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crime fighting hog posted:Neato, something to read tonight. Werewolves aren't necessarily anti-vampire - that's more of a oWoD thing. They move in different circles most of the time and all that.
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# ? Oct 10, 2012 08:27 |
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# ? Jun 9, 2024 09:43 |
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On that note, early oWoD still had the idea that Gangrel got on better with Werewolves, but it's nowhere as pronounced as people made it out to be. It was pretty much just 'they might not actively seek them out and eat their faces, so long as their humanity score is also high enough'
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# ? Oct 10, 2012 08:28 |
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Raepdog posted:Any tips on how to make it look badass before I give up and indulge myself into paying someone to make it? Somebody already did! Seriously if you look at the other sigils they're all pretty low-effort. Oooh handcuffs, that screams ancient evil from beyond antiquity. How about a scary spider or eek a rat! Maybe put it into a pentagram if you're feeling ambitious?
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# ? Oct 10, 2012 11:55 |
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Yeah, looking into it now- something with the spiral but also a seven pointed star or cross. Basically I've played a demon we'll call Andrymalis who takes over people at the moment of death so he has most if not all of the demon rules but also humanity- the thought being hes basically a Maeljin Incarna and is gifted/cursed with humanity so that he can understand it and truly corrupt humans. Each time he dies he has come back with a different Vice. First he was a life coach of Envy who ruined people's lives before killing himself out of spite, then he came back a small puppy with Sloth who mostly just learned loyalty to the Wyrm, and then finally he came back as a bartender of Lust. Its kind of like a time lord in my view, same guy with personality changes.
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# ? Oct 10, 2012 15:45 |
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Loomer posted:On that note, early oWoD still had the idea that Gangrel got on better with Werewolves, but it's nowhere as pronounced as people made it out to be. It was pretty much just 'they might not actively seek them out and eat their faces, so long as their humanity score is also high enough' One of the things that annoys the poo poo out of me when reading Apocalypse books is the use of Sabbat vampires as being like natural allies of the Wyrm. Number one, it's Apocalypse, why the hell is the word "Sabbat" showing up, and number two, it feeds into the idiotic implication that Camarilla vampires are the good guys, which... no, no, no.
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# ? Oct 10, 2012 16:28 |
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Pope Guilty posted:One of the things that annoys the poo poo out of me when reading Apocalypse books is the use of Sabbat vampires as being like natural allies of the Wyrm. Number one, it's Apocalypse, why the hell is the word "Sabbat" showing up, and number two, it feeds into the idiotic implication that Camarilla vampires are the good guys, which... no, no, no. Didn't that get changed to all vampires being natural Wyrm allies?
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# ? Oct 10, 2012 17:10 |
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All but a handful, yes, though not in any conscious capacity. Originally it was meant to be only vampires of 7 or lower humanity were perceived as wyrm tainted (making most Sabbat wyrm-tainted by default), but I think they stripped that out come 2nd ed Werewolf and divorced it entirely from mechanics. There remained a number of Gangrel and, if memory serves, Toreador vampires who weren't perceived as wyrm-tainted and had slightly better than the norm relations with the garou, but they became the exception rather than the rule. Of course, originally, a whole lot of werewolves served the Inconnu for... some reason.
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# ? Oct 10, 2012 17:54 |
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I ran the Hunter demo last night for a group of all-D&D players. No WoD knowledge between any of them. After a slow start in the first scene things picked up quick and it turned out pretty awesome. I explained things as we went along, they picked up the rules quickly and even got into the characters a bit. For some reason they really homed in on Vices and took those to heart. By the end of the night they went up against the warlock boss and his ghostly servants. The players were now decked out in kevlar, shotguns, the works, and they were promptly mind-controlled to kill each other. Chaos erupts, pretty soon everyone was nearly dead, the ghosts were being really annoying and things were looking grim. A few really close calls saved them, like a 12-dice-pool shotgun blast coming up with zero successes. Then in their moment of desperation, a player one-shots the boss. It was a good demo, now they are asking about Vampire and Mage. Mission accomplished. ritorix fucked around with this message at 01:47 on Oct 11, 2012 |
# ? Oct 11, 2012 01:42 |
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Dark Destinies three arrived. Now, where'd two end up? I think it was two what had Vampire Jesus.
