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jadebullet
Mar 25, 2011


MY LIFE FOR YOU!

Vondizimo posted:

I've got no idea what to sell the GD minis for right now, but once I work out what the going rate is for them, I'll offer them here first. I'm not sure about the FW dude either, so he might get flogged off.

The book is staying. :colbert:

EDIT: The entire day was a reaffirmation that I do indeed have a terrible hobby full of terrible people. Ban people over 18 from cosplaying at Games day. Please. We have enough of an image problem as it is.

What is the FW guy anyway?

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bhsman
Feb 10, 2008

by exmarx

Vondizimo posted:

The HH book is absolutely incredible. The wargear section especially. I don't even know where to start.

Rules and stats for Primarchs/Special Characters, I guess? Legion-specific rules? Scenarios?

nuncle jimbo
Apr 3, 2009

:pcgaming:

Limp Wristed Limey posted:

How much do you want for one of dem der purdy Games day miniatures. Or are you just going to plop them all on ebay?

I am interested as well

Honey Badger
Jan 5, 2012

^^^ Like this, but its your mouth, and shit comes out of it.

"edit: Oh neat, babby's first avatar. Kind of a convoluted metaphor but eh..."

No, shit is actually extruding out of your mouth, and your'e a pathetic dick, shut the fuck up.
Off topic, but I never realized how many goons played / planned on playing Iron Warriors. :stare:

Nephilm
Jun 11, 2009

by Lowtax

bhsman posted:

Rules and stats for Primarchs/Special Characters, I guess? Legion-specific rules? Scenarios?

An image with rules for Horus were posted a little while back.

WS8 BS5 S7 T6 W6 I6 A5 Ld10 Sv2+

Type: Infantry (Character)
Compsition: 1 (Unique)
Wargear:
- The Serpent's Scale (2+, 3++, negates any psychic power or negative status effect on 3+)
- The Warmaster's Talon (shooty and clawy)
- Worldbreaker (S10 AP2, Master-Crafted, Concussion, Unwieldy)
- Cognis Signum
- Frag Grenades
- Teleportation Matrix

Special Rules:
- Primarch (Independent Character, Eternal Warrior, Fear, Adamantium Will, Fleet, Fearless, It Will Not Die, Master of the Legion)
- Weapon Mastery (Can split attacks between using Worldbreaker or the Talon)
- Sire of the Sons of Horus (+D3 attacks against WS4 or lower models, he and his attached unit can choose when to arrive from reserves)
- The Point of the Spear (Can take Veteran Tacticals and Justaerin Terminators as troops, can order an S10 AP1 Ordnance 1, Large Blast, Lance, twin-linked orbital strike once per game)
- God of Battle (Attached unit gains Outflank, all Sons of Horus gain +1 LD, can seize the initiative on a 4+)
- Very Bulky

JoshTheStampede
Sep 8, 2004

come at me bro

Honey Badger posted:

Off topic, but I never realized how many goons played / planned on playing Iron Warriors. :stare:

That's probably a holdover from 2 codices ago when IW were really quite good on the tabletop.

Der Waffle Mous
Nov 27, 2009

In the grim future, there is only commerce.

Dominion posted:

That's probably a holdover from 2 codices ago when IW were really quite good on the tabletop.
the wonderful days of being able to trade your access to daemons for a shitload of T5 obliterators, an extra HS slot, and access to IG ordinance.

humannature
Apr 28, 2010

I was a vegan Hibernian Warden, but I gave that up to join the flesh-eating Chaotic Socialist Space Republic.

Companion Cube posted:

I'm very much looking forward to how my Emperor's Children will work in the new version. So far it seems to be mainly positive.

EC PROS
- Sonic weapons all ignore cover
- Feel no Pain!
- Sonic weapons are cheaper?
- Noise Marines are cheaper?
- Champs can level up with Eye of the Gods type table
- Daemon Princes are genuine flyers
- Still Troops thanks to Slaanesh Lords (who have more features now)
- New psychic powers look pretty snazzy
- Sonic weapons aren't metal anymore!

