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Naky posted:And people wonder why I drink and mod gamebryo at the same time. When you can have fun like this? Oh baby. This is what I've been missing. Should make debugging scripts much much easier.
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# ? Aug 31, 2012 02:36 |
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# ? May 28, 2024 14:35 |
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SpookyLizard posted:This is what I've been missing. Should make debugging scripts much much easier. Damned straight. The Armory should have been sponsored by the good Cap'n Morgan.
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# ? Aug 31, 2012 02:42 |
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Naky posted:Damned straight. The Armory should have been sponsored by the good Cap'n Morgan. I'll be sure to dedicate my work to Johnnie Walker. The first thing of which should be up later tonight.
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# ? Aug 31, 2012 04:01 |
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I can't find the mod on the Nexus to extend Radio New Vegas. Anyone got a copy of it on hand?
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# ? Aug 31, 2012 04:54 |
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Rirse posted:I can't find the mod on the Nexus to extend Radio New Vegas. Anyone got a copy of it on hand? In what should be the thread title at this point, 'check the OP'. Should be a link there, though it's always possible that A) the nexus is making GBS threads itself and not working properly B) the mod's maker pissed someone off and it got taken down C) the nexus is being the nexus and why isn't there a better site for hosting mods.
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# ? Aug 31, 2012 05:18 |
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D) If all else fails google it.
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# ? Aug 31, 2012 05:20 |
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So I've ran into a bit of a problem. I want to make a mod that references another mod, and for some reason the GECK is only letting me reference it if the mod I am referencing is an .esm file, while it is currently a .esp file. As such, I used FOMM to make it into an .esm. However there are other mods that referenced this mod in its original state as a .esp, and I'm getting issues out the rear end because the mod they're supposed to be referencing has been changed and renamed. Is there any way to fix this? A solution that allows me to fix the problem with the GECK not letting me have a .esp as a parent file or one where I can have the other mods reference the .esm instead of the .esp are both acceptable for me. Thanks in advance.
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# ? Aug 31, 2012 06:35 |
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DoctorStrangelove posted:So I've ran into a bit of a problem. I want to make a mod that references another mod, and for some reason the GECK is only letting me reference it if the mod I am referencing is an .esm file, while it is currently a .esp file. As such, I used FOMM to make it into an .esm. However there are other mods that referenced this mod in its original state as a .esp, and I'm getting issues out the rear end because the mod they're supposed to be referencing has been changed and renamed. Change bAllowMultipleMasterLoads to 1 in GECKCustom.ini. However, I would advise you to do such editing in FNVEdit, it's much easier once you get the hang of it.
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# ? Aug 31, 2012 06:52 |
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SpookyLizard posted:PRO CLICK ZONE I'd love to try this, are there any conflicts I need to watch for? I am using PN (everything minus rebalance), CCO, and JSaywyer as far as major stuff goes. No WMX or anything.
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# ? Aug 31, 2012 07:12 |
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SpookyLizard posted:In what should be the thread title at this point, 'check the OP'. Should be a link there, though it's always possible that A) the nexus is making GBS threads itself and not working properly B) the mod's maker pissed someone off and it got taken down C) the nexus is being the nexus and why isn't there a better site for hosting mods. I checked the OP and it not on there anymore. And on the Nexus the file is listed as private.
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# ? Aug 31, 2012 07:15 |
Rirse posted:I checked the OP and it not on there anymore. And on the Nexus the file is listed as private. Are you serious? It's not the first one under the "Radios" section? The Extended Radio New Vegas utility?
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# ? Aug 31, 2012 07:28 |
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Rirse posted:I checked the OP and it not on there anymore. And on the Nexus the file is listed as private. Then I think you're best going to the google and finding an alternate host or hoping that someone has the appropriate files lying around and will rehost them for you. Endymion FRS MK1 posted:I'd love to try this, are there any conflicts I need to watch for? I am using PN (everything minus rebalance), CCO, and JSaywyer as far as major stuff goes. No WMX or anything. No, not really. All it really adds is Brass and Hull Plastic, miscellaneous items that are used to make cases and hulls, and adds recipes to breakdown/make (nearly) every vanilla ammo, as well .45 Auto from Honest Hearts and the neat poo poo from GRA. I say nearly because I noticed I missed somethings. I'll be putting out an update tomorrow that adds a few new ammos and recipes, taken out of another ammo mod kicking around TFR. If you happen to use Lombard Station it won't autosort Brass/Hull Plastic or pull it out of containers, but I'm working on a patch for Lombard Station, to update those scripts. Should be up tomorrow, a little bit after the ammo mod gets uploaded.
