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Ephemeron posted:Oh. I thought it was about the subway train section and its optional timed locked door puzzle. I'm definitely talking about the locked door on the subway tracks. So you can also shoot the guy and hit some sort of a switch?
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# ? Aug 15, 2012 17:20 |
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# ? Jun 5, 2024 08:49 |
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Yeah, you can incapacitate the guy and hit a switch to change the train tracks (actually can't remember if you hit the switch yourself or if it's included in the cutscene once you take the guy down). Personally I always thought this was the only way to do it until I accidentally noticed the locked door on the subway track on some replay I did.
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# ? Aug 15, 2012 17:51 |
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Leinadi posted:Yeah, you can incapacitate the guy and hit a switch to change the train tracks (actually can't remember if you hit the switch yourself or if it's included in the cutscene once you take the guy down). Whaaaat? I never even know there was a door there. I've always just run him down and shot him before the train arrived.
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# ? Aug 16, 2012 04:00 |
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And I thought the only way was kill him, then run back and dodge the train. This game is awesome.
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# ? Aug 16, 2012 05:22 |
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I killed him every time as well and never even noticed the door.
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# ? Aug 18, 2012 06:54 |
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Don't know if anybody posted Alpha Protocol Transcribed yet, but it's good for a chuckle at least.
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# ? Aug 20, 2012 08:20 |
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So I got this game a year ago, played for a couple hours, and gave up because it was too frustrating even for me. I picked it up again six months ago, played my old file for ten minutes, and gave up again. Then I read the post in the first ten pages saying "Don't play on hard unless you hate yourself." And as it turns out I don't actually hate myself. I just beat the game last night on normal and it's much better than when I had ten seconds to deal with that stupid computer hacking minigame. abagofcheetos posted:And I thought the only way was kill him, then run back and dodge the train. This game is awesome. Yeah as for the train, that's what I did the first time. Punch out the guy, change the track, and watch Thorton dive out of the way of a train (that just happened to be ten seconds early on the timer, it's a wonder how that works) Edited for grammar.
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# ? Aug 20, 2012 18:59 |
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I always ran back and broke that door, for some reason I never even realized there was a track switch. Finally got Scarlet to kill Leland in my veteran run (decided to dump some of those spare AP into the assault rifle skill and it was incredibly disappointing so I just ended up chain-shooting everyone again). Now I'm wondering what to try next, probably suave asshat Mike who spams shock traps and other gadgets everywhere. I like the subtle differences in dialogues for playing a "tech specialist" this time. Going to miss my plethora of veteran points though.
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# ? Aug 20, 2012 21:03 |
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I'm trying to play this game for the first time. I'm playing on the PC. I started it and immediately noticed that it took me several swipes of the mouse to turn around. I went into the .ini files and changed the settings as suggested in the OP. I restarted and now everything is really dark - I can't even make out the face of the woman briefing me or where the door out of the first room is. I tried turning up the gamma in the in-game settings but it doesn't seem to do anything. Is there a specific setting I can tune for this?
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# ? Aug 23, 2012 13:47 |
TUUUUUUUUURN UP THE RAAAAADIO *gets stabbed 40 times*
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# ? Aug 26, 2012 03:16 |
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Grifter posted:I'm trying to play this game for the first time. I'm playing on the PC. I started it and immediately noticed that it took me several swipes of the mouse to turn around. I went into the .ini files and changed the settings as suggested in the OP. I restarted and now everything is really dark - I can't even make out the face of the woman briefing me or where the door out of the first room is. I tried turning up the gamma in the in-game settings but it doesn't seem to do anything. Is there a specific setting I can tune for this?
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# ? Aug 26, 2012 03:26 |
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Two Finger posted:TUUUUUUUUURN UP THE RAAAAADIO I WANT TO FEEL IT GOTTA GIVE ME SOME MORE "I wonder how many gay cheetahs had to die to make that jacket?" Best boss.
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# ? Aug 26, 2012 03:33 |
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Doing him with all close combat and stealth skills, and not killing his dumb butt buddies, was a pain in the rear end. Reloaded at least half a hundred times. I was so psyched when I first heard the song, but now I it's become permanently entangled with resentment and frustration. Against all odds, I let him live. THAT time.
