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Zaodai posted:
evilmiera posted:Oh I know. My problem with it isn't that they got the information, but that they managed to put it to good use so fast at the scale that they did. From how battered their industries were and with Comstar interfering with them implementing it at least to some degree, I'd imagine the only people to actually have any access to enhanced tech would be "royal" units, with maybe a few scraps left over for groups on the front line. Arquinsiel fucked around with this message at 16:07 on Aug 23, 2012 |
# ? Aug 23, 2012 16:03 |
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# ? May 10, 2024 22:24 |
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We've got a couple strategic options we need to consider so the Banshee doesn't insta-melt, we can still get some intel, and not blow our load early. Still waiting to hear from a few others.
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# ? Aug 23, 2012 16:29 |
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Tarquinn posted:We haven't seen any Arrow IVs yet, have we? Oh, I like the way you think, man with red eyes and a dark cloak. And Arquinsel, where does it say they got a hands-off approach after that? It sounds reasonable that they would, of course, but I haven't read it anywhere I remember. That still leaves massively broken industry to contend with, but this would at least fix some of the problems I had.
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# ? Aug 23, 2012 17:43 |
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PTN: How are you going to handle the movement of the vehicles off the road? 2MP cost or what?
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# ? Aug 23, 2012 18:18 |
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I am joining my voice to chorus of peple who love this scenario it is really beautiful.
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# ? Aug 23, 2012 18:34 |
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PoptartsNinja posted:Mission Notes: Looks like it.
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# ? Aug 23, 2012 18:40 |
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evilmiera posted:Oh, I like the way you think, man with red eyes and a dark cloak. I don't think it was as much that they were in a technological stone age but more that they were technologically dumb. The Succession Wars had destroyed the industrial and intellectual base to the point that they barely knew how the equipment that survived worked. Essentially, it was like WH40K and they were praying to the 'Machine spirits' to bless them and continue to work so that they could continue to make 'Mechs. The HMC changed all that with not only giving them the technology that they had lost over the last 400 years but also let them understand all the crap that they had been praying to to work. You can imagine how this two fold increase in science allowed wars to increase. The rules of war had also remained intact: No wide scale destruction of Jump Ships (how could they, War Ships are Lostech), nuking and asteroid drops were still taboo, and cities were still seen as battlegrounds, not nationalist cesspools. Which indicates why the Jihad was so hard on the Succession States - while they continued what they considered a conventional war, the Wobbies were willing to nuke their opponents into submission.
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# ? Aug 23, 2012 18:44 |
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Enemy Pilot Names: Tithon, Renesme, Tegrin, Aias and Steve. One of these is not like the others. I'm rooting for Steve for the rest of the mission.
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# ? Aug 23, 2012 18:47 |
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Rick_Hunter posted:I don't think it was as much that they were in a technological stone age but more that they were technologically dumb. The Succession Wars had destroyed the industrial and intellectual base to the point that they barely knew how the equipment that survived worked. Essentially, it was like WH40K and they were praying to the 'Machine spirits' to bless them and continue to work so that they could continue to make 'Mechs. That's true to varying degrees, but the best example is Archernar on New Avalon, which churns out like a regiment of Valkyries a year, but runs 24/7 because it's automated and the Davions don't even know how to turn it off to fix things. They just keep putting finished components in one end and hoping finished mechs come out the other.
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# ? Aug 23, 2012 18:49 |
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OK, a few general tactical notes looking at the map (and keep in mind I don't know Battletech very well): 1. The Exterminator is in a good position to try to either work around to your flank/rear or to force you to put several mechs on that part of the map to go after it. In the latter case, there's enough open fire lanes that the big long range assaults will be able to take shots at you or force you to give the Exterminator an opening. 2. Both the Exterminator and J1 have jets, so they can jump up to get LOS on one turn and then jump down behind cover on another to cool off. 3. Try to make sure that if you're stepping out of cover to take shots, most of the others are also doing so. With fewer enemies mechs and inferior pilots, they're simply unlikely to shoot back at all of you, so you want to maximize the number of your mechs that can shoot once you're exposed to accurate fire. 4. I expect PTN to maneuver to keep you from all having shots on a single enemy at once. Try to move to force him to choose between spots where he can get good shots at your units and spots where he can avoid incoming fire from some of them. (The map will make that tricky but not impossible.) He has to try to manipulate your movement through good positioning; in theory, you can duplicate that with the extra advantage that you move last.
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# ? Aug 23, 2012 19:52 |
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I think it would work better if the Banshee Sneak was a known mechanic and not something we had to guess about. Knowing what would give the charade away lets the players better plan around it.
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# ? Aug 23, 2012 21:33 |
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I've got enough info to work off, and how to tell if the jig is up. Any doubt and I'll just ask PTN really, but I don't mind a tiny bit of opacity. It would be unfun if we were explicitly told I can miss X shots but must still fire Y times in Z turns.
