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DontMockMySmock posted:Slaanesh's sheet has a misprint - he/she requires two corruption tokens, not one, in a region with a hero or noble to get a dial advancement counter. I think it's mentioned in the actual rulebook. Why is there not an emoticon for this yet?
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# ? Aug 14, 2012 01:25 |
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# ? Jun 9, 2024 07:16 |
DontMockMySmock posted:This isn't true - it's corrected in the FAQ to be anyone who added corruption during that entire game round. Son of a bitch! Well that's at least one rule that is now easier to explain. Speaking of FFG rules, I didn't see it mentioned here, but Android: Netrunner's rules were released about a week ago: http://www.fantasyflightgames.com/edge_news.asp?eidn=3469 I have no idea if the changes are for the better or worse, but I guess we'll see a few weeks down the line. How generally well supported are FFG games, tournament-wise? I realize that none of them are exactly Magic-level popularity, but I wonder if any stores actually have regular organized play for their LCGs.
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# ? Aug 14, 2012 01:42 |
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Do you live in MN because that's where their big event is. Beyond that I've never heard of any big support outside of cons. My local areas is filled with Magic players, and although people like to play other games at peoples' houses or at the one of the FLGSs when nothing is going on, I have never seen any tournament support.
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# ? Aug 14, 2012 01:51 |
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GrandpaPants posted:Speaking of FFG rules, I didn't see it mentioned here, but Android: Netrunner's rules were released about a week ago: http://www.fantasyflightgames.com/edge_news.asp?eidn=3469 The mechanical changes sound fine, but the new deckbuilding rules seem incredibly restrictive. Even if you go so far as to buy multiple copies of the base set, you're making a 45-card deck from a pool of 21 different cards, with a 3-of-each limit (plus up to 15 'points' worth of cards from outside that pool, where cards cost between 1 and infinity points). That doesn't seem like it leaves a lot of room for customization.
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# ? Aug 14, 2012 07:32 |
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NRVNQSR posted:The mechanical changes sound fine, but the new deckbuilding rules seem incredibly restrictive. Even if you go so far as to buy multiple copies of the base set, you're making a 45-card deck from a pool of 21 different cards, with a 3-of-each limit (plus up to 15 'points' worth of cards from outside that pool, where cards cost between 1 and infinity points). That doesn't seem like it leaves a lot of room for customization. You can build a bigger deck, but it's probably optimal to play as small as possible.
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# ? Aug 14, 2012 07:36 |
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They're making a King Arthur themed follow-up to The Resistance called The Resistance: Avalon - http://www.kickstarter.com/projects/2012515236/the-resistance-avalon Looks interesting. I guess one player will be "Merlin" and know who all the bad guys are, but has to be careful about revealing himself because the bad team has some way to assassinate him and win the game. I only get together with a group big enough to play these kinda games a couple of times a year, so probably going to pass. They also mention a new edition of The Resistance with new types of components which could be potentially cool.
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# ? Aug 14, 2012 11:36 |
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Rudy Riot posted:They're making a King Arthur themed follow-up to The Resistance called The Resistance: Avalon -
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# ? Aug 14, 2012 11:57 |
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Bobby The Rookie posted:Man, those anime promo cards are more of a disincentive to pledge early, but I'll totally jump in on this. I'd be a bit worried about player elimination with the assassination stuff, but maybe it's more of a special automatic win/lose type scenario that only comes in the final round. Yeah, the "sexy-Resistance" cards are pretty silly and unfortunate. As far as the Merlin thing, it sounded like in the video that it's an end-game thing that the bad guys can use to win, but I haven't actually seen any rules yet.
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# ? Aug 14, 2012 12:06 |
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NRVNQSR posted:The mechanical changes sound fine, but the new deckbuilding rules seem incredibly restrictive. Even if you go so far as to buy multiple copies of the base set, you're making a 45-card deck from a pool of 21 different cards, with a 3-of-each limit (plus up to 15 'points' worth of cards from outside that pool, where cards cost between 1 and infinity points). That doesn't seem like it leaves a lot of room for customization. That's why they publish 20 new cards a month.
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# ? Aug 14, 2012 12:20 |
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Regarding the idiotic LOS rules in Descent 2:bleached_lizard on BGG posted:I got a reply from FFG:
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# ? Aug 14, 2012 12:35 |
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Pierzak posted:Regarding the idiotic LOS rules in Descent 2: What's the context for this? Sounds pretty ridiculous.
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# ? Aug 14, 2012 13:46 |
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Pierzak posted:Welp, time to sell my copy. How would this situation come up? In the few times I've played the revised Descent, I've never seen it.
