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DatonKallandor posted:I think I'd keep the horizontal lines on the Weapons part of the Chart, but that's just me being easily confused about which line I'm reading. I had the same thought:
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# ? Sep 17, 2012 19:56 |
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# ? May 26, 2024 07:27 |
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Suggestion: Don't colour the numbers, colour the cells.
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# ? Sep 17, 2012 19:57 |
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I think it's a great idea. I often lose track of what parts are getting damaged and what mechs are hurting the most, a spreadsheet for easy comparisons will be awesome. Edit: Recommend making "OK!" Green and changing "Damaged" to yellow.
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# ? Sep 17, 2012 20:15 |
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Better?
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# ? Sep 17, 2012 20:21 |
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Oh yes.
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# ? Sep 17, 2012 20:28 |
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It looks great, and the colour coding really makes it easy to read the general health of each mech with a glance. The coloured cells look slightly better than the coloured numbers IMHO.
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# ? Sep 17, 2012 20:28 |
That is really cool. I would say go for it, as long as it doesn't make things harder on you.
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# ? Sep 17, 2012 20:42 |
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PoptartsNinja posted:Better? That's lovely. Maybe stick a tiny picture of the mech beside the image with the card if you can find one, too?
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# ? Sep 17, 2012 20:46 |
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Chronojam posted:That's lovely. Maybe stick a tiny picture of the mech beside the image with the card if you can find one, too? Scope creep! Scope creep! The new info card is excellent, PTN.
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# ? Sep 17, 2012 21:38 |
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We'll see how it works in the next mission. If it slows me down, I'll revert to the old method.
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# ? Sep 17, 2012 21:40 |
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Chronojam posted:That's lovely. Maybe stick a tiny picture of the mech beside the image with the card if you can find one, too? Honestly I don't find it too hard to look the names up on Sarna. Let's keep it clean
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# ? Sep 17, 2012 21:40 |
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PoptartsNinja posted:We'll see how it works in the next mission. If it slows me down, I'll revert to the old method. Speed is life, but the diagram looks really, really, nice!
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# ? Sep 17, 2012 21:50 |
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The clan diagrams take up half as much space while covering twice as much information on the unit represented.
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# ? Sep 17, 2012 22:27 |
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PoptartsNinja posted:We'll see how it works in the next mission. If it slows me down, I'll revert to the old method. At the very least it looks snazzy as hell.
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# ? Sep 17, 2012 22:29 |
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One note is that it's completely unreadable on mobile phones.
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# ? Sep 17, 2012 22:30 |
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Wouldn't that be true of the map as well?
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# ? Sep 17, 2012 22:42 |
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Shoeless posted:The clan diagrams take up half as much space while covering twice as much information on the unit represented. No we are running into RAC territory here. Sure the clan sheet is lighter, but it is actually harder to compress.
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# ? Sep 17, 2012 22:43 |
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If the sheet makes it easier for you, go for it, looks great.
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# ? Sep 17, 2012 22:54 |
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It looks great and it's a lot easier to read. I don't mind scrolling a little further if it means actually being able to parse the information in front of me.
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# ? Sep 17, 2012 22:58 |
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bunnyofdoom posted:One note is that it's completely unreadable on mobile phones. I see it fine on my Galaxy Nexus. Get a better phone, scrub
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# ? Sep 18, 2012 00:00 |
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I'm having some difficulty focusing today, for some reason. I'm still going to try to get the update out, though.
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# ? Sep 18, 2012 01:19 |
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^^^^^^rocks fall, everyone dies.bunnyofdoom posted:One note is that it's completely unreadable on mobile phones. I am having no trouble with the diagrams on my iPhone.
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# ? Sep 18, 2012 01:50 |
I would just like it known that, since I don't have a lot of MP to begin with and I have to spend two to stand up, I'm going to have 0 movement mod and will likely eat a shot into the LT and die this round. If I do go out, I will still consider the match a success, however. No one will ever forget the Death Commando Magic Fingers!
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# ? Sep 18, 2012 02:31 |
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Those dice VVV Only one `Mech,but he rolled 2 2s and a 3 in four dice. PoptartsNinja fucked around with this message at 02:41 on Sep 18, 2012 |
# ? Sep 18, 2012 02:32 |
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Three cheers for goons missing on 4s.
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# ? Sep 18, 2012 02:36 |
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Tarquinn posted:Suggestion: Don't colour the numbers, colour the cells. One step further than that: does anyone with a color vision deficiency have trouble seeing any of the cells or text when colored?
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# ? Sep 18, 2012 02:47 |
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Telamon posted:One step further than that: does anyone with a color vision deficiency have trouble seeing any of the cells or text when colored? That's why I switched from red/orange/green to red/orange/blue. Hopefully it'll work for everyone who isn't 100% color blind. VV It's endgame for this scenario. If I don't kill or cripple a `Mech a turn from here out it's because I'm choosing my targets poorly (or taking a risky shot on the off-chance it does something amazing). PoptartsNinja fucked around with this message at 02:59 on Sep 18, 2012 |
# ? Sep 18, 2012 02:50 |
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I like the diagrams. Makes everything easier to read. Color coding helps quite a bit to see what parts of a mech are in trouble. Of course, I'm posting this right as PTN is working through the turn and right before he posts an update, so let's just see where this all goes. Hopefully, a Clan Assault will be going down without GoonCompany Death Commandos losing anyone here. Doubtful, but I can hope, right?
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# ? Sep 18, 2012 02:54 |
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Whelp I need a new phone then.
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# ? Sep 18, 2012 03:15 |
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PoptartsNinja posted:VV It's endgame for this scenario. If I don't kill or cripple a `Mech a turn from here out it's because I'm choosing my targets poorly (or taking a risky shot on the off-chance it does something amazing). Welp, that means Goonlance is out of time. If at least 1 upright Clan mech (preferably two), isn't crippled, knocked out, and/or killed this turn, I recommend that the high explosives be detonated and the remnants of goonlance withdraw from the field as quickly as possible. v v v landcollector fucked around with this message at 03:30 on Sep 18, 2012 |
# ? Sep 18, 2012 03:24 |
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Only 15 critical chances this turn.
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# ? Sep 18, 2012 03:27 |
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Is that all?
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# ? Sep 18, 2012 03:32 |
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PoptartsNinja posted:Only 15 critical chances this turn. Lets hope we kill the pillager. (It was the flashman wasn't it )
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# ? Sep 18, 2012 03:34 |
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What he didn't mention is that they're all head crits.
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# ? Sep 18, 2012 03:34 |
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16 critical chances.
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# ? Sep 18, 2012 03:41 |
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PoptartsNinja posted:16 critical chances. Wait physical phase... Please be the exterminator
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# ? Sep 18, 2012 03:42 |
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PoptartsNinja posted:16 critical chances. Somebody got kicked?
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# ? Sep 18, 2012 03:43 |
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I haven't done the physical phase yet. Somebody fell over.
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# ? Sep 18, 2012 03:46 |
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PoptartsNinja posted:I haven't done the physical phase yet. Somebody fell over. It was us right?
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# ? Sep 18, 2012 03:47 |
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# ? May 26, 2024 07:27 |
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AtomikKrab posted:It was the flashman wasn't it ) I don't think PTN counts critical hits in the instance of a CERPPC root canal.
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# ? Sep 18, 2012 03:51 |