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Belzac
Mar 20, 2008

The third fracture I would do away with...I can't, sorry.

F R A C T U R E
I crash every time I try to enter Vault 22. Anyone know what could be up with it?

Load order: http://pastebin.com/g0DKHAhb

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hunted by a freak
Sep 3, 2011

I'm using New Vegas Redesigned 2, and I really like the way Dracomies made Sunny Smiles look (I'm using the 'recommended version'), would it be possible to get that face file as a preset to use on my own character?

Also, somewhat related question, I'd prefer to use Cass's default looks instead of the one that Dracomies set, I've gone into the GECK and found her entry when I loaded New Vegas Redesigned.esm and the 'recommended'.esp, if I completely delete it will I screw up the game? nvm found a mod that's basically her default appearance with different hair.

hunted by a freak fucked around with this message at 03:14 on Aug 13, 2012

chiefnewo
May 21, 2007

Cream-of-Plenty posted:

That's for the Nexus Mod Manager, which I personally don't recommend. Download and install your mods manually, and use FOMM.

What's the problem with using the Nexus Mod Manager? I thought it was basically just a more recent version of mod manager with Fallout and Skyrim modding etc. integrated. What will switching to FOMM gain me?

chiefnewo fucked around with this message at 03:39 on Aug 13, 2012

Proletarian Mango
May 21, 2011

FOMM is stable as a rock while NMM tends to be buggy and crash, in my experience.

Stroth
Mar 31, 2007

All Problems Solved

chiefnewo posted:

What's the problem with using the Nexus Mod Manager? I thought it was basically just a more recent version of mod manager with Fallout and Skyrim modding etc. integrated. What will switching to FOMM gain me?

Not bugging the gently caress out. Also, integrated BOSS.

Selenephos
Jul 9, 2010

chiefnewo posted:

What's the problem with using the Nexus Mod Manager? I thought it was basically just a more recent version of mod manager with Fallout and Skyrim modding etc. integrated. What will switching to FOMM gain me?

Some older mods don't always work too well with Nexus Mod Manager but install just fine with FOMM. Having said that I've recently gone back to it and it seems much more stable and reliable than it used to be so now I guess it's just a matter of preference.

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

bef posted:

Is there any way I could get New Vegas to run from an external harddrive? I don't have enough space on my hd for all the modding I plan on doing, is it even possible?
You want Steam Mover.

Cross-Section posted:

Or you can be a cool dude and use Mod Organizer, to which they just added full FOMOD support.
Seems like goons all recommend this, but it also seems to be pretty clunky. I'm curious what it has going for it, since it doesn't install properly under Win7, and I have to launch it in administrator mode just to stop it from exploding.

Cross-Section
Mar 18, 2009

Hmm, I'm running Win 7 64-bit and I haven't had any problems like that. Is your Steam folder located in Program Files? I've heard programs like Mod Organizer have issues with permissions and the like if they're located there.

Canuck-Errant
Oct 28, 2003

MOOD: BURNING - MUSIC: DISCO INFERNO BY THE TRAMMPS
Grimey Drawer

Arenovalis posted:

Retexturing Lucky wheee

Need to remove the dirt layers from the handle and tweak a bunch of poo poo



Uhhhhhh, could you host your image on not-4chan?

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Canuck-Errant posted:

Uhhhhhh, could you host your image on not-4chan?

I'm getting the same issue.

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

Cross-Section posted:

Hmm, I'm running Win 7 64-bit and I haven't had any problems like that. Is your Steam folder located in Program Files? I've heard programs like Mod Organizer have issues with permissions and the like if they're located there.
My Steam folder is on a separate non-UAC drive, but Mod Organizer doesn't seem to be aware of UAC at all. So the installer tries to just copy MO into Program Files, which fails, and it doesn't add the program properly to the Start Menu, so the application doesn't even show up if I type its name in (which is also complicated by "ModOrganiser.exe" going into the "ModOrganizer" folder). And when it tries to update, it can't for the same reason. And it also spits out some warning about not being able to apply ini tweaks when it closes.

I fixed most of that by forcing it to run as Administrator, but at least NMM has an installer that works.

Drake Lake
Aug 7, 2003

I'm a respected community leader! A shining pillar of moral strength!
Everything was going great until I started Honest Hearts. Before, it would crash every once in a while, and it wasn't even much of a problem. Now I feel it's crashing every five to ten minutes. I keep worrying that maybe it's a mod I changed or something (like getting rid of MMUE or something).

How can I generate a load order list? Maybe there's something wrong there.

EDIT: I also can't run FOMM, it seems. Crashes on start up.

