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Lord Banana posted:It's actually very easy to get more keys by doing some ini editing. I didn't mention this because 1) not everyone plays on PC And 2) I was operating under the assumption that he didn't want to have to do things like edit files. This whole thread would be pointless if everyone was willing to do that sort of thing because you could theoretically undo pretty much any mistake you could make in any PC game with save editing/sharing.
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# ? Sep 24, 2012 06:23 |
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# ? Jun 3, 2024 23:56 |
Dude, .ini files may be a little hard to find after XP centralized that stuff, but it's just a text file you type in a value where it reads so. You're comparing popping open the hood and finding the hole where you dump some more wiper fluid to rebuilding your car's electric system with junk copper and plastic.
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# ? Sep 24, 2012 14:22 |
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scamtank posted:Dude, .ini files may be a little hard to find after XP centralized that stuff, but it's just a text file you type in a value where it reads so. He wasn't saying it's hard to do, he's saying it's cheating, which it is. People don't come to this thread for cheats. Also
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# ? Sep 24, 2012 18:27 |
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I just asked in the iOS gaming thread, but wanted to ask here since I know it's a popular game. Any tips for Infinity Blade II? It seems to be stupidly popular, but the community is all hunkered around the latest updates and stuff in the game I couldn't believe even exists. The thing is, I'm having trouble at the second boss (a level 75 gigantic thing with horns in some caverns?) and I'm not sure if I'm really doing anything right with my build or gear or anything.
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# ? Sep 25, 2012 01:12 |
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From what I understand this one might be a bit of a doozy but anything I should know before playing Legend of Mana?
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# ? Sep 25, 2012 15:14 |
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Finally decided to start playing Fallout 3 on the PC, after buying it during the Steam Summer Sale. Are there any skills that are a big "no no" because they either never get used, or you have to get them so high it's pointless and you might as well use a different tactic? I remember reading something about lockpicking somewhere...that either you really want to have a good skill level with it, or you don't want to bother at all because everything requires such a high level you're better off just opening the door by blasting it or bombing it, or something.
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# ? Sep 25, 2012 16:07 |
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Is there anything in particular I should know before settling into Wargame: European Escalation? Or WEE for short. Hahahahhahahahah.
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# ? Sep 25, 2012 16:15 |
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DrBouvenstein posted:Finally decided to start playing Fallout 3 on the PC, after buying it during the Steam Summer Sale. Speech (almost meaningless) Barter (money is very quickly not an issue) Whatever weapons you're not using Take: Lockpick Science Sneak Repair Preferably specialize in a single weapon, Small Guns and Energy Weapons are favorite. Small Guns has an easier early game, though, as it can take a while to get any decent Energy Weapons, and while EW has a slightly better lategame you'll be fine either way.
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# ? Sep 25, 2012 16:24 |
DrBouvenstein posted:Are there any skills that are a big "no no" because they either never get used, or you have to get them so high it's pointless and you might as well use a different tactic? Barter or Medicine might be the only skills that don't really return the leveling investment. Science and Lockpick are both operated at pretty strict thresholds. Locks and hacks from Very Easy to Very Hard require 0, 25, 50, 75 and 100 skill respectively to even attempt. Many times you can choose between picking the lock itself and hacking a nearby terminal that controls it, never mind finding the key itself. However, if you take Comprehension and scour all over for skill books, you shouldn't be hurting for skill points in any discipline.
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# ? Sep 25, 2012 16:25 |
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DrBouvenstein posted:Finally decided to start playing Fallout 3 on the PC, after buying it during the Steam Summer Sale. Just never pick a perk that give you +## to a skill, I personally started the game with a high int because then you will get more skillpoints when you level. Just don't start it at 10 because you can find a bobblehead later that can raise it a free point. I never did sneak, but do work on repair early and either lockpick or science. I'd go lockpick first, science later, as often both can open the same door but you'll use lockpick more often with boxes and such. Going small guns will last you a long time, energy weapons isn't worth it for a long while. I'd check this out http://www.beforeiplay.com/index.php?title=Fallout_3 it helped me a lot when I started.
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# ? Sep 25, 2012 16:31 |
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Getting Syndicate from GameFly in the next couple of days, anyone have any tips? I see some on the wiki but they sound like they are for the older strategy Syndicate.
