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Just because you skip the story doesn't mean it's tacked on. Rockstar puts a lot of effort into their stories. You could say "Oh, Vice City is just a ripoff of Scarface" but there's a lot of stuff added in and it's still a good story.
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# ? Aug 13, 2012 04:26 |
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# ? Jun 3, 2024 22:35 |
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Cojawfee posted:I think the major difference is that Saints Row is a silly game made to gently caress around in that they tacked a story onto. GTAIV was a serious story they made and then tacked on silly things to gently caress around with. GTA (3d era) has always been a serious story with wacky elements thrown in. Would be nice if there was some co-op in V, but throwing in a new person all of a sudden might mess up their story. Perhaps they could have a bit character that is all "if you need any help, just let me know." Then you could have a friend play that character. They don't really need to explain it though, and in Saints Row they didn't even bother. In cutscenes you only see your own character, but in missions there's you and your buddy with no further explanation required. And I'm fine with GTA staying a bit more serious than Saints Row, both in tone and in storylines. What I was getting at, is that in terms of design there's an awful lot of good stuff in SR3 that Rockstar need to emulate (or put their own spin on).
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# ? Aug 13, 2012 04:33 |
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Avocados posted:I haven't failed missions often up until lately, especially when they're centered around driving. But this totally blew my mind too. I only know of a few games that did this and even then the execution was minimal. But I got a significantly different set of lines when I restarted a mission and I was blown away. I really hope they keep this up in V because it's one great touch. They did this in Red Dead, too, so it's likely something they'll continue doing. There's even some alternative dialogue for the 'strangers' missions if you do them post-game while as Jack.
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# ? Aug 13, 2012 05:02 |
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Cojawfee posted:Just because you skip the story doesn't mean it's tacked on. Rockstar puts a lot of effort into their stories. You could say "Oh, Vice City is just a ripoff of Scarface" but there's a lot of stuff added in and it's still a good story. The story is utterly unnecessary, it's the gameplay and city design that's the important thing. Thus, the story's tacked on! Whether it's good or not doesn't change that.
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# ? Aug 13, 2012 05:13 |
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That would be true if, starting this generation, Rockstar hadn't started putting more thought and time into their storylines than the gameplay itself.
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# ? Aug 13, 2012 05:20 |
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GUI posted:That would be true if, starting this generation, Rockstar hadn't started putting more thought and time into their storylines than the gameplay itself. I'm sorry about your alternate universe that diverged from the real one sometime after 2004, but in this one this never happened. You people are such whiny little bitches about IV.
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# ? Aug 13, 2012 05:25 |
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One thing I hope they get right in V that I think they screwed up in IV was that they put too much effort into things that require no interaction at all/singular attention. I don't mean in regards to game cutscenes, but rather they did up a bunch of in-game internet websites, television shows etc that require you as the player to just sit there and read/watch them without being able to do anything else. The joy of the radio stations in previous games for me was that they were an accompaniment to gameplay. I loved driving down the highways in San Andreas while listening to the radio, because I was actually doing something/going somewhere while getting to enjoy the content Rockstar had made. I watched very little of the television, used little of the internet and avoided going to go see the live shows (burlesque acts/stand-up comedy etc) in GTA IV because Niko was unable to do anything else while doing these activities other than just sit there. That's a shame because what I saw looked fairly amusing (such as the history of Liberty City documentary) but I wasn't playing the game to sit in a chair watching virtual television or type virtual e-mails.
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# ? Aug 13, 2012 05:32 |
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Install Gentoo posted:I'm sorry about your alternate universe that diverged from the real one sometime after 2004, but in this one this never happened. What? Compare the number of activities and mission variety you had in the GTAIII trilogy to GTAIV, its expansions and RDR. Compare the cutscene to gameplay ratio in Max Payne 3 to something like Manhunt. Look at the braindead gameplay from LA Noire (though this wasn't made entirely by them) that requires almost no player agency whatsoever. The graphics and technology in their games is amazing, but their gameplay these days only exists to carry their narrative forward.
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# ? Aug 13, 2012 05:34 |
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Jerusalem posted:One thing I hope they get right in V that I think they screwed up in IV was that they put too much effort into things that require no interaction at all/singular attention. I don't mean in regards to game cutscenes, but rather they did up a bunch of in-game internet websites, television shows etc that require you as the player to just sit there and read/watch them without being able to do anything else. I was pissed that I couldn't change the radio or play pool while in Playboy X's apartment.
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# ? Aug 13, 2012 05:35 |
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Philip J Fry posted:I was pissed that I couldn't change the radio or play pool while in Playboy X's apartment. You actually could play pool if you brought a friend there.
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# ? Aug 13, 2012 05:42 |
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GUI posted:What? Compare the number of activities and mission variety you had in the GTAIII trilogy to GTAIV, its expansions and RDR. Compare the cutscene to gameplay ratio in Max Payne 3 to something like Manhunt. Look at the braindead gameplay from LA Noire (though this wasn't made entirely by them) that requires almost no player agency whatsoever. Yeah seriously you're living in some kind of bizarre alternate universe here. And guess what? Most of the minigames in the III era sucked rear end. And about LA Noire... the entire concept of games like it is to be heavily story focused. It's like complaining that Myst was too puzzle focused or Super Mario Brothers is too platforming focused. And here's an idea: compare Max Payne 3 to, say, Max Payne 1 and 2 instead of the completely unrelated Manhunt; you'll see that your complaint is pretty much missing the point of Max Payne entirely.
