Follower Tweaks is fantastic and I'd recommend anyone to give it a go, it feels great and improves the game no end.
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# ? Aug 10, 2012 01:54 |
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RichterIX posted:So, I was always led to believe that Mission Mojave was the New Vegas equivalent of, say, The Unofficial (Insert Bethesda Game Here) Patch. Now I'm hearing here that it breaks things/is bad. Will removing it trash my save. (Whoops, quoted wrong person) I got rid of it and grabbed the NVEC bugfixes, and so far, it's been just fine. Hopefully, that will ease your mind.
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# ? Aug 10, 2012 03:06 |
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Hey, I've been having a problem with the texture for the All-American using the WRP. The weapon looks fine when it's dropped, but when it's held, it looks like this: The Marksman Carbine looks fine, it's just the All-American that's screwy like this. Any idea on what the problem is?
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# ? Aug 10, 2012 03:25 |
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Thanks for the advice re: Mission Mojave loving up my saves. I uninstalled it while I was in Repconn and everything seems fine, but I guess we'll see what happens when I'm back out in the world.
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# ? Aug 10, 2012 04:22 |
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That there is a texture issue my friend. Do an integrity check. Are there any mods that change textures that you've got loaded?
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# ? Aug 10, 2012 04:25 |
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Police Automaton posted:Everything can be edited at runtime, even shader code. The problem with this is that the only way to find out that you broke something is when all postprocessing suddenly doen't work anymore. What I do when I change something in the code is to set one setting to some insane value that it completly breaks the visuals, so I instantly know when I made an error somewhere. I've changed the .ini up a bit. Not a whole lot though, we have similar tastes it seems. I mostly just changed the sky gradient up. I also increased the color saturation a little bit and reduced the bleach bypass. All the shots except for the last one were taken around noon. Still too dark during the day for being in the middle of the desert in my opinion.
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# ? Aug 10, 2012 05:13 |
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Arkitektbmw posted:That there is a texture issue my friend. Do an integrity check. Are there any mods that change textures that you've got loaded? Yeah, but just the Weapon Retexture Project. Looking at it more closely, it looks like the whole gun is textured with the Airborne decal that's normally on the magwell, which is pretty weird.
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# ? Aug 10, 2012 05:52 |
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So I pieced together something in Nifskope: Problem is that, while it looks fine in Nifskope, in-game some of the parts are offset by a foot or so. The neckerchief will be floating in mid-air, for example. How do I fix this? I know absolutely nothing about mesh editing beyond copy/pasting and moving bits around. I'm also wondering how I get the program to play animations.
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# ? Aug 10, 2012 05:58 |
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Canuck-Errant posted:Yeah, but just the Weapon Retexture Project. Looking at it more closely, it looks like the whole gun is textured with the Airborne decal that's normally on the magwell, which is pretty weird. The vanilla game apparently had the opposite problem; When equipped, the decal would have the gun's texture. Maybe somebody botched an attempt to fix it?
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# ? Aug 10, 2012 06:05 |
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Canuck-Errant posted:Hey, I've been having a problem with the texture for the All-American using the WRP. Are you using FOOK?
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# ? Aug 10, 2012 06:11 |
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I haven't had any issues with it. Are you using FOOK, WME, WMX or any other mod that edits the weapons in any way? Also, try disabling and re-enabling archive invalidation, that often fixes issues. Released a new standalone weapon BTW, thanks to Naky for making the plugin file! http://newvegas.nexusmods.com/mods/47442
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# ? Aug 10, 2012 06:26 |
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Arenovalis posted:I haven't had any issues with it. Are you using FOOK, WME, WMX or any other mod that edits the weapons in any way? Also, try disabling and re-enabling archive invalidation, that often fixes issues. you beautiful, beautiful motherfucker. Also, I'd recommend also reinstalling those relevant weapon mods as potential last resort. something may have hosed something up. AG's SU bugged out on me like that earlier and it was fixed by reinstalling it and flipping archive invalidation off and on.
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# ? Aug 10, 2012 06:32 |
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I'm not using FOOK, but I am using WME. I've also tried turning on and off archive invalidation and installing the standalone All-American retex, but it doesn't seem to have worked. Edit: I do have the appropriate compatibility patches installed as well. Might try installing them manually just to make sure though. Canuck-Errant fucked around with this message at 08:16 on Aug 10, 2012 |
# ? Aug 10, 2012 08:12 |
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Canuck-Errant posted:I'm not using FOOK, but I am using WME. I've also tried turning on and off archive invalidation and installing the standalone All-American retex, but it doesn't seem to have worked. WME's compatibility patch hasn't been updated after like October unfortunately (the author of WME handles it himself). WMX's patch is up to date, though. He usually updates within 24 hours of me releasing something new.
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# ? Aug 10, 2012 09:57 |
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Arenovalis posted:WME's compatibility patch hasn't been updated after like October unfortunately ...of 2011. Fffffff. Well, I guess I'll either have to live without the All-American or wait for someone to figure out a fix.
