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Baruch Obamawitz posted:Well the reason I ask is because I don't know if the bike's twin-linked bolters are a seperate piece of wargear or are part of the wargear. Like whether could you switch the flamer or meltagun on a Warpsmith's mechatendrils for something else. It says "the bike is fitted with a twin-linked boltgun" and doesn't say anything about the character. The character still has a bolt pistol and CCW I would imagine, since it doesn't replace anything. He could do what he pleased with those, but could only fire one weapon per turn anyway, so even if you gave him a plasma pistol he wouldn't be firing it in addition the bolters.
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# ? Oct 24, 2012 23:08 |
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# ? Jun 9, 2024 08:39 |
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Baruch Obamawitz posted:For a CSM lord/sorcerer on a bike, can you replace the bike's twin-linked bolter with another weapon using any of the other character options? I'm going to guess no. I'm going to say no too. The wording in this book is pretty explicit. You can can get a bike with TL bolters for your lord and that's it. FA Bikers get to get swap those out with with one of the plas/melt/flamer options because that's what's explicitely written. There's really no additional entry that lets you swap out anything on the Lord's bike, unlike say Terminator armor. It's basically a piece of wargear that happens to come with guns. Otherwise you'd end up with goofy situations like affixing a Black Mace onto the front of your bike.
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# ? Oct 24, 2012 23:22 |
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It makes a lot more sense but is infinitely less cool for Chaos bikes to have the special weapons mounted rather than the loyalists rocking them one handed like the Terminator.
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# ? Oct 24, 2012 23:37 |
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Okay so Nurgle lord on a bike looks great, and Tzeentch lord on a disk looks great, but what do you do for Khorne and Slaanesh? I'd imagine Khorne on a juggernaut would be good too, but I don't see the Slaanesh steed being any good.
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# ? Oct 25, 2012 01:33 |
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Thundercracker posted:Give your Chaos Lord a bike. Trust me, it will come in far more handy than 3 extra cultists. I'm assuming your leading the cultists with the Lord, in that case, surprise bike charge is the best charge (Also Toughness 6 if you want to keep him in the Cultist unit). If the lord is in a unit of cultists you use majority toughness for when your opponent rolls to wound... you still get your look out sir but you won't really gain the advantage of the toughness boost. I think majority toughness is also used in challenges... but I'm not sure. Also, don't forget, your oponents can refuse your challenges. It means their sergeant won't fight but the rest of the unit can lay into your lord.
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# ? Oct 25, 2012 01:34 |
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Baruch Obamawitz posted:Okay so Nurgle lord on a bike looks great, and Tzeentch lord on a disk looks great, but what do you do for Khorne and Slaanesh? I'd imagine Khorne on a juggernaut would be good too, but I don't see the Slaanesh steed being any good. Slaanesh on steed gives it's unit outflank and acute senses... Stick him in a unit of slaanesh bikes with Feel no Pain and a couple of melta guns. I guess you could leave out the Feel no Pain to make the unit cheaper. Since he gets the movement I would stick the torrent flamer on him as well.
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# ? Oct 25, 2012 01:58 |
Fear not! For I have been resurrected! Does anyone have any photos of Griffon conversions? Preferably from Chimeras. my kinda ape fucked around with this message at 04:53 on Oct 25, 2012 |
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# ? Oct 25, 2012 04:01 |
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Don't have a photo, but a demolisher cannon sticking out the top hatch works well.
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# ? Oct 25, 2012 04:08 |
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TLM3101 posted:Granted, my german is rusty, but from what I can tell... A new box with five Chaos Cultists, three with rifles/autoguns and two with stubbers and handweapon? Yeah, but you know they'll charge out the rear end for i, it's better to get the full set of DV cultists off ebay. krushgroove posted:So are cultists a viable unit to use, then? I know they're cheap, but are they able to, for example, slow down assault units or do any measureable damage to shooty troops? Or do you need 5 units of them to make a dent? I haven't used really cheap units yet, and have no experience with/against IG or Orks, and I'm guessing they're mostly for holding objectives, but late in the game when everything is getting shot up, are they able to hold their own if in cover? They're generally useless. Good for holding objectives, and that's about it.