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# ? Aug 14, 2012 14:02 |
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Looselybased posted:What's the context for this? Sounds pretty ridiculous. Unfit For Space posted:How would this situation come up? In the few times I've played the revised Descent, I've never seen it.
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# ? Aug 14, 2012 14:21 |
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Broken Loose posted:Hey, Orlando goons, what are your plans this week? I need you for playtesting. This is basically the funnest thing not made by Vlaada Chvatil I've played this year. Get ready, people. Get ready.
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# ? Aug 14, 2012 14:25 |
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Bobby The Rookie posted:Man, those anime promo cards are more of a disincentive to pledge early, but I'll totally jump in on this. I'd be a bit worried about player elimination with the assassination stuff, but maybe it's more of a special automatic win/lose type scenario that only comes in the final round. If there's one thing I've always thought was lacking from The Resistance, it was More Anime. I've never pledged faster.
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# ? Aug 14, 2012 14:36 |
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St0rmD posted:This is basically the funnest thing not made by Vlaada Chvatil I've played this year. Get ready, people. Get ready. The art alone makes me wish there was a way I could play it without having to go to Florida.
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# ? Aug 14, 2012 14:52 |
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Looselybased posted:What's the context for this? Sounds pretty ridiculous. He's overreacting. Here's the relevant LoS rule: A player must be able to trace an uninterrupted, straight line from any corner of that figure’s space to any corner of the target space. If the line passes through the edge of a map tile, a door, or a blocked space (a space containing a figure or obstacle), the target space is not in line of sight (see “Line of Sight Example” on page 12). If the line passes along the edge of a blocked space (see “Line of Sight Example” on page 12), the target space is not in line of sight. However, if the line only touches the corner of a blocked space (without passing through the space itself ), the target space is in line of sight. Basically, he thinks LoS should work tracing a line from the front left corner of the lady to the back right corner of the monster. He doesn't like the fact that the monster itself blocks LoS to its rear corner. People are throwing bitchfits about LoS because while it's absolutely clear, it leads to what feels like unintuitive results. Pierzak posted:The issue is the intention behind the rules. If FFG is OK with screwing up something as basic as LOS at the very release, what else are they willing to gently caress up? They didn't screw up the rules; you just don't like them. Descent 2E's LoS rules are clear and concise, and people are unhappy. Me am in Bizzaro world. Crackbone fucked around with this message at 15:17 on Aug 14, 2012 |
# ? Aug 14, 2012 15:09 |
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mikeycp posted:The art alone makes me wish there was a way I could play it without having to go to Florida. Interestingly enough, the art has been largely thrown out since the board had to be redesigned. It's just a barren, prototype-y white cardboard right now, and yet.... ...AND YET
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# ? Aug 14, 2012 15:11 |
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St0rmD posted:Interestingly enough, the art has been largely thrown out since the board had to be redesigned. It's just a barren, prototype-y white cardboard right now, and yet.... I guess I should've said that the game theme/concept that the art showed me looks delicious. Unless I guess it got stripped down to mechanics and is being re-themed?
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# ? Aug 14, 2012 15:23 |
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Crackbone posted:People are throwing bitchfits about LoS because while it's absolutely clear, it leads to what feels like unintuitive results. Doesn't seem very unintuitive to me. The zombie has a ton of cover between him and the ranger lady. I think the idea that she could stretch her head and bow around to aim and shoot between a tiny gap in the two rocks is more gamist than the idea that she couldn't.
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# ? Aug 14, 2012 15:30 |
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Unfit For Space posted:Doesn't seem very unintuitive to me. The zombie has a ton of cover between him and the ranger lady. I think the idea that she could stretch her head and bow around to aim and shoot between a tiny gap in the two rocks is more gamist than the idea that she couldn't. Yeah, but there are some very odd results you can get. In any event, I'd take crystal clear rules vs. the normal FF poo poo.
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# ? Aug 14, 2012 15:36 |
Bobby The Rookie posted:Man, those anime promo cards are more of a disincentive to pledge early, but I'll totally jump in on this. I'd be a bit worried about player elimination with the assassination stuff, but maybe it's more of a special automatic win/lose type scenario that only comes in the final round. As dumb as the anime cards are, if it isn't too late, pledge within the 24 hours and just sell off the promos. You would probably make a good chunk of your money back.
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# ? Aug 14, 2012 16:01 |
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GrandpaPants posted:As dumb as the anime cards are, if it isn't too late, pledge within the 24 hours and just sell off the promos. You would probably make a good chunk of your money back.
