Are you getting the Wii U? This poll is closed. |
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Yes | 9031 | 65.25% | |
No | 1191 | 8.60% | |
Maybe | 808 | 5.84% | |
I'm an idiot | 460 | 3.32% | |
Waluigi | 1603 | 11.58% | |
Waa | 748 | 5.40% | |
Total: | 13841 votes |
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TaurusOxford posted:Yes, cause heaven forbid if we don't make every game easy and braindead enough for your mother to play. Mammal Sauce posted:Since games don't necessarily need to suffer reduced depth of mechanics or amount of content in order to broaden their appeal, I'm usually the first person to criticise people who fret needlessly about "casualisation" of games resulting in a weaker overall experience. That said, this is the first time I have ever seen someone actually advocating for that to happen. I'm not calling for some casual transformation (though I'm not afraid of it), but saying that they hit the complexity curve about right in the first game. There could be a little more depth than four cars and a bunch of drones, but it was approachable to the everyman in varying degrees without demanding you dedicate your life to it like a fighting game would. The more content you make that you have to be really, really dedicated to see; the less of your customers will ever see it. And yet it takes as much time to develop as the easier stuff. MMOs face this same dilemma: It doesn't make sense for Blizzard to make an interactive spectacle boss with voice acting and cinematics for only the best 10 WoW guilds in the land. You can have an F-Zero with difficult modes but not have it designed like GX where many people felt taken advantage of that the game showed them very little since it demanded more from it than they were going to be able to give. I maybe couldn't finish King Mode or whatever the hardest SNES tier was called, but I could get to the third level or so and the ramp up was about perfect. And furthermore, F-Zero really is the kind of game where it's fun to just sit back and drive very fast with people for a bit. Craptacular! fucked around with this message at 10:36 on Nov 4, 2012 |
# ? Nov 4, 2012 10:29 |
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# ? May 29, 2024 22:58 |
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Is there any word yet on what Atlus, Aksys, or NIS are going to release for the Wii-U? I mean the system seems like it would be ideal to bring a console remake of 999 or Zero Escape to the system ala Trauma Center. The Wii itself had ye olden point and click style adventure games like Broken Sword, Sam and Max seasons 1 and 2, Trauma Center, Trauma Center: New Blood, and Trauma Team. Visual novels are just a step or so below that territory.
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# ? Nov 4, 2012 10:48 |
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Craptacular! posted:I'm not calling for some casual transformation (though I'm not afraid of it), but saying that they hit the complexity curve about right in the first game. There could be a little more depth than four cars and a bunch of drones, but it was approachable to the everyman in varying degrees without demanding you dedicate your life to it like a fighting game would. The more content you make that you have to be really, really dedicated to see; the less of your customers will ever see it. And yet it takes as much time to develop as the easier stuff. An occasional game that requires challenge is a good thing though. Especially when the difficulty is (mostly) balanced toward skill rather than bullshit. Cutting it down to a general bare-bones game designed for everyone means it just gets lost in the crowd and generally forgotten for a lack of identity. Tossing in dozens of vehicles, a custom vehicle builder atop those, story mode, and a good 32 courses means you have a deep rewarding game that people remember over time. To bring up WoW, things like the cinematics make perfect sense - they're the reward for the raid's effort. If there wasn't anything that only they would earn, they wouldn't make the attempt. To get off this tangent, has there been any mention on what the Wonderful 101's release date is?
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# ? Nov 4, 2012 10:56 |
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Arthe Xavier posted:Of course I'd be excited about a new F-Zero game, Mr. Miaymoto, as F-Zero GX was one of my favorite ( and most played ) GameCube -games. Sure, it was difficult as hell, but also rewarding and full of content. It used to look eye-meltingly amazing, too.
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# ? Nov 4, 2012 11:01 |
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japtor posted:It still holds up pretty drat well. On a whim I just went and checked to see if it supported widescreen mode. I think I may have to fire it up on my Wii in the near future (Got the component cable for it) and whack some drivers off of Trident.
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# ? Nov 4, 2012 11:04 |
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Neddy Seagoon posted:On a whim I just went and checked to see if it supported widescreen mode. I think I may have to fire it up on my Wii in the near future (Got the component cable for it) and whack some drivers off of Trident. https://www.youtube.com/watch?v=hwENypwAkgY (not sure why that guy didn't use widescreen though, pretty sure the game supports anamorphic)
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# ? Nov 4, 2012 11:11 |
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Vaerai Archon posted:I mean the system seems like it would be ideal to bring a console remake of 999 or Zero Escape Yes, more remakes, gaming certainly suffers from a lack of those.
