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... Who the gently caress asks to see a character sheet?
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# ? Sep 18, 2012 04:28 |
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# ? Jun 9, 2024 17:45 |
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ErichZahn posted:... You have to wonder what kinds of games this guy was playing in before all this.
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# ? Sep 18, 2012 04:49 |
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Yawgmoth posted:
what. I am trying to figure out how this can possibly be, and I cannot do this, please explain.
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# ? Sep 18, 2012 04:50 |
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Punting posted:what. I am trying to figure out how this can possibly be, and I cannot do this, please explain.
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# ? Sep 18, 2012 05:23 |
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Worst. Ravnos. Ever.
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# ? Sep 18, 2012 06:47 |
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It's as sad as the Tzimisce that don't do anything but claws and armour plate. So much potential, and they only glimpse the surface of it.
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# ? Sep 18, 2012 06:56 |
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Loomer posted:It's as sad as the Tzimisce that don't do anything but claws and armour plate. So much potential, and they only glimpse the surface of it. I love playing PC/NPC Tzimisce that actually explore the boundaries of what Vicissitude can do, as it usually terrifies everybody around them. They might expect some nasty body-fused ghouls, but what they won't expect is one of the portlier background NPCs exploding in a shower of gore as a frenzying zulo form Tzimsisce rapidly shifts back from their blood form while hiding in their body. Really, you can do some unspeakably twisted/creative things just by using blood form as written.
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# ? Sep 18, 2012 07:10 |
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So I'm playing an OWOD character who was thrown into the NWOD to find that not only is his mommy The Wyrm not here.. but that everything is different aside from the fact things named Valkyrie hate him. The good news is, my demon was able to bring The Wyrm into this world! The bad news? The demons of this world find his god disgusting, and he finds them godless and primitive- war is brewing. My new goal for this game? Using claws, rip out someone's heart. Sends a good message.
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# ? Sep 18, 2012 07:30 |
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ErichZahn posted:Was he trying to claim that Intimacies existed in Vampire? The Vampire game I'm running right now (not right this minute but like, presently) uses Intimacies. It's not really the right sort of game to take full advantage of them though because it's a traveling nomads game rather than the 'build connections and deal with conflicts within a semi-persistent geography' type of game that the WoD treats as the baseline
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# ? Sep 18, 2012 09:22 |
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Punting posted:Worst. Ravnos. Ever.
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# ? Sep 18, 2012 15:10 |
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Did he really use chimeristry to pull a "shirt's on fire now it's out" gag?
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# ? Sep 18, 2012 15:38 |
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It was more "I make his shirt look like it's on fire! wait what do you mean he's not fear frenzying? He shouldn't get to notice it's not real fire just because it doesn't produce light or heat!" Followed by being butthurt for the rest of the scene because somehow, he's not a combat god with tertiary physical stats and no combat disciplines.
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# ? Sep 18, 2012 16:26 |
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Oh. Well that does seem slightly better. I don't see how you could have something look like fire without light though, isn't that all it is?
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# ? Sep 18, 2012 16:36 |
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moths posted:Oh. Well that does seem slightly better. I don't see how you could have something look like fire without light though, isn't that all it is? It's fire that you can't see in the dark. It just looks like fire.
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# ? Sep 18, 2012 16:54 |
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moths posted:Oh. Well that does seem slightly better. I don't see how you could have something look like fire without light though, isn't that all it is?
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# ? Sep 18, 2012 18:26 |
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Yeah it was a weird thought exercise but I think I get it now. He probably could have provoked a rotschrek, if he'd used it in a way that wasn't obviously false.
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# ? Sep 18, 2012 19:13 |
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Everyone should start talking about Mekhets and all the awesome poo poo I can do with Auspex since I sank 3 dots into it.