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# ? Aug 14, 2012 16:20 |
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Bobby The Rookie posted:Really, you think for party game promo cards? I could see it for something more niche like Dominion, but it blows my mind that anyone who plays Resistance would want those cards. Do people just go nutso for exclusive Kickstarter poo poo, no matter what it is? Board gamers in general have really bad completionist OCD.
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# ? Aug 14, 2012 16:21 |
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Crackbone posted:Board gamers in general have really bad completionist OCD. I've spent hundreds on getting Descent first edition +all the expansions and promos and I haven't even played it yet
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# ? Aug 14, 2012 16:23 |
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Gilgamesh posted:I've spent hundreds on getting Descent first edition +all the expansions and promos and I haven't even played it yet You got 2nd edition and the conversion kit yet?
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# ? Aug 14, 2012 16:27 |
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Crackbone posted:You got 2nd edition and the conversion kit yet? Soon....
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# ? Aug 14, 2012 16:33 |
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Crackbone posted:They didn't screw up the rules; you just don't like them. Descent 2E's LoS rules are clear and concise, and people are unhappy. Me am in Bizzaro world. Crackbone posted:Yeah, but there are some very odd results you can get. In any event, I'd take crystal clear rules vs. the normal FF poo poo. Maybe I'm overreacting, because I'm pissed off after buying Descent 2 for almost as much as Descent 1, having like half the stuff in the box and "wohooo new streamlinerd rules that solve 1's problems" except that they introduce new ones from the start. Unfit For Space posted:Doesn't seem very unintuitive to me. The zombie has a ton of cover between him and the ranger lady. I think the idea that she could stretch her head and bow around to aim and shoot between a tiny gap in the two rocks is more gamist than the idea that she couldn't. Anyway, I'll shut up about this so as not to make it a bitchfit if you want to discuss/argue with my POV, feel welcome to PM me. ed: Or maybe I don't have that much to worry about. I can always play the scenarios and if I still don't like it, sell the set for the price of new, given that I paint my minis to a decent tabletop standard and many players will want to buy painted.
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# ? Aug 14, 2012 17:04 |
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Pierzak posted:Descent 1's LOS rules were concise. What's the point of new rules then? quote:Maybe I'm overreacting, because I'm pissed off after buying Descent 2 for almost as much as Descent 1, having like half the stuff in the box and "wohooo new streamlinerd rules that solve 1's problems" except that they introduce new ones from the start. quote:My problem is that the mechanics don't translate to what would happen. quote:Anyway, I'll shut up about this so as not to make it a bitchfit if you want to discuss/argue with my POV, feel welcome to PM me. Crackbone fucked around with this message at 17:23 on Aug 14, 2012 |
# ? Aug 14, 2012 17:18 |
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I would say the only reason I've ever sold any FFG games is because they were gigantic unwieldy beasts that I didn't have the space to set up for anymore.
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# ? Aug 14, 2012 17:25 |
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Pierzak posted:My problem is that the mechanics don't translate to what would happen. If we assume that there are gaps wide enough to look/fire through (since the wizard can), then there's no problem here. I don't have a problem with the cover, my problem is that this very example (and the devs' clarification) shows that you cannot hit a monster because it's blocking LOS to itself. No, you cannot shoot me because I'm in the way. Pretty counter-intuitive. I'm trying to come up with a situation in which you could draw line of sight to one of the corners the creature is blocking with it's own body, but not one of the other corners that it isn't. Edit: Pardon, there's one in the posted example, and I'm a moron - on the flipside, I don't see how frequently it's going to come up, and you can just houserule it to whatever makes sense.
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# ? Aug 14, 2012 17:34 |
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Crackbone posted:All games abstract things. It's fine if you don't like the abstraction but it's not a problem in the sense that it breaks the game. On that note, Dominion has a lot of abstraction that translate into silliness if you consider what you're "really" doing. It'd be a funny challenge run to play a Dominion game wherein you can only play card combinations that makes sense: no Remodeling a Remodel, no Native Village to store an Island, no Minting Potions, can't stop a Ghost/Pirate Ship with a Moat, no King's Courting a King's Court (though I like the idea of banning that anyway ), etc.
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# ? Aug 14, 2012 17:39 |
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Dark Cohomology posted:no Remodeling a Remodel
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# ? Aug 14, 2012 17:45 |
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The only FFG game I've kept (out of 5 or 6 I've purchased... yes, I'm a slow learner) is Cosmic Encounter (and it's not really an FFG game). Anyways, the discussion above (if nothing else) has dropped my interest in trying Descent from "almost none" to "absolutely none". Why do they hate players? Surely they could have done some reasonable rules and on-board graphical cues (or just some discipline in map-making) that would have avoided 99% of this discussion. It's not just about limiting rule length and avoiding disagreements (though those things are good too), it's about clarity. There's no reason that people shouldn't be able to get a good feel for vulnerability from a glance at the board. Why allow these unclear situations to exist in the first place? The fact that they were writing any of these rules should have made them stop and say "I've made a terrible mistake, we need some redesign to avoid this question being asked at all".