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# ? Oct 11, 2012 03:25 |
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What are the "themes" of Werewolf and Mage? So far, all I've ever seen is "tear stuff up" and "blow stuff up", and power fantasies aren't really my thing. It's put me off actually trying them or looking into them.
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# ? Oct 11, 2012 07:24 |
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Werewolf is basically "modern day Shamans, but with giant wolf monsters." Mage is...well.quote:Mage:The Universe Is hosed And So Are You. That poo poo You Imagined On Acid?
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# ? Oct 11, 2012 08:14 |
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The themes of Werewolf are conflict between your human and animal natures, and conflict between your sacred duty/sin and the realities of modern life. The theme of Mage is discovery and self improvement: how you go about it and what you'll give up/acquire to obtain it. Those should probably be better stated as some themes rather than the themes. There are a lot of games you can play with either system.
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# ? Oct 11, 2012 08:24 |
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Project1 posted:What are the "themes" of Werewolf and Mage? So far, all I've ever seen is "tear stuff up" and "blow stuff up", and power fantasies aren't really my thing. It's put me off actually trying them or looking into them. The theme of Mage is Hubris. You are given ultimate power within the limits of what reality can handle, and you can push those limits if you are OK with getting a couple black eyes. You have immense power over the material world. However, your power is tracked by a stat explicitly called Gnosis, the belief that the world is a flawed and inferior copy of a superior spiritual world. Gradually you grow dissatisfied with living a fantastic life as one of the most powerful supernatural creatures on earth, your every whim granted. You start to buy into the idea that somewhere out there, The Man is Keeping You Down. Nothing is good enough for you and eventually you overreach, probably harming millions of people in the process but gently caress them, right? They're just sleepers anyhow. Or you join the Seers and help the gods maintain order in this world, protecting it from the selfish mages who would demand yet more. Sure, they will hate you and spread propaganda about how evil you are, but you will know that you are doing the right thing. And God will know too. And he will show his favor by giving you a Ferrari and a supermodel girlfriend for your birthday. Benevolent.
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# ? Oct 11, 2012 09:01 |
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Project1 posted:What are the "themes" of Werewolf and Mage? So far, all I've ever seen is "tear stuff up" and "blow stuff up", and power fantasies aren't really my thing. It's put me off actually trying them or looking into them. As a werewolf, it's all about territory and boundaries. You want to mold your territory to your tastes - on this side of the shadow and the other. You own and patrol those blocks, those parks, those streets. Other werewolves might covet your territory (and not just the Pure) and you might covet theirs. If they gently caress around in your territory; that's a paddlin'. Some spirits want to cross over into the physical world and mess around on your watch; that's a paddlin'. Some people or near-people want to mess around with the spirits on the other side of the gauntlet; that's a paddlin' too. It's not like you try to solve ALL your problems with violence, but it feels good, man.
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# ? Oct 11, 2012 09:40 |
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It's great seeing that said by actual people with more actual play experience of WoD. I always felt the books did a poor job of giving real advice on how to make the game follow its intended themes. What would you say are the main themes of Changeling (nWoD, of course)?
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# ? Oct 11, 2012 12:14 |
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Cyphoderus posted:It's great seeing that said by actual people with more actual play experience of WoD. I always felt the books did a poor job of giving real advice on how to make the game follow its intended themes. What would you say are the main themes of Changeling (nWoD, of course)? being a loser goth kid who thinks hes an otherkin. Also glorifying domestic abuse
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# ? Oct 11, 2012 12:29 |
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Cyphoderus posted:It's great seeing that said by actual people with more actual play experience of WoD. I always felt the books did a poor job of giving real advice on how to make the game follow its intended themes. What would you say are the main themes of Changeling (nWoD, of course)? Dealing with past abuse, just like Liesmith said. I'm pretty sure loser goth otherkin is less a theme and more a requirement.
