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Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
Just because you skip the story doesn't mean it's tacked on. Rockstar puts a lot of effort into their stories. You could say "Oh, Vice City is just a ripoff of Scarface" but there's a lot of stuff added in and it's still a good story.

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webmeister
Jan 31, 2007

The answer is, mate, because I want to do you slowly. There has to be a bit of sport in this for all of us. In the psychological battle stakes, we are stripped down and ready to go. I want to see those ashen-faced performances; I want more of them. I want to be encouraged. I want to see you squirm.

Cojawfee posted:

I think the major difference is that Saints Row is a silly game made to gently caress around in that they tacked a story onto. GTAIV was a serious story they made and then tacked on silly things to gently caress around with. GTA (3d era) has always been a serious story with wacky elements thrown in. Would be nice if there was some co-op in V, but throwing in a new person all of a sudden might mess up their story. Perhaps they could have a bit character that is all "if you need any help, just let me know." Then you could have a friend play that character.

They don't really need to explain it though, and in Saints Row they didn't even bother. In cutscenes you only see your own character, but in missions there's you and your buddy with no further explanation required.

And I'm fine with GTA staying a bit more serious than Saints Row, both in tone and in storylines. What I was getting at, is that in terms of design there's an awful lot of good stuff in SR3 that Rockstar need to emulate (or put their own spin on).

Philip J Fry
Apr 25, 2007

go outside and have a blast

Avocados posted:

I haven't failed missions often up until lately, especially when they're centered around driving. But this totally blew my mind too. I only know of a few games that did this and even then the execution was minimal. But I got a significantly different set of lines when I restarted a mission and I was blown away. I really hope they keep this up in V because it's one great touch.

They did this in Red Dead, too, so it's likely something they'll continue doing. There's even some alternative dialogue for the 'strangers' missions if you do them post-game while as Jack.

Nintendo Kid
Aug 4, 2011

by Smythe

Cojawfee posted:

Just because you skip the story doesn't mean it's tacked on. Rockstar puts a lot of effort into their stories. You could say "Oh, Vice City is just a ripoff of Scarface" but there's a lot of stuff added in and it's still a good story.

The story is utterly unnecessary, it's the gameplay and city design that's the important thing. Thus, the story's tacked on! Whether it's good or not doesn't change that.

GUI
Nov 5, 2005

That would be true if, starting this generation, Rockstar hadn't started putting more thought and time into their storylines than the gameplay itself.

Nintendo Kid
Aug 4, 2011

by Smythe

GUI posted:

That would be true if, starting this generation, Rockstar hadn't started putting more thought and time into their storylines than the gameplay itself.

I'm sorry about your alternate universe that diverged from the real one sometime after 2004, but in this one this never happened.

You people are such whiny little bitches about IV.

Jerusalem
May 20, 2004

Would you be my new best friends?

One thing I hope they get right in V that I think they screwed up in IV was that they put too much effort into things that require no interaction at all/singular attention. I don't mean in regards to game cutscenes, but rather they did up a bunch of in-game internet websites, television shows etc that require you as the player to just sit there and read/watch them without being able to do anything else.

The joy of the radio stations in previous games for me was that they were an accompaniment to gameplay. I loved driving down the highways in San Andreas while listening to the radio, because I was actually doing something/going somewhere while getting to enjoy the content Rockstar had made. I watched very little of the television, used little of the internet and avoided going to go see the live shows (burlesque acts/stand-up comedy etc) in GTA IV because Niko was unable to do anything else while doing these activities other than just sit there. That's a shame because what I saw looked fairly amusing (such as the history of Liberty City documentary) but I wasn't playing the game to sit in a chair watching virtual television or type virtual e-mails.

GUI
Nov 5, 2005

Install Gentoo posted:

I'm sorry about your alternate universe that diverged from the real one sometime after 2004, but in this one this never happened.

You people are such whiny little bitches about IV.


What? Compare the number of activities and mission variety you had in the GTAIII trilogy to GTAIV, its expansions and RDR. Compare the cutscene to gameplay ratio in Max Payne 3 to something like Manhunt. Look at the braindead gameplay from LA Noire (though this wasn't made entirely by them) that requires almost no player agency whatsoever.