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# ? Sep 25, 2012 16:41 |
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DrBouvenstein posted:Finally decided to start playing Fallout 3 on the PC, after buying it during the Steam Summer Sale. I think the lockpicking (and to a slightly lesser extent Science for hacking. I say slightly lesser as there are a couple of science checks elsewhere I think) thing you are thinking of is: The levels of lock are easy (25) medium (50) hard (75) and very hard (100). If you dont have a high enough skill you cant even attempt the lock. So there is literally no point having say 30 lockpicking instead of 25 for example, unless you intend to boost it to 50 later. I remember seeing someone talking about it at some point, but personally I dumped a couple of points per level in science and lockpicking until they were close enough to the next milestone to level them up in one go. Skill wise, pick a combat style and specialise in it. While you can run fine on 2 combat skills, more than that and you start to spread yourself a bit thin. Small guns is strongest in the early game, energy weapons in the mid/late game, but they are all viable throughout. If you are wanting to take a close combat character (melee or unarmed) you NEED a backup combat skill because you sometimes have to deal with turrets that you cant reach. Explosives works fine, but whatever you like really. I'll echo Hondo82: never take the "+5 points in these 2 skills!" perks. There is ALWAYS a better option. Take comprehension (extra skill points from skill books) and educated (extra 3 skill points every time you level up) as soon as you can. There is a perk called "Swift learner" that gives +10% XP, but if you are even a little bit completionist about side quests there is plenty to max your level without it, so dont bother. If you cant see any perks that you want, Intense training yourself one of your stats. Edit: If you want more advice see the wiki or hit up the little question mark at the bottom left of my post. I copy/pasted my advice about half a dozen times in this thread.
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# ? Sep 25, 2012 17:03 |
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This is primarily for a couple people I know playing Yggdra Union: - There are hidden items EVERYWHERE in this game. There's one in the first level (all the way off to the top left). You will never find most of them; if that bothers you at all, use a guide. I very highly recommend Shadowchaser91's guide here: http://www.gamefaqs.com/gba/930490-yggdra-union-well-never-fight-alone/faqs/46178 - You cannot unequip an item. Once equipped (same goes for your starting equipment) it lasts a certain number of battles. For example, Milanor starts with the Silver Moon [7], which will last for 7 battles. - Battles have a certain "turn limit" for getting the MvP +2 boost, a permanent randomly rolled +2 small stars for one stat for the unit that did the most damage. Try to spread the MvP boosts around a bit; it's easy for Milanor to grab them all, but a few for your other characters can make a huge difference. - The game (as is Sting's wont) doesn't explain almost everything, including stats. Here's a quick breakdown on how they work and what they do. Note that for all calculations, only the large stars matter - small stars are just progress towards your next large one. - GEN: Defense against charges and skills. The higher your gen, the less damage you'll take from charges and counters. Additionally, most damaging skills are calculated as TEC vs GEN - if your GEN is higher than their TEC, the skill will be blocked entirely (though some skills on the PSP version get a bonus). If their TEC is higher, skills will inflict more damage, etc. A higher GEN also means you'll take less Morale damage when you lose a fight. - ATK: Functions as both attack and defense in battle after the charge/counter phase. A higher ATK than an enemy means their units will die faster and yours slower. Also means you'll inflict more Morale damage when you win a fight. - TEC: Affects both the strength of your charges/counters and your skills. You need to have TEC at least equal to your opponent's GEN for status skills to work (stuff like Steal is included in this). TEC also affects how full the skill gauge starts - each star gives a certain value dependent on the Move of the card you picked for the turn (the lower the Move, the higher the gauge starts). - LUK: Does a bunch of stuff. Increases how often flash attacks happen (those little windups your character will sometimes do in battle - these deal a bit of damage and interrupt skill charging, making high LUK enemies a bit more annoying). Increases the likelihood of critical hits (which are really powerful in this game; I think it also decreases the chance of being critted, but I'm not certain). The most important function of LUK, however, is the drop rate - enemies will only drop their equipped item if the unit that defeats them has LUK equal or greater than theirs. This means units with 1 or 2 LUK are kind of lousy for finishing some bosses off. - REP: Your REP value goes up by 1 for each consecutive battle you win, capping at 6. REP is used for determining certain items you can get and is mostly ignorable unless you're going for something specific, in which case, use a guide. - Units have up to four abilities, and a fifth slot that is added by equipment. For example, Milanor has [O] Wasteland , which greatly increases his combat ability when standing in Wasteland terrain, and [O] Void Stone, which makes him immune to petrify (this is almost completely meaningless). You'll also note