EC CONS
- No Lash of Submission
- Can't assault after using sonic weapons
- Have to take Allies if you want Daemonettes (better than using generic summons though)

Yeah I guess I'm not too worried because I play deathguard and I don't think my stuff was hit too hard. I'll need a nurgle chaos lord to unlock plague marines so I'd have had to swap out one of my princes anyway. I also ran 2x vindicators and an AC/LC pred so the oblit nerf isn't too bad on me either. Might drop the pred for some havocs with missle launchers and flakk missles plus an aegis line for my backfield, but it looks like my list won't be hit too hard by the new dex at least. No real interest in any of the new stuff so far, but zombie cultists might make me think about typhus. I'm definitely hoping each of the cult units is viable now though, it sucked for tzeentch and slaanesh players last edition, so hopefully they get some lovin'

Ghost Hand
Aug 10, 2004

Rampant 40k Fanboy
Edit: nm - I'm wrong. USR not Daemon Codex.

Ghost Hand fucked around with this message at 06:26 on Sep 24, 2012

Fried Chicken
Jan 9, 2011

Don't fry me, I'm no chicken!
so how soon til someone plays with a looted Angron?

"Git krumping mad boy!"

Arbite
Nov 4, 2009





I guess the final release will have the Emperor's stats?

Babe Magnet
Jun 2, 2008

If they have Horus, I don't see why not.

Me and my group are already planning Primarch Deathmatches.

I got dibs on Jaghatai.

Fried Chicken
Jan 9, 2011

Don't fry me, I'm no chicken!

Arbite posted:

I guess the final release will have the Emperor's stats?

Over at Warseer they are reporting that got asked at a panel and they won't be making an Emperor model, as "some things should remain unseen"

dagonis
Dec 21, 2006

Get Money
Fuck bitches
Burn Heretics
Horus Heresey stuff from Games Day:

Info:
Next book - 'Massacre' - including Iron hands, Salamanders, Night Lords and Word Bearers.


Pics:
Cerebus Tank Destroyer
http://twitter.com/NeilChallis/status/249830272915369984/photo/1/large

Abbadon v. Loken


Emperor's Children with Autocannons


World Eaters with Heavy Bolters:


Sons of Horus Assualt Squad:


World Eaters & Death Guard legion contemptors


Sons of Horus justaerin terminators



Basics about Space Marine Army lists from a Brother Garrod on Warseer:

quote:

legion praetor ( equivilant of chapter master , can take rites of war which change how army functions , armoured spearhead , orbital assault, angels wrath or pride of the legion )
legion centurion ( a catch all hq choice , 50 pts basic , but can be upgraded to one of NINE different specialisations . chaplain , master of signals , legion champion , vigilator , librarian , forge lord , primus medicae , siege breaker or moritat )
legion command squad ( pretty much same , 3 man strong with able to add 2 more)

veteran tactical squad ( ten strong only , can add one of a list: fearless , sniper , furious charge, outflank or tank hunters )
legion destroyer squad (uses proscribed weapons , Rad missiles , phosphex bombs )
legion terminator squad ( can count as scoring units)
techmarine covenant (1-3 techmarines as a single elite choice, each can have 4 servitors with them )
apothecarion detatchment ( 1-3 apothecaries ,each MUST be attatched to a squad)
legion dreadnought talon (1-3 dreads )
contemptor dreadnought talon (1-3 contemptors )
legion rapier battery ( 1-3 rapier destroyers , can be upgraded to thudd gun or graviton cannon)

legion tactical squad ( 10-20 marines , fury of the legion special rule )
legion assault squad ( yes , troops choice lol , 10-20 marines , 1 in every 5 marines can take power wep orhand flamer / plasma pistol )
legion siege breaker squad ( 10-20 marines , boarding shields , 1 in every 5 can take a special wep , graviton gun , lascutter etc, all have void hardened armour )
legion tactical support squad (5-10 marines , all marines except sergeant , yes all 9, have flamers , can be upgraded a different special wep. squad cant be used to fill compulsory troops choices )
legion recon squad ( 5-10 marines in power armour , scout , outflank and acute senses , may have sniper rifles . can remove power armour for scout armour and gain move through cover and infiltrate )
rhino ( as before but can take pintle mounted h. bolter , h. flamer or havoc launcher )
drop pod ( unchanged )

