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Falken posted:Weren't the ISR guys really stoked for this race? ISR organised it and were going to host it on tournament servers. Then iracing stepped in and offered to host it on the official servers, and completely hosed up the settings for them. Also 3 of the top 4 Caddy qualifiers were put on an Australian server, despite being told it was going to be US servers only.
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# ? Jul 1, 2012 11:03 |
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# ? Jun 3, 2024 23:48 |
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Bless em, not surprised though, they've never quite grasped "Multi class".
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# ? Jul 2, 2012 14:44 |
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Also, they didn't even put the right track layout on, they had the classic boot layout without the inner loop.
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# ? Jul 2, 2012 14:52 |
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Well that was the layout used for all the practices so if it was wrong someone should have said a lot earlier. I prefer it without the inner loop anyway, it's an ugly pointless bus stop in a world where people can't kill themselves by making a mistake at the next corner and removing it creates one of the most challenging and fun braking zones there is.
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# ? Jul 4, 2012 11:41 |
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Renault Clio Cup 1.0 for Rfactor 2 released Shame I can't drive it. Fanatec have had my CSR Elite since the 23rd of June.
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# ? Jul 14, 2012 10:59 |
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Falken posted:Renault Clio Cup 1.0 for Rfactor 2 released I was considering the Clubsport Wheel, but holy hell they have made a monumental fuckup of everything. I'm sticking to my G25 for a few months and see whats happening then, but I want nothing to do with this company right now. Good luck ever seeing your wheel again
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# ? Jul 15, 2012 15:12 |
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CactusWeasle posted:I was considering the Clubsport Wheel, but holy hell they have made a monumental fuckup of everything. I'm sticking to my G25 for a few months and see whats happening then, but I want nothing to do with this company right now. What happened?
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# ? Jul 15, 2012 17:51 |
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Brownie posted:What happened? Every time they tried to launch the new website to put it on sale, the site crashed. Now they dont know for sure how many people have ordered due to the system problems, or how many duplicate orders exist, etc etc. They are now saying some people wont get their orders until September.
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# ? Jul 15, 2012 21:29 |
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These are fun. They're the easiest to drive of any of the currently-released cars (although you can roll them if you're not careful!). Not too fast, not too slow... it makes for some nice and close racing. There is a sound bug when there's a large pack, though, which makes for some annoying audio distortion. I think ISI is working on it.
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# ? Jul 15, 2012 21:40 |
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An Enormous Boner posted:There is a sound bug when there's a large pack, though, which makes for some annoying audio distortion. I think ISI is working on it. The very same bug was present when this leaked WEEKS ago. I have no idea what ISI are actually doing with their time but very little of it seems to involve working on RF2.
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# ? Jul 16, 2012 13:31 |
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CactusWeasle posted:The very same bug was present when this leaked WEEKS ago. I have no idea what ISI are actually doing with their time but very little of it seems to involve working on RF2. Well, yeah, apart from the patches which continually improve the graphics and physics and add new or updated content. I guess a sound bug in a single mod means they aren't doing anything, though -- you should be a scientist!
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# ? Jul 16, 2012 17:31 |
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Ugh my Fanatec standard pedals have finally given up the ghost after working on and off for the past few months. I contacted the store I bought them from and they're willing to give me a refund, but since the pedals are out of stock there's no way to get them replaced. It's frustrating because the pedals that came on my lovely $60 Thrustmaster had better response and were stiffer (but did lack a clutch, which admittedly I never used) and the whole set cost AS MUCH as the standard pedals. That's retarded. So now my only option is to not have pedals or to upgrade to the CSR pedals which cost like $130, bleh.
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# ? Jul 16, 2012 18:37 |
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An Enormous Boner posted:Well, yeah, apart from the patches which continually improve the graphics and physics and add new or updated content. I guess a sound bug in a single mod means they aren't doing anything, though -- you should be a scientist! I know they have a smaller team than say SMS, but the first RF2 beta hit in January, and if you actually look at the updates and changes in builds and content, progress has been slow. I am a huge RF2 and ISI fan, but I am the first to step up and say im disappointed in the pace of things in the beta. The Clio sound bug was one of the most obvious bugs in the V0.1 leak, and between then and V1.0 now, they havent bothered to address it. I just dont see the point of releasing a dozen half finished mods to a half finished beta engine. We're going to end up soon with a release version full of official, unfinished mods. I just think its messy, and ill-planned.
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# ? Jul 16, 2012 21:25 |
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CactusWeasle posted:I know they have a smaller team than say SMS, but the first RF2 beta hit in January, and if you actually look at the updates and changes in builds and content, progress has been slow. I see where you're coming from. For me, the changes in performance and the way the cars drive over the versions have both been more than enough for a sense of satisfaction. Plus, I look at the default content as more of a bonus than anything -- ultimately I'm sure I'll be playing entirely user-made content. The fact that it's good as it is (seriously, the '60s cars are nuts) is enough for me right now. It's pretty funny that they were shooting for a 6 month beta period, though. Yeah, right.
