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YggiDee posted:You can get Stop in the Word of Balance from Golem.
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# ? Sep 23, 2012 03:09 |
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# ? May 11, 2024 08:25 |
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Vinchenz posted:DQ6 is the hardest game in the series, IMO. Its the only one you really need to grind in. DQ6 is both the hardest and easiest in the series I'd say. Mudo's probably the worst DQ boss I'd ever fought and I couldn't imagine dealing with him playing on a console since it would've taken another 5+ levels to have a chance against him. However once he's dead Dharma opens up and that's the end of challenge. At level 25-26 you get class credit from fairly weak stuff still and over the course of a couple hours you can get a class or two mastered on your characters which makes life far easier; especially if your party is turned in to something like battlemaster/paladin/ranger/sage. Plus once your main character gets hero and learns meditate their survival just becomes a matter of patience and not dying to instant-death stuff. Dr Pepper posted:What? I forget where the interview was but one of the SE developers mentioned something to the effect of "this game's [combat] system is the basis we're looking to use for our next games including Final Fantasy."
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# ? Sep 23, 2012 03:58 |
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Honestly I assume that the AI controlled party members came more from FFXII then anything else. Then again, I've always described The Last Remnant as a combination of SaGa, Ogre Battle, and Final Fantasy XII.
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# ? Sep 23, 2012 04:03 |
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Dr Pepper posted:Then again, I've always described The Last Remnant as a combination of SaGa, Ogre Battle, and Final Fantasy XII.
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# ? Sep 23, 2012 06:49 |
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I've been struggling trying to remember the name of a particular Final Fantasy. All I really had to go on was a write up of a gameplay trailer. It was one with a more modern setting, the characters were a squad sent in to break up a cult that was in the middle of a ritual to summon Ifrit. I rememebr the writer being worried because the cultists were dressed up like Arambs/Muslims. It just kind of popped into my head the other day as a sort of "what ever happened with that" Does anyone know what I'm talking about or did my memory end up inserting Final Fantasy elements into a different game that was sort of similar.
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# ? Sep 23, 2012 07:06 |
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You are thinking of a tech demo they released recently. It isn't a game, just an example of one of their new engines.
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# ? Sep 23, 2012 07:07 |
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Pyroxene Stigma posted:Final Fantasy Tactics is so loving good they added anime cutscenes with voice acting and yet made it better. The cutscenes and the voice acting were top notch, though. Mister Roboto fucked around with this message at 14:55 on Oct 23, 2014 |
# ? Sep 23, 2012 08:20 |
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Dr Pepper posted:Honestly I assume that the AI controlled party members came more from FFXII then anything else. The worst parts of all three! No wonder...
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# ? Sep 23, 2012 10:59 |
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So, after playing a good 10 hours of Final Fantasy VII, I can safely say that it is a game I do not enjoy in the slightest. Well, that's a hyperbole, the battle system is solid, if a little clunky at times. That said, I'm going to ride this train to the very last stop. Hopefully I'll start to enjoy it or parts of it that I couldn't appreciate before. It's not like it's a bad game, it's just a game not tailored to my preferences.
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# ? Sep 23, 2012 12:52 |
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Macdeo Lurjtux posted:I've been struggling trying to remember the name of a particular Final Fantasy. All I really had to go on was a write up of a gameplay trailer. It was one with a more modern setting, the characters were a squad sent in to break up a cult that was in the middle of a ritual to summon Ifrit. I rememebr the writer being worried because the cultists were dressed up like Arambs/Muslims. That was Agni's Philosophy, a tech demo from E3 2012, which is neither a game nor related to Final Fantasy at all other than also being made by Square Enix.
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# ? Sep 23, 2012 13:09 |
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Mister Roboto posted:
I actually really want to see Square make an original IP based off that trailer. Something new, fresh, and isn't comparable to Final Fantasy.