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# ? Aug 23, 2012 21:53 |
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If you're too worried about that just spin the banshee around, walk backwards until you're even/behind the enemy mechs while shooting at the hex that some Yan Company guy is in. Then you can stop being sneaky and spin over and shoot some mech in the back. I'm guessing J2 and J3 are probably your best bet since they are closest, and thus you don't have to fake it for too long and risk getting lit up. Either target would be good to keep busy. Backshots are always great, the chances of coring someone and outright killing them is low, but any damage done means that armor is suddenly critically low, and, well, :battletech:
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# ? Aug 23, 2012 21:55 |
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Chronojam posted:I've got enough info to work off, and how to tell if the jig is up. Any doubt and I'll just ask PTN really, but I don't mind a tiny bit of opacity. It would be unfun if we were explicitly told I can miss X shots but must still fire Y times in Z turns. I fully expect you to take two enemy mechs with you into your grave. Seriously. Smart manuevering and alpha one in the back, punch it at the same time = dead as a doornail. Then some cat and mouse and free backshots because the entire star can't chase you without putting their backs to a company worth of mechs. You are as fast as their fastest mech, sure terrai works against you but you go last.
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# ? Aug 23, 2012 22:01 |
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Given that she said she said she was out of ammo, it doesn't seem unreasonable for the Banshee to fall back behind them and pretend to snipe a bit with the PPC. They already think she's an incompetent coward, after all.
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# ? Aug 23, 2012 22:08 |
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evilmiera posted:And Arquinsel, where does it say they got a hands-off approach after that? It sounds reasonable that they would, of course, but I haven't read it anywhere I remember. That still leaves massively broken industry to contend with, but this would at least fix some of the problems I had.
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# ? Aug 24, 2012 00:38 |
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Obviously the Star Captain is piloting a King Crab IIC
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# ? Aug 24, 2012 01:23 |
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-Troika- posted:Obviously the Star Captain is piloting a King Crab IIC Another one?
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# ? Aug 24, 2012 02:02 |
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PTN said it's something we haven't seen before. Clearly we're about to witness the debut of the Mackie IIC.
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# ? Aug 24, 2012 02:10 |
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It's a Nova with an Epona where the torso goes.
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# ? Aug 24, 2012 02:46 |
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It's actually two Hunchback IICs, with one wearing a trench coat and standing on top of the other one's shoulders.
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# ? Aug 24, 2012 02:59 |
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Ba Donk a Bonk posted:It's actually two Hunchback IICs, with one wearing a trench coat and standing on top of the other one's shoulders. But are they a famed inner sphere reporter and DO THEY HAVE A FEDORA?
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# ? Aug 24, 2012 03:03 |
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AtomikKrab posted:But are they a famed inner sphere reporter and DO THEY HAVE A FEDORA? Dammut, now I'm expecting AtlasCop to bust out of a lavaflow Koolaid Man style while blowing his whistle...
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# ? Aug 24, 2012 03:11 |
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Ba Donk a Bonk posted:It's actually two Hunchback IICs, with one wearing a trench coat and standing on top of the other one's shoulders. You can actually fit 4 UAC/20s on a 100 tonner, but it requires messing around with WOB stuff so satisfaction may vary (oh, and don't even think of firing more than two of them in ultra mode...).
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# ? Aug 24, 2012 03:14 |
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TildeATH posted:I think it would work better if the Banshee Sneak was a known mechanic Simon Says. landcollector posted:You can actually fit 4 UAC/20s on a 100 tonner, but it requires messing around with WOB stuff so satisfaction may vary (oh, and don't even think of firing more than two of them in ultra mode...). In the original Mechwarrior 2, you could assign your `Mechs negative heat sinks by throwing ten singles in the engine. The game would always try to revert to doubles, and would downgrade from 10 singles to 6 doubles. Four Ultra AC/20s in a Dire Wolf wa hilarious, even if you had to cheat to keep yourself from instantly exploding due to heat. PoptartsNinja fucked around with this message at 03:44 on Aug 24, 2012 |
# ? Aug 24, 2012 03:42 |
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PoptartsNinja posted:Simon Says. I'm trying to figure out how Simon Says would apply in this case. The only thing I can think of is the old cliche movie security trick where an organization has a pre-defined command code that when used in conversation either signifies meaning the opposite of everything else they've said, or that means they're being coerced into communicating by someone listening in on the conversation. Neither of these would really apply to the captured Clan warrior cooperating semi-willingly. I can see the Clans ordering a specific set of moves or something, I guess? Seems more like with the sighting mechanic that it's Red Light/Green Light.
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# ? Aug 24, 2012 03:59 |
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I have literally no memory of being able to modify heatsinks in the engines in MW2, but there were so many versions of it that it's possible it was in all of the ones I didn't have.