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# ? Aug 31, 2012 07:33 |
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NifSkope is so much fun. Bits and pieces from TG, Tailor Maid, LPAM and others, as well as some minor texture work in Photoshop. Best part is it doesn't even require any modelling experience, just copy/pasting and a few adjustments in NifSkope's simple coordinate system. You'll run into some negligible clipping when it's animated in-game, though.
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# ? Aug 31, 2012 10:36 |
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Dude is hosed if his jacket catches fire.
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# ? Aug 31, 2012 10:56 |
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Upmarket Mango posted:Dude is hosed if his jacket catches fire. Not as much as the duster I made that had both a dynamite bandolier and an ammo belt. Which reminds me, I wonder if there's a way to give a specific armour an explode-on-death effect, so those Powder Gangers with dynamite bandoliers can be blown up. Not that it isn't already loads of fun to shoot the dynamite in their hands.
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# ? Aug 31, 2012 11:46 |
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SplitSoul posted:Not as much as the duster I made that had both a dynamite bandolier and an ammo belt. Don't know that it'll help too much, but you might look into the scripting used for those giant ants in the Nellis Generator room. They explode on death when hit with laser or melee weapons, but not guns.
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# ? Aug 31, 2012 15:04 |
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Cream-of-Plenty posted:Are you serious? It's not the first one under the "Radios" section? The Extended Radio New Vegas utility? Okay I thought the mod was a different name, which is why I htought it was missing from the OP. But I don't see the music downloads anymore. I remember it having a hundred music pack to download.
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# ? Aug 31, 2012 15:17 |
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Rirse posted:Okay I thought the mod was a different name, which is why I htought it was missing from the OP. But I don't see the music downloads anymore. I remember it having a hundred music pack to download. Are you thinking of Mojave Music Radio?
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# ? Aug 31, 2012 15:28 |
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Here's a snippet of something I'm working on for the next version of CCO:quote:In the event of a catastrophic systems failure, the Vault Overseer (or Vault Personnel of similarly-high rank, if the Overseer is incapacitated) may deem it necessary to abandon the Vault's ongoing social experiment and evacuate the Vault. Such an action should be viewed as an absolute last resort, as departure from the Vault before the conclusion of the experiment and the express consent of Vault-Tec Executives will be viewed as a breach of contract. Offenders will be prosecuted to the fullest extent of the law.
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# ? Aug 31, 2012 15:32 |
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ChetReckless posted:Are you thinking of Mojave Music Radio? No, even through I was looking at this last night. It was the Extended Radio New Vegas mod, but the page used to have music to download. Now it just has only the esp and a bunch of old versions of that esp.
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# ? Aug 31, 2012 15:33 |
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Cirosan posted:Here's a snippet of something I'm working on for the next version of CCO: Oh man, this sounds awesome. The writing is really excellent too.
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# ? Aug 31, 2012 18:10 |
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Rirse posted:No, even through I was looking at this last night. It was the Extended Radio New Vegas mod, but the page used to have music to download. Now it just has only the esp and a bunch of old versions of that esp. It does have a bunch of music in though, or, more accurately, it can mix all of the existing NV radio music (including the not-used songs) into the ESP along with whatever music you already wanna use. My custom playlist consisted almost entirely of some of the exisitng NVR songs and this: https://www.youtube.com/watch?v=xf6EvzdgFSw. It's pretty rad.
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# ? Aug 31, 2012 19:54 |
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While we're on the subject of radio stuff, the CONELRAD radio mod from the OP is pretty great. The music fits really well, and the PSAs are interesting.
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# ? Aug 31, 2012 20:03 |
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Does anybody know of a facial hair mod that will let me combine one or two facial hairs into a monster of fashion? I ask only because my search hasn't really turned anything up yet. Save for the weird facial hair on Veronica mod.
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# ? Aug 31, 2012 20:07 |
FauxGateau posted:Does anybody know of a facial hair mod that will let me combine one or two facial hairs into a monster of fashion? I ask only because my search hasn't really turned anything up yet. Off the top of my head, there are two mods in this area: One that deals with a "medium beard" and one that deals with sideburns. Neither of these mods does quite what you're looking for, though. You won't find a legitimate mod that does what you're talking about, at least dynamically, since a "build your own beard" mod is pretty much impossible to make. You'd probably have to crack open the files in Nifskope or a texture editing program and manually combine facial hair.
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# ? Aug 31, 2012 20:11 |
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Is the darnified UI in the OP the latest version? I looked on the bethsoft forums but didn't see anything.