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# ? Sep 23, 2012 15:13 |
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Arrrthritis posted:
I believe what you meant to say was
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# ? Sep 23, 2012 15:25 |
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13-2 is a pretty mixed bag, but I am loving the hell out of the monster customizing stuff for some reason. I'm easily amused I guess, but I just love giving flans or whatever a whole bunch of spells and godly abilities and slapping a street urchin hat or groucho mustache on him and sending him out to go gently caress up some dragons. A monster god army of chocobos with reading glasses and toothy dog type things with pretty ribbons on their tails. It's just a shame there isn't much left to kill with this immensely stupid looking army. Are the dlc boss battles actually hard?
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# ? Sep 23, 2012 15:40 |
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Little Mac posted:I believe what you meant to say was One of the things that really makes the game tolerable for me, is that in a drunken haze my buddies and myself decided to name all of the characters after cereal mascots. Seeing CtChocula and CptCrunch fight over some trivial poo poo makes for some good times.
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# ? Sep 23, 2012 15:44 |
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ParliamentOfDogs posted:13-2 is a pretty mixed bag, but I am loving the hell out of the monster customizing stuff for some reason. I'm easily amused I guess, but I just love giving flans or whatever a whole bunch of spells and godly abilities and slapping a street urchin hat or groucho mustache on him and sending him out to go gently caress up some dragons. A monster god army of chocobos with reading glasses and toothy dog type things with pretty ribbons on their tails. It's just a shame there isn't much left to kill with this immensely stupid looking army. Are the dlc boss battles actually hard? I was talking about it to a friend and he said "You can basically breed monsters" Which honestly sounds kinda cool. Adds a Pokemon-lite concept to FF13.
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# ? Sep 23, 2012 15:55 |
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CloseFriend posted:In a strange way, I kind of enjoy games like The Last Remnant and the SaGa games, just because I get a bit of a rush from the challenge of just figuring out how the gently caress Kawazu intended people to play them. Also, I have to admit that every SaGa game I've played has at least some good visuals. In the case of Last Remnant it's "read a guide so you don't turn a potentially powerful character into a useless one (like giving the 4-armed guy magic ) and go get hidden skills like Eclipse and cycle targets every round until the ability comes up, then kill all the things." Having even a little control over your character's actions would've made the game far more bearable. Watching a group get wiped out because none of your other groups can be bothered to use healing magic/items on them is painfully dumb.
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# ? Sep 23, 2012 17:17 |
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Cardboard Fox posted:I actually really want to see Square make an original IP based off that trailer. Something new, fresh, and isn't comparable to Final Fantasy. An original IP that takes the fantasy elements of the company's most successful games and inserts them into a model of our modern-day world... Now that could be a cool concept. Unfortunately, it's also a risk, so I doubt we'll ever see it, or at least in a form that doesn't have "Final Fantasy" slapped on it.
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# ? Sep 23, 2012 17:20 |
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Arrrthritis posted:So, after playing a good 10 hours of Final Fantasy VII, I can safely say that it is a game I do not enjoy in the slightest. FF7 is aging badly, and the artistic elements of it that made it groundbreaking at the time are now commonplace. For example, the oppressive dirty modern-day atmosphere and the bad guys being corporations. Half the games today have those elements, but in 1997? Rpgs were castles and scary dragons and the villains were Darth Vaders.
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# ? Sep 23, 2012 17:51 |
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Mega64 posted:An original IP that takes the fantasy elements of the company's most successful games and inserts them into a model of our modern-day world... Now that could be a cool concept. Isn't VS. XIII pretty much this. Down to the being slapped with FF and never being seen?
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# ? Sep 23, 2012 18:46 |
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Really, the best thing SE could have done was make graphic mods work with the new PC version and they didn't even get that right.
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# ? Sep 23, 2012 18:50 |
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Azure_Horizon posted:The worst parts of all three! No wonder... It's amazing how it still is a pretty great game then.
