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concerned mom
Apr 22, 2003

by Lowtax
Grimey Drawer

ceebee posted:


And yup, I have freelance already lined up for November. I'm a drat hard worker and I'd like to think my stuff is pretty decent on a professional level, so to be treated like that was a load of poo poo. I'm excited for my future and this is just the beginning of my career, nothing is going to stop me from becoming the best Character Artist I want to be.

Awesome news, I've always liked your work so I'm glad you haven't taken what that guy said to heart. One aspect of management is tact and motivation and I think if you can't do these you probably shouldn't be a manager. I'm a lead of a very small scale but I try to be positive about people and if someone isn't performing or I don't think they are really it's as much my fault as their's. It's really hard to get it all working smoothly, so if it's been a hellish year you did the right thing to leave. Hope the freelance goes well, and you're right; the industry is really small and it's hard to badmouth people but some people shouldn't be in the industry at all.

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Smegbot
Jul 13, 2006

Mon the Biffy!
Seems like a good time to post this, originated from VIS Dundee I believe:

quote:

Office TCR (Toilet Checklist Requirements)

I'm loving fed up being confronted with other peoples bodily waste when I go to the toilet.

Please use the easy to follow checklist provided below.

1 SHITE

1.1 Get rid of it. After flushing, wait and check to see if your creation has actually rounded the u-bend.

1.1.1 Log Jam: If you wedge a giant log sideways into the pan, get rid of it. Try repeatedly flushing, or alternatively use the bog brush to dislodge it.

1.1.2 Floaters: If you craft a turd with a fart trapped inside it that is left bobbing about, get rid of it. Try repeatedly flushing, or alternatively use the bog brush to poke it down.

1.1.3 Pebbledash: If you had a curry last night and have left the bowl pebbledashed; get rid of it. Use the provided toilet brush and cleaner.

1.2 Stench. Everybodies shite smells awful. Its a fact of life. Even if you think yours doesn't, it does. After doing a shite, spray the provided air freshener to neutralise the smell.

2 PISS

If you are incapable of aiming straight and getting it in the bowl then please mop up the floor after yourself. Alternatively try sitting down like the ladies do it, that way you won't miss.


No joke. Enough.

Other examples of famous Dundee games industry emails include "do not bring samurai swords to work" and "do not attempt to flush items of clothing down the toilet".

Chernabog
Apr 16, 2007



Smegbot posted:

"do not attempt to flush items of clothing down the toilet".

I vote this for new thread title.

Also, backstory?

Leif.
Mar 27, 2005

Son of the Defender
Formerly Diplomaticus/SWATJester

Chernabog posted:

I vote this for new thread title.

Also, backstory?

"Game Jobs Megathread #3: You had a curry last night and have left the bowl pebbledashed.

The Glumslinger
Sep 24, 2008

Coach Nagy, you want me to throw to WHAT side of the field?


Hair Elf
The soda fridge in the office has a post-it note on it that originally read:
"Please close me"

Now it says:
"Can't repro bug
Please close me"

miscellaneous14
Mar 27, 2010

neat
I'm nearing the end of my second QA contract, and my enthusiasm for the job has really hit rock-bottom. This isn't about the long hours or the repetitive work, I knew what I was getting when I first started, it's the fact that the majority of positions are contract, and even if you're lucky enough to get a full-time position there's barely any job security.

Every full-time QA person I've ever worked with has been a victim of layoffs. I can deal with making a non-livable wage, for the most part, I just can't stand this scramble period between contracts where I worry if I'm going to have enough money to get by. I don't get the impression that the industry will ever give a poo poo about it, because the large number of contractors working at game developers are never brought up when the subject comes to job troubles in the gaming sector.

My friend got a tech support job at the NCSoft branch in the area, and I'm tempted to apply for the same position. They've been putting him on odd hours, but at least he has an 18-month contract with a legitimate chance to be hired on.

milquetoast child
Jun 27, 2003

literally
Glassdoor.com for employer reviews people, come on!

Sigma-X
Jun 17, 2005

miscellaneous14 posted:

I'm nearing the end of my second QA contract, and my enthusiasm for the job has really hit rock-bottom. This isn't about the long hours or the repetitive work, I knew what I was getting when I first started, it's the fact that the majority of positions are contract, and even if you're lucky enough to get a full-time position there's barely any job security.