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# ? Nov 4, 2012 11:33 |
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japtor posted:If you have a fast enough computer maybe check out Dolphin: Dolphin's nice (and my computer's more than fast enough), but I've got a Wii with RGB video and a 32-inch TV. It's gonna look gorgeous either way. edit: actually, on a similar topic I'm looking forward to seeing how Wii games look on the WiiU. Just to see if we get Dolphin-like quality with games like Xenoblade. I'm also really curious to see if playing on a WiiU kills The Last Story's framerate issues.
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# ? Nov 4, 2012 11:33 |
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Neddy Seagoon posted:edit: actually, on a similar topic I'm looking forward to seeing how Wii games look on the WiiU. Exactly the same. There's no upscaling.
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# ? Nov 4, 2012 11:36 |
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Vaerai Archon posted:Is there any word yet on what Atlus, Aksys, or NIS are going to release for the Wii-U? Isn't Aksys just a localization company?
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# ? Nov 4, 2012 12:06 |
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TaurusOxford posted:Exactly the same. There's no upscaling. Which seems like a lost opportunity really. I wonder if this can be patched in later.
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# ? Nov 4, 2012 13:47 |
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FlyingCheese posted:Which seems like a lost opportunity really. I wonder if this can be patched in later. If Nintendo couldn't be bothered to put it in the system from the start I can't see them adding it later.
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# ? Nov 4, 2012 13:50 |
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TaurusOxford posted:If Nintendo couldn't be bothered to put it in the system from the start I can't see them adding it later. It's probably just to play it safe. If you try modifying the output, you just know there'll be one or two games that end up bugged to hell somehow.
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# ? Nov 4, 2012 13:55 |
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How about they're not doing it because someone did the math and the cost/benefit ratio was off (this also goes for F-Zero) . How about that instead of whatever reason you made up in your head?
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# ? Nov 4, 2012 14:26 |
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Katana Gomai posted:How about they're not doing it because someone did the math and the cost/benefit ratio was off (this also goes for F-Zero) . How about that instead of whatever reason you made up in your head? Well, I mean, as long as they're maximizing profits I guess I'm ok with it then. Wait a second, what the gently caress am I talking about and when did I become a shareholder in Nintendo LLC or whatever? When did people start accepting poo poo from game companies and excusing it because "well it probably made financial sense for them." Jesus Christ.
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# ? Nov 4, 2012 14:54 |
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It seems pretty reasonable to me. Especially when very very few players used their Wii in anything other than standard definition. Once the Wii U comes out, much like the Gamecube library's fate the only Wii games people will ever even acknowledge will be the great looking ones with Mario in the title. The industry is hype, marketing, and licensing based rather than sales based, we can disagree with that all we want but the days of selling hardware at a pure profit are long gone (Nintendo was the last console maker to try this with the 3DS release, look at how that went). They have to cut costs somewhere and, frankly I'm shocked it even comes with an HDMI cable out of the box. If this were 1995 there'd be some $60 HDMI cable with a single different plastic notch on the end made "only" for Wii U/XBox 720/whatever. In a perfect world, yes, the Wii U would have fully compatible upscaling for 100% of the Wii library or whatever, but the reality is that no one will care except for maybe one or two hundred people that, being avid gamers, are running their Wii games are Dolphin or whatever anyway. kater: Agreed. I think a major effort has to be made to make everything as flexible as possible with the Pad. A lot of the stupid limitations on the Wii and what it could do, realistically, weren't really noticed by or relevant to the majority of Wii owners. As its life went on and the industry continued to change though even the most casual players were affected by the cracks in the system like the lack of DLC, etc. With the Wii U Nintendo has a system that, theoretically, can have current gen games, is powerful enough to look even better as developers get more accustomed to it, has all the casual stuff Nintendo is now famous for, etc. as long as its flexible to everyone's needs. They need to not blow it with this system in particular more than anything else they've ever done. Neo Rasa fucked around with this message at 15:19 on Nov 4, 2012 |
# ? Nov 4, 2012 15:03 |
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Not being able to play VC games on the pad is the far bigger crime.
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# ? Nov 4, 2012 15:04 |
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Mandrel posted:Well, I mean, as long as they're maximizing profits I guess I'm ok with it then. Wait a second, what the gently caress am I talking about and when did I become a shareholder in Nintendo LLC or whatever? When did people start accepting poo poo from game companies and excusing it because "well it probably made financial sense for them." Jesus Christ. It's not about "accepting poo poo", it about people forgetting time and time again that video games are a business. I am also not "excusing it", I am stating that it's much more likely that they didn't do it because I doesn't make financial sense than because of some technical issue that may or may not exist. Lastly, I would like to see Wii games upscaled as well but tough poo poo, it's not happening until they decide the investment is worth it.