The graphics and technology in their games is amazing, but their gameplay these days only exists to carry their narrative forward.

Philip J Fry
Apr 25, 2007

go outside and have a blast

Jerusalem posted:

One thing I hope they get right in V that I think they screwed up in IV was that they put too much effort into things that require no interaction at all/singular attention. I don't mean in regards to game cutscenes, but rather they did up a bunch of in-game internet websites, television shows etc that require you as the player to just sit there and read/watch them without being able to do anything else.

I was pissed that I couldn't change the radio or play pool while in Playboy X's apartment.

Mice Everywhere
Sep 7, 2007

I love animal porn! So F* you if you don't accept that!

Philip J Fry posted:

I was pissed that I couldn't change the radio or play pool while in Playboy X's apartment.

You actually could play pool if you brought a friend there.

Nintendo Kid
Aug 4, 2011

by Smythe

GUI posted:

What? Compare the number of activities and mission variety you had in the GTAIII trilogy to GTAIV, its expansions and RDR. Compare the cutscene to gameplay ratio in Max Payne 3 to something like Manhunt. Look at the braindead gameplay from LA Noire (though this wasn't made entirely by them) that requires almost no player agency whatsoever.

The graphics and technology in their games is amazing, but their gameplay these days only exists to carry their narrative forward.

Yeah seriously you're living in some kind of bizarre alternate universe here. And guess what? Most of the minigames in the III era sucked rear end.

And about LA Noire... the entire concept of games like it is to be heavily story focused. It's like complaining that Myst was too puzzle focused or Super Mario Brothers is too platforming focused.

And here's an idea: compare Max Payne 3 to, say, Max Payne 1 and 2 instead of the completely unrelated Manhunt; you'll see that your complaint is pretty much missing the point of Max Payne entirely.

Jupiter Jazz
Jan 13, 2007

by sebmojo

Install Gentoo posted:

Yeah seriously you're living in some kind of bizarre alternate universe here. And guess what? Most of the minigames in the III era sucked rear end.

Nice rebuttal!

GUI
Nov 5, 2005

Well, you found them boring. What am I even supposed to tell you? Subjectivity is A Thing, I guess.

As for LA Noire, it's pretty much what I'm saying about Rockstar: These days they make games where style and story take precedence over gameplay, probably stemming from the belief that video games can't be adult unless they imitate films or any other respected medium.

I played Max Payne 1 and 2 obsessively between 2002 and 2004 and replay them every year. Both those games told their storyline through the gameplay, there were plenty of objects you could interact with to hear Max's thoughts. The transition between story and combat during the levels in the first two was seamless. The cutscenes during levels themselves were far between, pretty brief and even skippable in the case of 2.
In 3 even the most mundane poo poo is relegated to 2 minute cutscenes you can't skip between each room. This video sums up Max Payne 3 pretty well.

davebo
Nov 15, 2006

Parallel lines do meet, but they do it incognito
College Slice
When discussing "poo poo to do outside the main story" in gta4 vs gta3/vc/sa, don't forget to include multiplayer in that. I know we had a little in gta 1 and 2 but there was no out of the box multiplayer in the last generation, and officially adding it back in to gta4 was a huge part of what I would consider gameplay. I also thik RDR had oodles of side-poo poo to do in both single and multiplayer, although I will entertain the argument that a lot of it was very mundane achievement-poopsocking.

Cliff Racer
Mar 24, 2007

by Lowtax
The PS2 version of San Andreas actually did have a few coop icons you could run into for two player loving around. After watching a Youtube video of it it seemed like an okay feature, and one that would work pretty well if the characters were riding in a car loving stuff up, but ultimately only halfheartedly and halfassedly implemented.

Install Gentoo posted:

I'm sorry about your alternate universe that diverged from the real one sometime after 2004, but in this one this never happened.

Hey everyone, I'm Niko Bellic!

*runs into doorframe*
*runs into other side of doorframe*
*trips over his own feet, hits his head on the pavement and loses half of his health*

GUI
Nov 5, 2005

Euphoria glitches own. In Payne 3 sometimes when entering Last Stand mode Max will fall on his rear end and slowly start sliding towards an enemy like the floor is covered in vaseline.