Every full-time QA person I've ever worked with has been a victim of layoffs. I can deal with making a non-livable wage, for the most part, I just can't stand this scramble period between contracts where I worry if I'm going to have enough money to get by. I don't get the impression that the industry will ever give a poo poo about it, because the large number of contractors working at game developers are never brought up when the subject comes to job troubles in the gaming sector.

My friend got a tech support job at the NCSoft branch in the area, and I'm tempted to apply for the same position. They've been putting him on odd hours, but at least he has an 18-month contract with a legitimate chance to be hired on.

If you're in QA you really need to work your way out of it - it is never going to not be a temporary position for most places because the reality is that the staffing needs for QA are only something that can be evened out and made consistent by bringing on more projects, and more projects is inherently less stable.

It is a poo poo job and I don't think there is an easy way to change that that doesn't involve contract work at some level. Probably the best way to mitigate staffing need volatility iand inprove the job for employees to have a third party testing vendor that isn't tied to a publisher so they can draw from an incredibly large project pool - except now you still h e contract chasing, just on a large level instead of an individual level, so you've really just shifted the contract point, ad you've kicked up costs to boot, making it not very viable in the market.

Games as an industry is a largely project driven industry. Probably the best model for that is the film industry but they have too many differences to port concepts easily and I don't know that their guild/union system is applicable in a direct fashion.

Adraeus
Jan 25, 2008

by Y Kant Ozma Post

concerned mom posted:

Awesome news, I've always liked your work so I'm glad you haven't taken what that guy said to heart. One aspect of management is tact and motivation and I think if you can't do these you probably shouldn't be a manager. I'm a lead of a very small scale but I try to be positive about people and if someone isn't performing or I don't think they are really it's as much my fault as their's. It's really hard to get it all working smoothly, so if it's been a hellish year you did the right thing to leave. Hope the freelance goes well, and you're right; the industry is really small and it's hard to badmouth people but some people shouldn't be in the industry at all.
More often that not, poor managers are people who were promoted from more junior positions, but who a) did not want the responsibilities, b) were not prepared for their new roles, and c) think they need to work twice as hard at the same jobs they were doing prior to their promotions. As a result, they're overwhelmed, unhappy, and, clearly, nobody above is watching out for them. A certain amount of empathy should be afforded to them; however, every new manager needs someone to step in and tell them where their role fits in the organization and what they're doing wrong. Sometimes that feedback can be best provided through an exit interview.

Comrade Flynn
Jun 1, 2003

So I got to hang out at the house of some random dude and eat breakfast burritos. The burritos were alright, I guess.

Juc66
Nov 20, 2005
Lord of The Pants

Comrade Flynn posted:

So I got to hang out at the house of some random dude and eat breakfast burritos. The burritos were alright, I guess.



With the smiles in that picture I have to assume he found how to open the secret door ... to your heart.

aas Bandit
Sep 28, 2001
Oompa Loompa
Nap Ghost

Resource posted:

I am a level designer, I worked on the Distillery District Both visits to Dunwall Distillery, Galvani, Art Dealer, Clavering Blvd, Granny Rags, etc. area and the sewer part of the tutorial.

You rock. I just finished mission 1 tonight, and I must have spent at least a good 6-8 hours exploring various nooks and crannies of that entire area. Great connectivity and a nice mix of pathing/combat options throughout. :)

mutata
Mar 1, 2003

Adraeus posted:

More often that not, poor managers are people who were promoted from more junior positions, but who a) did not want the responsibilities, b) were not prepared for their new roles, and c) think they need to work twice as hard at the same jobs they were doing prior to their promotions. As a result, they're overwhelmed, unhappy, and, clearly, nobody above is watching out for them. A certain amount of empathy should be afforded to them; however, every new manager needs someone to step in and tell them where their role fits in the organization and what they're doing wrong. Sometimes that feedback can be best provided through an exit interview.

http://en.wikipedia.org/wiki/The_Dilbert_principle

quote:

The Dilbert principle refers to a 1990s satirical observation by Dilbert cartoonist Scott Adams stating that companies tend to systematically promote their least-competent employees to management (generally middle management), in order to limit the amount of damage they are capable of doing... I wrote The Dilbert Principle around the concept that in many cases the least competent, least smart people are promoted, simply because they’re the ones you don’t want doing actual work. You want them ordering the doughnuts and yelling at people for not doing their assignments—you know, the easy work. Your heart surgeons and your computer programmers—your smart people—aren’t in management. That principle was literally happening everywhere.