EDIT 2: Alright, everything I try doesn't seem to help at all (reorganizing loads, merging patches, etc). I'm crashing to desktop every five minutes.

EDIT 3/4: Huh. I might be speaking too soon, but maybe a little conflict and patch from FNVEdit was all it needed. Haven't crashed yet in twenty minutes [aaaaand I spoke too soon].

Drake Lake fucked around with this message at 19:58 on Aug 13, 2012

Arenovalis
Dec 8, 2010

Oh, no, I said, "steamed hams." That's what I call hamburgers.
Derp had the wrong link in clipboard



This should work

Cross-Section
Mar 18, 2009

FronzelNeekburm posted:

My Steam folder is on a separate non-UAC drive, but Mod Organizer doesn't seem to be aware of UAC at all. So the installer tries to just copy MO into Program Files, which fails, and it doesn't add the program properly to the Start Menu, so the application doesn't even show up if I type its name in (which is also complicated by "ModOrganiser.exe" going into the "ModOrganizer" folder). And when it tries to update, it can't for the same reason. And it also spits out some warning about not being able to apply ini tweaks when it closes.

I fixed most of that by forcing it to run as Administrator, but at least NMM has an installer that works.

Contrary to what the installer suggests, you're actually supposed to install Mod Organizer to the game folder like so:



Also, I don't believe the installer adds the game to the system registry (hence the lack of a shortcut), but you can do such (adding a shortcut, either to the start menu or the taskbar) via context menu on the program's exe.

Dr Snofeld
Apr 30, 2009
Is JSawyer a difficulty mod? I thought it was just a balance thing. It's the only mod I'm using right now, and I'm getting slaughtered by groups of gunslingers with grenade rifles and such south of Novak. At level 4 just now. Is it the mod making them have this sort of gear, or is New Vegas just harder than 3 in general?

Cross-Section
Mar 18, 2009

Hrm, I'm running JSawyer, and when I ran into those particular groups (that is, if you're referring to the ones I'm thinking of), only one of the Vipers had a grenade rifle. Are you running any mods besides JSawyer that might be modifying the spawns?

Ohio State BOOniversity
Mar 3, 2008

.

Ohio State BOOniversity fucked around with this message at 16:46 on Jan 10, 2017

AlternatePFG
Jun 19, 2012

Dr Snofeld posted:

Is JSawyer a difficulty mod? I thought it was just a balance thing. It's the only mod I'm using right now, and I'm getting slaughtered by groups of gunslingers with grenade rifles and such south of Novak. At level 4 just now. Is it the mod making them have this sort of gear, or is New Vegas just harder than 3 in general?

Nah, that particular group of guys has grenade rifles in the vanilla game too, I'm pretty sure. They're pretty rare on NPCs in general though.

Dr Snofeld
Apr 30, 2009
Huh, I guess I'm just to used to the FO3 style of shoot the heads off of every enemy you encounter until Super Mutants show up.

Leinadi
Sep 14, 2009
The gang members didn't have stuff like Grenade Rifles in the vanilla release but they got them in one of the patches. I believe the reason (besides making enemies a bit more dangerous and interesting) was to distribute some more Explosive weapons at the start of the game for characters that focus on Explosives.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
It's kinda both. It lowers exp gain pretty significantly and makes certain items harder to find. I don't think it's responsible for your issue though. I think 4 might be a little too low for the Novac area though, I was around 9 by the time I made it there. I'm also using Cirosans Classic Overhaul so our experiences may be slightly different.

Speaking of the wonderful Cirosans Classic Overhaul, something is up with that web page. It appears to be an earlier version posted up there and the download link doesn't work. In the meantime I've hosted the most recent version (1.21)here and the JSawyer compatibility patch here.

Dr Snofeld
Apr 30, 2009

SolidSnakesBandana posted:

It's kinda both. It lowers exp gain pretty significantly and makes certain items harder to find. I don't think it's responsible for your issue though. I think 4 might be a little too low for the Novac area though, I was around 9 by the time I made it there. I'm also using Cirosans Classic Overhaul so our experiences may be slightly different.

Speaking of the wonderful Cirosans Classic Overhaul, something is up with that web page. It appears to be an earlier version posted up there and the download link doesn't work. In the meantime I've hosted the most recent version (1.21)here and the JSawyer compatibility patch here.

Huh. I've just been following the highway south and haven't found that much else to do for XP at this point. I must not be looking in the right places.