on a new game that the fifth slot gives him [O] No battle penalty, which allows him to go up against multiple enemies in a row without penalty. When the Silver Moon is gone, this ability goes with it! Using the right item for the right battle is a huge part of the game's strategy. - Stat boosting items instantly boost the stat to the next large star. Try to use them on people who just got a large star in a stat to maximize returns! With the way stats are raised, you get the biggest return using it on someone with one or two large stars. - Anything which conditionally raises your combat effectiveness (like Milanor on wasteland) is very strong. The game uses a number of weapon triangles and the like (the axe>lance>sword is here, but all lose to staves, which lose to bows, etc.), which give the upper hand a boost to their combat (think of it as an extra star for ATK, for example) and a penalty to the loser. (The combat status is expressed by the icon below your units - from strongest to weakest it's Red Star - Yellow Star - Yellow Circle - Green Circle - Green Dash (neutral) - Blue Dash - Blue Triangle - Grey Triangle - Grey X.) An advantage will bump you up to Yellow Circle, a disadvantage to Blue Triangle. However, Milanor on wasteland terrain will always have a Yellow Circle, even fighting against a guy with a sword. Making good use of your units' and items' abilities is very important! - Most classes (excluding Milanor and Knights, as well as some monsters) change to dealing elemental damage when going Aggressive/in Rage mode. Yggdra, for example, deals Holy damage when going Aggressive. This means that while she can be extremely effective against anything weak to Holy, going Aggressive against a Valkyrie, which nulls Holy damage, means you will do nothing. This can and should be exploited - enemy Valkyries will go into Rage mode against Yggdra, giving you a large window of opportunity to beat them down with them dealing no damage to you! Once enemies reach Max, however, they will return to dealing non-elemental damage. - You'll get a couple options for a few weapon types. Choose one and stick with them! Each of your choices is very good, there are no bad units in this game.
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# ? Sep 27, 2012 19:24 |
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Just started Endless Space. I've played about an hour and got the mechanics down. This game is pretty tight so far. Any advice?
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# ? Sep 28, 2012 02:20 |
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So for Borderlands 1, the site mentions a suggested order of DLCs but not when to do them. I'm level 18 and about to fight Sledge, should I start in on them soon or put it off to higher levels?
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# ? Sep 28, 2012 02:53 |
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Gils posted:So for Borderlands 1, the site mentions a suggested order of DLCs but not when to do them. I'm level 18 and about to fight Sledge, should I start in on them soon or put it off to higher levels? On a 1st run zombies is like level 15, but by the time you finish you'll be massively overleveled. Moxxis I think scales to you and is pretty boring, Knoxx is end game, not sure about Claptrap.
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# ? Sep 28, 2012 03:16 |
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A Sometimes Food posted:From what I understand this one might be a bit of a doozy but anything I should know before playing Legend of Mana? There's a New Game + feature, so as long as you are willing to play through again you won't miss anything by playing blind. That said, you have a cactus in your bedroom. After completing any quest, you can talk to him about it and he'll record it in his journal. There are five quests that you cannot repeat on a NG+, so you only have one chance to talk to him. The quests are (spoilers for the amenities you get in your house): Mana Orchards (opens orchard) Monster Corral (opens corral) Golem Go Make 'em (opens golem workshop) Enchanted Instruments 101 (opens instrument workshop) Path of the Blacksmith (opens tempering workshop) The journal provides no in game benefits beyond the fluff of hearing your cactus' take on your adventures. If you are the kind of person that will complete every quest in the game and wants to have all of them recorded, make sure to talk to him after the above quests. Otherwise, just have fun and look things up only if you get stuck (which you probably will a couple times; the game is likes to be obtuse).
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# ? Sep 28, 2012 05:19 |
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What should I know about [b]Wargame: European Escalation[b/]? Despite a fair few differences I have played World in Conflict before as well as many RTS in general.
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# ? Sep 28, 2012 15:13 |
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Anything I should know for Custom Robo Arena for the DS?
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# ? Sep 28, 2012 19:34 |
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thebardyspoon posted:Anything I should know for Custom Robo Arena for the DS? Your starting rig is actually pretty good. In fights, keep moving. Standing still is (usually) the easiest way to get blown right the gently caress up. Other than those two pieces of advice, it's a pretty straightforward experience. Helluva good game, though. If you end up enjoying it, you can probably pick up Custom Robo for the Gamecube for next to nothing.