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# ? Aug 24, 2012 04:00 |
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Arquinsiel posted:I have literally no memory of being able to modify heatsinks in the engines in MW2, but there were so many versions of it that it's possible it was in all of the ones I didn't have. How it worked: Set Heat Sinks to 10. Set them to single. Save the `Mech design. Load the `Mech design. Those 10 heatsinks will magically be 6 double heat sinks which, since they've bypassed the "do not go below ten" check, allowed you to go negative. This bug was in Mechwarrior 2 and Ghost Bear's Legacy. They only fixed it for MW2 Mercenaries. Zaodai posted:I'm trying to figure out how Simon Says would apply in this case. The Star Captain outranks our Banshee pilot. He's going to be giving orders. PoptartsNinja fucked around with this message at 04:14 on Aug 24, 2012 |
# ? Aug 24, 2012 04:10 |
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PoptartsNinja posted:How it worked:
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# ? Aug 24, 2012 04:17 |
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PoptartsNinja posted:Simon Says. The trick involves the Interface Cockpit + No Gyro combo plus using Endo-Composite structure. (Since no heat glitches exist in tabletop, firing all four in ultra mode has a 100 percent chance of pegging out the heat gauge and a good chance of not passing the two ammo explosion checks) v v v v With a quad mech I'd only be able to fit two UAC/20s. landcollector fucked around with this message at 04:23 on Aug 24, 2012 |
# ? Aug 24, 2012 04:19 |
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What if you take a quad mech, fill the legs with heat sinks, and stand in water?
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# ? Aug 24, 2012 04:22 |
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Then you don't have arms to put the UAC20s in.
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# ? Aug 24, 2012 04:22 |
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Demolisher IIC Vehicles don't need heat sinks for ammo-based weapons.
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# ? Aug 24, 2012 04:29 |
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landcollector posted:You can actually fit 4 UAC/20s on a 100 tonner, but it requires messing around with WOB stuff so satisfaction may vary (oh, and don't even think of firing more than two of them in ultra mode...). Been there, and no you don't! e: from Feb of last year The Merry Marauder posted:In 100 tonners, I prefer the Hunchback IVC^2.
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# ? Aug 24, 2012 04:30 |
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The Merry Marauder posted:Been there, and no you don't! I was going towards something with slightly more battle endurance- 8 tons of ammo between 4 ACs.
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# ? Aug 24, 2012 04:32 |
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The Merry Marauder posted:from Feb of last year This thread needs its own subforum.
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# ? Aug 24, 2012 04:48 |
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Hmm. With an interface cockpit and no gyro and a compact engine, you can get three UAC/20s into a quadmech...pre:Troll IIc TRL-IIC Mass: 100 tons Tech Base: Mixed Chassis Config: Quad Rules Level: Experimental Tech Era: All Eras (non-canon) Tech Rating/Era Availability: X/X-X-X Production Year: 2750 Cost: 15,684,500 C-Bills Battle Value: 2,788 Chassis: Unknown Endo-Composite Power Plant: Unknown 300 Compact Fusion Engine Walking Speed: 32.4 km/h Maximum Speed: 54.0 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Standard Armor Armament: 3 (CL) Ultra AC/20s 1 (CL) ER Small Laser Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown ================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Composite 160 points 7.50 Internal Locations: 2 LT, 2 RT Engine: Compact Fusion Engine 300 28.50 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: (CL) Double Heat Sink 16(32) 6.00 Heat Sink Locations: 1 FLL, 1 FRL, 1 RLL, 1 RRL Gyro: 0.00 Cockpit: Interface 4.00 Actuators: L: H+UL+LL+F R: H+UL+LL+F Armor: Standard Armor AV - 216 13.50 Internal Armor Structure Factor Head 3 9 Center Torso 31 32 Center Torso (rear) 9 L/R Torso 21 29 L/R Torso (rear) 8 L/R Front Leg 21 20 L/R Rear Leg 21 26 ================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- (CL) Ultra AC/20 CT 7 8 12.00 (R) (CL) ER Small Laser CT 2 1 0.50 (CL) Ultra AC/20 RT 7 8 12.00 (CL) Ultra AC/20 LT 7 8 12.00 @Ultra AC/20 (10) RT - 2 2.00 @Ultra AC/20 (10) LT - 2 2.00 Free Critical Slots: 0 BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 28 3 8 8 0 0 4 1 Structure: 5 Special Abilities: SRCH, ES, SEAL, SOA
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# ? Aug 24, 2012 04:53 |
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Normal people just use Gausszilla.
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# ? Aug 24, 2012 05:02 |
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3/5 (XL Fusion) 4x UAC/20 4 tons of ammo (like you'll get a chance to use it all) 13.5 tons of Ferro-Fibrous armor.
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# ? Aug 24, 2012 05:19 |
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# ? May 10, 2024 22:24 |
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PoptartsNinja posted:
Man, somebody needs to do an OGRE LP.
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# ? Aug 24, 2012 05:23 |