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# ? Oct 11, 2012 14:53 |
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My mekhet met a changeling in Tolth's game at an invictus party. Next sesh im gonna hunt him down and drink his blood. Im also gonna save some and feed it to a ventrue so that they think they have gone malkav
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# ? Oct 11, 2012 14:57 |
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Finally finished Changeling's 1E core book. It dragged on and on.
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# ? Oct 11, 2012 15:38 |
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Cyphoderus posted:It's great seeing that said by actual people with more actual play experience of WoD. I always felt the books did a poor job of giving real advice on how to make the game follow its intended themes. What would you say are the main themes of Changeling (nWoD, of course)? If Forsaken is about being a gang patrolling your turf, Changeling is about being an ex-convict, out of prison and intent on returning to a life that no longer wants you. It's veterans back from the war, where everything went pear-shaped far afield and they're left to cope with their experiences and adjust, and there aren't any jobs. You've been through a life-changing event and you've fought tooth and nail to come home, but the home you came back to isn't the home you left. You aren't the same either, and you've picked up all these tics and tricks your instincts tell you to use. And they get you ahead, but at the same time they keep pushing away the normal life you tell yourself you want. And the life you fought to leave? It wants you back, both forcibly and through the enticement of changeling society. There's some poo poo about "beautiful madness" and a palette of storytelling colors blah blah, but that's never struck me as central to the game as earning and fighting to keep your peace of mind.
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# ? Oct 11, 2012 16:47 |
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Changeling is more about survival, both physically and emotionally. You were at some point captured by what basically amount to nigh-omnipotent, unknowable entities and made to serve some purpose in their realm which transformed you. Then you escaped. People talk about it basically being about domestic abuse, but it's really not. I would say that it's more about trauma, of which abuse is only a subset. Your captivity may have been spent as an undying soldier on an endless battlefield, or fixed to the sky as a makeshift sun. Anyway, having made it back to the real world, you discover that it's not as you left it. You've been replaced by a fetch, an imposter which might just be a pleasant person that isn't aware that they're not real or it might be a sociopathic murderer. Also, it's possible that decades passed while you were away or that you spent decades away and were only gone for a moment. The beings that escaped from probably want you back. To survive, you'll probably have to band together with other changelings and they are all crazy.
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# ? Oct 11, 2012 16:55 |
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Mr. Maltose posted:The themes of Werewolf are conflict between your human and animal natures, and conflict between your sacred duty/sin and the realities of modern life. This along with isolation. The higher your Primal Urge is the less comfortable people are around you. The only people who could understand you (other werewolves) are forbidden from relationships cause then you get ghost children. The spirit world hates you, the other werewolves hate you, humanity hates you. It's a very Pack V.S the world theme. Sorry to quote my self but: Volume posted:Never sleep, never rest, never stop. You against the world, every time you turn around you find something else wanting to gently caress with you and the only people you can rely on is your pack.
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# ? Oct 11, 2012 17:43 |
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moths posted:Somebody already did! Simple symbols are better because they assume iconic status more easily. Demon is kind of back and forth, but V:TM and W:TA are minor graphic design triumphs. I think NWoD counterparts suffered by not being allowed to lift their ancestors' stuff enough.
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# ? Oct 11, 2012 20:30 |
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My favorite nWoD logo is the Mekhet clan symbol, since it contains an hourglass, and a sun, and a moon, and a spiderweb, and I think a scythe? Mysteries, we got 'em
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# ? Oct 11, 2012 20:33 |
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Ferrinus posted:My favorite nWoD logo is the Mekhet clan symbol, since it contains an hourglass, and a sun, and a moon, and a spiderweb, and I think a scythe? Mysteries, we got 'em Oh God, that's why I hate it. Basically, if a 16 year old can't draw it from memory on lined paper, it's probably too busy.