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# ? Jul 17, 2012 00:59 |
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Apparently Cadillac are giving away 6 month free memberships for iracing. http://www.virtualr.net/six-months-of-free-iracing-promo quote:Cadillac is giving away promo codes for six free months of iRacing + three additional tracks, allowing all sim racers to experience the Cadillac CTS-V race car that was added to iRacing’s base content pack a few months ago.
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# ? Jul 18, 2012 17:22 |
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Not sure if that's US only but I'm giving it a go. Always wanted to try out iRacing.
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# ? Jul 18, 2012 18:20 |
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One modder for RF2 has released an amazing version of Croft, and its by far the best track yet. Even better than VLM's Mid Ohio, for me. It's an amazing drive and looks spectacular to boot. Really shows off what RF2 can do, even at this early stage.
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# ? Jul 21, 2012 19:27 |
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New build of rFactor 2 (101) out. I haven't tried it yet, but people are reporting better FFB and some graphical fixes.
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# ? Aug 5, 2012 15:13 |
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I have to say, i'm getting more and more excited for Assetto Corsa as we learn more about the sim. It is looking really good so far.
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# ? Aug 11, 2012 15:04 |
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For a supposedly niche genre, we've really got a fuckload of choice haven't we? It's loving brilliant.
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# ? Aug 11, 2012 15:29 |
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For some reason the Formula Masters don't actually have wet tires? I tried a wet drive in Malaysia with the wet tires selected. They appeared to be slicks with a very faint tread pattern texture. The tires behaved as slicks would: IE No chance of any kind of throttle.
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# ? Aug 11, 2012 18:21 |
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I said come in! posted:I have to say, i'm getting more and more excited for Assetto Corsa as we learn more about the sim. It is looking really good so far. Yeah, it looks like it's going to be excellent. Netkar has always driven extremely well, but has lacked moddability, graphical quality, and good online play. AC seems like it's improving upon all of those things, as well as adding a bunch of cool cars. Falken posted:For some reason the Formula Masters don't actually have wet tires? I tried a wet drive in Malaysia with the wet tires selected. They appeared to be slicks with a very faint tread pattern texture. Wet weather driving in rFactor 2 is very much incomplete and not really recommended at the moment. I can't wait for the properly drying track and hydroplaning and all that business, though.
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# ? Aug 11, 2012 23:20 |
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Yeah, I'm otherwise enjoying the beta so far but I do have some issues at this time. - Rear flap / DRS needs to be a hold button, not toggle. It's a pain to toggle the DRS on and off, and would be much more convenient to just hold a button down that's near the handgrips of the wheel. - Formula 3.5s have really bad engine sound, holy drat. - Grip just seems to disappear very suddenly with the 3.5s and Masters. They just don't feel that confidence inducing even after many practice laps. - Steering wheel seems to lose it's center in game after a bunch of laps by a few degrees, but shows that the wheel is OK in both Fanatec application and other sims. Kind of annoying but eh.
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# ? Aug 11, 2012 23:55 |
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Yeah the 3.5 engine sound really sucks and does not sound at all convincing. The fast modern open-wheelers both have weird FFB because of some kind of technical compromise -- they are weaker in general to make up for the broader extremes that the cars will experience, if I understand it correctly. I think it makes them unnecessarily harder to drive. I'd take a little clipping to have a stiffer center and feel in the front wheels, personally.
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# ? Aug 12, 2012 00:19 |
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Not sure if anybody has seen this yet, but Victory: The Age of Racing, has just gone into beta. http://victorythegame.com/ It looks interesting, but I'm dubious about it. Apparently its touting "Realistic Physics" but just from gameplay it doesn't really look like it. But on the other hand it does look fun. Check out the about page. http://victorythegame.com/victory/basics I've signed up, and I'm downloading now. The whole future F1 thing looks neat, as does building your own car. Guess I'll know in an hour. Have some videos! https://www.youtube.com/watch?v=3vEUaQSW_l4 https://www.youtube.com/watch?v=Uh5QeaSfTnE https://www.youtube.com/watch?v=jg4NBUsR2y4
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# ? Aug 12, 2012 10:57 |
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tehsid posted:Not sure if anybody has seen this yet, but Victory: The Age of Racing, has just gone into beta. Just gave this a try. It looks interesting, but the only thing that'd make it more arcadey would be if there was a timer counting down and checkpoints I needed to pass to be allowed to keep driving.