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# ? Aug 26, 2012 07:11 |
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Dyatlov Bass posted:Doing him with all close combat and stealth skills, and not killing his dumb butt buddies, was a pain in the rear end. Reloaded at least half a hundred times. I was so psyched when I first heard the song, but now I it's become permanently entangled with resentment and frustration. See this is one of the (many) reasons for why you always go to Taiwan first. I fought him in my Melee-Only run with the ("Easy Mode" Boss Spoiler) poisoned coke and got him first try.
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# ? Aug 26, 2012 09:13 |
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Numbnuts posted:See this is one of the (many) reasons for why you always go to Taiwan first.
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# ? Aug 26, 2012 09:18 |
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The White Dragon posted:poo poo, I can't imagine doing Omen Deng first. He's just such a motherfucker to fight with his weird sniper shotgun. Also, funnily enough, despite having so much trouble against Deng the first time I played the game, I found out that if you spec a good amount into melee, you can get him (or really all the bosses (except Brayko, the coke-fueled gently caress, and the last boss)) locked in an infinite stun loop of punches really easily. The only trouble is actually getting up to them and that gets solved by having Shadow Operative. Edited to correct my "almost all bosses" point Edited again because I'm tired and bad at giving all the details. Numbnuts fucked around with this message at 09:36 on Aug 26, 2012 |
# ? Aug 26, 2012 09:21 |
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Deng is also reasonably easy if you use gadgets to mine the central path he takes to run at you. He runs into the mines, which do enough damage to knock him into 'punch Thorton' mode instead of 'shoot Thorton' mode, and then you out-punch him. Especially using Fury, you can get a lot of damage in during that fistfight.
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# ? Aug 26, 2012 15:33 |
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Yeah, Deng is piss easy. Just bring traps. He never even got to see me. I was so stunned by how easy the boss was that I redid him, to see if I accidentally cheesed him. Nope. He was just simple.
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# ? Aug 26, 2012 22:44 |
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Just finished my first through tonight. What a loving awesome game. I think I might just have to pick up F:NV and KOTOR II just to see Obsidian's other titles. I do have a question though: (Final mission spoilers) If I choose to save Mina after I got Scarlet to help me, then does Scarlet die? I ended up leaving Mina behind on the off-chance that it was a one-or-the-other type deal, and kinda felt bad that I couldn't save her.
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# ? Aug 27, 2012 03:39 |
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(Final Mission)Scarlet dies if you don't rescue her from the interrogation room. It has nothing to do with Mina.
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# ? Aug 27, 2012 03:55 |
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I should warn you that KOTOR 2 is very much unfinished. It's awesome, and in my opinion better than the first, don't get me wrong, but unfinished, with some plotlines left unresolved and half the ending removed due to lack of time. Unfortunately, that's what happens when you only have a year to create an RPG.
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# ? Aug 27, 2012 04:07 |
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e: haha, I'm an idiot
Doc Hawkins fucked around with this message at 04:17 on Aug 27, 2012 |
# ? Aug 27, 2012 04:10 |
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hectorgrey posted:I should warn you that KOTOR 2 is very much unfinished. It's awesome, and in my opinion better than the first, don't get me wrong, but unfinished, with some plotlines left unresolved and half the ending removed due to lack of time. Unfortunately, that's what happens when you only have a year to create an RPG. The Restored Content mod is out though.
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# ? Aug 27, 2012 04:13 |
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hectorgrey posted:I should warn you that KOTOR 2 is very much unfinished. It's awesome, and in my opinion better than the first, don't get me wrong, but unfinished, with some plotlines left unresolved and half the ending removed due to lack of time. Unfortunately, that's what happens when you only have a year to create an RPG. Not anymore! Apparently some people finished it for them. http://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm I've never played KOTOR II or this mod, but just a heads up to that guy that this exists and happens to obsidian fairly often. A NV completion mod also came out like two weeks ago. Alpha Protocol coming soon??