legion seeker squad ( headhunters , designed to take out enemy command elements , 5-10 strong , special issue ammo ' marked for death' special rule , gain preffered enemy against one enemy unit or independant character )
legion outrider squad ( 3-10 bike squad , scout special rule , all bikes have twin linked bolters.. ALL marines can swap these out for twin linked flamers , melta guns or plasma guns, 1 in 3 can have power weapon , hand flamer or plasma pistol )
legion attack bike squadron (1-5 strong h. bolter can be swapped out for h. flamer, autocannon or multi-melta )
legion jetbike sky-hunter squadron (3-10 strong , 1 in 3 can replace jetbike mounted h.bolter with multi-melta , volkite cannon or plasma cannon , deep strike special rule )
legion land speeder squadron (1-5 strong , and speeder may replace h. bolter with h. flamer or multi-melta . any speeder can add a havoc launcher , h. bolter , PLASMA CANNON! or graviton gun in addition. any speeder can also take upto 2 H.K.M's )
legion storm eagle gunship ( as before )

legion heavy support squad (5-10 strong all marines in squad ( including sergeant! have a h. bolter . all may swap out for a different weapon , but MUST all take the same kind of weapon . H. flamer , autocannon , missile launcher ( may be upgraded to carry flakk) multi-melta , plasma cannon , volkite culverin or lascannon. entire squad may have hardened armour )
legion predator strike squadron ( 1-3 predators , includes all the forgeworld options EXCEPT twinlinked lascannon. predator turret autocannon is now heavy 4)
legion land raider battle squadron ( 1-3 landraiders any of which may be phobos or proteus , but only one of which may be an achilles )
0-1 legion artillery tank squadron ( 1-3 of a whirlwind , basilisk or medusa. ww may be upgraded to anti-air )
legion vindicator ( as before , but can take pintle mounted h.bolter / h. flamer or havoc launcher )
legion spartan assault tank (25 troop carry capacity , quad lascannons may be swapped for rapier destroyers , may take frag launchers. assault vehicle , 5 hull points )
legion caestus assault ram ( largely unchanged )

TTerrible
Jul 15, 2005
Right, had a quick read last night. There is a ton of stuff that reads like an IA book with "such and such replaces so and so" - it really is an alternate game using the 6th rules as a framework. The wargear section is full of dark age weapons, conversion beamers, "legion" versions of standard gear. Weird units of tech marines and 20 man tactical squads. An expanded warlord style system for primarchs and other characters that moves the force org aound, the only one i can remember unlocks terminators as troops but grants extra objective wins if your HQ dies. I'm on my way to work now but I'll happily post up the contents pages later and then await further instructions.

Mango Polo
Aug 4, 2007
Why does this all sound more flexible, interesting and creative than the new Chaos Space Marine Codex.

my kinda ape
Sep 15, 2008

Everything's gonna be A-OK
Oven Wrangler

Why hello there Mechanicum forces!

Der Waffle Mous
Nov 27, 2009

In the grim future, there is only commerce.

Mango Polo posted:

Why does this all sound more flexible, interesting and creative than the new Chaos Space Marine Codex.
because its not actually meant to be played against anything that isn't in that book?

Or is it? I enjoy bringing gimmicky stuff to apocalypse games.

BlackIronHeart
Aug 2, 2004

PROCEED

Mango Polo posted:

Why does this all sound more flexible, interesting and creative than the new Chaos Space Marine Codex.

poo poo, I've been seriously considering using the Vraks books for my CSM from here on out. :(

Cassa
Jan 29, 2009

Der Waffle Mous posted:

because its not actually meant to be played against anything that isn't in that book?

Or is it? I enjoy bringing gimmicky stuff to apocalypse games.

"If your Heresy Army has any units without the 'Eternal Warrior' special rule they are considered to have died in the intervening 10 millenia."

Mango Polo
Aug 4, 2007

Der Waffle Mous posted:

because its not actually meant to be played against anything that isn't in that book?

Or is it? I enjoy bringing gimmicky stuff to apocalypse games.