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# ? Sep 23, 2012 19:25 |
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Mister Roboto posted:FF7 is aging badly, and the artistic elements of it that made it groundbreaking at the time are now commonplace. For example, the oppressive dirty modern-day atmosphere and the bad guys being corporations. Half the games today have those elements, but in 1997? Rpgs were castles and scary dragons and the villains were Darth Vaders. What struck me about VII that still sets it apart from 1-6 is the hosed up monster design. We haven't really talked much about monsters in this thread, but when VII lost the detail of sprites and was forced to build monsters out of blocky polygons, the design went from 'crazy cast of humans and magical beasts' to 'insane Lovecraft-with-children's-blocks' designs. The plot reason was, of course, that Mako created all these bizarre mutants of real animals, but I think a lot of that was due to the graphical advances/limitations.
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# ? Sep 23, 2012 19:39 |
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Dr Pepper posted:It's amazing how it still is a pretty great game then. If I found out that a group put out a trainer or patch that fixed some of TLR's "issues", I would run out and obtain a copy this very instant. As it is, all the annoying poo poo eventually built up enough to put me off of finishing the game, which is a shame, because it really felt like it had the potential to be amazing.
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# ? Sep 23, 2012 22:02 |
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ParliamentOfDogs posted:Are the dlc boss battles actually hard? Most of them are hard-ish, but a couple are downright unreasonable. If you're on 360, good news, there's a sale coming up this week.
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# ? Sep 24, 2012 02:31 |
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THE AWESOME GHOST posted:I was talking about it to a friend and he said "You can basically breed monsters" Which honestly sounds kinda cool. Adds a Pokemon-lite concept to FF13. Well, every monster has it's own mini chystarium thing that you level up to gain abilities like +15% magic or "gil up" or status and elemental resistances or what ever. Once you find a monster you really like you can start feeding other monsters to it and it will gain whatever abilities they had. You also get whatever spells it knew like thundaga or esuna so you end up going through your monster list and picking and choosing abilities and spells to level up to give to your favorite dudes. The problem is by the time you are able to really get into it you probably can kill pretty much anything. Still it's fun and I hope to see something like it pop up in a future FF game. Oh, you can also give them funny hats.
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# ? Sep 24, 2012 02:45 |
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ParliamentOfDogs posted:Well, every monster has it's own mini chystarium thing that you level up to gain abilities like +15% magic or "gil up" or status and elemental resistances or what ever. Once you find a monster you really like you can start feeding other monsters to it and it will gain whatever abilities they had. You also get whatever spells it knew like thundaga or esuna so you end up going through your monster list and picking and choosing abilities and spells to level up to give to your favorite dudes. The problem is by the time you are able to really get into it you probably can kill pretty much anything. Still it's fun and I hope to see something like it pop up in a future FF game. Advice that should be given to all players of FF13-2: every monster Role has a skill that can be imparted upon growing that monster to level 99 (provided they can, in fact, reach level 99). It's hidden, but will show up when that monster is infused. They're all really useful.
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# ? Sep 24, 2012 02:53 |
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But Rocks Hurt Head posted:What struck me about VII that still sets it apart from 1-6 is the hosed up monster design. We haven't really talked much about monsters in this thread, but when VII lost the detail of sprites and was forced to build monsters out of blocky polygons, the design went from 'crazy cast of humans and magical beasts' to 'insane Lovecraft-with-children's-blocks' designs. The plot reason was, of course, that Mako created all these bizarre mutants of real animals, but I think a lot of that was due to the graphical advances/limitations. Speaking of hosed up monster designs, anyone else remember Stroper from FFIX? It's a big black penis with tentacles you fight on the Iifa Tree. I forget about them every time I play it, but then I get past Madain Sari and next thing I know it's giant dongs all over. For reference: http://finalfantasy.wikia.com/wiki/Stroper_(Final_Fantasy_IX)
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# ? Sep 24, 2012 02:58 |
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Best part is that using a Soft kills it, like a boner.
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# ? Sep 24, 2012 03:15 |
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TL posted:Speaking of hosed up monster designs, anyone else remember Stroper from FFIX? It's a big black penis with tentacles you fight on the Iifa Tree. I forget about them every time I play it, but then I get past Madain Sari and next thing I know it's giant dongs all over. The stroper's an oldschool D&D enemy too. Think it might have been in FFI? Not sure exactly, but yeah, it's basically a giant dicktree covered in tentacles. e: stand corrected, the D&D enemy is the roper. Got mistranslated or edited to become the stroper. Still a dicktree, though
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# ? Sep 24, 2012 03:44 |
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Fungah! posted:The stroper's an oldschool D&D enemy too. Think it might have been in FFI? Not sure exactly, but yeah, it's basically a giant dicktree covered in tentacles. No, there was also an enemy called the Stone Roper in addition to the normal one. Stone Roper + character limits = Stroper.