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# ? Aug 13, 2012 01:04 |
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tehsid posted:Apparently its touting "Realistic Physics" "Turn wheel left, car goes left. JUST LIKE REAL LIFE! Falken posted:For some reason the Formula Masters don't actually have wet tires? I tried a wet drive in Malaysia with the wet tires selected. They appeared to be slicks with a very faint tread pattern texture. Far as i know the tires are wet but not the textures yet. Overall the wet isnt finished, and in fact, in one of the recent builds, you could set faster laps on a wet track/wet tires than on a dry track with slicks. Dont know if they fixed that yet, but its all a bit of a mess at the moment (since January).
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# ? Aug 13, 2012 19:49 |
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I got Race 07 a while back from steam and I'm really just getting into it now (Especially with a really good Atom 500 mod). The only problem I'm having is that tracks get irritating when it only lets me run 21 or so cars on a track (Or in one mod track case. Only 8 cars on track at a time) when I want to run a 30 car championship. Any mods or fixes that can get around this or am I stuck with this?
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# ? Aug 17, 2012 09:31 |
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rFactor 2 beta build 107 out: http://isiforums.net/f/showthread.php/1396-Downloads Apparently they've added code for turbos, which owns bones. I don't think any cars use it yet but that's definitely a massive improvement from the silly shortcuts that most sims make.
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# ? Aug 31, 2012 23:29 |
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I never understood the need for turbo modelling, if the engine's a dumb torque curve.
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# ? Aug 31, 2012 23:40 |
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Combat Pretzel posted:I never understood the need for turbo modelling, if the engine's a dumb torque curve. Why not? In most sims, the turbo is just fudged into the torque curve instead of being a simulated thing that actually spins up/down.
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# ? Sep 1, 2012 01:43 |
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A proper turbo simulation requires a parametric engine model to work with, that takes, among other parameters, air intake and pressure from the turbo as parameter and outputs exhaust volume/pressure to the turbo. No simulation does a parametric engine IIRC. So a turbo simulation just spits out a ramped multiplier based on throttle position. The only game that seemed to try such an engine simulation was RBR, but it didn't make it into game because it was too CPU heavy (it tried to simulate actual cylinder strokes).
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# ? Sep 1, 2012 22:38 |
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Combat Pretzel posted:A proper turbo simulation requires a parametric engine model to work with, that takes, among other parameters, air intake and pressure from the turbo as parameter and outputs exhaust volume/pressure to the turbo. No simulation does a parametric engine IIRC. So a turbo simulation just spits out a ramped multiplier based on throttle position. They added some new engine code to rF2 a few versions ago, though I doubt it's what you're saying (plus no cars make use of it yet). I wonder what they did. An Enormous Boner fucked around with this message at 23:44 on Sep 1, 2012 |
# ? Sep 1, 2012 23:33 |
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I tried tracking down that reference, and it seems they're actually trying to come up with an combustion engine simulation.
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# ? Sep 2, 2012 00:08 |
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The (Turbo) FIA Formula 2 cars are supposed to be released later this week. That's WHY the turbo code was implemented into build 107.
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# ? Sep 4, 2012 00:27 |
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Well SimBin has finally released something!... and it's not GTR3. But it is a free demo of a Free2Play racing game coming out later on steam I guess: http://store.steampowered.com/app/211500/ Anyone tried it? My fanatec stuff is still broken
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# ? Sep 7, 2012 21:31 |
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Brownie posted:Well SimBin has finally released something!... and it's not GTR3. But it is a free demo of a Free2Play racing game coming out later on steam I guess: It felt ok but the demo is locked to having the cars have the driving aids defaulted to on, I'm not even sure if you can turn them off but it's really loving stupid and annoying. I do kind of like though how it has a dynamically updating driving line based on your previous lap so you can basically get your braking points down to the absolute minimum over time. edit: Oh yeah, I have a 5.1 setup, with optical out and with the stereo option on it sounded ok. Then I remember seeing a loading screen talking about how they have support for 7.1 or whatever so I turned on 5.1, the game then proceeded to sound awful. I could barely hear the engine, or my tires and instead heard what I imagine was the brakes and that's about it. Overall it seems the usual SimBin quality of having one or two neat things under a ton of garbage.
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# ? Sep 7, 2012 21:39 |
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I think the idea of Raceroom is to give you a watered down introduction to sim racing. Don't expect to be able to disable the driving aids ever in RR.
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# ? Sep 7, 2012 22:31 |
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I have Race 07 and it's decent, albeit not spectacularly realistic a lot of the time. If they made a nice F2P game of comparable quality with some easy matchmaking, I think it could be fun. I wonder if they're planning on charging for tracks and cars or just cosmetic stuff. Combat Pretzel posted:I think the idea of Raceroom is to give you a watered down introduction to sim racing. Don't expect to be able to disable the driving aids ever in RR. Oh, eugh. Never mind then.
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# ? Sep 7, 2012 22:32 |
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# ? Jun 3, 2024 23:48 |
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That's what I've been told. Grain of salt required. Word was that the better stuff was reserved for GTR3.
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# ? Sep 7, 2012 22:41 |