|
Ghost Hand posted:It will - it will come out early 2013. Will it? I thought that the book with Tzeentch stuff was pushed back in favor of the Necron/Minotaurs/IG one and then the concept was killed.
|
# ? Aug 24, 2012 08:47 |
|
|
# ? Jun 7, 2024 08:00 |
|
Phyresis posted:Hey, so Hydra autocannons have Skyfire and Interceptor in IA: Aeronautica. I'm pretty sure that weapon profiles are the same between IA and Codex, so here's hoping that Hydras get FAQ'd to have Interceptor. I was just getting used to not automatically putting aside 300pts for Hydras and now they do this. Oh well, back to using those loving things every game.
|
# ? Aug 24, 2012 09:02 |
|
Snollygoster posted:Your Chaos Lord and berserkers are ballast taking up space that you desperately need for anti-tank. Five scourges, 10 Reavers and the a couple Raiders can't hack it. If you drop your Chaos allies that's plenty of wiggle room for heavy support. Thanks for reading the report - but (and I'm not trying to argue you're wrong) there were only 2 DA vehicles (whirlwind and land speeder), my friend is literally that scared of Dark Lances that he told me he wouldn't bring his Land Raider (which would scare me). When he arrived I had all the Chaos forces laid out just to joke with him that I went all-Chaos (meaning no lances). I did go very assault-heavy though, because I knew I'd be seeing Terminators, and the berzerkers nearly held their own once they were in CC. If I did go with Haywire Blasters, the most I could have had was maybe 5, I think: 1 with the Scourges, 1 each with Kabalite squad, but I tend not to take Kabalites because they can't really hurt marines/terminators, and they do nothing in assault. SRM posted:Every so often someone makes fanart for Dawn of Awesome and it makes me so goddamn happy. This is wonderful. New avatar, maybe? I did watch all of the Dawn of Awesome videos, and even some of the derivative works.
|
# ? Aug 24, 2012 09:11 |
|
jadebullet posted:Just wondering, with the DA release eventually coming, how hosed do you guys think I am when it comes to cowled DA models in the relatively not to distant future? http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod900140a It makes great priests as well.
|
# ? Aug 24, 2012 10:35 |
|
^^^quote:Dark Angels Chapter Upgrade Frame £12 quote:Dark Angels Company Veterans Squad £20 Never change GW.
|
# ? Aug 24, 2012 12:15 |
|
Was great fun putting together my Sternguard squad last night with the bits I ordered and cut up, and then finding that White Dwarf scan this morning.
|
# ? Aug 24, 2012 12:32 |
|
Does it make me a bad person if the best army list that looks interesting is Orks (led by a Mekboy) with Necron allies to represent a massive horde of Tinboyz? All I can't think of is how to get enough Ork style metal heads to replace all the Necron ones. You can even have a 'Monoliff' on tracks (Idea has been done before, but it never ceases to be entertaining) with the Gateway being a huge Shokk Attack Gun assembly.
|
# ? Aug 24, 2012 12:47 |
|
Phyresis, what's the lowdown on the Eldar flyers in IA:A? The Nightwing seems like it'd be solid just on the IA11 rules, but I imagine it got updated a bit. Depends on how expensive it is I guess. On a somewhat related note, I was looking at the Hornet last night, and that made me think about the Vyper. Anyone have any thoughts on taking cheap 70 point Vypers with Shurican/Scatter on it as a more mobile War Walker? I'm waffling a bit since they're not really durable, but they do have jink. And they go in FA and don't replace my Wraithlords.
|
# ? Aug 24, 2012 13:10 |
|
Shockeh posted:Does it make me a bad person if the best army list that looks interesting is Orks (led by a Mekboy) with Necron allies to represent a massive horde of Tinboyz? All I can't think of is how to get enough Ork style metal heads to replace all the Necron ones. I dig it.