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# ? Sep 18, 2012 19:32 |
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Are you a regular loser mekhet or a cool rear end hollow mekhet? Also Auspex owns. It costs nothing for all three dots, and you can see invisible dudes, recognize diablerists and discern lies and emotions at a glance, see in darkness (you cant see in the dark without auspex 1 although no one plays with that rule), you can add your dots to basically anything so enjoy never being surprised and always succeeding at investigation, and you can see significant memories in objects or people, so you can tell who murdered a guy or whatever. Also, and this applies to my art thief hollow mekhet, you can be super smug about art, telling everyone how much more you get out of it than they do
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# ? Sep 18, 2012 19:36 |
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Save up 20 xp and you can read minds. With auspex you can be a DM's nightmare.
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# ? Sep 18, 2012 19:37 |
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What book is Hollow Mekhet in? Also I plan on outliving all the haters, gently caress direct confrontation. My background is done, my sheet is done and sent to my ST. I can't wait to play. Hope I don't get torpor'd in the first five minutes.
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# ? Sep 18, 2012 19:39 |
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crime fighting hog posted:What book is Hollow Mekhet in? They're from the Mekhet clanbook, and are by far the best thing from the book. In my opinion, Shadow Cults come in at number 2, even though I'm less than impressed with the ones given. Matter of taste, there.
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# ? Sep 18, 2012 19:55 |
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Is there a date for Mummy yet or is it just "when it happens?"
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# ? Sep 18, 2012 20:23 |
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moths posted:He probably could have ___________, if he'd used it in a way that wasn't obviously false. crime fighting hog posted:Everyone should start talking about Mekhets and all the awesome poo poo I can do with Auspex since I sank 3 dots into it. You will almost always know if someone is lying and how they really feel about anything because aura reading is seriously the best loving discipline ever. It also adds to your initiative if you have it active on one of the combatants-to-be in that scene. You will also be able to know what went down in a place, how a thing was used, who used it last/most, and any recent/emotional events a person was involved in, because postcognition is amazing. Basically you are the Information Guy. Auspex 4 is totally worth it, by the way. Auspex 5 can be really good, but it's one of those abilities you have to use with a little finesse.
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# ? Sep 18, 2012 20:55 |
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Auspex 5 is begging to get possessed and turned into a ghost while some dick spirit runs around in ur body. If you are a hollow mekhet that becomes a certainty
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# ? Sep 18, 2012 21:16 |
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crime fighting hog posted:Also I plan on outliving all the haters, gently caress direct confrontation. Pro tip: steal some grenades, get a high larceny score, turn invisible and leave parting gifts in the pockets of everyone you hate
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# ? Sep 18, 2012 21:17 |
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What else should I look into merit and discipline wise? I've got 8 dice in my pool right now for stealth and wits is at 5 dots. I was thinking about maybe celerity so I can run the gently caress away. The boost to defense is nice but not being there is better. poo poo, I forgot I sank two dots into contacts and haven't detailed them out yet. I guess I work with my ST on that.
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# ? Sep 18, 2012 21:20 |
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crime fighting hog posted:What else should I look into merit and discipline wise? I've got 8 dice in my pool right now for stealth and wits is at 5 dots. I was thinking about maybe celerity so I can run the gently caress away. The boost to defense is nice but not being there is better. Protean is handy, if expensive. You don't have to worry about your haven getting trashed and someone really scary tries to fight you you can just turn into a bat or a cloud of mist and fly away The best combat skill is being impossible to fight at all
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# ? Sep 18, 2012 21:21 |
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/\/\/\ I don't gotta worry about my mekhet's haven being trashed because it's an invisible warehouse. Gonna get some contacts in the local police and end up enslaving a whole CCTV unit to my will so that all the video in the area goes to me and I can no longer be snuck up on by mortalscrime fighting hog posted:What else should I look into merit and discipline wise? I've got 8 dice in my pool right now for stealth and wits is at 5 dots. I was thinking about maybe celerity so I can run the gently caress away. The boost to defense is nice but not being there is better. it depends. celerity is cool for speed and interrupting people. Obfuscate owns pretty hard, my guy always has some invisible stakes on him with only obfuscate 1. If you want contacts, you should join the carthians for the 1/2 price bonus. Invictus gets retainers. Both get havens iirc. There are some great coils of the dragon to invest in, and some really cool mekhet specific cults like the memory dudes and the setites. You got options.
