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SpookyLizard
Feb 17, 2009

Cat Mattress posted:

Once you've clicked the blue arrow to reveal the boss' ultimate form, open your browser's javascript console and type this magical incantation:

omgwtfishappening();

(omgwt fish appening)

The effect is funny.

this is fantastic

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Alliterate Addict
Jul 10, 2012

dreaming of that face again

it's bright and blue and shimmering

grinning wide and comforting me with it's three warm and wild eyes

Ariong posted:

Yup, in chrome all the text turns to squares.



Mac Chrome reporting in, I'm seeing the text just fine.

Angry Avocado
Jun 6, 2010
The last two updates have been incredible.

(I just really hope this nightmare doesn't end like the last one did :ohdear:)

Pollyanna
Mar 5, 2005

Milk's on them.


SpookyLizard posted:

this is fantastic

edit: Never mind, I figured it out, that is amazing.

Also, holy poo poo this update.

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

Liquid Dinosaur
Dec 16, 2011

by Smythe

Ursine Asylum posted:

Mac Chrome reporting in, I'm seeing the text just fine.

You say you see the text just fine, but your screenshot shows tons of squares?

I'm a Mac Chome user, and I see the Zalgotext just fine. There is one single no-character-box, right where the "t" in "Fanart" should be.

Who What Now
Sep 10, 2006

by Azathoth
Chrome user, text is a-ok for me.

MikeJF
Dec 20, 2003




Who What Now posted:

Chrome user, text is a-ok for me.

Heart, on the other hand? Stopped for a minute.

Fruits of the sea
Dec 1, 2010

Welp, that's the first time a webcomic has made knock my keyboard to the floor. Glad there weren't any drinks around.

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

SpookyLizard posted:

this is fantastic

I really agree. Ctrl-Shift-K in Firefox and "omgwtfishappening();" for any Firefox users out there who haven't seen beyond the veil after clicking the blue arrow, go do it.

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME
You can also just type "javascript:omgwtfishappening();" in the address bar instead.

Double Punctuation
Dec 30, 2009

Ships were made for sinking;
Whiskey made for drinking;
If we were made of cellophane
We'd all get stinking drunk much faster!
:spergin: about fonts:

The Zalgo text doesn't work on Chrome on Windows because the page uses Verdana, which doesn't have the Zalgo characters. Macs work because Macs don't have Verdana; they have Geneva. Other browsers work because if a font doesn't have a character, they'll use a different font, but Chrome doesn't do that because :effort:.

For the full effect, you can get Stylish and plug this code in:

code:
body
{
    font-family: "Arial", Helvetica, sans-serif
}
Replace Arial with whatever font you think looks good that works.


Fake edit: BabelMap is a pretty cool program for troubleshooting this kind of stuff.

Alliterate Addict
Jul 10, 2012

dreaming of that face again

it's bright and blue and shimmering

grinning wide and comforting me with it's three warm and wild eyes

Liquid Dinosaur posted:

You say you see the text just fine, but your screenshot shows tons of squares?

I'm a Mac Chome user, and I see the Zalgotext just fine. There is one single no-character-box, right where the "t" in "Fanart" should be.

I've taken no screenshots, I think you have me confused with someone else.

SatansBestBuddy
Sep 26, 2010

by FactsAreUseless
JESUS BLOODSICLES! :stonk:

That scared the piss outta me!

I guess I know what page to recommend to everybody now!

EDIT: Also, guess I should mention I was listening to this while I was reading the update... works shockingly well. Though it probably didn't help with the pissing pants thing.

Also also, what the hell is with the suggestions thread? Why are a bunch of people trying to do stuff like "give it a hug! pour all your love into it!" when there should be pages and pages of people screaming "RUN! RUN NOW!"? It's jerks like that that I'm gonna blame when this kitten gets stabbed in the neck... again. :ohdear:

SatansBestBuddy fucked around with this message at 20:24 on Sep 3, 2012

Futaba Anzu
May 6, 2011

GROSS BOY

FronzelNeekburm posted:

You can also just type "java script:omgwtfishappening();" in the address bar instead.

I don't get it, what exactly does this do?

Maple Leaf
Aug 24, 2010

Let'en my post flyen true
It starts spinning the comic pane around clockwise.

Who What Now
Sep 10, 2006

by Azathoth
Holy poo poo, another update!