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# ? Aug 10, 2012 10:22 |
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Hey there, I'm just going to be heading to pick up a copy of New Vegas today, I think, and was wondering if there was a mod that "fixes" the apparently broken Hardcore mode. I understand that it doesn't work properly. Beyond that I think I'm just going to be getting some UI and performance mods. Oh, there is that mod from the OP that one of the devs made. Is that okay for a first run? I've never played New Vegas but I've played plenty of Fallout 3.
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# ? Aug 10, 2012 13:25 |
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Dr Snofeld posted:Hey there, I'm just going to be heading to pick up a copy of New Vegas today, I think, and was wondering if there was a mod that "fixes" the apparently broken Hardcore mode. I understand that it doesn't work properly. Beyond that I think I'm just going to be getting some UI and performance mods. I only just started a run with the jsawyer mod so I can't say if its good for a first run, but you should know that if you want to use it you need to have all of the DLC, including the item packs. The Ultimate Edition, basically. Also: hardcore mode is broken? How so?
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# ? Aug 10, 2012 13:47 |
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Hardcore mode is at most broken that you end up swimming in food and water before long. (jsawyer fixes this, my character actually ends up having to drink dirty water sometimes. Just make sure you don't get one of those mods that let you refill bottles, they break the whole balance and thought behind drinking) I only know of two things that could be technically broken about it: The first one could be on account of my installation but when I get prompted at the start of the game if I want to activate hardcore mode, the selection doesn't seem to do anything, I have to activate it through the gameplay settings. The second one is a known bug, sometimes the sleep counter gets stuck (doesn't display a number anymore in the pipboy) and your character basically doesn't grow tired anymore. To fix this you just have to sleep for one hour in some bed, sleep will work normally again then. Police Automaton fucked around with this message at 14:44 on Aug 10, 2012 |
# ? Aug 10, 2012 14:41 |
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Police Automaton posted:Hardcore mode is at most broken that you end up swimming in food and water before long. (jsawyer fixes this, my character actually ends up having to drink dirty water sometimes. Just make sure you don't get one of those mods that let you refill bottles, they break the whole balance and thought behind drinking) I only know of two things that could be technically broken about it: I'd just heard that it wasn't working as intended. It must have been fixed, then.
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# ? Aug 10, 2012 17:50 |
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In JSawyer there is a known issue with the hardcore transitions not being set properly. Unfortunately, this is due to an error in how we coded the GECK hardcore settings interface. Some people have suggested it can be worked around by using FNVEdit, but when I attempt to use FNVEdit to open JSawyer, I get an error and am unable to work on anything.
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# ? Aug 10, 2012 18:08 |
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rope kid posted:In JSawyer there is a known issue with the hardcore transitions not being set properly. Unfortunately, this is due to an error in how we coded the GECK hardcore settings interface. Some people have suggested it can be worked around by using FNVEdit, but when I attempt to use FNVEdit to open JSawyer, I get an error and am unable to work on anything. Strange, because I'm able to open up jsawyer.esp just fine. (did so to merge a few changes between it and other mods) What's the error?
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# ? Aug 10, 2012 19:16 |
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rope kid posted:In JSawyer there is a known issue with the hardcore transitions not being set properly. Unfortunately, this is due to an error in how we coded the GECK hardcore settings interface. Some people have suggested it can be worked around by using FNVEdit, but when I attempt to use FNVEdit to open JSawyer, I get an error and am unable to work on anything. Whenever you get an error in FNVedit look at the last esp/esm that it attempted to load. Most of the time FNVedit won't load because you've got masters below mods that use them or don't have the masters at all.
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# ? Aug 10, 2012 21:04 |
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Is there a way to mark places you've found as unexplored while still showing them on the map? I'm having a hard time remembering what I've already gone inside while wandering around the wastes.
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# ? Aug 10, 2012 23:40 |
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SolidSnakesBandana posted:Is there a way to mark places you've found as unexplored while still showing them on the map? I'm having a hard time remembering what I've already gone inside while wandering around the wastes. That's one of the neat features added in Skyrim - incase you haven't played it, you get a 'cleared' tag added to an area on the map.
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# ? Aug 11, 2012 00:12 |
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Can we get the OP updated with some most popular or must have goon recommended mods?
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# ? Aug 11, 2012 00:28 |
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Kneel Before Zog posted:Can we get the OP updated with some most popular or must have goon recommended mods? The OP is already kept up to date with the most popular & goon recommended mods.
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# ? Aug 11, 2012 00:31 |
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# ? Jun 9, 2024 16:17 |
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Upmarket Mango posted:I've changed the .ini up a bit. Not a whole lot though, we have similar tastes it seems. I mostly just changed the sky gradient up. I also increased the color saturation a little bit and reduced the bleach bypass. All the shots except for the last one were taken around noon. Still too dark during the day for being in the middle of the desert in my opinion. I completly changed around how the day looks like since then, still no idea what to do about nights as long as night/indoors is the same set of settings. The best way to brighten up the enviroment in the Day is upping LightingIntensityDay while lowering AmbientLightingCurveDay for less contrast.
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# ? Aug 11, 2012 00:38 |