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# ? Oct 25, 2012 05:23 |
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A plane!
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# ? Oct 25, 2012 06:42 |
Adrian Finol posted:A plane! Excellent color scheme!
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# ? Oct 25, 2012 06:43 |
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Adrian Finol posted:A plane! I like it, but could we get some more shots of the texturing on that wall? I'm not feeling it, but I'd need to see how it goes with the room to know for sure. On a more serious note, has anyone been running chaos marines since the new codex? How have they performed? I grabbed the data repository for them in battlescribe and have been playing around with nurgle-focused lists, but I haven't found anything I like so far.
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# ? Oct 25, 2012 06:47 |
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Does this image kind of incite a knee-jerk reaction among you guys? I know its a game advertisement, and probably gave little thought as to the general idea behind really what a guardsman is and what kind of poo poo he goes though. But gently caress, seriously? Yeah I GUESS cover does seem a little trivial when your are a eight foot tall, genetically engineered super soldier that LITERALLY doesn't know the concept of fear and wears a hermetically sealed suit of armor that just soaks bullets. gently caress you THQ you really got it right, NO WAY should an average human be hiding behind cover trying to hold on to the last shred of sanity defending a piece of land that actually holds very little value in general. Armed with the knowledge that YOU are the primary export of your world and that any lapse in judgment will be answered by a bullet from your friendly neighborhood Commissar.
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# ? Oct 25, 2012 06:58 |
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Commandante posted:Does this image kind of incite a knee-jerk reaction among you guys? Man you sure seem to be taking a promotion for a videogame about a plastic space barbie pretty hard.
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# ? Oct 25, 2012 07:05 |
Commandante posted:Does this image kind of incite a knee-jerk reaction among you guys? You really have to wonder what he was doing over there in the first place, everyone else is on the other side of the wall.
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# ? Oct 25, 2012 07:11 |
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Mikael Kreoss posted:
Just makes me SO ANGRY! gently caress! No, not really, but it just comes off as typical SPESS MEREEN propaganda, you know? I get it, Space Marines are COOOOL but really, look at that picture. You have a number of orkz shooting fist sized bullets at guys wearing cardboard TRYING to carry out their orders (which is probably die) and some Ultramarine charging in. THAT'S COOL. Its just the tag line that gets me.
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# ? Oct 25, 2012 07:13 |
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Space marines probably don't need to take cover against small arms fire because power armor provides a 3+ save. Guardsmen might be able to improve their 5+ by using cover and going to ground. It's a game about how hardcore space marines are...it's always like that in the fluff. Fortunately, the fluff is just imperial propaganda, as Orks are clearly the best race.
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# ? Oct 25, 2012 07:27 |
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Commandante posted:Just makes me SO ANGRY! The advertisement for Space Marine the video game seems like space marine propaganda, you say?
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# ? Oct 25, 2012 07:36 |
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ghetto wormhole posted:You really have to wonder what he was doing over there in the first place, everyone else is on the other side of the wall. Probably being a badass. Fix posted:The advertisement for Space Marine the video game seems like space marine propaganda, you say? I know, I know. "Cover is for the weak." Really? How about you let my guardsmen use modern fighting tactics instead of WWI era battle doctrines. Commandante fucked around with this message at 07:43 on Oct 25, 2012 |
# ? Oct 25, 2012 07:38 |
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Speaking of Orks, how do trukks stack up in 6th? I'm working on painting up my 1500 list now and I thought about replacing my shooty bits with boyz in trukks for fun. I'd run something like this (not including all the upgrades for the sake of brevity): Warboss w/pk Big Mek w/kff 3x mobs of 19 boyz + pk nob stuck in battlewagons with deff rollas 3x mobs of 11 boyz + pk nob stuck in trukks With all the upgrades it comes out to ~1500. The boss and mek go in one of the battlewagons, dropping one mob of boys from 19+nob to 17+nob. The downside to this is lack of any serious shooting, but with ~90 boyz, 6 pk nobs, plus the boss and deff rollas I'm hoping to get stuck in real fast. Only problem I see is getting the trukks popped, because everything that wasn't able to hurt the battlewagons will be aimed at them.