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# ? Sep 18, 2012 21:25 |
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Dammit Who? posted:Pro tip: steal some grenades, get a high larceny score, turn invisible and leave parting gifts in the pockets of everyone you hate Did I ever properly thank you for that?
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# ? Sep 18, 2012 21:27 |
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Dammit Who? posted:Pro tip: steal some grenades, get a high larceny score, turn invisible and leave parting gifts in the pockets of everyone you hate Ahhh, the Fallout approach to PVP.
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# ? Sep 19, 2012 01:50 |
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I don't like Hollow Mekhet. Having a cool rival isn't a real weakness, your ghost's assumed constant interference should at least increase the XP cost of social merits or something.
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# ? Sep 19, 2012 01:55 |
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Ferrinus posted:I don't like Hollow Mekhet. Having a cool rival isn't a real weakness, your ghost's assumed constant interference should at least increase the XP cost of social merits or something. The primary weakness of the Hollow Mekhet is more that they can't use telephones and are walking Masquerade breaches anywhere that has a recording device nearby. Or a mirror.
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# ? Sep 19, 2012 02:50 |
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Ferrinus posted:I don't like Hollow Mekhet. Having a cool rival isn't a real weakness, your ghost's assumed constant interference should at least increase the XP cost of social merits or something. The Hollow Mekhet weakness is twofold. One, they don't show up in mirrors, photos, cameras, or electronic media (including phones) at all, which means if someone is remotely aware of their surroundings you can suddenly be a huge masquerade threat in a big hurry. The hollow ghost, meanwhile, is explicitly out to ruin your reputation and make your unlife as miserable as possible. Its feeding habits mean you're also going to wake up to a rotting corpse in your room and the police banging on your door at least once if you live long enough. But yeah, it's a fluff-based weakness and those usually end up being pretty bad.
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# ? Sep 19, 2012 02:51 |
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Mors Rattus posted:The primary weakness of the Hollow Mekhet is more that they can't use telephones and are walking Masquerade breaches anywhere that has a recording device nearby. Or a mirror. Super stealth isn't really a weakness. You can tell because you can literally spend willpower points to boost it to super mode.
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# ? Sep 19, 2012 03:07 |
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PLEASE CRITIQUE MY HOMEBREW. Especially the grammar and verbage pre:The Wayfarers NIckname:Tramps. Mercury(♀). Hermes(♂). Primary Arcanum:Fate/Space The War Between the States tore a lot of ground out from under people, and left many wanting to go anywhere but here. Some, however, weren't allowed to travel, and many were unable(or unwilling) to pay their way. Children, cripples, consumptives, soldiers, and minorities of all stripes rode the rails, risking life and limb to retreat, or to reach their destination on time. One of them was a Mastigos, known as Rook. Rook had been an artillerist, and an engineer as well. Awakening after seeing the sun shine off a shot headed straight for his head, the artillerist stopped the shell short, and though the crew had lost their gun they were unscathed. Or so Thomas Teller thought, til the ringing in his ears died down, leaving only silence. [author's note:Thomas's Astral Journey started with him staring down an oncoming train and ended with a prisoner escape. Need to look up prominentprison escapes from the time.] But the soldier took quite well to infirmity, using his newfound gifts to great effect. Nobody so much as suspected that the young man had been hurt, let alone crippled. And Thomas found quiet quite liberating. if he needed to hear something, he could always borrow someone's senses. Meanwhile, bombs missed their targets, bullets veered off course, and casualties always seemed to stray short of death. Thomas's fellow travellers thought themselves immortal, and It was no surprise that some of them shook off their Sleep, leading lives successful, filled with friends. When the war ended, Thomas