|
# ? Aug 24, 2012 13:44 |
|
Phoenix Bombers seem overpriced: 225 for AV10/10/10 3HP with two shuriken cannons, two Phoenix missile launchers (S5 AP3 Heavy 3), and a pulse laser. It has Shrouded, Vector Dancer, and Strafing run. The wargear options are super meh. Nightwings got better, they have Agile in addition to their Shrouded so a 5+ cover save all the time and a 2+ when it Evades. Everything else is the same iirc. Fire Storms obviously aren't flyers but I don't like them, 180 points is too much for 6 twin-linked S6 Skyfire Interceptor shots imo but it's good vs. AV10 xenos flyers I guess. Against Night Scythes and better they start suffering. You're looking at 0.75 glances and 0.75 pens vs. AV11.
|
# ? Aug 24, 2012 13:45 |
|
Moola posted:Never change GW. It's been like that for years. Originally the box came with 2 sets of sprues i think, but they changed it at some point and didn't alter the price.
|
# ? Aug 24, 2012 14:00 |
|
Shockeh posted:Does it make me a bad person if the best army list that looks interesting is Orks (led by a Mekboy) with Necron allies to represent a massive horde of Tinboyz? All I can't think of is how to get enough Ork style metal heads to replace all the Necron ones. Use the blast shield from the rokkit boy maybe? Though it may be way too big. edit: Indolent Bastard fucked around with this message at 14:28 on Aug 24, 2012 |
# ? Aug 24, 2012 14:18 |
|
Phyresis posted:Nightwings got better, they have Agile in addition to their Shrouded so a 5+ cover save all the time and a 2+ when it Evades. Everything else is the same iirc. Does it have Vector Dancer as well? That would make it pretty slick at killing other fighters and staying on the board to strafe enemy vehicles. 2 lances and 2 shuricannons is solid firepower against anything that's AV 12 or less, and it could get rear armor fairly easily with VD if its got it. Wait, wait, wait. It has shrouded? Wouldn't that stack with the basic jink save for a 3+ cover all the time then? Or does it get shrouded when it evades?
|
# ? Aug 24, 2012 14:47 |
|
Yeah, it still has Vector Dancer, Supersonic, and Deep Strike. You are confused about Jink, though. Flyers don't have an all-the-time Jink like Skimmers and Bikes do. They only get Jink when they Evade in response to being shot (or switch to Hover mode, if they have it.) When they Evade they'll have a 5+ from Jink, +2 from Shrouded, and +1 from Agile for a 2+ cover save. Normally it just has a 5+ all-the-time cover save from Shrouded. e: I almost forgot, I don't know how the Hydra's Auto-Targeting System works vs. Nightwings. Auto-Targeting Systems got FAQ'd to say "Target units cannot claim a Jink save against shots fired by the Hydra." Shrouded isn't a Jink save, obviously, so normally the Nightwing gets a 5+ vs. the Hydra's shots, but what happens if it Evades? Does it have a 5+ or is the entire cover save negated? Obviously you wouldn't Evade against a Hydra but I'm curious as to how the rules interact. Phyresis fucked around with this message at 14:56 on Aug 24, 2012 |
# ? Aug 24, 2012 14:50 |
|
Phyresis posted:Yeah, it still has Vector Dancer, Supersonic, and Deep Strike. You are confused about Jink, though. Flyers don't have an all-the-time Jink like Skimmers and Bikes do. They only get Jink when they Evade in response to being shot (or switch to Hover mode, if they have it.) When they Evade they'll have a 5+ from Jink, +2 from Shrouded, and +1 from Agile for a 2+ cover save. Normally it just has a 5+ all-the-time cover save from Shrouded. Ah, that's right, forgot how it was worded. Okay, still not too bad with a 5+ all the time for just being annoying against non-skyfire stuff that manages a hit, and a 2+ is just amusing against anything that wants to kill it. Might actually pick one up at some point if they don't put out something similar in a plastic kit for Eldar.