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# ? Aug 14, 2012 17:54 |
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Speaking of FFG, after it's been sitting on my wishlist for 6 months, I finally got to play Rune Age this last weekend with a board game designer friend. He was happy I would play it (and ultimately enjoyed it) because none of his other designer friends liked it. I like that there are different scenarios to choose from that completely change the makeup of the game, from pure PvP to pure co-op to everything in between. He told me from the start, don't get attached to your units because they will be destroyed and taken out of your deck, and boy he was right. He's going to GenCon this weekend and the new expansion is on his "must buy" list, so I look forward to trying it out with him when he gets back. In case anyone is wondering, he's designed these games. One of his games was actually just featured on Dice Tower today: https://www.youtube.com/watch?v=YQlIJuGKta8
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# ? Aug 14, 2012 17:54 |
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jmzero posted:Why do they hate players? Surely they could have done some reasonable rules and on-board graphical cues (or just some discipline in map-making) that would have avoided 99% of this discussion. There's no disagreement though. It's people who don't like the results of the rule. The language of the LoS rules is not ambiguous - honestly FFG's previous games are the culprit. FFG is typically so bad at writing rules people just assumed they were missing info on the LoS rules when they really weren't.
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# ? Aug 14, 2012 19:07 |
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Pierzak posted:There's a story here. Do tell. Sorry, nothing exciting. Quite the opposite, in fact. My wife is slow to vary her strategy from game to game (she plays lots of big money), and one thing I've seen her do is buy remodel after remodel after remodel---or upgrade or whatever is on the table. She's all "Ha! I'm gonna get a province soon!" But before she does I buy my 5th one. On the other hand her stupid Monument/Great Hall spam is way too drat effective for how stupid it is. On another note, the thread was 50/50 split on Mage Knight and Descent 2e, so I just said gently caress it and bought both. The 2 together put me over Coolstuffinc's $100 free shipping line (though FedEx needs to hurry the hell up now). While waiting for them to arrive, I got myself too excited about Thunderstone Advance and its expansion that came out a week ago. What do you guys think about it?
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# ? Aug 14, 2012 19:11 |
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quote:There's no disagreement though. You don't think this specific thing will cause disagreements between players? Really? I mean it's great that there's an official right answer, but it's still obviously a mess; it's going to piss off players and people will house rule it 100 different ways. And even if everyone agrees on how to play, it makes the game fiddly and unclear. I think there's a weird sort of Stockholm syndrome thing going on here, and that you don't see how dumb and fiddly this rule is because it's right at home with 1000 other dumb, fiddly rules. It doesn't matter whether these rules are ambiguous or realistic or anything - it's ridiculous that they have to exist. All these questions could have been precluded by some effort in design. Why is there rocks on the board that are kind of touching graphically in such a way that it's unclear whether you can shoot between them? That's moronic. There's no excuse - it's just piss poor design. I mean it's icing on the poo poo-cake that you can sometimes kind of shoot diagonally between them and sometimes you can't, but the problems start way earlier and go way deeper. This game was clearly designed by an idiot. jmzero fucked around with this message at 19:22 on Aug 14, 2012 |
# ? Aug 14, 2012 19:20 |
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jmzero posted:You don't think this specific thing will cause disagreements between players? Really? People can disagree or be wrong about a lot of rules that are clear. I'm not a big fan of FFG's rulebooks, but the LoS rules aren't muddy, and I don't think it's fiddly either. And I don't get your point about the graphic design, because it has nothing to do with the LoS rules. The pictures in the square have nothing to do with the the line you draw across them. I'm guilty of out sometimes, but I don't get the anger in this case. This is a very simple way to determine LoS that covers all circumstances. At worst you need a string or ruler if somebody wants to get fussy about if a line intersects an obstacle.
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# ? Aug 14, 2012 20:01 |
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# ? Jun 9, 2024 07:16 |
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I'm pretty sure that the game uses the same exact rules that Dungeon Command, maybe Earth:Reborn and a lot of other games use. 1)Draw a line corner to corner that doesn't go through anything(such as a wall). 2)Units block LOS for their square. Is this essentially the argument? What's the issue? Do people think that units shouldn't block line of sight if you're targeting the corner of a unit's square? Wouldn't that just be another rule to have to remember?
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# ? Aug 14, 2012 20:26 |