Ariong
Jun 25, 2012

Get bashed, platonist!

The art on that one was sweet as hell, but the update itself was a bit underwhelming.

SpookyLizard
Feb 17, 2009
Are the words always supposed to be way the gently caress up top? i've got chrome fullscreened and even then i can't see the 'full' picture.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...
I don't like that I have to shrink the page size to actually see what's going on :(

Gnome de plume
Sep 5, 2006

Hell.
Fucking.
Yes.
I don't think you should really want to.

kaaat

kat hey kat

He just wants to talk to her after all! Right?

Liquid Dinosaur
Dec 16, 2011

by Smythe

Volmarias posted:

I don't like that I have to shrink the page size to actually see what's going on :(

I think that you're supposed to have to scroll up to see the words. Like, that's part of the experience.

MikeJF
Dec 20, 2003




Who What Now posted:

Holy poo poo, another update!

I'm afraid to check it. :ohdear:

IronSaber
Feb 24, 2009

:roboluv: oh yes oh god yes form the head FORM THE HEAD unghhhh...:fap:
Methinks someone found Katia passed out in the chapel.

Funkstar Deluxe
May 7, 2007

「☆☆☆」
No, the monster just wants to play! :3:

Cat Mattress
Jul 14, 2012

by Cyrano4747

MikeJF posted:

I'm afraid to check it. :ohdear:

She's not dead yet.

MikeJF
Dec 20, 2003




Cat Mattress posted:

She's not dead yet.

Screw Katia, after last time I was more afraid the monster was going to burst out of my screen and eat me.

radintorov
Feb 18, 2011

Funkz posted:

No, the monster just wants to play! :3:
Given how the monster itself is looking at the words, I also think someone might have found her unconscious body. That or it is some kind of Divines intervention.

lesbian baphomet
Nov 30, 2011

So, the king-beast is curled around... vertical bars? Like a jail cell? Such as one which might be at the beginning of a video game, containing a protagonist?

Or perhaps I am looking too far into this.

Anyway, is it supposed to just end with the words "kaaat kat hey kat"? Because it's not continuing after that point which makes it feel like something might be loving up, code-wise.

Cat Mattress
Jul 14, 2012

by Cyrano4747

MoonwalkInvincible posted:

Anyway, is it supposed to just end with the words "kaaat kat hey kat"?

From the comment section:

Lowblock posted:

Does he just go “kat hey kat” and then it stops?

Kazerad posted:

Yeah. This one isn’t very long at all.

Kazerad
Aug 1, 2011

Unshamed by Koos

Volmarias posted:

I don't like that I have to shrink the page size to actually see what's going on :(

I've been getting really mixed reactions on that so far. Some people like the "bigness" of having to scroll to see everything, other people are just frustrated that they can't get it all on one screen.

I think a lot of people assume they have to scroll around a lot to find what's happening before they miss it, but the scrolling itself is actually an input that determines the animation timing. The fires will not start spreading until you scroll down to them, Katia will not look up until you move the scrollbar up, and the text will not change until you see it.

My biggest design failing here was probably that it's not entirely clear that you are in control the timing. Unlike the stairs update where the scrollbar was very clearly controlling the action, this one is made to feel like one big image and the control kept more subtle. But on the bright side, unlike the last one this is a relatively short update so it's easy enough to hit F5 if you feel like you missed something. The scrollbar interactivity has been this dream sequence's main thing, and I'll probably play with it a little bit more to see if I can hit that sweet spot where it is Just Really Awesome For Everyone.

Acute Grill
Dec 9, 2011

Chomp
Yeah, you definitely have to make it obvious that scrolling does something if you want things to be paced by scrolling doing something. I definitely applaud what you're doing with the medium and it's its given me a few site design ideas I'd like to implement, but the bulk of users hate scrolling up to see new content because they've been trained that there's nothing new up there. Similarly, people hate having to scroll left or right because of the way the internet, and computers in general, have taught us to vertically process new content.

Though this is said from the perspective of a soulless web developer who's exclusively worked for marketing firms.

Acute Grill fucked around with this message at 18:06 on Sep 5, 2012

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

Kazerad posted:

I've been getting really mixed reactions on that so far. Some people like the "bigness" of having to scroll to see everything, other people are just frustrated that they can't get it all on one screen.