|
# ? Aug 24, 2012 15:18 |
|
Shockeh posted:Does it make me a bad person if the best army list that looks interesting is Orks (led by a Mekboy) with Necron allies to represent a massive horde of Tinboyz? All I can't think of is how to get enough Ork style metal heads to replace all the Necron ones. Kromlech makes robot Ork heads: http://kromlech.eu/?p=381 .
|
# ? Aug 24, 2012 15:29 |
|
New FW Predator pattern: http://www.forgeworld.co.uk/Downloads/Product/PDF/p/Predator_infernus.pdf http://www.forgeworld.co.uk/New_Stuff/DEIMOS_PATTERN_PREDATOR_INFERNUS.html 120pts for a Pred chassis with an 18" large blast melta cannon
|
# ? Aug 24, 2012 15:31 |
|
Forgeworld really hates on Blood Angels but I guess it is fair, they have Baal's and Stormravens
|
# ? Aug 24, 2012 15:40 |
|
Just noticed that the picture of the model has some form of flamer sponsons, yet the experimental rules only list it as being able to take Heavy Bolter or Lascannon sponsons... \/\/ Hah just checked and they have indeed updated it. Fuegan fucked around with this message at 15:55 on Aug 24, 2012 |
# ? Aug 24, 2012 15:41 |
|
Yeah, they are fixing that and will update the rules apparently.
|
# ? Aug 24, 2012 15:44 |
|
Lungboy posted:New FW Predator pattern: Vindiwho?
|
# ? Aug 24, 2012 15:58 |
|
CrotchPheasant posted:Vindiwho? 18" range, melta at half, S8... these are fine, but they don't replace Vindicators by any measure.
|
# ? Aug 24, 2012 16:03 |
Devil Dogs are the same price and are a small blast at 24". Seems a bit undercosted.
|
|
# ? Aug 24, 2012 16:11 |
|
I think it's more that Devil Dogs are overcosted, even if Vendettas didn't exist I can't see running them for 120 points.
|
# ? Aug 24, 2012 16:15 |
|
ghetto wormhole posted:Devil Dogs are the same price and are a small blast at 24". Seems a bit undercosted. Devil Dogs are also fast vehicles and not quite as vulnerable from the side.
|
# ? Aug 24, 2012 16:27 |
Well, thanks for the tip about the DA upgrade kit. I just put in my purchase for 4 of them. Looks like my painting is booked solid for several months now.
|
|
# ? Aug 24, 2012 17:06 |
|
jadebullet posted:Well, thanks for the tip about the DA upgrade kit. I just put in my purchase for 4 of them. Looks like my painting is booked solid for several months now. Be aware that the upgrade kit doesn't come with bases, and doesn't come with the command/special weapon sprue that normal marine boxes (and the vets box) come with. So the savings is worth it, but if you want plasma/melta/stuff that isn't on the upgrade you may need some extra bits.
|
# ? Aug 24, 2012 17:47 |
|
Played a 1500pt 1v1v1 game last night with goon Panascope and a friend who's new to 40k. We split the table into thirds in a peace sign shape. I decided to start in the middle so the new guy could have fun and i like losing. Panascope brought Space marines with a bunch of terminators. I brought Eldar with Dark Eldar Allies, and the other guy borrowed a bunch of Panascope's Imperial Guard. Pretty much Panascope and I fought each while the Guard rolled across the table with it's fuckoff armored column and blew the poo poo out of both of us for the victory. The new guy had alot of fun, so i count the game as a success. Highlights: -Stern Guard missing all but 1 melta shot at a raider. The one hit got saved. -Didn't get any jink saves for a turn because I forgot to move. I'm really bad. -3 terminators knocked some guardians off my objective turn 4, knocking me to 3rd place!