Also, http://en.wikipedia.org/wiki/Peter_Principle

quote:

The principle holds that in a hierarchy, members are promoted so long as they work competently. Eventually they are promoted to a position at which they are no longer competent (their "level of incompetence"), and there they remain, being unable to earn further promotions. Peter's Corollary states that "[i]n time, every post tends to be occupied by an employee who is incompetent to carry out its duties" and adds that "work is accomplished by those employees who have not yet reached their level of incompetence."

One is obvious satire, the other is a little more legitimate, but I can see both holding true.

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"
There's this one guy who works on our floor, I don't know who it is or even if he's from our studio, but he is unable to use a toilet correctly and will 'soil' the entire 'unit'.

Not only this but he appears to use the bathroom about 5 times a day and never uses the same stall twice.

He also smells like low tide in the hot sun.

:smith:

Smegbot
Jul 13, 2006

Mon the Biffy!

Chernabog posted:

I vote this for new thread title.

Also, backstory?

Every company in the building got an email saying pretty much that. Can only guess that someone had disgraced themselves, attempted to dispose of their soiled undergarments by flushing them and caused a blockage in the plumbing somewhere.

Mr Interweb
Aug 25, 2004

miscellaneous14 posted:

I'm nearing the end of my second QA contract, and my enthusiasm for the job has really hit rock-bottom. This isn't about the long hours or the repetitive work, I knew what I was getting when I first started, it's the fact that the majority of positions are contract, and even if you're lucky enough to get a full-time position there's barely any job security.

Every full-time QA person I've ever worked with has been a victim of layoffs. I can deal with making a non-livable wage, for the most part, I just can't stand this scramble period between contracts where I worry if I'm going to have enough money to get by. I don't get the impression that the industry will ever give a poo poo about it, because the large number of contractors working at game developers are never brought up when the subject comes to job troubles in the gaming sector.

My friend got a tech support job at the NCSoft branch in the area, and I'm tempted to apply for the same position. They've been putting him on odd hours, but at least he has an 18-month contract with a legitimate chance to be hired on.

I hear ya, dude. I've been relatively lucky in the sense that many of the places I've worked, the contracts lasted at least a year, and worked as long as 2 years in some.

Sigma-X pretty much has the right idea. The only thing to do is work your way out of QA if you want a more stable position. Sadly I haven't had much luck doing that either. With one company I worked with, they were impressed enough that I got an "associate's producer" credit, which basically meant I was helping with a little bit of game design and localization, but that was actually in addition to testing. This wouldn't have been so bad if it wasn't for the fact that they weren't giving me any pay bump. Of course, even THAT I could have tolerated, but the higher ups said that they couldn't guarantee me any full time position in the future cause of finances. But it became clear after a while that they were just jerking me around.

That experience kinda killed a lot of my drive for a while, but I think I'm ready to take another whack at it.

Mr Interweb
Aug 25, 2004

Also, has anyone here ever worked at Insomniac?

floofyscorp
Feb 12, 2007

Oh man, you guys. We've finally given a gameplay video and screenshots and actual previews to the press and people are talking about the game and they're making wrong assumptions and I want to correct them but :sigh:

I've never worked on such a potentially high-profile game before, not being able to tell people anything is exhausting! It's nice seeing some of them getting excited though :3:

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?
Pretty sure there's a few folks in here working for Riot on LoL. If so... drat. Way to go.

2 million in prizes at the LoL championship

Superrodan
Nov 27, 2007
Wow. I can only hope this creates a cold war of MOBA championships. The International 3 better beat it, then Riot better come back and make the next LoL championship better and so on.

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

I hope this fits in with the thread, but I just wanted to post about last week's G2E (Global Gaming Expo). It's a yearly event held in Las Vegas, and is pretty much the E3 for the casino/slots industry. I'm a sound designer for a casino gaming company and we're finally (mostly) finished the slot versions of three very famous casual games by PopCap.

Apparently, our ports (well, re-imaginings) of Plants Vs Zombies, Bejeweled, and Zuma were big hits down there. I'm looking forward to them being finally shipped out to places all over the world. I personally worked on the sound for both Bejeweled and Zuma, and my co-sound designer did the audio for PvZ.

Article!
http://ggbmagazine.com/issue/vol-11-no-10-october-2012/article/player-tested

Pictures!!
http://www.ktnv.com/multimedia/photos/PHOTOS-Global-Gaming-Expo-2012-172299021.html#89580481

Video!!!
http://www.ktnv.com/news/local/172281771.html

Monster w21 Faces
May 11, 2006

"What the fuck is that?"
"What the fuck is this?!"