Happy Noodle Boy
Jul 3, 2002


All right, I'm starting to have issues gameplay wise. I don't have a whole lot installed. Mainly JSawyer, PN, CCO, and The Armory with a side dish of IWS. Everything I've left on default settings

My issue is that combat is simply not fun. At all. I'm still getting a grip of how skills and perks work with this setup (skills go past 100 now? whaaaa?) but with 101 on guns my rifle spread is way too loving much to the point where I can't hit anything further than 10ft. away. I meet the STR requirement for the particular weapon and also the gun skill for it. food/drink/sleep are on 0 and it's just frustrating basically burning through the already scarce ammo because I can't hit anything.

So my question is, which mode is affecting this? Is it The Armory's Ballistics or CCO's Gameplay? Is it Sawyers and who the gently caress thought this would be fun? I basically want a deadlier game where I can be killed as fast as I can kill where I can be rewarded for putting bullets where I'm aiming rather than hoping to god my skills will land the bullet where I want it.

EDIT: I'm going to take a wild guess and say most of the changes came from CCO so I'm getting rid of that and trying a new run and see how it feels.

Happy Noodle Boy fucked around with this message at 22:13 on Aug 13, 2012

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I don't think it's CCO. I'm running a PN/CCO/Jsawyer setup and my experience is not like you are describing it. Did you enable the PN Rebalance mod? Cause you shouldn't do that. Is JSawyer last on your load list? Did you make sure and use the dozens of CCO compatibility esps? I'm not an expert in these things but feel free to post a load order and I can compare it to what I'm doing.

As far as I know, you're not going to find a mod that makes everything die fast. I'm also not sure why your skills are going past 100 unless it's just a random leftover point from you tagging it. Early on, I used the Varmint Rifle for pretty much everything, with a bit of 9mm when things got close. Then I got the cowboy repeater and pretty much used just that until I moved on to the hunting rifle. I barely used VATS at all until I got perks to help it out, I mainly used bullet time because that poo poo is baller as hell.

One weird tip is to pick up the spiked knuckles from a safe inside the Primm casino. These things absolutely tear up anything at low levels regardless of whether or not you have skill in unarmed.

SolidSnakesBandana fucked around with this message at 23:14 on Aug 13, 2012

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Happy Noodle Boy posted:

All right, I'm starting to have issues gameplay wise. I don't have a whole lot installed. Mainly JSawyer, PN, CCO, and The Armory with a side dish of IWS. Everything I've left on default settings

My issue is that combat is simply not fun. At all. I'm still getting a grip of how skills and perks work with this setup (skills go past 100 now? whaaaa?) but with 101 on guns my rifle spread is way too loving much to the point where I can't hit anything further than 10ft. away. I meet the STR requirement for the particular weapon and also the gun skill for it. food/drink/sleep are on 0 and it's just frustrating basically burning through the already scarce ammo because I can't hit anything.

So my question is, which mode is affecting this? Is it The Armory's Ballistics or CCO's Gameplay? Is it Sawyers and who the gently caress thought this would be fun? I basically want a deadlier game where I can be killed as fast as I can kill where I can be rewarded for putting bullets where I'm aiming rather than hoping to god my skills will land the bullet where I want it.

EDIT: I'm going to take a wild guess and say most of the changes came from CCO so I'm getting rid of that and trying a new run and see how it feels.

Bear in mind that combat is not the highlight of this game, and removing mods like CCO and JSawyer will only make everything spongier. Neither overhaul changes ballistics in the way you're describing (where you're missing things 10 feet away, even with 100 in Guns) although I don't have any personal experience with the Armory or its plugins.

The only thing I can suggest is using JSawyer + PN Rebalance, loading PN Rebalance after JSawyer, and configuring it via the MCM so that weapons do a lot of damage. JSawyer lowers the base health of NPCs, which means they won't have that extra 100-200 HP soaking up your bullets.

MrMidnight
Aug 3, 2006

SolidSnakesBandana posted:


Speaking of the wonderful Cirosans Classic Overhaul, something is up with that web page. It appears to be an earlier version posted up there and the download link doesn't work. In the meantime I've hosted the most recent version (1.21)here and the JSawyer compatibility patch here.

Try this link:

http://ooccommunity.com/media/gamemods/cirosans-classic-overhaul/

Naky
May 30, 2001

Resident Crackhead

Happy Noodle Boy posted:

So my question is, which mode is affecting this? Is it The Armory's Ballistics

This is possible in combination of what gun you're using. People all too often forget that beyond your skills, stats, and perks, the base gun spread has a big say in the accuracy of the gun. Add bullet drop into the mix and you could have problems, yes.

You could simply have an unholy mix of 'crappy' weapons (keep in mind if you're using the leveled lists, the beginning game guns are gonna be kind of crappy as they should be), bullet ballistics, and game balance/enemy health issues from other mods that's making things hard.