|
# ? Aug 24, 2012 18:42 |
|
PeterWeller posted:They're okay, but their appeal lies much more in their aesthetic than in their quality. Their basic troops are BS4 guardians with lasblasters (the swooping hawk gun), so they trade strength for range. You can give them jump packs and up to two special weapons per squad, but doing so causes their points cost to balloon. Their special troops are basically the same as the regular corsairs but with more gear options-- think trueborn as compared to regular warriors in the DE codex. Their HQs are pretty great and get access to a wide variety of wargear, almost as much as a DE character. BS4 vehicles are their biggest advantage over regular Eldar--they can even take BS4 war walkers (wasps) as troops--but that advantage is mitigated by their higher cost. They can take a smattering of Eldar and Dark Eldar units as elites, and like all Eldar, they have access to Harlies. I know this was a ways back now, but thanks for this help. I did come up with one list though that I'd like feedback on before I completely drop the idea of Corsairs. If this doesn't look good though, I'll probably just go Eldar with the FW units I'm after like you mentioned: HQ Corsair Prince - 100 Corsair Jet Pack - 20 Shadow Field - 35 Haywire Grenades - 5 Total - 160 Elites Fire Dragons (x5) - 80 Troops Eldar Corsair Squad (x10) - 90 Corsair Jet Packs - 25 Eldar Missile Launchers (x2) - 30 Total - 145 Eldar Corsair Squad (as above) - 145 Corsair Jebike Squadron (x6) - 150 Shuriken Cannons (x2) - 20 Total - 170 Corsair Jebikes (as above) - 170 Corsair Jebikes (as above) - 170 Fast Attack Nightwing Interceptor - 145 Nightwing Interceptor - 145 Nightwing Interceptor - 145 Heavy Support Corsair Warp Hunter - 125 Corsair Warp Hunter - 125 Corsair Warp Hunter - 125 Total - 1850 Just about everything here has a way of jumping behind cover, or otherwise making itself hard to hit. Prince hides in a corsair squad and just adds his 1 shot ability when I think its best (whether that is a pie plate to help take out some AA or Night fighting one turn). Fire dragons DS down by any AV14 I can't otherwise deal with. I don't like the lack of Runes of Warding though.
|
# ? Aug 24, 2012 19:06 |
Dominion posted:Be aware that the upgrade kit doesn't come with bases, and doesn't come with the command/special weapon sprue that normal marine boxes (and the vets box) come with. So the savings is worth it, but if you want plasma/melta/stuff that isn't on the upgrade you may need some extra bits. I will be using them for Death Company so that should be perfectly fine. Pretty much, for what I am using them for, this will work out perfectly.
|
|
# ? Aug 24, 2012 19:10 |
|
Mef989 posted:Just about everything here has a way of jumping behind cover, or otherwise making itself hard to hit. Prince hides in a corsair squad and just adds his 1 shot ability when I think its best (whether that is a pie plate to help take out some AA or Night fighting one turn). Fire dragons DS down by any AV14 I can't otherwise deal with. I don't like the lack of Runes of Warding though. Fire Dragons can deep strike? Is this a Corsair thing? I always stick them in a wave serpent.
|
# ? Aug 24, 2012 19:19 |
|
Hixson posted:Fire Dragons can deep strike? Is this a Corsair thing? I always stick them in a wave serpent. Yeah, the prince grants Deep Strike to up to three units who don't already have the rule. Mef989 fucked around with this message at 19:27 on Aug 24, 2012 |
# ? Aug 24, 2012 19:24 |
|
I had a question about vanilla marine tac squads. What sorts of configurations are common? For instance, when would you invest in a power weapon on a sarge and when would you make them barebones (if ever)? I know people talk about the tactical tax, so it even worth investing anything in the squad aside from free special/heavy weapons? Everyone also talks about how good the libby is for an hq choice, so how are they usually equipped?