Shalinor posted:

Pretty sure there's a few folks in here working for Riot on LoL. If so... drat. Way to go.

2 million in prizes at the LoL championship



I'm really concerned about Riot getting taken down by Valve.

I can see a tournament prize money arms race doing some serious damage to them.

Violently Car
Dec 2, 2007

You are now entering completely darkness

Monster w21 Faces posted:

I'm really concerned about Riot getting taken down by Valve.

I can see a tournament prize money arms race doing some serious damage to them.

I don't see neither Riot nor Valve caring enough about the other's product to do something like this.

Chernabog
Apr 16, 2007



Riot is too big for Dota to completely take it over. Also, I bet that 2 millions is chump change for them.

Well, maybe not chump change, but not an exorbitant amount.

Jaytan
Dec 14, 2003

Childhood enlistment means fewer birthdays to remember

Monster w21 Faces posted:

I'm really concerned about Riot getting taken down by Valve.

I can see a tournament prize money arms race doing some serious damage to them.

Tencent paid $400 million for a majority stake in Riot last year. I'm not sure which company has deeper pockets honestly.

Damiya
Jul 3, 2012

Shalinor posted:

Pretty sure there's a few folks in here working for Riot on LoL. If so... drat. Way to go.

2 million in prizes at the LoL championship



That infographic is so humbling. It's pretty crazy to imagine that League is almost as big as Xbox live for monthly playerbase.

Comte de Saint-Germain
Mar 26, 2001

Snouk but and snouk ben,
I find the smell of an earthly man,
Be he living, or be he dead,
His heart this night shall kitchen my bread.
Just finished a prelim interview with CCP, I hope it went OK. I was unable to answer a very specific question about shield boosters on account of not having played since last year (oops). Hope it doesn't hurt me too much.

CDPRed liked my design test and I did an interview with them last week. Hopefully I will have some good news soon.

By the way, CCP interview had a couple of... esoteric questions. I'm reminded of one of the interviews I conducted at Obsidian where I quizzed a potential level designer about Vitruvius.

Comte de Saint-Germain fucked around with this message at 16:15 on Oct 17, 2012

SGT. Squeaks
Jun 18, 2003

Two men enter, one man leaves. That is the way of the hobotorium!
Which CCP location is this?

Juc66
Nov 20, 2005
Lord of The Pants

Comte de Saint-Germain posted:

Just finished a prelim interview with CCP, I hope it went OK. I was unable to answer a very specific question about shield boosters on account of not having played since last year (oops). Hope it doesn't hurt me too much.

CDPRed liked my design test and I did an interview with them last week. Hopefully I will have some good news soon.

By the way, CCP interview had a couple of... esoteric questions. I'm reminded of one of the interviews I conducted at Obsidian where I quizzed a potential level designer about Vitruvius.

If CCP hasn't changed much, they are far more concerned as to how well you'd fit in than how well you'd remember shield stats.
It's the only place I know of where folks actually play gay chicken.

Not everybody could fit in around there, and they seem to be very aware of it.

mutata
Mar 1, 2003

I would work for CCP in an instant if it was their Iceland location. Basically, I would just like to live in Iceland.

GeeCee
Dec 16, 2004

:scotland::glomp:

"You're going to be...amazing."

Comte de Saint-Germain posted:

I'm reminded of one of the interviews I conducted at Obsidian where I quizzed a potential level designer about Vitruvius.

What happens if you cock your head and admit you know nothing about it?


Alternatively what happens if you rip your shirt off in a rage bellowing :argh:VITROOOOOVIOUSSSS:argh: and sit down as if nothing happened.

EDIT: Wiki'd. "Him", not "It"

GeeCee fucked around with this message at 18:42 on Oct 17, 2012

pastorrich
Jun 7, 2008

Keep on truckin' like a novacane hurricane
I need feedback on something.
http://operationganesha.webs.com/

I'm looking to write a portfolio piece for my writing portfolio and I started this little text game with twine.

I know this needs a lot of work for it to be considered good portfolio material, but I got no references here.

I can see all the cliches from sci-fi movies because I wrote it, but I want an opinion from someone in this thread.
Is it total shite or if I work on it could it be considered a good first step towards narrative design?

It's not yet finished, I was just wondering if I was in the right direction or if it would be wise to delete everything and start from scratch.