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# ? Aug 13, 2012 06:28 |
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Install Gentoo posted:Yeah seriously you're living in some kind of bizarre alternate universe here. And guess what? Most of the minigames in the III era sucked rear end. Nice rebuttal!
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# ? Aug 13, 2012 06:57 |
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Well, you found them boring. What am I even supposed to tell you? Subjectivity is A Thing, I guess. As for LA Noire, it's pretty much what I'm saying about Rockstar: These days they make games where style and story take precedence over gameplay, probably stemming from the belief that video games can't be adult unless they imitate films or any other respected medium. I played Max Payne 1 and 2 obsessively between 2002 and 2004 and replay them every year. Both those games told their storyline through the gameplay, there were plenty of objects you could interact with to hear Max's thoughts. The transition between story and combat during the levels in the first two was seamless. The cutscenes during levels themselves were far between, pretty brief and even skippable in the case of 2. In 3 even the most mundane poo poo is relegated to 2 minute cutscenes you can't skip between each room. This video sums up Max Payne 3 pretty well.
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# ? Aug 13, 2012 07:26 |
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When discussing "poo poo to do outside the main story" in gta4 vs gta3/vc/sa, don't forget to include multiplayer in that. I know we had a little in gta 1 and 2 but there was no out of the box multiplayer in the last generation, and officially adding it back in to gta4 was a huge part of what I would consider gameplay. I also thik RDR had oodles of side-poo poo to do in both single and multiplayer, although I will entertain the argument that a lot of it was very mundane achievement-poopsocking.
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# ? Aug 13, 2012 07:32 |
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The PS2 version of San Andreas actually did have a few coop icons you could run into for two player loving around. After watching a Youtube video of it it seemed like an okay feature, and one that would work pretty well if the characters were riding in a car loving stuff up, but ultimately only halfheartedly and halfassedly implemented.Install Gentoo posted:I'm sorry about your alternate universe that diverged from the real one sometime after 2004, but in this one this never happened. Hey everyone, I'm Niko Bellic! *runs into doorframe* *runs into other side of doorframe* *trips over his own feet, hits his head on the pavement and loses half of his health*
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# ? Aug 13, 2012 07:52 |
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Euphoria glitches own. In Payne 3 sometimes when entering Last Stand mode Max will fall on his rear end and slowly start sliding towards an enemy like the floor is covered in vaseline.
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# ? Aug 13, 2012 08:00 |
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Yeah but glitches can only take so far. I really didn't give a poo poo about finding ways to break them. Bad enough it's my job to do so. Not very fun because something I always expect to happen. I'm sorry but GTA IV had nothing to do. If you call exploring a big rear end city with barely anything to do other than mess with the physics, well good for you. Literally GTA IV was basically so focused on story, that they forgot to fill the sandbox with tools to play with. And side missions were that. Call them lovely all you want, but I had fun with them.
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# ? Aug 13, 2012 08:26 |
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The way they should have done the TVs in GTAIV is the way they did them in Max Payne 2. Have them out in places you visit and playing whilst you do other stuff. Put them in people's apartments, and in shop windows, and bars.
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# ? Aug 13, 2012 10:30 |
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Max Payne 1 and 2 were done by Remedy, not Rockstar.
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# ? Aug 13, 2012 11:00 |
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Shindragon posted:Literally GTA IV was basically so focused on story, that they forgot to fill the sandbox with tools to play with.
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# ? Aug 13, 2012 11:01 |
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GUI posted:Max Payne 1 and 2 were done by Remedy, not Rockstar. And one could inspire the other. Now, everybody stop whining about which game you like better and just play it and have fun. Sorry, it's just a bit annoying to read
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# ? Aug 13, 2012 14:23 |
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Install Gentoo posted:The story is utterly unnecessary, it's the gameplay and city design that's the important thing. Thus, the story's tacked on! Whether it's good or not doesn't change that. Being "tacked on" suggests the story is an afterthought. This has absolutely not been the case in a long time.
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# ? Aug 13, 2012 14:25 |
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Cliff Racer posted:Hey everyone, I'm Niko Bellic! Either you're vastly exaggerating the severity of this problem or you're really bad at controlling him. The only time Euphoria has ever made it difficult for me to keep Niko alive is when he gets hit by cars or flies off a motorbike, and that's pretty understandable.
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# ? Aug 13, 2012 14:32 |
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Zedicus Mann posted:And one could inspire the other. The whining about gtaiv is why i generally avoid goon grand theft auto threads. If Saints Row is so much wackier and more fun then go play saints row. I personally find the euphoria wackiness to be alot more entertaining than a pink dildo weapon.