|
# ? Aug 24, 2012 19:34 |
|
humannature posted:I had a question about vanilla marine tac squads. What sorts of configurations are common? For instance, when would you invest in a power weapon on a sarge and when would you make them barebones (if ever)? I know people talk about the tactical tax, so it even worth investing anything in the squad aside from free special/heavy weapons? Everyone also talks about how good the libby is for an hq choice, so how are they usually equipped? With how challenges work, barebones sarges are usually the best bet, since he's just there to tank an opposing combat character for 1 round. Investing the few points for a melta/plasma gun is usually worth it, and a missile launcher is worth it if you plan to not have them move around a lot.
|
# ? Aug 24, 2012 19:40 |
|
humannature posted:I had a question about vanilla marine tac squads. What sorts of configurations are common? For instance, when would you invest in a power weapon on a sarge and when would you make them barebones (if ever)? I know people talk about the tactical tax, so it even worth investing anything in the squad aside from free special/heavy weapons? Everyone also talks about how good the libby is for an hq choice, so how are they usually equipped? Missile launcher and flamer if they're going to hang back, melta/multi-melta or flamer/multi-melta if they're going forward. Meltabombs on the sarge (and maybe a combi melta) if you have points and are going to be aggressive. As far as a librarian, as little equipment as possible. A bike if it's a bike army or a jump pack if you're BA. I guess if you decided to go with a terminator librarian you'd want a storm shield.
|
# ? Aug 24, 2012 19:47 |
|
humannature posted:I had a question about vanilla marine tac squads. What sorts of configurations are common? For instance, when would you invest in a power weapon on a sarge and when would you make them barebones (if ever)? I know people talk about the tactical tax, so it even worth investing anything in the squad aside from free special/heavy weapons? Everyone also talks about how good the libby is for an hq choice, so how are they usually equipped? Typically the Sergeant has a combi-weapon. Usually a combi-Melta. The squad then takes either a Meltagun or a Flamer and a Multi-Melta. Right now, it's been common to see people spamming the combi-melta/meltagun/multi-melta on all their Tac squads. In a Rhino (of course). Taking a Missle Launcher isn't bad if you're planning on Combat Squadding the unit and using the ML to camp a home objective. The only time I'd opt out of taking a combi-weapon on the sarge is if I was using him to fire an Aegis Defense Line gun or something. Take the Librarian bare. The reason why it's good is because it's good at 100 points. If you take the codex powers, I prefer Null Zone + The Avenger. Or you can roll for BRB powers.
|
# ? Aug 24, 2012 20:18 |
|
If the librarian is your warlord, do you just use look out, Sir! to keep him alive? Aside from TH/SS terminators, which units are your heavy hitters? If tacs and librarians are bare bones, what is doing the heavy lifting in a vanilla marines list?
|
# ? Aug 24, 2012 20:26 |
|
Tac squads are generally melta+combi melta and either multimelta or Missle Launcher, depending if you are using a rhino or not. Sarges are naked otherwise.
|
# ? Aug 24, 2012 20:30 |
|
humannature posted:If the librarian is your warlord, do you just use look out, Sir! to keep him alive? Aside from TH/SS terminators, which units are your heavy hitters? If tacs and librarians are bare bones, what is doing the heavy lifting in a vanilla marines list? the tac squads pop tanks and the rest of your shooting(dakka preds, stormtalons, rifledreads, allies) cleans up.
|
# ? Aug 24, 2012 20:34 |
|
|
# ? Jun 7, 2024 08:00 |
|
humannature posted:If the librarian is your warlord, do you just use look out, Sir! to keep him alive? Aside from TH/SS terminators, which units are your heavy hitters? If tacs and librarians are bare bones, what is doing the heavy lifting in a vanilla marines list? Your guns. Or, if you want, you can take Darnath Lysander. He wins Challenges and doesn't concede Warlord VPs. If you want a deathstar heavy hitting cc squad or two, TH/SS terminators are good in the C:SM book because they're cheap. You can also master-craft their Hammers with Vulkan (who also TL all your flamers and meltas, and isn't a bad guy to have around in a challenge either).
|
# ? Aug 24, 2012 20:34 |