Happy Noodle Boy
Jul 3, 2002


Yeah it just caught me off guard. I need to re-do my load order (and restart yet again) with this in mind and maybe focus on melee for a little while and stick to only the varmint rifle until I find a better gun to choose as my signature weapon. Or maybe make the varmint the signature for a while. This should work for load order so everything plays nicely while having JSawyer as the main mod (aka last to load, right?)

code:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Project Nevada - Core.esm
Project Nevada - Cyberware.esp
Project Nevada - Equipment.esm
The.Armory.esm
IWS-Core.esm
CCO - Classic Perks.esm
CCO - Follower Tweaks.esm
CCO - Gameplay Changes.esm
CCO - Damage Resistance.esp
CCO - Perk Rebalance.esp
The.Armory.Leveled.List.esp
The.Armory.Leveled.List.Dead.Money.Patch.esp
The.Armory.Leveled.List.Honest.Hearts.Patch.esp
The.Armory.Leveled.List.Lonesome.Road.Patch.esp
The.Armory.Leveled.List.Old.World.Blues.Patch.esp
The.Armory.Performance.Killing.Ballistics.esp
IWS-Core-Patrols.esp
IWS-Core-Guards.esp
IWS-Core-Civilians.esp
IWS-DM.esp
IWS-HH.esp
IWS-OWB.esp
IWS-LR.esp
GRA - The Right to Bear Arms.esp
SignatureArmor.esp
SignatureWeapons.esp
jsawyer.esp
CCO - CP JSawyer Patch.esp
CCO - GC JSawyer Patch.esp
ProjectRealityMkIv5HDR.esp
The Mod Configuration Menu.esp
DarNifiedUINV.esp

Total active plugins: 42
Total plugins: 43
EDIT:

All right new character

SPECIAL: 4/5/4/5/5/9/8 - good at shooting and nothing else!
Traits: Skilled / Fear The Reaper - half DT is certainly going to make things easier.

Happy Noodle Boy fucked around with this message at 02:38 on Aug 14, 2012

MrMidnight
Aug 3, 2006

A question on Cirosan's Follower Tweaks. In his readme it mentions you can replace a companion's ranged and melee weapon by simply giving them a different weapon. I can see Cass's shotgun but when I tell her to melee I can not see her combat knife in the directory.

Can somebody tell me how to force an NPC to use certain ranged or melee weapons and why I am not seeing Cass's knife in her inventory?

Endymion FRS MK1
Oct 29, 2011

I don't know what this thing is, and I don't care. I'm just tired of seeing your stupid newbie av from 2011.
What is the proper load order for CCO + PN + JSawyer? I have CCO and PN currently, but want to go ahead and add JSawyer into it, but don't know where they (PN patch, CCO patch, and JSawyer itself) go.

edit: Oh, guess there isn't a JSaywer/PN patch. I guess just the two esps then.

Endymion FRS MK1 fucked around with this message at 04:53 on Aug 14, 2012

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

Happy Noodle Boy posted:

Yeah it just caught me off guard. I need to re-do my load order (and restart yet again) with this in mind and maybe focus on melee for a little while and stick to only the varmint rifle until I find a better gun to choose as my signature weapon. Or maybe make the varmint the signature for a while. This should work for load order so everything plays nicely while having JSawyer as the main mod (aka last to load, right?)

code:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
Project Nevada - Core.esm
Project Nevada - Cyberware.esp
Project Nevada - Equipment.esm
The.Armory.esm
IWS-Core.esm
CCO - Classic Perks.esm
CCO - Follower Tweaks.esm
CCO - Gameplay Changes.esm
CCO - Damage Resistance.esp
CCO - Perk Rebalance.esp
The.Armory.Leveled.List.esp
The.Armory.Leveled.List.Dead.Money.Patch.esp
The.Armory.Leveled.List.Honest.Hearts.Patch.esp
The.Armory.Leveled.List.Lonesome.Road.Patch.esp
The.Armory.Leveled.List.Old.World.Blues.Patch.esp
The.Armory.Performance.Killing.Ballistics.esp
IWS-Core-Patrols.esp
IWS-Core-Guards.esp
IWS-Core-Civilians.esp
IWS-DM.esp
IWS-HH.esp
IWS-OWB.esp
IWS-LR.esp
GRA - The Right to Bear Arms.esp
SignatureArmor.esp
SignatureWeapons.esp
jsawyer.esp
CCO - CP JSawyer Patch.esp
CCO - GC JSawyer Patch.esp
ProjectRealityMkIv5HDR.esp
The Mod Configuration Menu.esp
DarNifiedUINV.esp

Total active plugins: 42
Total plugins: 43
EDIT:

All right new character

SPECIAL: 4/5/4/5/5/9/8 - good at shooting and nothing else!
Traits: Skilled / Fear The Reaper - half DT is certainly going to make things easier.