Actually I'd love to know if there's a minimum-sized force or other requirements. If this can be used against standard armies then gently caress CSM hard in the butt; I'm spending my cash on this.

lockdar
Jul 7, 2008

On saturday we had a 40k tournament at my LFGS, we had 12 players, 8 marine armies, 1 Eldar (me), 2 Orks and 1 Tyranid army. We were using missions from one of the GT's in the area and I must say that they were pretty balanced and fun to play. I went with the following army:

Eldrad - rolled on Divination everytime
Farseer with 2 powers - rolled on Divination aswell

Dire Avengers w/ Exarch in a Wave Serpent
3x3 Jetbikes w/ ShuCannon
Wraithguard w/ Spiritseer, Conceal

Vibrocannon (3 with a Warlock)
Falcon w/ Scatter Laser
Falcon w/ Scatter Laser

I'm not gonna do a battle report on every battle, to much to remember but I'll do some highlights of every game.

First Game vs Orks
I wasn't equipped to deal with a green tide, and that's what I got. There were 6 objectives who were mysterious and had different point values attached to them. In my deployement zone I managed to get a 1 point and both 2 point objectives, my opponent got both 3 point and one 4 point objective. That started well, after that he just slammed down 80 Orks around his own objectives, just great. We rolled for mysterious objectives and all 3 of mine were Sabotaged, this is just getting better. The game ended in a 2 point loss for me due to some last turn Denial shenanigans, still a Major Victory for the Ork player.

MVP: Vibrocannons killing a Battlewagon, Trukk and both Rocket buggies.

Second Game vs. IG with DA Allies
Opponent had a Fortress of Redemption and we were playing the Relic so he couldn't hide in there. The game ended with him controlling the Relic, he had 5 veterans, 3 Taqmarines and the Fortress, the rest was dead, I managed to win in the end but just barely. I shot every unit controlling the Relic but never had a chance to pick it up myself. Major Victory to me.

MVP: Vibrocannons killing a Vindicator, Medusa, Chimera, Razorback, Leman Russ and some infantry.

Third Game vs. Blood Angels
Just straight up Killpoints which I won easily, nothing special here.

MVP: Again the Vibrocannons killing 2 Baal Predators, 1 Land Raider and some infantry.


You might be seeing a pattern here, those Vibrocannons were boss. In the end I finished 6th but I had an absolute blast playing this army. In the future I'm gonna replace the Falcons with Wraithlords and put more Wraithguard on the table, for now I'm happy as it is.

TTerrible
Jul 15, 2005

ghetto wormhole posted:

Why hello there Mechanicum forces!

The mechanicum are already in the first book. Land raiders with conversion beamers.

Mango Polo
Aug 4, 2007
Holy poo poo, it just hit me. Forge World will basically make a better way of representing Thousand Sons than even the Chaos book :stare:

Apparently the second book is at least a year away, but after that the rest will follow more quickly. Here's hoping for Magnus in the third.

Karandras
Apr 27, 2006

Fried Chicken posted:

Over at Warseer they are reporting that got asked at a panel and they won't be making an Emperor model, as "some things should remain unseen"

That's really classy and appropriate. Forgeworld should run all of GW.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.

Karandras posted:

That's really classy and appropriate. Forgeworld should run all of GW.
I'll hold you to that when they do the two missing Legions/Primarchs.

(I'm friends with one of the editors at BL; Apparently every 6 months or so someone wants to have a crack at it, and they have to tear them a new one to stop them.)

Gyro Zeppeli
Jul 19, 2012

sure hope no-one throws me off a bridge

Shockeh posted:

I'll hold you to that when they do the two missing Legions/Primarchs.

(I'm friends with one of the editors at BL; Apparently every 6 months or so someone wants to have a crack at it, and they have to tear them a new one to stop them.)

Yeah, if I remember right, Aaron Dembski-Bowden basically had to beg to even be able to mention them in The First Heretic.

moths
Aug 25, 2004

I would also still appreciate some danger.



They are going to be the anthropomorphic man animal marines and the lady space marines. The internet was right all along.