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# ? Aug 27, 2012 04:14 |
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KOTOR 2 was awesome even when only partially restore (the team gizka mod, IIRC?) and should be even awesomer now. In other news: I've played through AP three time, and I don't think I ever saw Deng do much of anything besides run around and get shot.
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# ? Aug 27, 2012 07:25 |
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Dr. Stab posted:(Final Mission)Scarlet dies if you don't rescue her from the interrogation room. It has nothing to do with Mina. Not quite. Scarlet only dies if you kill her/have your handler kill her. If you don't rescue her she either disappears or shows up during the final confrontation with Leland. Mina is the one who is killed if you don't rescue her. Geektox posted:I do have a question though: (Final mission spoilers) If I choose to save Mina after I got Scarlet to help me, then does Scarlet die? I ended up leaving Mina behind on the off-chance that it was a one-or-the-other type deal, and kinda felt bad that I couldn't save her. If you rescue Mina then she'll become your new handler in place of Scarlet. Scarlet will pretty much vanish unless you get her to show up when you confront Leland at the end.
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# ? Aug 27, 2012 07:53 |
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Great Lakes Log posted:I've never played KOTOR II or this mod, but just a heads up to that guy that this exists and happens to obsidian fairly often. A NV completion mod also came out like two weeks ago. Alpha Protocol coming soon?? AP is apparently a cast iron bitch to mod, so while it may happen someday I wouldn't count on it happening soon. Also, FONV completion mod? What?
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# ? Aug 27, 2012 13:15 |
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Great Lakes Log posted:A NV completion mod also came out like two weeks ago. That is a wierd thing to put out for a very, very complete game.
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# ? Aug 27, 2012 13:16 |
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ToxicFrog posted:Also, FONV completion mod? What? There is a set of (pretty neat) mods which had been out for a while which makes areas like Freeside and the Strip one giant area and which restored a bunch of mainly cosmetic stuff like NPCs which were cut out of the game. For whatever reason that got portrayed on some popular gaming site a couple of weeks ago as being a massive restoration mod. It's not but it's a nice mod all the same. Just search on the Nexus for Freeside Open if you want to try it out.
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# ? Aug 27, 2012 14:03 |
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Yeah, a lot of the gaming blogs picked up the NV Restoration Mod and used it as an excuse to post more headlines about the "Obsidian can't finish their games!" meme. The creator of the mod even sent out some email corrections to some of the sites complaining that they were misrepresenting his mod.
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# ? Aug 27, 2012 18:32 |
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FO:NV did have some restored cut content. Specifically there's a mod that adds in the option of sparing the Brotherhood when working for House. Apparently all the files, House voice recordings, etc. were already in the game.
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# ? Aug 28, 2012 05:03 |
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thepopstalinist posted:FO:NV did have some restored cut content. Specifically there's a mod that adds in the option of sparing the Brotherhood when working for House. Apparently all the files, House voice recordings, etc. were already in the game. Yeah, but that's more the "the game has some cool but nonessential stuff that there wasn't time/budget for" that every game has to some extent, rather than KOTOR2's "the game is literally unfinished and is missing huge chunks of vital content". Not that this will stop gaming news from using it as an excuse to whine about Obsidian's games are always unfinished and unstable.
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# ? Aug 28, 2012 16:19 |
Where does this whole Obsidian is bad thing come from, anyway? Every time I see their name involved with a project, I get interested, because I know it's gonna be good.
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# ? Aug 28, 2012 18:41 |
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Two Finger posted:Where does this whole Obsidian is bad thing come from, anyway? Among my circle, they get a bad rap for their games being extremely buggy at release, but I think that has a lot to do with their publisher or the engine they use. Gamebryo
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# ? Aug 28, 2012 20:09 |
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Every game has "cut content", that's what game development is all about - you cut stuff that looked good on paper but doesn't work well, or not at all. Stuff you developed that turns out to be below requirements. And, obviously, stuff that doesn't fit the development schedule. It only becomes a problem if a game is obviously missing something because some of the cut/not-finished content was critical. Obsidian had at least one game like that (KotOR2) but the internet and "games journalism" act like everything they do is in this category. Alpha Protocol doesn't feel unfinished, rather unpolished. Just because content was developed or planned at some point doesn't mean it's necessary or even useful in the final game (see some less than optimal passages in the KotOR 2 restored content), and sometimes it's simply not feasible with given technology (a lot of the "cut" FO:NV stuff).