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# ? Oct 11, 2012 20:45 |
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To this day, my favorite WoD symbol is the Virtual Adepts' I know it makes me a gigantic nerd, but it's my computer/phone/google/all sorts of stuff background or avatar, and has been since highschool. edit: This one Error 404 fucked around with this message at 21:06 on Oct 11, 2012 |
# ? Oct 11, 2012 21:03 |
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MalcolmSheppard posted:Oh God, that's why I hate it. Basically, if a 16 year old can't draw it from memory on lined paper, it's probably too busy. Replace the Mekhet clan logo with that S thing, imo.
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# ? Oct 11, 2012 21:14 |
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Yeah, I thought it was changed in the clan book to the hourglass ouroboros.
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# ? Oct 12, 2012 00:03 |
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So here's an issue. Despite being a WoD product, the Dark Destiny books aren't really Vampire (or Werewolf, or Wraith, or MAge...) 'proper'. The stories are surprisingly decent sometimes, but they go against a number of basic ideas in the setting, e.g. embrace just by biting once, Dracula being dead... There is, however, a story about the Peking Man being a vampire. And that is awesome.
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# ? Oct 12, 2012 04:28 |
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The Dark Destiny book should be considered the first fiction supplement for nWoD, before Requiem was even released. Who are you going to believe, a "calendar" or me?
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# ? Oct 12, 2012 07:23 |
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Hey Loomer, I recently got the Darkness Unveiled VtES players guide. It kind of stinks so far (the advice and game variants don't look that interesting or well thought out) - but it looks there are short biographies for the core set vampires, which may help your census when you get to the card game.
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# ? Oct 12, 2012 11:46 |
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Ferrinus posted:Replace the Mekhet clan logo with that S thing, imo. Ah, so they went with a simpler alternate? Interesting.
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# ? Oct 12, 2012 12:06 |
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Error 404 posted:To this day, my favorite WoD symbol is the Virtual Adepts' I find the Ascension ones to be back and forth. I'm not fond of the Akashic logo, but I love less representational ones like the VAdept and Euthanatos.
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# ? Oct 12, 2012 12:12 |
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moths posted:Hey Loomer, I recently got the Darkness Unveiled VtES players guide. It kind of stinks so far (the advice and game variants don't look that interesting or well thought out) - but it looks there are short biographies for the core set vampires, which may help your census when you get to the card game. I was unaware it existed. What was the publication date, and where did you get it?
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# ? Oct 12, 2012 13:05 |
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There's some more about it on this site but it came out in 1995. Essentially, it was a tiny hardback that wasn't very useful and cost $15 in nineties dollars. On top of that, it was published by WotC and had this stupid string closure. I got a copy on ebay, because I thought it was the better one that came out later. Oops.
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# ? Oct 12, 2012 13:51 |
I'm discovering I'm not the only person in my friend-group not put off by the really bad working name for the strix chronicles. Good job white wolf in being weird and creepy once more.
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# ? Oct 12, 2012 14:16 |
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Little_wh0re posted:I'm discovering I'm not the only person in my friend-group not put off by the really bad working name for the strix chronicles. I find it hilarious that players are now referring to adjusting old rules as "sexmurdering." (Ex. "I'm going to sexmurder Werewolf to balance with vampires")
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# ? Oct 12, 2012 14:59 |
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Sexmurder is a pretty apt name for what draculas do, though. It's not white wolf's fault that you only just realized that you grew up pretending to be a rapist. Accept that your whole life has been one big troll.
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# ? Oct 12, 2012 15:23 |
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I need a good starting stat block template for a hydra/dragon that will breathe acid, fire, ice, and whatever else I can think of. I don't suppose this already exists buried in a book somewhere?
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# ? Oct 12, 2012 15:36 |
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# ? Jun 9, 2024 09:43 |
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moths posted:There's some more about it on this site but it came out in 1995. Essentially, it was a tiny hardback that wasn't very useful and cost $15 in nineties dollars. On top of that, it was published by WotC and had this stupid string closure. I got a copy on ebay, because I thought it was the better one that came out later. Oops. Hmm. It's probably a bit of an ask, but would you mind PMing me the book's information on culture, dates of embrace/birth, actual Generation, and anything else you consider relevant (e.g. Caitiff with distinctive disciplines)?
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# ? Oct 12, 2012 15:46 |