Shindragon
Jun 6, 2011

by Athanatos
Yeah but glitches can only take so far. I really didn't give a poo poo about finding ways to break them.

Bad enough it's my job to do so. Not very fun because something I always expect to happen. I'm sorry but GTA IV had nothing to do. If you call exploring a big rear end city with barely anything to do other than mess with the physics, well good for you.

Literally GTA IV was basically so focused on story, that they forgot to fill the sandbox with tools to play with. And side missions were that. Call them lovely all you want, but I had fun with them.

Test Pilot Monkey
Apr 27, 2003

I've seen Westerns, I know how to speak cowboy.
The way they should have done the TVs in GTAIV is the way they did them in Max Payne 2. Have them out in places you visit and playing whilst you do other stuff. Put them in people's apartments, and in shop windows, and bars.

GUI
Nov 5, 2005

Max Payne 1 and 2 were done by Remedy, not Rockstar.

Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!

Shindragon posted:

Literally GTA IV was basically so focused on story, that they forgot to fill the sandbox with tools to play with.
Pretty much this. Starts with simple things like stunt ramps in weird places, ends with huge geographical features like Mount Chiliad.

Zedicus Mann
May 5, 2012

GUI posted:

Max Payne 1 and 2 were done by Remedy, not Rockstar.

And one could inspire the other.

Now, everybody stop whining about which game you like better and just play it and have fun.
Sorry, it's just a bit annoying to read

WHOOPS
Nov 6, 2009

Install Gentoo posted:

The story is utterly unnecessary, it's the gameplay and city design that's the important thing. Thus, the story's tacked on! Whether it's good or not doesn't change that.

Being "tacked on" suggests the story is an afterthought. This has absolutely not been the case in a long time.

moms pubis
Jul 9, 2011

by T. Mascis

Cliff Racer posted:

Hey everyone, I'm Niko Bellic!

*runs into doorframe*
*runs into other side of doorframe*
*trips over his own feet, hits his head on the pavement and loses half of his health*

Either you're vastly exaggerating the severity of this problem or you're really bad at controlling him. The only time Euphoria has ever made it difficult for me to keep Niko alive is when he gets hit by cars or flies off a motorbike, and that's pretty understandable.

Chimbley Sweep
Jul 21, 2006

haggisforthesoul's mortal frenemy

Zedicus Mann posted:

And one could inspire the other.

Now, everybody stop whining about which game you like better and just play it and have fun.
Sorry, it's just a bit annoying to read

The whining about gtaiv is why i generally avoid goon grand theft auto threads. If Saints Row is so much wackier and more fun then go play saints row. I personally find the euphoria wackiness to be alot more entertaining than a pink dildo weapon.

davebo
Nov 15, 2006

Parallel lines do meet, but they do it incognito
College Slice

Chimbley Sweep posted:

The whining about gtaiv is why i generally avoid goon grand theft auto threads. If Saints Row is so much wackier and more fun then go play saints row. I personally find the euphoria wackiness to be alot more entertaining than a pink dildo weapon.

Credit where credit's due. Let's not forget who had a pink dildo weapon first. :colbert:

Jerusalem
May 20, 2004

Would you be my new best friends?

davebo posted:

Credit where credit's due. Let's not forget who had a pink dildo weapon first. :colbert:

Indeed:



San Andreas Never Forget :love:

Vince MechMahon
Jan 1, 2008



Also boiling down Saints Row to just "it has a dildo" is just as loving stupid as trying to say that's all San Andreas had too. The whole GTA vs SR debate is retarded, they're both good series for different reasons at this point, and neither of them should be more like the other.

Jupiter Jazz
Jan 13, 2007

by sebmojo
I personally think the Housers are full of themselves and now hate their writing and used to love them for their writing. I don't know what happened.

kri kri
Jul 18, 2007

Best/easiest to use trainer for Gay Tony? Only played a bit on xbox but I bought it on steam sale. I looked at simple native trainer but it looks too confusing. I just want ammo/health basically.

Chimbley Sweep
Jul 21, 2006

haggisforthesoul's mortal frenemy

TheJoker138 posted:

Also boiling down Saints Row to just "it has a dildo" is just as loving stupid as trying to say that's all San Andreas had too. The whole GTA vs SR debate is retarded, they're both good series for different reasons at this point, and neither of them should be more like the other.