I think a lot of people assume they have to scroll around a lot to find what's happening before they miss it, but the scrolling itself is actually an input that determines the animation timing. The fires will not start spreading until you scroll down to them, Katia will not look up until you move the scrollbar up, and the text will not change until you see it.

My biggest design failing here was probably that it's not entirely clear that you are in control the timing. Unlike the stairs update where the scrollbar was very clearly controlling the action, this one is made to feel like one big image and the control kept more subtle. But on the bright side, unlike the last one this is a relatively short update so it's easy enough to hit F5 if you feel like you missed something. The scrollbar interactivity has been this dream sequence's main thing, and I'll probably play with it a little bit more to see if I can hit that sweet spot where it is Just Really Awesome For Everyone.

Another problem is that we don't know when the animation is done. Does it end with hey kat kat kat or is there more? Do I click on katya? Do I click on the fire? Am I going to miss something because I'm impatient?

It ends up getting a little frustrating not being able to control the narrative in this way. I'd recommend that you err on the side of leading your viewers around by the nose towards your main content, while still rewarding them for exploring a little.

Volmarias fucked around with this message at 18:33 on Sep 5, 2012

MikeJF
Dec 20, 2003




One of the other reasons the stairs update went off better is because the scrolling was all down. Scrolling up is... unnatural. (Although the stairs update did bug me because I missed content on account of scrolling at the wrong pace and only learned it due to this thread)

And yeah, when you cross being unable to tell whether there's any more with unknown ambiguous event triggers with oft-buggy web browsing, you're basically creating a recipe for frustration and the user not knowing if it's done or if they've messed up or of it's broken.

On a different note, can I throw in a kudos for a loving terrifying monster sequence?

MikeJF fucked around with this message at 19:28 on Sep 5, 2012

radintorov
Feb 18, 2011

Volmarias posted:

It ends up getting a little frustrating not being able to control the narrative in this way. I'd recommend that you err on the side of leading your viewers around by the nose towards your main content, while still rewarding them for exploring a little.
A possible way could be by having some sort of subtle glow around what has to be clicked or direction one has to scroll, although in the latter case the characters' reaction can suffice.

Phylodox
Mar 30, 2006



College Slice
Well, Homestuck had it so that when an animation was done, a little button appeared that let you go back to the beginning. Not a bad way to let people know there's no more to see.

A.o.D.
Jan 15, 2006

Phylodox posted:

Well, Homestuck had it so that when an animation was done, a little button appeared that let you go back to the beginning. Not a bad way to let people know there's no more to see.

What we need here is a spinning O rune.

flavor.flv
Apr 18, 2008

I got a letter from the government the other day
opened it, read it
it said they was bitches




The appeal of these dream sequences is that they blur the line between the user and the story. A big IT'S OVER! icon breaks the immersion.

A little bit of uncertainty is a good thing. It helps blur that line if you're not quite sure what you should be doing to move the story forward, or if you should be doing anything at all.

Cat Mattress
Jul 14, 2012

by Cyrano4747

RandomFerret posted:

The appeal of these dream sequences is that they blur the line between the user and the story.

Man, speaking about blurring the line, I wonder if the whole HTML5 wizardry shenanigans will end up with the reader having to Adblock the King or something in order to get to the happy end.

That would be delightfully clever, if a bit of deus ex machina. But the readers couldn't complain about that DEM because they're the ones who brought it!


(Sorry Kazerad if I totally spoiler the ending to the whole dream sequence arc.)

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Zenzirouj
Jun 10, 2004

What about you, thread?
You got any tricks?
Don't be even a little tempted to stop breaking the "rules" of reading. Send us all over the goddamn page and screw the babies crying about the horrible faux pas of putting new content back where you came from. So far you've been really good about using visual queues to tell the reader where to go, like how Young-Katia looks up at the beam of light, indicating that there's something to scroll up and see.

That being said, it wouldn't be a terrible idea to put a few unobtrusive icons on this sort of animation, like a little arrow off to the side that points towards the next thing to see if the reader lingers too long in one spot. Also, making a little icon that indicates "nothing else to see here!" that could appear at the bottom somewhere is good. That would also help with your goal of establishing a brand, since it would be something unique to the comic that readers would see every time they finish an update and would eventually associate it with Prequel.

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