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# ? Nov 4, 2012 15:31 |
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Katana Gomai posted:How about they're not doing it because someone did the math and the cost/benefit ratio was off (this also goes for F-Zero) . How about that instead of whatever reason you made up in your head? Well, here's some non-crazy reasons: -Emulation, rather than a "Wii mode", would cause a ton of backwards compatibility issues, it would be very expensive and tons of work to get every Wii game in the library to work. A lot of PS2 and Xbox games do not work on their current gen editions, still, because they went with the emulation route. -With emulation, I imagine the console would be able to do little more than smooth out visuals slightly and apply anti-aliasing. Rendering games at a higher resolution through sheer brute force, without any optimization, takes TONS of power. Just look at the kind of rig you'd need to run Dolphin at 1080p.
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# ? Nov 4, 2012 15:34 |
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Vaerai Archon posted:Is there any word yet on what Atlus, Aksys, or NIS are going to release for the Wii-U? NIS have been sticking pretty religiously to Sony consoles for a while now, because that's where their audience is. And I'd doubt Atlus would move away from their mostly handheld-focused output, the only console game they developed this generation that I know of was Catherine. Aksys are just a localisation studio, aren't they? Maybe if they see something worthwhile, not that it matters to me because the Wii U's region-locked. kater posted:Not being able to play VC games on the pad is the far bigger crime. I hope they actually consider patching this in during a firmware update or something, because lying back in bed with Super Metroid or Castlevania III sounds absolutely heavenly.
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# ? Nov 4, 2012 15:50 |
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The Introvert posted:I hope they actually consider patching this in during a firmware update or something, because lying back in bed with Super Metroid or Castlevania III sounds absolutely heavenly. There has to be a Wii U version of the Virtual Console at some point. Then we can use the GamePad. I just don't know if they'd be easily able (or willing) to get such a system to recognise our previous Wii VC purchases for integration with the Wii U OS. Hopefully we will also be able to transfer NES games to it from the 3DS.
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# ? Nov 4, 2012 16:05 |
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Ok guys, you can put away all your fears about NSMBU now. The Forest of Illusion is back. http://www.gamesradar.com/new-super-mario-bros-u-preview-8-ways-its-just-super-mario-world/ The game is basically New Super Mario World. Buy it if you weren't going to already. EDIT: Here's a quote quote:The Forest of Illusion returns Blackbelt Bobman fucked around with this message at 17:06 on Nov 4, 2012 |
# ? Nov 4, 2012 16:33 |
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Welp, that's me loving sold on that one. Now if only the music wasn't BAH BAH, then it'd be absolutely wonderful.
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# ? Nov 4, 2012 16:41 |
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Blackbelt Bobman posted:Ok guys, you can put away all your fears about NSMBU now. The Forest of Illusion is back. Really liking the thought of them having the balls to infuriate casuals with false exits.
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# ? Nov 4, 2012 16:43 |
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The original NSMB had a loop-around exit thing, but it was in one of the optional worlds. Regarding F-Zero, I think just having online play (with at least 20 racers, given MKWii did 12), would be enough of a reason for Nintendo to consider it. It'd be a great way to show the capabilities of their netcode, assuming they're up to it. Add more varied tracks, some roster changes, maybe even a battle mode or something, and you've got a great way to introduce a new generation to BOOST POWER.
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# ? Nov 4, 2012 17:44 |
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Do you think they might consider going the other way with it? F-Zero X on the N64 was interesting in that the graphics were very low detail and the sound very compressed, but it ran at 60FPS with up to thirty cars racing at once which was pretty amazing for a non-Sega arcade racing game. I think its a series that could benefit from having (like in many online FPS) a low detail set of models so they can have some crazy multiplayer modes with a high number of cars to mess around with while still keeping things smooth.
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# ? Nov 4, 2012 17:49 |
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Neo Rasa posted:Do you think they might consider going the other way with it? F-Zero X on the N64 was interesting in that the graphics were very low detail and the sound very compressed, but it ran at 60FPS with up to thirty cars racing at once which was pretty amazing for a non-Sega arcade racing game. I think its a series that could benefit from having (like in many online FPS) a low detail set of models so they can have some crazy multiplayer modes with a high number of cars to mess around with while still keeping things smooth. GX had high detail models for thirty cars and ran at 60fps(it was a Sega arcade racer though)
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# ? Nov 4, 2012 17:55 |
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TaurusOxford posted:Yes, cause heaven forbid if we don't make every game easy and braindead enough for your mother to play. You're acting like F-Zero GX wasn't oppressively hard.