I got 2.5 years of school left to practice, so I can take criticism. Do your worst!

devilmouse
Mar 26, 2004

It's just like real life.
Very high-level feedback from clicking through on your link:

Seeing sci-fi (or fantasy, for that matter) as a writing sample makes the same impression on me as seeing a spaceship or weapon as the primary piece in an artist's portfolio. You immediately fall into an ocean of sameness and have to struggle to stand out before you've even begun. Sci-fi/fantasy can be done well, but you're starting from a weaker position. In a world where I'm going through resumes, if you're lucky, I'll read a page of text. Most likely I'll read a paragraph. Make that count, open up strong, and draw me in to your text. Making me roll my eyes at the outset is not a place you want to be.

More targeted feedback:

A second-person narrative is hard to pull off and it immediately sets the reader on edge with its unfamiliarity. Please don't make up too many words and introduce them too quickly. Only two clicks in and I'm already swamped with a bunch of race names with multiple consecutive vowels. You have some suspect grammar going on and it doesn't seem like it's intentional and that's a huge strike against a writer.

Then I stopped and replied with this!

MiltonSlavemasta
Feb 12, 2009

And the cats in the cradle and the silver spoon
Little boy blue and the man on the moon
"When you coming home, dad?"
"I don't know when
We'll get together then son you know we'll have a good time then."
Is there some sort of game developer networking hub where people talented in one area can meet people talented in another area? A Google search has turned up things sort of like that, but not really anything obviously with that as its dedicated purpose. Secondly, is there a site that allows people only talented at some parts of game developing to sell their ideas or labor piecemeal to other small game developers, like artistic backdrops, 3D meshes, bits of code, et cetera? This seems to me like it would be really useful to small developers who couldn't afford to hire someone to work full time.

Adraeus
Jan 25, 2008

by Y Kant Ozma Post

MiltonSlavemasta posted:

Is there some sort of game developer networking hub where people talented in one area can meet people talented in another area?
CGSociety, IGDA chapters, etc. Awhile ago, I tried starting a San Diego chapter of CGSociety, but Ballistic Publishing wouldn't commit any resources.

MiltonSlavemasta posted:

Secondly, is there a site that allows people only talented at some parts of game developing to sell their ideas or labor piecemeal to other small game developers, like artistic backdrops, 3D meshes, bits of code, et cetera? This seems to me like it would be really useful to small developers who couldn't afford to hire someone to work full time.
TurboSquid? GarageGames?

Comte de Saint-Germain
Mar 26, 2001

Snouk but and snouk ben,
I find the smell of an earthly man,
Be he living, or be he dead,
His heart this night shall kitchen my bread.

Aliginge posted:

What happens if you cock your head and admit you know nothing about it?


Alternatively what happens if you rip your shirt off in a rage bellowing :argh:VITROOOOOVIOUSSSS:argh: and sit down as if nothing happened.

EDIT: Wiki'd. "Him", not "It"

I only asked the question after I already knew I was going to recommend hiring the guy, so there was no wrong answer. I just had a bug up my rear end about it because I had just had a long discussion about him the day before.

Shalinor
Jun 10, 2002

Can I buy you a rootbeer?
I always liked the "tell me how you'd make a peanutbutter sandwich" question, as a means of discussing process and documentation/understanding thereof.

I mostly avoided the really obscure ones, unless the interviewee was clearly on the ball. No reason to curveball the poor guy when he's already white as a sheet.

Shalinor fucked around with this message at 23:01 on Oct 17, 2012

Diaghilev
Feb 19, 2005


The final argument of kings and common men.
During a recent QA interview, I was asked how I'd assess a faulty ballistic missile launch. There was a whiteboard. It was actually a ton of fun. We briefly--and very seriously--discussed the danger of birds in the launch tube.

Birds. All up in your launch tubes.

Mr Interweb
Aug 25, 2004

Diaghilev posted:

During a recent QA interview, I was asked how I'd assess a faulty ballistic missile launch. There was a whiteboard. It was actually a ton of fun. We briefly--and very seriously--discussed the danger of birds in the launch tube.

Birds. All up in your launch tubes.

My interviews never ended up sounding as fun. :(

Speaking of which, I find out today that it turns out Insomniac just filled up. :smith:

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Synthbuttrange
May 6, 2007

z

Synthbuttrange fucked around with this message at 13:13 on Jan 16, 2017

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