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# ? Aug 28, 2012 20:11 |
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The cut content one is blown out of proportion from KotOR2, where it was a legitimate complaint. Obsidian tends to release games with a pretty large number of bugs, though, and overall a lot of their products don't feel...I guess the word I'm looking for is "polished". They do some things better than others - their writing especially tends to be top-notch - but their games tend to feel like they fall short of the overall quality one expects in a big-name title. My take on it, anyway. I'm willing to forgive when they pull fantastic things like the majority of AP, and overall I like Obsidian, so to each their own!
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# ? Aug 28, 2012 20:19 |
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Two Finger posted:Where does this whole Obsidian is bad thing come from, anyway? Their first game was literally unfinished due to being shoved out the door by the publisher half a year early. They followed this up with NWN2 (typical polish for an AAA game), Alpha Protocol (complete but unpolished, largely as a result of publisher fuckery), Fallout: New Vegas (vastly more stable and balanced than FO3, which it re-uses the engine from), and Dungeon Siege 3 (probably their worst game as an RPG, but technically it's solid as a loving rock). Despite this, the narrative that the gaming press pushes every time Obsidian comes up is "they make ambitious but incomplete and terribly unstable games"; if you believe the hype all of their games are missing six months of content and are unbalanced and crashy to a greater degree than even Bethesda's games. (I don't think I've ever heard outright "Obsidian is bad", though - it's always a "their reach exceeds their grasp" sort of thing.) Realizing this is a large part of what drove me to the conclusion that most game reviewers/"journalists" don't actually play the games or research the companies they purport to discuss; they just repeat poo poo that they heard from someone who heard it from someone else who heard it from a guy at Gamestop five years ago, make some poo poo up to justify it, and assign a score based on how much advertising they saw before writing the review.
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# ? Aug 28, 2012 20:32 |
It is criminal what happened to KOTOR II, especially since what was there utterly destroyed what had come before. It was magnificent. I was so pumped to go to the Dark Regions and chase Revan and see what Kreia knew he/she had gone to do. And now I'll never get that chance. But perhaps it's better left as a total mystery, because come on, what can live up to that expectation?
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# ? Aug 29, 2012 04:08 |
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Two Finger posted:It is criminal what happened to KOTOR II, especially since what was there utterly destroyed what had come before. It was magnificent. I was so pumped to go to the Dark Regions and chase Revan and see what Kreia knew he/she had gone to do. Indeed. And now, everything that was established in that game got retconned out of continuity by the MMO. It received a lot of negative comparisons with the first game, but in all honesty, everything I actively disliked about that game was a relic of using the first game's engine, and even most of that was at least improved. I mean hell, at least there was actually a point to bringing ranged characters with you; in the first game, ranged combat was weaker than melee in every respect. In the P&P game that its back end based on, ranged weapons do three times as much damage, making them the primary weapon in most fights. It also makes attacking a Jedi with a blaster pistol far more dangerous an idea - if one or two of those bolts that get deflected actually hit you, you're in trouble.
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# ? Aug 29, 2012 05:04 |
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# ? Jun 5, 2024 08:49 |
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ToxicFrog posted:Their first game was literally unfinished due to being shoved out the door by the publisher half a year early. They followed this up with NWN2 (typical polish for an AAA game) Haha!! NWN2 was an unpolished piece of poo poo that was filled with any number of gamebreaking bugs at release just like all of their more recent poo poo. A fun one from my friend included a boss that refused to provoke the event required so that you could kill him. The best one from me involved missing an entire chunk of the third act, including the death of a major npc and the heel-face turn of a badguy. Stupid Gnome: "I'm so sad that she died." Me: "Um... she's right here." Evil guy: "No matter, her death was a necessary step towards..." Me: "Seriously, is no one seeing her? She's still in our party. What the gently caress."
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# ? Aug 29, 2012 05:32 |