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# ? Sep 29, 2012 01:57 |
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Guydoingthis posted:There's a New Game + feature, so as long as you are willing to play through again you won't miss anything by playing blind. Thank you, that's exactly what I wanted to know. I probably will get completionist on this, I'm a sucker for that kinda stuff especially if flavour text is involved. FF12's bestiary got me so badly.
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# ? Sep 30, 2012 16:57 |
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Fallout: New Vegas I got all the DLC (though Gun Runners stash was apparently a poor investment of a $) and read through the wiki. So, any recommended mods? Any way to fix stuff without having an identical copy at hand? Any way to stop the game from periodically blue screening my computer? (that last part is particularly important)
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# ? Sep 30, 2012 19:48 |
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Xander77 posted:Fallout: New Vegas Honestly New Vegas isn't all that buggy now. I still get occasional crash to desktops and freezes when loading but it's not going to destroy anything. I've put 100 hours in and not had to replace anything. If you follow the cardinal rule of TES and Fallout modding then you won't break much. That rule being, don't install fifty mods at once and expect them all to work right away. If you have absolutely every piece of DLC, including Courier's Stash, then I heartily recommend JSawyer mod by J.E. Sawyer (SA's very own ropekid incidentally), even the first time round. Although if you don't fancy the changes it makes, mostly difficulty related, then there's not much in the way of mods you need for the first time, except perhaps a mod to add more songs to Radio New Vegas because you WILL get sick of Big Iron.
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# ? Sep 30, 2012 20:20 |
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Xander77 posted:So, any recommended mods? Fellout if you don't like the tinting. Ending Slideshow Widescreen Fix if you have a widescreen monitor. MTUI to unfuck the user interface, unless you're playing it from your couch. Possibly aHUD/iHUD for a customizeable HUD, and VMODS for some small quality-of-life things like an offhand grenade hotkey. If you have a sufficiently beefy system you might want to look around for high-res texture packs or whatever. If you like listening to the in-game radio a lot you probably will want to install some extended playlists for it once you've exhausted the default ones, too. Apart from that, there's lots of stuff you can install, but those are the only things I'd suggest offhand as unambiguous first-playthrough improvements. (and yeah, Gun Runner's Arsenal and Courier's Stash are both rubbish, all they add is some new gear.) quote:Any way to fix stuff without having an identical copy at hand? It doesn't need to be identical, just very similar. There's a perk you can learn later on - Jury Rigging, I think - that loosens the requirements a lot (so you can, for example, repair a rifle with any other rifle at all). NPCs can also repair things, for a price, and repair kits, which can be both bought and crafted, will repair weapons. quote:Any way to stop the game from periodically blue screening my computer? (that last part is particularly important) This isn't the bad old days; bluescreens generally mean a hardware or driver issue. Make sure you're running the latest drivers, check your temperatures and make sure your CPU and GPU aren't overheating, check your RAM to make sure you don't have a bad stick and your HDD to make sure your disk isn't on the way out.
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# ? Sep 30, 2012 20:24 |
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I've completed Dragon Age and Batman Arkham Asylum just a few days ago, and neither gave me any trouble.
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# ? Sep 30, 2012 23:18 |
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Anything for FTL? This game is fantastic.
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# ? Oct 1, 2012 00:12 |
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Vidaeus posted:Anything for FTL? This game is fantastic. I'm sure someone will have something more detailed but here are tips that would have benefited me greatly if I knew them ahead of time. -Fire doesn't do hull damage initially but it gradually degrades any system. If a system is destroyed (goes from yellow to red) you take 1 hull damage. Understanding this will save many headaches. -Remember to return your own boarders before you take off or you'll lose that crew! And don't blow up the enemy ship either. I would just stop attacking a ship with boarders altogether except with ion weapons. Remember that fire causes hull damage if it disables a system. -Doors are probably the most important upgrade early game. Boarders are generally uncommon but almost always dangerous especially when 4-6 mantis beam aboard. -Boarders aren't too smart and typically prioritize O2 or other subsystems except the medbay. If you have a small crew, open your outside doors to suffocate them and send your guys to fight while making return trips to the medbay to heal. If they attack the medbay then it's your last stand but they'll usually be pretty weak by the time they reach it and medbay fighters are practically invincible. -The enemy's pilot seat is always a good target. Taking it out reduces their dodge chance to 0% and they can't warp. Taking out the engines means they can't warp but they can still dodge.