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# ? Aug 31, 2012 21:20 |
It is. DarN fell off the face of the planet some time ago.
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# ? Aug 31, 2012 21:23 |
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Cream-of-Plenty posted:Off the top of my head, there are two mods in this area: One that deals with a "medium beard" and one that deals with sideburns. Neither of these mods does quite what you're looking for, though. You won't find a legitimate mod that does what you're talking about, at least dynamically, since a "build your own beard" mod is pretty much impossible to make. You'd probably have to crack open the files in Nifskope or a texture editing program and manually combine facial hair. That's a bummer. But I'm sure I can make that work. I'll get on that. I might even post pictures of my hilarious failure.
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# ? Aug 31, 2012 21:53 |
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Newest release of Gtab's Ammo Master Newest version includes: code:
Installation instructions. Download this .esm, move to your Data directory, and check it on in FOMM. Make a merged patch, as you should be doing already. Merged patches are your friends! Upgrading from a previous version: Just overwrite the existing GtabsImprovedAmmoMasterTFR.esm It shouldn't gently caress with anything, but please take any necessary precautions just in case. Coming Soon: Lombard Station - Gtab.esp, which will update the crafting and sorting scripts to work with GtabsImprovedAmmoMasterTFR.esm (This file!) FYI: Be prepared to clear out Lombard Station before using this. So far it has cleared out containers on me, but that may have been a side effect of editing the file directly, since I updated Lombard Station.esp to set up the groundwork for future mods. I won't gently caress around with Lombard Station very much at all, just modify scripts to work some compatibility with mods, but some changes have been necessary, but again, just to scripts.
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# ? Sep 1, 2012 01:05 |
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http://newvegas.nexusmods.com/mods/47714/ Released my .357 revolver retex finally. Also includes mods and Lucky
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# ? Sep 1, 2012 07:36 |
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The 'Mark Morgan's "Vault Archives" Music' link in the OP seems to be broken.
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# ? Sep 1, 2012 09:24 |
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Is there a good mod that adds more variety and spawns to the wasteland? The Mojave is starting to feel kinda empty. Is the Monster Mod really that bad? I don't mind if it's hard because I cheat.
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# ? Sep 1, 2012 11:09 |
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Benjamin Black posted:The 'Mark Morgan's "Vault Archives" Music' link in the OP seems to be broken. I've taken the liberty of mirroring the Vault Archives here. Probably best if you guys keep this mirror to yourselves for now, though.
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# ? Sep 1, 2012 11:25 |
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Madfez posted:Is there a good mod that adds more variety and spawns to the wasteland? The Mojave is starting to feel kinda empty. Is the Monster Mod really that bad? I don't mind if it's hard because I cheat. Hang on, you want to increase the wasteland spawns? Can't imagine why anyone would want to do that. (It's awesome and also in the OP.)
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# ? Sep 1, 2012 14:01 |
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I think I've reached my limits of sanity... I added every armory weapon with it's proper caliber through caliberX and edited all the level lists... My brains.
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# ? Sep 1, 2012 14:35 |
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Arenovalis posted:http://newvegas.nexusmods.com/mods/47714/ Yessssssss
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# ? Sep 1, 2012 15:24 |
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Urby posted:I think I've reached my limits of sanity... I added every armory weapon with it's proper caliber through caliberX and edited all the level lists... My brains. Hah. As I said before, alcohol. Not really optional when it comes to gamebryo modding. If you want to share that hard work, assuming it has the WIP weapons included, we can include it in the release if you want.
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# ? Sep 1, 2012 15:51 |
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Naky posted:Hah. As I said before, alcohol. Not really optional when it comes to gamebryo modding. Alternatively, weed. Although you'll realise that it's suddenly 8 in the morning and you've forgotten all the changes you've made.
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# ? Sep 1, 2012 15:59 |
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I'm willing to bet this fat guy mod has been posted before, as well as this fat guy outfit pack, but I just found it myself so here you go.
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# ? Sep 1, 2012 17:00 |
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# ? May 28, 2024 14:35 |
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Saint Sputnik posted:I'm willing to bet this fat guy mod has been posted before, as well as this fat guy outfit pack, but I just found it myself so here you go. Shame that mod makes such an effort to be so loving goofy. Different body types would be a nice touch as well as a quick and easy method of characterisation - I realise it's been discussed before, but the engine really does struggle to create unique looking characters. A few overweight/scrawny characters would go a long way. Not like 'Female body by race', though. That thing is hideous.
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# ? Sep 1, 2012 17:12 |