Mango Polo
Aug 4, 2007
Was it said when the HH stuff would be available for pre-order/when's the release date?

bhsman
Feb 10, 2008

by exmarx
I'm trying real hard to not consider starting HH-era World Eaters after seeing that Contemptor. I'll be getting the book at a minimum, though.

Ghost Hand
Aug 10, 2004

Rampant 40k Fanboy

Mango Polo posted:

Holy poo poo, it just hit me. Forge World will basically make a better way of representing Thousand Sons than even the Chaos book :stare:

Apparently the second book is at least a year away, but after that the rest will follow more quickly. Here's hoping for Magnus in the third.

The Tzeentch forces they are going to release in an upcoming FW book are not going to be Thousand Sons. Unless you are talking the HH series - in which case it will be a Legion and not really compatible with 40k lists.

It is not intended to be played against standard 40k Armies. Think of it as a self enclosed game.

Ghost Hand fucked around with this message at 15:37 on Sep 24, 2012

Lobster God
Nov 5, 2008
Has anyone got any experience with maxmini?

In particular, what's the casting quality like and are the 'mechanical hammers' (http://www.maxmini.eu/store/index.php?main_page=product_info&cPath=22_24&products_id=84) a suitable size for power armoured marines?

Living Image
Apr 24, 2010

HORSE'S ASS

Lobster God posted:

Has anyone got any experience with maxmini?

In particular, what's the casting quality like and are the 'mechanical hammers' (http://www.maxmini.eu/store/index.php?main_page=product_info&cPath=22_24&products_id=84) a suitable size for power armoured marines?

Yes, fantastic, yes.

Slandible
Apr 30, 2008

Learned something new in 6th again last night. Did not realize fast vehicles and fast skimmers can move farther in Flat Out than standard vehicles. I kept reading the extra move as a total. My CCB can move 30", that just changed a poo poo ton for me.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Lobster God posted:

Has anyone got any experience with maxmini?

In particular, what's the casting quality like and are the 'mechanical hammers' (http://www.maxmini.eu/store/index.php?main_page=product_info&cPath=22_24&products_id=84) a suitable size for power armoured marines?

I picked up some of their post apocalyptic guns on a lark at the War Store and i've been very pleased with the casting quality. I can't comment on the size of the hammers but the guns are perfectly sized for my orks.

Lobster God
Nov 5, 2008

Corrode posted:

Yes, fantastic, yes.


Beer4TheBeerGod posted:

I picked up some of their post apocalyptic guns on a lark at the War Store and i've been very pleased with the casting quality. I can't comment on the size of the hammers but the guns are perfectly sized for my orks.

Great, thanks!

PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord

Khorne Flakes posted:

Learned something new in 6th again last night. Did not realize fast vehicles and fast skimmers can move farther in Flat Out than standard vehicles. I kept reading the extra move as a total. My CCB can move 30", that just changed a poo poo ton for me.

Yeah, it is pretty nice. I just wish the sweeping attacks took that into account, since you can only make them using the 6-12" movement in the Movement phase. Losing 12" off the threat coming from 5th kinda hurt them a tad.

PierreTheMime fucked around with this message at 16:12 on Sep 24, 2012

Mango Polo
Aug 4, 2007

Ghost Hand posted:

The Tzeentch forces they are going to release in an upcoming FW book are not going to be Thousand Sons. Unless you are talking the HH series - in which case it will be a Legion and not really compatible with 40k lists.

It is not intended to be played against standard 40k Armies. Think of it as a self enclosed game.

I know that IA 13 is non-TS/general Tzeentch fuckery, but I was hoping that part of the HH stuff could be used in regular 40k. Suddenly collecting such an army is a bit less appealing since I can't imagine finding anyone in my area crazy enough to drop the cash on the models.

Ultramega
Jul 9, 2004

Some of my guys.

http://i.imgur.com/Oam1S.jpg

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Bavius
Jun 4, 2010

Smurfs don't lay eggs! I won't tell you this again! Papa Smurf has a fucking beard! They're mammals!
Eh, why not play it against regular armies? It may be the historical version of 40k, but they had to fight orks and eldar, even IG and not-nids. Seems fairly pricey to never play it with basic rules.

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