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# ? Oct 1, 2012 00:34 |
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Vidaeus posted:Anything for FTL? This game is fantastic. - Don't try to set out a specific strategy (i.e. going exclusively with boarding, or making a build that relies entirely on missiles, stuff like that) and stick to it because more often than not the RNG will not play along and you'll seriously limit your options. Instead, always go with whatever equipment the game throws at you and stay versatile and open-minded to multiple strategies. - Some items (specifically augmentations) are pretty universally useful and you should always purchase them if you find a store that carries them. This includes the Weapon Pre-Igniter and the aug that lowers weapon cooldowns. The cloaking device is another thing you should try to get your hands on ASAP. The Burst Laser MK II is probably the most all around useful gun (especially given its low energy requirements), so make sure to grab that whenever you get the chance. If you're using drones, the Drone Recovery Arm is also a very good investment as it will allow you to spend all the scrap you'd otherwise be spending on buying new drones on other stuff. - Bombs are really excellent weapons that ignore shields and, unlike missiles, can not be shot down by enemy defense drones. This is quite handy for the end boss. - Always buy Zoltan crew members when you can find them. They are poo poo at combat (so don't use them for boarding) but they will contribute one bar of power to whatever system they're in the same room with, so if you assign them to the guns or shields, that frees up other crew members for different tasks (such as boarding) and basically gives you free reactor upgrades. - If you get in an ion storm, always pay attention to your system power. Sometimes the ship will automatically un-power the O2 system in favor of keeping the shields powered and things can get out of hand before you even notice it pretty fast that way. Similarly, if you're in a nebula and your surveillance system doesn't work, pay close attention to the crackling sound fires make because it can be pretty easy to miss a fire spreading in one of your dark rooms without you noticing. - Venting rooms can take care of enemy boarders and fires alike pretty fast. - Pay attention to the enemies' armaments. More specifically, if the enemy has a rocket launcher, always wait with your cloak until the rocket launcher is firing. As soon as you see / hear the rocket launcher firing, pause the game and cloak right away, this is the safest way to avoid rockets. Similarly, if you have multiple drones and a defense drone among those but not enough system power to keep both active at once, you can just pause the game as soon as you notice the enemy firing a rocket, un-power whatever other drone you have active (like an attack drone), briefly power your defense drone, (hopefully) have it shoot down the rocket, and then switch power back to the other drone again.
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# ? Oct 1, 2012 00:49 |
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Xander77 posted:So, any recommended mods? Autosaves will ruin your life. Get CASM. (Yeah, you'll need a script extender, but unlike in Fallout 3 NVSE actually plays nice with Steam.)
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# ? Oct 1, 2012 01:40 |
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Talking about Fallout, I want to redo fallout 3 in the near future, what mode should I use so it mirror with NV?
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# ? Oct 1, 2012 02:00 |
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Half-Minute Hero What is the key for Hostile Mode in MP? The controls says D or R1, but it doesn't work at all and I can't rebind D. Am I supposed to turn red when it happens?
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# ? Oct 1, 2012 05:26 |
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Anything for Uplink? Specifically how paranoid should I be about getting caught / permadeath? I'd hate to have to start over like 5 hours in. VVVVVV Thanks guys, I'm aware of that stuff and bought the highest level log deleter program (and trace tracker) straight away. But I'm just wondering like, if I let a single active trace get all the way back to me, is that an immediate game over? Because sometimes you have to cut it really close. Lamacq fucked around with this message at 22:18 on Oct 1, 2012 |
# ? Oct 1, 2012 21:43 |
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Lamacq posted:Anything for Uplink? Specifically how paranoid should I be about getting caught / permadeath? I'd hate to have to start over like 5 hours in. The cardinal rule of Uplink is to start all your bounces from InterNIC, then when you're done, go to the log section on InterNIC's admin screen (InterNIC has no security so it's always safe to hack) and delete all the logs that say "bounced from 127.0.0.1 to" and "admin access from 127.0.0.1" or similar. Not the "connection opened from 127.0.0.1" ones because when you disconnect you'll leave a disconnect log without a corresponding connect log. The earliest missions don't passively trace you after the fact so you should be okay with not deleting the logs until you get a chance to buy the highest version Log Deleter. Do that before hacking the academic database or similar. Here's a handy hint. Go to InterNIC, add every bank and public access terminal to your link list. Then go to your map and, starting with InterNIC, join up every single one, then click Save. You can then Load this enormous bounced route whenever you need to connect to any site, since saved paths persist between sessions. You'll have plenty of time for most hacks, and loads of time to erase your bounced connection at InterNIC.