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# ? Sep 24, 2012 04:18 |
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ImpAtom posted:No, there was also an enemy called the Stone Roper in addition to the normal one. Stone Roper + character limits = Stroper. Ha, that's a good catch. You the first to figure that one out? If you are, you should put it in the wiki.
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# ? Sep 24, 2012 04:27 |
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Azure_Horizon posted:Best part is that using a Soft kills it, like a boner. Came here to post this, but I still think it bears repeating. It's like the enemy designer wasn't even trying to hide his
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# ? Sep 24, 2012 04:33 |
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Vrikkian posted:Came here to post this, but I still think it bears repeating. It's like the enemy designer wasn't even trying to hide his I wasn't aware the worked until it was posted here. I had to boot up the game to test it out, and sure enough, it's an instant death, complete with the words "Became to soft to live" flashing at the top of the page. I hear ya, buddy.
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# ? Sep 24, 2012 05:24 |
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For what it's worth, every stone monster can be killed with a Soft in FFIX. And FFV, and maybe some of the other games as well.
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# ? Sep 24, 2012 06:37 |
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It's one of those minor things that pops up often in the series. It's pretty amusing.
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# ? Sep 24, 2012 06:40 |
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Captain Vittles posted:For what it's worth, every stone monster can be killed with a Soft in FFIX. And FFV, and maybe some of the other games as well. Oh man here I was equipping Stone Killer like a chump. Something that really bugs me about the Killer abilities in FF9: -You need to know which ones to equip based on the enemies/bosses you're gonna be fighting, unless you want to waste ability slots -They only increase attack damage by 1.5x. This makes a lot of your skills and abilities useless because mashing X does similar damage for no cost -If you want your attackers to be worth a drat you need to use them
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# ? Sep 24, 2012 06:48 |
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Pretty sure they're just mushrooms. Some mushrooms coincidentally look like dongs. But it's not like we've got a Mara situation here.THE AWESOME GHOST posted:-They only increase attack damage by 1.5x. This makes a lot of your skills and abilities useless because mashing X does similar damage for no cost Do you mean, like to bring turns up faster, or is there a hidden mechanic I've never known about for all these years?
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# ? Sep 24, 2012 07:09 |
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Vil posted:The only WoB-pertinent thing that comes to mind is that one of the GBA additions is a one-time underwater fight in the WoR. This means you can get all of Mog's dances without recruiting him in the WoB (so long as you bring him for that fight later on, anyway). Normally, doing so means you'd miss out on the water dance - forget the name - because there are no WoR locations where you can fight underwater. To the guy playing FFVI, you should get Water Rondo, because Mog's dances are the best. Has anyone ever done a gimmick playthrough of Mog/Gau/Umaro/Gogo (using Rage or Dance)? The totally automated battle group.
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# ? Sep 24, 2012 07:20 |
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Bear Sleuth posted:Do you mean, like to bring turns up faster, or is there a hidden mechanic I've never known about for all these years? I think what he's saying is that it only increases the damage of the "Attack" command.
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# ? Sep 24, 2012 07:21 |
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# ? May 11, 2024 08:25 |
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Dr Pepper posted:I think what he's saying is that it only increases the damage of the "Attack" command. Yeah I worded that badly. It only boosts your "Attack" command but not skills that use the attack stats. Quick Example: Steiner has an ability called "Darkside" that delivers an attack 1.4x your normal damage, but uses some HP. If he's attacking a Beast type enemy with Beast Killer equipped, his normal "Attack" command would have done more damage without the HP cost. It just feels like an oversight that breaks a lot of the balance for those guys.
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# ? Sep 24, 2012 07:53 |