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# ? Oct 25, 2012 07:50 |
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Commandante posted:"Cover is for the weak." Really? How about you let my guardsmen use modern fighting tactics instead of WWI era battle doctrines. How about you ask your wizard for advice against the armed mushroom men?
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# ? Oct 25, 2012 08:00 |
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Anyone having trouble with forgeworld deliveries lately - I'm assuming they're just pumped. I made a $500 order around 10 days ago with everything being supposedly in stock. This order hasn't dispatched yet.
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# ? Oct 25, 2012 08:00 |
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Commandante posted:Does this image kind of incite a knee-jerk reaction among you guys? The funny thing about this ad in the context of the game is that in the second half of it you're fighting mostly Chaos Space Marines and Traitor Guard, and you'd drat well better take cover from both. The CSM have a lot of plasma guns which wreck your poo poo while the weight of fire that the Traitor Guard put out means standing outside of cover for a few seconds is downright lethal.
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# ? Oct 25, 2012 08:12 |
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Fix posted:How about you ask your wizard for advice against the armed mushroom men? He isn't returning my calls =(
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# ? Oct 25, 2012 08:12 |
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And that's why you pay the points for the vox caster.
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# ? Oct 25, 2012 08:14 |
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Commandante posted:Does this image kind of incite a knee-jerk reaction among you guys? It gives me DOW2 flashbacks of Space Marines smashing all the cover forever by being idiots so, yeah.
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# ? Oct 25, 2012 08:22 |
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Fix posted:And that's why you pay the points for the vox caster. Man, half the time the call doesn't go through, the other half the person can't even make out what your saying!
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# ? Oct 25, 2012 08:23 |
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Thoughts on this 1500 DE list? The Baron & beasts have been doing pretty well for me in my escalation league up to and including 1000. I just ran them in my first 1250 game against a Khorne Daemons army, and they were less effective, but that's to be expected against what they hit, I think. Getting 4+ saves from regular forests is great, and if you happen to land in an Ironbark forest that thing is amazing for the beasts (or the scourges if you can put them there!)code:
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# ? Oct 25, 2012 08:28 |
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humannature posted:Speaking of Orks, how do trukks stack up in 6th? Trukks are okay if you arrive without having been damaged, which is unlikely. Three battlewagons may draw enough fire, but all the S6/7 fire will probably be aimed at the Trukks. They are easy to destroy, when they explode they wipe out half the unit and, there are not really enough Boyz to get stuck in. Whoever survives the explosion will need to charge into overwatch. You are spending about 450-480pts on Trukk Boyz. If you don't want shooting stuff, you would be better off having two large footslogging units.
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# ? Oct 25, 2012 08:34 |
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Idea for a noise marine mech list that may or may not be great but I really want a reason to use rhinos and predators in tandem. General concept is predators hang back and take care of business while rhinos push forward and get my noise marines into some good cover and take objectives. Bikers either turboboost up with a biker lord or outflank if he's on the steed, I would probably have to proxy and try out both. Haven't tried the brand but I keep seeing it come up so I figure its worth a shot. Threw in a havoc squad for anti air but im pretty sure im still weak to fliers. If up against a horde army like orks I'd modify the predator loadout to heavy bolter sponsons with a havoc launcher and warpflame gargoyles for wholesale killing. edit: Paging Sykic to this post. double edit: pre:HQ Chaos Lord - Mark of Slaanesh - Steed of Slaanesh or Bike - Power Sword or Lightning Claw - Burning Brand of Skalathrax - Gift of Mutation 155 points Fast Attack 5 Chaos Bikers - Mark of Slaanesh - Icon of Excess - Two Meltaguns - Champ Dual Lightning Claws 205 points Troops 2x10 Noise Marine Squads (CCW) - 8 Sonic Blasters - Blastmaster - Icon of Excess - Champ Dual Lightning Claws - Champ Doom Siren - Rhino 708 points Heavy Support x2 Chaos Predators with Lascannon Sponsons 230 points Havoc Squad - 4 Missile Launchers - Flakk Missiles -Icon of Vengeance 200 points Total: 1498 Viva Miriya fucked around with this message at 17:50 on Oct 25, 2012 |
# ? Oct 25, 2012 09:32 |
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Commandante posted:Does this image kind of incite a knee-jerk reaction among you guys? Warseer? Edit: It's not a badquote
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# ? Oct 25, 2012 10:16 |
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Commandante posted:Does this image kind of incite a knee-jerk reaction among you guys? Keep in mind this ad was also kind of taking a jab at Gears of War and its cover based shooter clones that were spawned by its game mechanics.