I remember reading in this thread about fear the reaper being bugged so it didn't work. Was that fixed in CCO?

Cousin Todd
Jul 3, 2007
Grimey Drawer
So I have lombard station installed, and I notice that things get added as I complete certain quests...

Is there a list somewhere about this stuff? I can't seem to find the information.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Skwirl posted:

I remember reading in this thread about fear the reaper being bugged so it didn't work. Was that fixed in CCO?

Yes, it has been.

Endymion FRS MK1
Oct 29, 2011

I don't know what this thing is, and I don't care. I'm just tired of seeing your stupid newbie av from 2011.
Alright, is this the proper way to add JSawyer to CCO and PN? If anyone spots any other load order problems please point them out.

code:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CCO - Gameplay Changes.esm
CCO - Classic Perks.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
FreesideOpen.esm
CFWNV.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
Project Nevada - Dead Money (Rebalance).esp
Project Nevada - Honest Hearts.esp
Project Nevada - Old World Blues.esp
Project Nevada - Lonesome Road.esp
Project Nevada - Gun Runners' Arsenal (Rebalance).esp
Readius_NV.esp
CFW-DLC.esp
CFW-PN-DLC.esp
Lombard Station.esp
Lombard Station - Dead Money.esp
Lombard Station - Honest Hearts.esp
Lombard Station - Old World Blues.esp
Lombard Station - Lonesome Road.esp
Lombard Station - Gun Runners' Arsenal.esp
BlessedSilence.esp
CASM.esp
Classic FO SM_v1.2.esp
NCR Doggy Buddies.esp
SimpleStreetLights (Extra Lights).esp
EMR-StealthSuitMkII.esp
EMR Stealthsuit v3.0 - Project Nevada Patch.esp
christinecos.esp
originalintroExtended.esp
outsidebets.esp
The Low Profile Armor Mod.esp
FreesideOpenPatch.esp
Western Sky - Darker Nights.esp
CCO - Perk Rebalance.esp
CCO - Perk Rebalance - Honest Hearts.esp
CCO - Perk Rebalance - Dead Money.esp
CCO - Perk Rebalance - Lonesome Road.esp
CCO - Perk Rebalance - Old World Blues.esp
Easy Unlocking and Easy Hacking.esp
CCO - Damage Resistance.esp
CCO - GC PN Rebalance Patch.esp
CCO - CP DM Patch.esp
CCO - CP OWB Patch.esp
CCO - CP PN Patch.esp
CCO - CP OWB PN Patch.esp
CCO - CP LR Patch.esp
CCO - PR PN Patch.esp
CCO - DR DM Patch.esp
CCO - DR HH Patch.esp
CCO - DR OWB Patch.esp
CCO - DR LR Patch.esp
CCO - DR PN Patch.esp
jsawyer.esp
CCO - GC JSawyer Patch.esp
CCO - CP JSawyer Patch.esp
TUWRM.esp
merge.esp

Total active plugins: 65
Total plugins: 67

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
No, CCO has a Jsawyer compatibility ESP. Also, if you're planning to use JSawyer and CCO, don't use the Project Nevada Rebalance.

Happy Noodle Boy
Jul 3, 2002


He has the compatibility patches in there I think
(CCO - GC JSawyer Patch.esp, CCO - CP JSawyer Patch.esp)

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
My mistake, did not see those, durr.

Rabhadh
Aug 26, 2007
I've gotten a strange bug, my Intelligence as been reduced to 1 (from 4). I have no idea what caused this, and just noticed it yesterday. Maybe its a bug from getting addicted to vodka? Maybe its caused by that perk that is supposed to add +1 to you intelligence when you talk to people? I'm running Project Nevada and CCO. Is there a simply way I can fix this through the console?

Ariza
Feb 8, 2006
Player.setav intelligence 4

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Police Automaton
Mar 17, 2009
"You are standing in a thread. Someone has made an insightful post."
LOOK AT insightful post
"It's a pretty good post."
HATE post
"I don't understand"
SHIT ON post
"You shit on the post. Why."

Police Automaton posted:

I screwed around with the days some more, bloom is incredibly fuzzy, Now it's just waiting until he includes some of his custom SSAO.



For the few people that downloaded it: I updated this, days should be better and interiors more bearable:

http://happygeckosoftware.com/hosted/enb116NV.7z
(as before, own hosting)

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