found himself headed home. He'd never really liked the rails before, too much noise, too much time spent worrying about breaks in the line. Eventually, he met a man called Razi, a hospitable sort who always chose the cheap way to ride. The rest as they say, is history. First Attainment: A Welcome Guest Fate 2, Space 2, Gnosis 3. A gift given must be repaid, and it does not do to bring misfortune to one's friends. The Tramp says a prayer, makes a toast, or simply thanks those present for their company, and they are warded against misfortune. For one Scene, add the Tramp's Gnosis as a penalty against attempts to track or harm the Tramp and his friends. At the end of the Scene, the Tramp may tip his hat to the host, bestowing the effects of "Winds of Chance" on all present for a single Mana. This effect is free If the Tramp is the host, or if the toast is particularly clever. After all, Fate loves a good turn of phrase. Second Attainment: We're All Friends Here Space 4, Fate 3, (Prime 1), Gnosis 5 Tramps have ways to find their way. Simply putting one foot in front of the other, the Tramp may find a friend, the local Consilum, or a place to lay his head. This Merit has the same effect as the Ingratiating Wanderer trait, save that it also serves to find mundane hospitality. If the player already has that Merit, refund it's cost. Optional Arcanum: Fate is powered by traded favors, and if the Tramp spends to bless his friends, they'll be warded 'gainst bitter ends. The penalty against wrongdoing lasts all day, provided the Wayfarer paves the way. Third Attainment: Make Yourself At Home Space 5, Fate 4, Gnosis 7 He who loves the road is often loved in turn. While the Tramp and his companions are travelling, those who seek to do them harm find it quite hard to find them. While the Tramp travels with a group, subtract 5 dice from any hostile tracking attempt. This effect may be turned off for a scene. Oblations:Picking up hitch-hikers, telling stories, being a good host, leaving signs for others, going on a road trip with one's pals. Sidebar: The Wayfarers are a Legacy with roots on the road. However, many Wayfarers don't seem to travel all that far, and a few don't even leave their town or city, save when they must. However, a Wayfarer cannot gain the Legacy's Attainments without embarking on a significant journey. As a final note, cremation is common amongst members of this Legacy, as are requests to be buried far away from home, and many Wayfarers can be depended to take Old Man Hermes on one last trip. Big Hubris fucked around with this message at 04:54 on Sep 19, 2012 |
# ? Sep 19, 2012 04:26 |
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No, I'm still here. What post was that? And more importantly... did it involve magicians?
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# ? Sep 19, 2012 05:01 |
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It was in the last post thing after I refreshed. And yeah, it probably did.
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# ? Sep 19, 2012 05:02 |
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As far as mechanics, wouldn't you already be able to put a free -7 penalty on hostile tracking (and harming) attempts by the time you got the 3rd attainment? I think you should have the Welcome Guest effect be based on Space or Fate dots to keep it from getting too high and make it more in line with similar effects in other Legacies, and have a 3rd attainment with more oomph. Maybe the Tramp can declare their next destination and give them and their companions a bonus to reach that place safely and stealthily?
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# ? Sep 19, 2012 07:37 |
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Thanks. Now, for the Second Attainment, I'm thinking about replacing the Optional with something that involves the Hobo Code. Maybe give 'em a free or 1WP use of "Alter Resonance" every scene. Or maybe the ability to draw a OO or 'bo Texino that gives Willpower to a person of the Tramp's choice, or the first dude who understands what it means. OO seems really appropriate for Mage. Big Hubris fucked around with this message at 19:25 on Sep 19, 2012 |
# ? Sep 19, 2012 19:23 |
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# ? Jun 9, 2024 17:45 |
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Doesn't your first attainment amount to "Add your Gnosis to the Mage Armor of you and everyone else in your cabal"? I'd specify that the penalty doesn't stack with other magically-created penalties.
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# ? Sep 19, 2012 19:33 |