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# ? Oct 25, 2012 10:19 |
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Crowleraptor posted:Anyone having trouble with forgeworld deliveries lately - I'm assuming they're just pumped. I made a $500 order around 10 days ago with everything being supposedly in stock. This order hasn't dispatched yet. They really get snowed under this time of year.
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# ? Oct 25, 2012 11:06 |
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CisMaleTheSensitiv posted:
Take the Lightning Claw as you've already lost the +1A by trading the bolt pistol for burning brand, so the lightning claw and power sword are equivalent except the lightning claw gives shred. With regard to steed vs. bike, as far as I can tell the steed's better except that you can't turboboost (and you don't get the +1T for being on a bike). The addition of acute senses outflanking, though, probably makes up for the lack of turboboost and the lack of +1T. WhiskeyJuvenile fucked around with this message at 13:08 on Oct 25, 2012 |
# ? Oct 25, 2012 12:53 |
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Crowleraptor posted:Anyone having trouble with forgeworld deliveries lately - I'm assuming they're just pumped. I made a $500 order around 10 days ago with everything being supposedly in stock. This order hasn't dispatched yet. The two orders I placed in the last couple weeks have shipped in 3 and 5 days, if it doesn't get kicked out the door soon it may be worth a call or email.
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# ? Oct 25, 2012 13:01 |
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Also, try as I might, I just can't get behind Noise Marines. I feel like you pretty much get one shot a game with a blastmaster - the turn after you disembark from a Rhino - and that's only because determining whether a model needs to snapshot a heavy weapon is determined on a model-by-model basis not a unit-by-unit basis, so you can let part of the unit move up 6" to get into charge range if needed while the blastmaster stays still. The Doom Siren is great, but I just don't know if it's worth losing access to meltaguns. Aside from that, they're fearless slightly-more-expensive marked CSM, and given that they can be LD10, I'm not too convinced that it matters.
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# ? Oct 25, 2012 13:14 |
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In my games noise marines have made for amazing firing line squads, spend up and buy them all sonic blasters and enjoy three shots at 24 that ignore cover apiece. Shreds guard and DA
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# ? Oct 25, 2012 13:17 |
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Agreed, Noise Marines are great sat in midfield with sonic weapons, and are ok as a counter-charge unit if needed. A Slaaneshi sorc makes their weapons kick even more rear end too. Leave off the Doom Siren for a midfield shooty role, and add it if taking them as a cc unit (not sure why you would though).CisMaleTheSensitiv posted:
You're really wasting those bikes if you don't take special weapons on them, with meltas they are fantastic tank poppers. Flakks are hideously expensive for what you get. Lungboy fucked around with this message at 13:36 on Oct 25, 2012 |
# ? Oct 25, 2012 13:33 |
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More Deathguard painted weeeee...
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# ? Oct 25, 2012 13:46 |
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# ? Jun 9, 2024 08:39 |
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Thundercracker posted:Otherwise you'd end up with goofy situations like affixing a Black Mace onto the front of your bike.
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# ? Oct 25, 2012 13:54 |