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# ? Nov 4, 2012 18:15 |
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Well would you look at that! That said, the series hasn't really divulged into sci-fi so doing it now would seem really off.
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# ? Nov 4, 2012 18:42 |
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Lizard Wizard posted:You're acting like F-Zero GX wasn't oppressively hard. I'm not saying it isn't, but that wasn't the point of my post. Nintendo already has a family-friendly racing game called Mario Kart. Why should F-Zero also have to become a simplistic racer with no rewarding challenges? You turn F-Zero into what Craptacular! described and you're gonna alienate the few F-Zero fans Nintendo has left.
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# ? Nov 4, 2012 18:43 |
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TaurusOxford posted:alienate the few F-Zero fans Nintendo has left. And this is why they won't come out with another fully-fledged F-zero game. GX was an amazing game. Bullshit hard? Totally. But the quality was extremely high. No one bought it. What're the chances of Metal gear Rising on Wii U? It's already multi-platform. extremebuff fucked around with this message at 19:14 on Nov 4, 2012 |
# ? Nov 4, 2012 19:03 |
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Paper Jam Dipper posted:Well would you look at that! I think they could probably work in sci-fi as long as it was always subtle and mysterious and not explained very well.
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# ? Nov 4, 2012 19:07 |
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Fergus Mac Roich posted:I think they could probably work in sci-fi as long as it was always subtle and mysterious and not explained very well. The Star Wars approach could work. Tatooine is very Zelda-like.
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# ? Nov 4, 2012 19:13 |
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Detective No. 27 posted:The Star Wars approach could work. Tatooine is very Zelda-like. True, but I mean, both Star Wars and Zelda fit Joseph Campbell's model pretty well. Does anyone really want to play a Star Wars adventure game with Link and Ganon? I'm more inclined to see a steampunk Zelda than a sci-fi Zelda only because I think it fits with the world better. Zelda isn't something like Xenoblade or Phantasy Star where it feels comfortable to go into that genre.
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# ? Nov 4, 2012 19:17 |
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Katana Gomai posted:Yes, more remakes, gaming certainly suffers from a lack of those. Well the Wii-U is going to be suffering from a lack of games, so They're not getting any of the other big releases until months after launch. Even then stuff is going to be pretty sparce even after they release everything we know of. So interesting stuff like those hybrid visual novels would be rather cheap to do and be bargain priced and you could get out the door quicker.
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# ? Nov 4, 2012 19:19 |
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Vaerai Archon posted:Well the Wii-U is going to be suffering from a lack of games, so Spring is basically always the season of gaming drought Important games come out in the summer or during the holidays. It's been like this forever. Spring is the time to chill out and enjoy all the games you already have. extremebuff fucked around with this message at 19:23 on Nov 4, 2012 |
# ? Nov 4, 2012 19:21 |
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Bobnumerotres posted:And this is why they won't come out with another fully-fledged F-zero game. I remember reading that Kojima said he wouldn't simply port, but would have to create a Wii-U specific version of Metal Gear Anything for the system.
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# ? Nov 4, 2012 19:22 |
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Bobnumerotres posted:Spring is basically always the season of gaming drought Excuse me sir, but Monster Hunter.
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# ? Nov 4, 2012 19:23 |
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Lizard Wizard posted:Excuse me sir, but Monster Hunter. Oh believe me I know. But the guy was saying that after the ~release window~ (Which MH will release at the very end of) the Wii U would dry up. But, I mean, it's always like that, not just on a console release but for gaming in general. April ~ June is not a time to release big titles. No more gift cards leftover from Christmas, and the much better summer season coming up.
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# ? Nov 4, 2012 19:27 |
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# ? May 29, 2024 22:58 |
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Paper Jam Dipper posted:True, but I mean, both Star Wars and Zelda fit Joseph Campbell's model pretty well. Does anyone really want to play a Star Wars adventure game with Link and Ganon? I think that Skyward Sword was even going a bit into sci-fi direction. The spirit that helped Link, named Fi, was pretty much just an AI interface with the sword. She'd talk like a robot about the probability for stuff happening, and seemed like a computer program to me. And there were a few points in the game that almost felt like "technomagic". Like, the portal that opened up had a very gear-based motif, for example. (Does this count as a spoiler for Skyward Sword?) At any rate, I can only look forward to what they'll do with Zelda on the Wii U. I wouldn't mind a slightly more sci-fi direction, but I think handling it like some kind of technomagic rather than just spaceships and lasers or whatever.
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# ? Nov 4, 2012 19:55 |