To be fair I also boiled GTA4 down to "it has silly physics". I agree a hundred percent though. I play both games. I like each game for different reasons. I don't want either game to be more like the other.

Jerusalem
May 20, 2004

Would you be my new best friends?

TheJoker138 posted:

Also boiling down Saints Row to just "it has a dildo" is just as loving stupid as trying to say that's all San Andreas had too. The whole GTA vs SR debate is retarded, they're both good series for different reasons at this point, and neither of them should be more like the other.

I absolutely agree, and it always pains me to see people try and sell either of the games on one "wacky" element that ignores so much of what makes the games so good. I didn't play SR2 for years because I was so put off by the impression it was a "LOL SO WACKY!" game, and ended up missing out on an incredibly fun game that had fantastic storytelling in it.

Even though they're very similar in concept, the GTA and SR series both offer value in very different ways, and should both be enjoyed for that rather than being seen as an either/or option.

Cage
Jul 17, 2003
www.revivethedrive.org

kri kri posted:

Best/easiest to use trainer for Gay Tony? Only played a bit on xbox but I bought it on steam sale. I looked at simple native trainer but it looks too confusing. I just want ammo/health basically.
.
Its not confusing, there are just a shitload of options. If you want health and ammo why not take it one step farther and get a trainer thatll also give you armor and weapons and cars?

All you do is drop a few files in your GTA4 directory, whenever you want to start the trainer you hit F3. Then if you want health you go into the "options" menu and find "Give Max Health" and if you want ammo you find "Give Max Ammo". Then when you want the trainer to disappear you hit backspace.

Its worth it to get used to.

ExplodingSquidx2
Oct 20, 2010

That's a DAMN fine cup of coffee.
Of course will be more than likely all a big lie... But here is some "leaked" info that is at least interesting to read.

http://www.dualshocknexus.com/2012/04/massive-rumor-ex-rockstar-intern-leaks.html#!/2012/04/massive-rumor-ex-rockstar-intern-leaks.html

Shindragon
Jun 6, 2011

by Athanatos
Taking that with a huge grain of salt. Not once have I see GTA get leaked. Rockstar's NDA is brutal, they will hunt you down.

I doubt some lame rear end intern got info on anything of that sort.

Ron Burgundy
Dec 24, 2005
This burrito is delicious, but it is filling.
Apparently you do not need to complete elementary school English in order to study at Full Sail.

BrandonGK
May 6, 2005

Throw it out the airlock.
That leak is a few months old. I think it first saw it in the GTAForums, a bastion of credibility if I ever saw one.

MikeRabsitch
Aug 23, 2004

Show us what you got, what you got

ExplodingSquidx2 posted:

Of course will be more than likely all a big lie... But here is some "leaked" info that is at least interesting to read.

http://www.dualshocknexus.com/2012/04/massive-rumor-ex-rockstar-intern-leaks.html#!/2012/04/massive-rumor-ex-rockstar-intern-leaks.html

If even a quarter of that was true this would be the best game ever.

Ohio State BOOniversity
Mar 3, 2008

moms pubis posted:

Either you're vastly exaggerating the severity of this problem or you're really bad at controlling him. The only time Euphoria has ever made it difficult for me to keep Niko alive is when he gets hit by cars or flies off a motorbike, and that's pretty understandable.

IV isn't terribly "floaty" or whatever vague critique du jour is being used, and this is coming from somebody who spends way too much time making videos of Luis running into stuff.

also I miss the video thread.

Walton Simons
May 16, 2010

ELECTRONIC OLD MEN RUNNING THE WORLD
gently caress S.A.M in GTA3. I've missed the plane twice, glitched coming off the boat and drowned then got off too early and drowned in three feet of water. Back on the boat, then to the construction site, then back to the boat, then back to the runway to wait...

I stood on the runway for a better shot. The wreck ran over and killed me. :smithicide:
I missed again and I'm going to play something else. Stupid, stupid loving mission.

Walton Simons fucked around with this message at 22:45 on Aug 14, 2012

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ZackHoagie
Dec 25, 2007

now eat him.
Guys. https://www.youtube.com/watch?v=LJSFlMCTXE8 GUYS

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