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# ? Aug 13, 2012 14:35 |
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Chimbley Sweep posted:The whining about gtaiv is why i generally avoid goon grand theft auto threads. If Saints Row is so much wackier and more fun then go play saints row. I personally find the euphoria wackiness to be alot more entertaining than a pink dildo weapon. Credit where credit's due. Let's not forget who had a pink dildo weapon first.
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# ? Aug 13, 2012 15:30 |
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davebo posted:Credit where credit's due. Let's not forget who had a pink dildo weapon first. Indeed: San Andreas Never Forget
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# ? Aug 13, 2012 23:08 |
Also boiling down Saints Row to just "it has a dildo" is just as loving stupid as trying to say that's all San Andreas had too. The whole GTA vs SR debate is retarded, they're both good series for different reasons at this point, and neither of them should be more like the other.
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# ? Aug 13, 2012 23:12 |
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I personally think the Housers are full of themselves and now hate their writing and used to love them for their writing. I don't know what happened.
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# ? Aug 13, 2012 23:27 |
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Best/easiest to use trainer for Gay Tony? Only played a bit on xbox but I bought it on steam sale. I looked at simple native trainer but it looks too confusing. I just want ammo/health basically.
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# ? Aug 13, 2012 23:31 |
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TheJoker138 posted:Also boiling down Saints Row to just "it has a dildo" is just as loving stupid as trying to say that's all San Andreas had too. The whole GTA vs SR debate is retarded, they're both good series for different reasons at this point, and neither of them should be more like the other. To be fair I also boiled GTA4 down to "it has silly physics". I agree a hundred percent though. I play both games. I like each game for different reasons. I don't want either game to be more like the other.
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# ? Aug 13, 2012 23:33 |
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TheJoker138 posted:Also boiling down Saints Row to just "it has a dildo" is just as loving stupid as trying to say that's all San Andreas had too. The whole GTA vs SR debate is retarded, they're both good series for different reasons at this point, and neither of them should be more like the other. I absolutely agree, and it always pains me to see people try and sell either of the games on one "wacky" element that ignores so much of what makes the games so good. I didn't play SR2 for years because I was so put off by the impression it was a "LOL SO WACKY!" game, and ended up missing out on an incredibly fun game that had fantastic storytelling in it. Even though they're very similar in concept, the GTA and SR series both offer value in very different ways, and should both be enjoyed for that rather than being seen as an either/or option.
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# ? Aug 13, 2012 23:50 |
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kri kri posted:Best/easiest to use trainer for Gay Tony? Only played a bit on xbox but I bought it on steam sale. I looked at simple native trainer but it looks too confusing. I just want ammo/health basically. Its not confusing, there are just a shitload of options. If you want health and ammo why not take it one step farther and get a trainer thatll also give you armor and weapons and cars? All you do is drop a few files in your GTA4 directory, whenever you want to start the trainer you hit F3. Then if you want health you go into the "options" menu and find "Give Max Health" and if you want ammo you find "Give Max Ammo". Then when you want the trainer to disappear you hit backspace. Its worth it to get used to.
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# ? Aug 14, 2012 00:00 |
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Of course will be more than likely all a big lie... But here is some "leaked" info that is at least interesting to read. http://www.dualshocknexus.com/2012/04/massive-rumor-ex-rockstar-intern-leaks.html#!/2012/04/massive-rumor-ex-rockstar-intern-leaks.html
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# ? Aug 14, 2012 08:40 |
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Taking that with a huge grain of salt. Not once have I see GTA get leaked. Rockstar's NDA is brutal, they will hunt you down. I doubt some lame rear end intern got info on anything of that sort.
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# ? Aug 14, 2012 09:01 |
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Apparently you do not need to complete elementary school English in order to study at Full Sail.
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# ? Aug 14, 2012 10:28 |
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That leak is a few months old. I think it first saw it in the GTAForums, a bastion of credibility if I ever saw one.
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# ? Aug 14, 2012 10:43 |
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ExplodingSquidx2 posted:Of course will be more than likely all a big lie... But here is some "leaked" info that is at least interesting to read. If even a quarter of that was true this would be the best game ever.
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# ? Aug 14, 2012 10:49 |
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moms pubis posted:Either you're vastly exaggerating the severity of this problem or you're really bad at controlling him. The only time Euphoria has ever made it difficult for me to keep Niko alive is when he gets hit by cars or flies off a motorbike, and that's pretty understandable. IV isn't terribly "floaty" or whatever vague critique du jour is being used, and this is coming from somebody who spends way too much time making videos of Luis running into stuff. also I miss the video thread.
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# ? Aug 14, 2012 11:09 |
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gently caress S.A.M in GTA3. I've missed the plane twice, glitched coming off the boat and drowned then got off too early and drowned in three feet of water. Back on the boat, then to the construction site, then back to the boat, then back to the runway to wait... I stood on the runway for a better shot. The wreck ran over and killed me. I missed again and I'm going to play something else. Stupid, stupid loving mission. Walton Simons fucked around with this message at 22:45 on Aug 14, 2012 |
# ? Aug 14, 2012 22:25 |
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# ? Jun 3, 2024 22:35 |
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Guys. https://www.youtube.com/watch?v=LJSFlMCTXE8 GUYS
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# ? Aug 14, 2012 23:08 |