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# ? Oct 1, 2012 21:55 |
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Lamacq posted:Anything for Uplink? Specifically how paranoid should I be about getting caught / permadeath? I'd hate to have to start over like 5 hours in. e: Poster above me beat me to it! Lamacq, you could do worse by looking at some of the guide here: http://guide.modlink.net/ Pork Pie Hat fucked around with this message at 21:59 on Oct 1, 2012 |
# ? Oct 1, 2012 21:55 |
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thebardyspoon posted:Anything I should know for Custom Robo Arena for the DS? Trying to avoid spoiling too much: -The Stun gun turns most of the game into easy mode so pick it up. Just be careful since it's short range. -Like the Gamecube game the grand battles takes place after the story. These are called grudge matches and you must meet certain criteria before you can face your opponents. -During the story you get the ability to do some work at night (You'll know what I mean when this happens). DO THIS EVERY NIGHT. You can get a lot of money for parts and if you face a certain person three times you get a special Robo. If you do not encounter this person you can buy it after story mode for $500. -Another good way to earn money is to fight in the dungeon arena in the police HQ after the story mode. for every 10 fights you get a reward amount and you get money and stars for every fight. Good for after you've cleared the arcade in the RoboCenter (Which you need to do anyway). -After you complete 10 grudge battles go outside the clubhouse at school and a person will be waiting outside. He gives you an item that you can use to gain access to a special area. To get there go to the lower left house in the Harbor district after you get it.
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# ? Oct 1, 2012 23:15 |
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Anyone got any tips for Pandora's Tower for the Wii? It seems like a fun enough action-adventure game, and I've heard it's not too taxing, but I figure it can't hurt to make sure I don't miss anything too important if anyone has any tips.
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# ? Oct 1, 2012 23:48 |
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Allan Assiduity posted:Anyone got any tips for Pandora's Tower for the Wii? It seems like a fun enough action-adventure game, and I've heard it's not too taxing, but I figure it can't hurt to make sure I don't miss anything too important if anyone has any tips. I haven't played too long myself, but here's some things I've noticed that might help: -Pay attention to the girl. Talk to her every time you come back from the tower until she starts repeating herself, give her gifts, etc. It should be pretty common sense, but how much she likes you will affect the kind of ending you can go for. -Speaking of, there are things you can give her that aren't "Gift" type items. Dryad Berries will get you some brownie points and some extra conversation bits, for example. -Explore the entire home base tower on a regular basis. New items and stuff will appear semi-randomly(Often after major plot points), even in places you've already looked. Make it a point to visit the basement storeroom regularly so you don't miss files or possible gifts. -You can only feed the girl one piece of meat per trip from what I can tell, and the quality of the meat dictates how much the timer will refill. Basic meat will only take it back up to 75%, and better meat takes it higher, so give her the best of what you've got when you get back, and just sell the rest, it won't keep. -Be picky about the items you grab, your inventory WILL fill up faster than you think. "Text" type items and files don't always take up space, and are worth a pretty penny, other stuff's usefulness will depend on what you plan on making.
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# ? Oct 2, 2012 01:04 |
Xander77 posted:Fallout: New Vegas I had weird bugs with new vegas every so often but it only ever crashed to desktop. If your computer can handle it nevada skies is good. Its pretty. You should also get the perk every level mod just so you can take a bunch of silly perks in addition to the actually useful ones. I think by default its every other level and for building a powerhouse that's fine but you don't want to miss out on the fun perks. My favorite dlc is Dead Money but I suggest being highish level (20+) when you do it just so you have high non combat skills because you get more out of the conversations. Maybe wait on lonesome road too because that is more of a challenge. Apart from that you should just wander and see what adventures you get into.
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# ? Oct 2, 2012 05:34 |
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The wiki isn't loading for me right now so I'll ask here: Does anyone have any Torchlight 2 tips?
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# ? Oct 2, 2012 07:29 |
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# ? Jun 3, 2024 23:56 |
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OK, sort of about to try to start Arx Fatalis and... I've got nothing. What am I trying to do? What mixture of stats will allow me to access the most content? Is stealth any good? Is magic absolutely required to complete certain areas?
where the red fern gropes fucked around with this message at 07:50 on Oct 2, 2012 |
# ? Oct 2, 2012 07:46 |